BWE 3 Reaper Specialization Feedback Thread

BWE 3 Reaper Specialization Feedback Thread

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Posted by: Nike.2631

Nike.2631

I’d swap out precision for power as I already use decimate defenses. Instead of shambling horrors, I would prefer to see a chill on hit similar to grenth runes (makes being hit by ranged backfire on them occasionally).

The +25% movement speed is always nice but I feel it would be a bit to OP along with the chill duration, but I would most likely carry an extra set of armor just for that bonus.

Power seemed a little too perfect, but a good alternative for the 1/3/5 bonus. I think Grenth runes are probably already a good fit for reapers looking for chill on being hit (with higher duration buff than this set). Speed and Traveler runes have been kittene around the neck of the two slow professions long enough — adding some variety to the runes culminating with move speed helps a LOT of open-world PvP builds and hopefully we’ll see something along these lines .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: spoj.9672

spoj.9672

Precision would be wasted. So i would swap it for power. Also random proc sigils are so annoying. This is what i would suggest for reaper runes:

SUPERIOR RUNES OF THE REAPER

(1) +25 power
(2) +10% chill duration
(3) +50 power
(4) +15% chill duration
(5) +100 power
(6) +20% chill duration, +10% damage against chilled foes

Not as good as scholar for pure damage. But more suitable for the class in general. Reapers main themes are hit like a truck and chill your foes. So this runeset makes the most sense to me.

(edited by spoj.9672)

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Posted by: Sigmoid.7082

Sigmoid.7082

Precision would be wasted. So i would swap it for power. Also random proc sigils are so annoying. This is what i would suggest for reaper runes:

SUPERIOR RUNES OF THE REAPER

(1) +25 power
(2) +10% chill duration
(3) +50 power
(4) +15% chill duration
(5) +100 power
(6) +20% chill duration, +10% damage against chilled foes

Not as good as scholar for pure damage. But more suitable for the class in general. Reapers main themes are hit like a truck and chill your foes. So this runeset makes the most sense to me.

There is no reason why the final bonus should be 10%. 7% to match ice and flame legion. To much chill duration if anything. Can reach 85% in pvp or 135% in pve/wvw (you can negate -33% traits and most of the +40% food at best ). Believe the rune should be ferocity based and have the +4 bonus as a stat conversion to power. Or flat power similar to how pack runes work.

(edited by Sigmoid.7082)

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Posted by: Loki.9412

Loki.9412

Errrm, sorry to go slightly off topic but i thought Robert Gee was the necromancer dev?? He usually starts these threads, why the change?

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Posted by: Nike.2631

Nike.2631

Tell yourself “They are a team and they all meet in a room to talk every single work day” and it’ll be ok .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Bhawb.7408

Bhawb.7408

Errrm, sorry to go slightly off topic but i thought Robert Gee was the necromancer dev?? He usually starts these threads, why the change?

Karl seems to have gone through every subforum and either started or officially denoted one feedback thread if another dev hadn’t already done it so that we didn’t have too many threads.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Gnat.9405

Gnat.9405

…Death walks amongst you. Well, more of a loping jog, really…

SUPERIOR RUNES OF THE REAPER

(1) +25 Precision
(2) +10% Chill duration
(3) +50 Precision
(4) 25% chance when struck to summon a shambling horror. (Cooldown: 90 seconds)
(5) +100 Precision
(6) +15% chill duration, +25% move speed

((suggestion for new profession-complimentary runes for HoT))

I would like to see Ferocity over Precision, as we have a reliable way to upkeep 50-100% crit chance.

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Posted by: Nike.2631

Nike.2631

Unfortunately ferocity does nothing for condi builds. I haven’t followed closely enough – is Reaper pretty blatantly a power-based damage thing?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Unfortunately ferocity does nothing for condi builds. I haven’t followed closely enough – is Reaper pretty blatantly a power-based damage thing?

No, Reaper isn’t necessarily Power-based. You can stack a whole lot of poisons with #4, and Dhuumfire on #1 stacks faster (though you’re in melee). You can still Fear with #3, and #5 can apply chill/stun for usefulness, along with combo field.

The #1, #4, and #5 still do good amounts of Power damage, as well, so it could really go ether way.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Sigmoid.7082

Sigmoid.7082

Unfortunately ferocity does nothing for condi builds. I haven’t followed closely enough – is Reaper pretty blatantly a power-based damage thing?

Well if you look at it this way. Power is only good on powernor hybrid builds. Condi damage is only good on condi it hybtd builds. Precision is the most useless stat because of an over abuncldsncenof free crit chance. It’s frustrating to find a decent stat to whack on it and not bias some builds. The only thing that completely fits is chill duration or maybe some way of proccing chill.

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Posted by: Nike.2631

Nike.2631

Where’s all this free crit chance coming from?

I was thinking Precision could help drive chilling nova and the Curses line has several proc-on-crit effects that would appeal to condi-Necro/Reaps. But swaping it to straight Power might be simplest.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Sigmoid.7082

Sigmoid.7082

Where’s all this free crit chance coming from?

I was thinking Precision could help drive chilling nova and the Curses line has several proc-on-crit effects that would appeal to condi-Necro/Reaps. But swaping it to straight Power might be simplest.

Free means not derived from precision as a stat. In that regard we have a lot of it all together. Decimate defences, death perception, target the weak and in a party set up there should a lot of fury floating around.

All in all its about 420 to 2100 worth of stats. Of course there is an opportunity cost for taking the traits but it allows you to take stats otherwise dedicated to precision.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Where’s all this free crit chance coming from?

I was thinking Precision could help drive chilling nova and the Curses line has several proc-on-crit effects that would appeal to condi-Necro/Reaps. But swaping it to straight Power might be simplest.

Death Perception in the soul reaping line, and decimate defenses in the reaper line, and really decimate defenses is the best one compared to it’s competition.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: nekretaal.6485

nekretaal.6485

Did you just make those runes up? They look real but I was hoping for something better.

Just suggesting something that uses existing parts and should dovetail into Reaper mechanics nicely .

I’m certainly open to suggestions as long as they fit within the scale/patterns of existing runes.

Whew. Would prefer critical damage runes, or even damage modifier runes (like ogre) over precision runes.

#24 leaderboard rank North America.

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Posted by: Grymlocke.1067

Grymlocke.1067

@ Robert / Karl

Any update please ? Would like to know what we can expect pre HOT

Have a good evening,

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

@ Robert / Karl

Any update please ? Would like to know what we can expect pre HOT

Have a good evening,

My guess would be that after the positive beta feedback it is in the same state as Revenant – pretty much ready for release, only getting minor tweaks here and there.

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Posted by: Nike.2631

Nike.2631

Did you just make those runes up? They look real but I was hoping for something better.

Whew. Would prefer critical damage runes, or even damage modifier runes (like ogre) over precision runes.

I think when I present them as a group I’ll switch to power for 1/3/5.

As to flat damage buffs, while there is an UNRELENTING appetite for ‘moar deeps’, I’d rather new runes offer something that isn’t pure damage and move speed runes make it easier to get into range during combat while providing some overland travel convenience.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Quarktastic.1027

Quarktastic.1027

…Death walks amongst you. Well, more of a loping jog, really…

SUPERIOR RUNES OF THE REAPER

(1) +25 Power
(2) 10% Chill duration
(3) *
50 Power*
(4) +15% chill duration, 25% chance when struck to cause an AoE frost nova (cooldown 90 seconds)
(5) +100 Power
(6) +5% damage to chilled foes

((suggestion for new profession-complimentary runes for HoT))

I would like to see Ferocity over Precision, as we have a reliable way to upkeep 50-100% crit chance.

How’s that?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Cogbyrn.7283

Cogbyrn.7283

…Death walks amongst you. Well, more of a loping jog, really…

SUPERIOR RUNES OF THE REAPER

(1) +25 Power
(2) 10% Chill duration
(3) *
50 Power*
(4) +15% chill duration, 25% chance when struck to cause an AoE frost nova (cooldown 90 seconds)
(5) +100 Power
(6) +5% damage to chilled foes

((suggestion for new profession-complimentary runes for HoT))

I would like to see Ferocity over Precision, as we have a reliable way to upkeep 50-100% crit chance.

How’s that?

Death Perception + Decimate Defenses + a large amount of personal Vulnerability application. Focus #4 alone, if you hit 3 bounces on 1 target, would give you 12 stacks of vuln, and 25% chance to crit on that target.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Quarktastic.1027

Quarktastic.1027

…Death walks amongst you. Well, more of a loping jog, really…

SUPERIOR RUNES OF THE REAPER

(1) +25 Power
(2) 10% Chill duration
(3) *
50 Power*
(4) +15% chill duration, 25% chance when struck to cause an AoE frost nova (cooldown 90 seconds)
(5) +100 Power
(6) +5% damage to chilled foes

((suggestion for new profession-complimentary runes for HoT))

I would like to see Ferocity over Precision, as we have a reliable way to upkeep 50-100% crit chance.

How’s that?

Death Perception + Decimate Defenses + a large amount of personal Vulnerability application. Focus #4 alone, if you hit 3 bounces on 1 target, would give you 12 stacks of vuln, and 25% chance to crit on that target.

I was referring to the changes i made to the quoted rune set, but the forum screwed up my format.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Nike.2631

Nike.2631

(1) +25 Power
(2) +10% Chill duration
(3) +50 Power
(4) +15% chill duration, 25% chance when struck to cause an AoE frost nova (cooldown 90 seconds)
(5) +100 Power
(6) +5% damage to chilled foes

How’s that?

Honestly, I’d say it’s insufficiently different from the existing Superior Runes of the Ice~

(1) +25 Vitality
(2) +10% Chill Duration
(3) +50 Vitality
(4) 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
(5) +100 Vitality
(6) +20% Chill Duration; +7% damage against chilled foes

I’m still reluctant to promote more (6) +damage% runes and doubly so when the 1/3/5 stat is offense-oriented.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Grymlocke.1067

Grymlocke.1067

@ Robert Gee / Karl

IS there any update for our Necromancers / Reapers?

Been over 12 days Since beta and no new notes of changes regarding our feedback

Could we have an update please?

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

@ Robert Gee / Karl

IS there any update for our Necromancers / Reapers?

Been over 12 days Since beta and no new notes of changes regarding our feedback

Could we have an update please?

I guess Robert is really busy these days. The only specs missing feedback are his, so that must be the reason. Good news is we are only 7 days away from the launch, so at least the wait won’t be long

~ The light of a new day

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

@ Robert Gee / Karl

IS there any update for our Necromancers / Reapers?

Been over 12 days Since beta and no new notes of changes regarding our feedback

Could we have an update please?

I concur, it would be great to know if there are going to be any changes prior to launch based on the feedback given. Any chance we can at least get a yes or no?

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Dead.5829

Dead.5829

Yeah, if we could see release changes soon, that’d be great. Say, a week from now?

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Posted by: Nike.2631

Nike.2631

/Wash voice

“That part will pretty definitely happen.”

/Wash voice

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Dead.5829

Dead.5829

/Wash voice

“That part will pretty definitely happen.”

/Wash voice

;)

This need to have the change list ASAP is entertaining, though!

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Posted by: gavyne.6847

gavyne.6847

I’m expecting to see the post today, it’s the end of the week. I also don’t expect to see a big list of changes. This time it’ll likely be more fine tunes and smaller tweaks.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I’m expecting to see the post today, it’s the end of the week. I also don’t expect to see a big list of changes. This time it’ll likely be more fine tunes and smaller tweaks.

I’m expecting nothing, but I would be happy to be proven wrong.

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Posted by: spoj.9672

spoj.9672

Dont hold your breath. I dont expect any post before release at this point.

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Posted by: Quarktastic.1027

Quarktastic.1027

(1) +25 Power
(2) +10% Chill duration
(3) +50 Power
(4) +15% chill duration, 25% chance when struck to cause an AoE frost nova (cooldown 90 seconds)
(5) +100 Power
(6) +5% damage to chilled foes

How’s that?

Honestly, I’d say it’s insufficiently different from the existing Superior Runes of the Ice~

(1) +25 Vitality
(2) +10% Chill Duration
(3) +50 Vitality
(4) 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
(5) +100 Vitality
(6) +20% Chill Duration; +7% damage against chilled foes

I’m still reluctant to promote more (6) +damage% runes and doubly so when the 1/3/5 stat is offense-oriented.

I honestly forgot those runes existed.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Nike.2631

Nike.2631

Superior Runes of the Ice

(1) +25 Vitality
(2) +10% Chill Duration
(3) +50 Vitality
(4) 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
(5) +100 Vitality
(6) +20% Chill Duration; +7% damage against chilled foes

I honestly forgot those runes existed.

They’re gonna be GREAT on reapers .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Superior Runes of the Ice

(1) +25 Vitality
(2) +10% Chill Duration
(3) +50 Vitality
(4) 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
(5) +100 Vitality
(6) +20% Chill Duration; +7% damage against chilled foes

I honestly forgot those runes existed.

They’re gonna be GREAT on reapers .

I used em some during the beta, they are very nice for reaper, and you might check out runes of the elementalist.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Pompeia.5483

Pompeia.5483

I would think Runes of Grenith are one of the better ones if you want a pure chill-condi build since the chill damage does scale with condi damage.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: blakdoxa.7520

blakdoxa.7520

I wouldn’t hold your breath about any more chill runes..
We already have Runes of the Ice, Runes of Grenth, and Runes of Svanir.

Devona’s Rest

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Posted by: Nike.2631

Nike.2631

Which is why a offensive-stat set capped by move speed would be something genuinely different and help Reapers control the fight against foes smart enough to run when they see the slasher-movie Reaper coming .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Sigmoid.7082

Sigmoid.7082

Which is why a offensive-stat set capped by move speed would be something genuinely different and help Reapers control the fight against foes smart enough to run when they see the slasher-movie Reaper coming .

I doubt move speed would be on the reaper rune because necro already has so many ways of gaining the +25%.

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Posted by: Nike.2631

Nike.2631

Sure, though not being chained to daggers or signet of locusts could be a nice plus.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Sigmoid.7082

Sigmoid.7082

Sure, though not being chained to daggers or signet of locusts could be a nice plus.

You forget speed of shadows for in shroud. We have a 3 ways if gaining +25% and can gain a high swiftness uptime. More speed isn’t really needed at all.

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Posted by: Solori.6025

Solori.6025

@ Robert Gee / Karl

IS there any update for our Necromancers / Reapers?

Been over 12 days Since beta and no new notes of changes regarding our feedback

Could we have an update please?

soon™


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Gnat.9405

Gnat.9405

Honestly they’d have to provide some pretty extraordinary runes to compete with some of what we’ve got already. In my opinion Wurm runes are going to be the winner, especially in conjunction with valk or cav gear.

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Posted by: Bhawb.7408

Bhawb.7408

I mean at the latest we learn on the 23rd anyway.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: zapv.8051

zapv.8051

People are vastly overestimating the amount of time they are actually going to get a lot of crit chance out of decimate defenses. At least in pvp. In pve, it is a non-issue maintaining 25 vuln, but reaper will still want 30% or so crit cause deathly perception is no longer worth it. In pvp, crit chance for power builds will still be mandatory imo. Too many ifs ands and buts to work around against good players with Decimate Defenses and Deathly perception.

I know many will still play their valks/crusaders builds with good success, but really good players won’t let you keep up your DS or your vuln stacks.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Gnat.9405

Gnat.9405

New tunes and sigils confirmed in April. Neat.

Elite Specialization Reward Tracks
Finally, these reward tracks unlock everything for an elite specialization: weapon, unique mechanics, skills, and traits. They’ll also reward items, including new runes and sigils, a fancy weapon skin for your new weapon type, and an armor skin for a single matching piece of armor (usually headgear or shoulders). As long as you’ve purchased Guild Wars 2: Heart of Thorns, you’ll automatically unlock access to all elite specializations in PvP.

https://www.guildwars2.com/en/news/specializations-part-two-reward-tracks-and-elite-specializations/

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Posted by: Cam Ron.4170

Cam Ron.4170

Superior Runes of the Ice

(1) +25 Vitality
(2) +10% Chill Duration
(3) +50 Vitality
(4) 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
(5) +100 Vitality
(6) +20% Chill Duration; +7% damage against chilled foes

I honestly forgot those runes existed.

Superior Ice runes will be meta unless something better comes out imo. Grenth for condi

(edited by Cam Ron.4170)

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Posted by: Grymlocke.1067

Grymlocke.1067

@ Robert Gee/ Karl

Patience and understanding aside…… still nothing ? Please tell me you didn’t start 3 feedback threads and decide to give us no changes in line with all the good feedback ….

Can we please have an update.. I am 100% aware you are busy but if the other devs Gave feedback I am certain you can spare 10 minutes to give Zerk/Choro/Reaper feedback changes also

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Posted by: Dead.5829

Dead.5829

A feedback thread is for feedback from the players, not a response from the devs TO that feedback.

If there are changes, they will be available in 3 days.

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Posted by: Quarktastic.1027

Quarktastic.1027

Superior Runes of the Ice

(1) +25 Vitality
(2) +10% Chill Duration
(3) +50 Vitality
(4) 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
(5) +100 Vitality
(6) +20% Chill Duration; +7% damage against chilled foes

I honestly forgot those runes existed.

Superior Ice runes will be meta unless something better comes out imo. Grenth for condi

Scholar or strength still seem better for pve. But for pvp runes of the ice make a lot of sense.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Kain Francois.4328

Kain Francois.4328

Soon, the game will be full of Reapers and Revenants.

Who’s ready for the Necromancer Uprising in just 2 days?

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Posted by: Nike.2631

Nike.2631

If you haven’t been reading about how you unlock Reaper you are in for a rude surprise…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.