*Help* Viable Life Stealing-build?

*Help* Viable Life Stealing-build?

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Posted by: Phadde.7362

Phadde.7362

I wanted a third level 80 and gave the Necromancer a good try. I completely fell for Life Transfer, the skill #4 when in Death Shroud. I really like siphoning life from foes and felt that if I where to level a Necro up to 80, I want to make sure that I can use that mechanic and still be useful for my Dungeon-group.

Is it possible to make this work? I’ve been looking into the traits alot and figured that it might not always be useful to have someone that specializes on stealing health even when it isn’t needed.

My solution was that I could make another build that hits the 30-point mark in the Blood Magic traitline and switch out the traits before the fights where the Life Stealing-build that I so desire is highly viable.

Thanks in advance.

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Posted by: Taril.8619

Taril.8619

My current build:

30 III, IX, XII
0
10 III
30 II, V, VII
0

Full zerker gear, D/F and S/D (Scepter does okay damage in zerker gear and also provides decent AoE damage. Dagger offhand for Condition transfer and AoE weakness)

Utilities: Signet of Focus (Sometimes swap to Flesh Wurm or Shadow Fiend) / Bone Minions / Bone Fiend.

Heal skill: Blood Fiend is pretty good, Consume Conditions is great for WvW/PvP/Solo PvE and Well of Blood for dungeons (Though Blood Fiend can be okay there)

Sigil of Blood + Sigil of Accuracy (I use dual Sigil of Bloodlust on S/D because I’m too cheap to buy a second set of weapons for it)

Runes of Vampirism x6 (The 6 set skill does wonders for survival, it can also proc while in DS without disabling DS skills and the 4 set bonus increases the effectiveness of heal skills by a decent amount (~970 damage + heal after using a heal skill, most effective with Consume Conditions)

Huge damage, lots of potential healing (If all minions are alive and attacking) with good use of DS can keep you alive pretty well.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

(edited by Taril.8619)

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Posted by: OMNIBUS.2913

OMNIBUS.2913

If your going zerker gear scepter isnt a good idea. Its more condition based. Go with dagger/warhorn or dagger/dagger with alt axe/focus.

Im getting a second set fo gear for lifesteal build as well. Gunna go with zerker too.

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Posted by: Taril.8619

Taril.8619

If your going zerker gear scepter isnt a good idea. Its more condition based. Go with dagger/warhorn or dagger/dagger with alt axe/focus

I’m aware of that, I just wanted an off-set that provided some AoE, which Axe/X and Dagger/X don’t provide.

That said, sceptre doesn’t do too badly in zerker gear (#1 crits for about 800-1k and #3 I’ve seen crit for up to 2k)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: OMNIBUS.2913

OMNIBUS.2913

If your going zerker gear scepter isnt a good idea. Its more condition based. Go with dagger/warhorn or dagger/dagger with alt axe/focus

I’m aware of that, I just wanted an off-set that provided some AoE, which Axe/X and Dagger/X don’t provide.

That said, sceptre doesn’t do too badly in zerker gear (#1 crits for about 800-1k and #3 I’ve seen crit for up to 2k)

If your going powermancer your best aoe comes from well skill utilities and not weapon skills, you could use staff but i find it a lot more effective in condition builds. Same with scepter.

(edited by OMNIBUS.2913)

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Posted by: Taril.8619

Taril.8619

If your going powermancer your best aoe comes from well skill utilities and not weapon skills, you could use staff but i find it a lot more effective in condition builds. Same with scepter.

Again, I’m aware of that.

But I was looking for a WEAPON SET that will provide me with some AoE DAMAGE that I was lacking from my DAGGER/FOCUS set I mainly use.

This is because instead of bringing WELLS for burst AoE damage in a power spec, I opted for MINION UTILITIES for more consistent DPS and HPS (Through Vampiric Master Trait – 79+ Health per minion hit + up to 6 minions attacking = huge healing compared to Wells 42 per target per well (Up to 210 per well = up to 840 HPS) for 5 seconds every 36+ seconds.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: OMNIBUS.2913

OMNIBUS.2913

just stating my opinion, scepter scales bad with power cause its a condition based weapon. you might as well take out 1 target at a time than use baby aoe scepter hits with zerker gear :P

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Posted by: Taril.8619

Taril.8619

just stating my opinion, scepter scales bad with power cause its a condition based weapon. you might as well take out 1 target at a time than use baby aoe scepter hits with zerker gear :P

Though what I’m saying is that even though Sceptre is a primarily condition weapon, it still does decent damage in full zerker gear. Considering other alternatives for AoE situations (Staff, Axe retaliation tanking and single targeting things down) I found it to be the superior way of dealing with multiple targets (3+)

Because while you may think “Oh it’s a condition weapon, it scales poorly with power” it actually packs quite a bit of punch, combine that with the fact that bleed has horrible scaling (5% of your condition damage stat…) and you get a fairly decent AoE weapon that can put out huge burst on a single target (Feast of Corruption + Zerker Gear + a bunch of conditions = large crits) and even the “Weak” #1 chain crits for about 1k without very good zerker gear (Dagger #1 will out do it but has no AoE and no bleeds to take into account)

Heck, power builds often run with Staff for AoE and that’s not a great power weapon either (Though it’s #1 is better with power, you lose out on a second sigil and shorter cooldown abilites as you’re probably not going to pick up staff traits in a zerker build)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

I would love to have this sort of build as well, in fact I’m working on it already. Only problem here is life siphoning/stealing from traits doesn’t scale with healing power for some stupid reason.
Please devs, make all sort of builds reasonable. This would be so much better if we could actually use helaing power for something

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

just stating my opinion, scepter scales bad with power cause its a condition based weapon. you might as well take out 1 target at a time than use baby aoe scepter hits with zerker gear :P

Though what I’m saying is that even though Sceptre is a primarily condition weapon, it still does decent damage in full zerker gear. Considering other alternatives for AoE situations (Staff, Axe retaliation tanking and single targeting things down) I found it to be the superior way of dealing with multiple targets (3+)

Because while you may think “Oh it’s a condition weapon, it scales poorly with power” it actually packs quite a bit of punch, combine that with the fact that bleed has horrible scaling (5% of your condition damage stat…) and you get a fairly decent AoE weapon that can put out huge burst on a single target (Feast of Corruption + Zerker Gear + a bunch of conditions = large crits) and even the “Weak” #1 chain crits for about 1k without very good zerker gear (Dagger #1 will out do it but has no AoE and no bleeds to take into account)

Heck, power builds often run with Staff for AoE and that’s not a great power weapon either (Though it’s #1 is better with power, you lose out on a second sigil and shorter cooldown abilites as you’re probably not going to pick up staff traits in a zerker build)

I agree. Scepter skills 1 & 2 are a balanced mix of direct & condition dmg (roughly 40%/60%), and scepter 3 is direct damage (albeit improved by conditions on target).

So it doesn’t quite fit to call a scepter a condition weapon. It’s really both.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

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Posted by: shizo.5698

shizo.5698

you can try this one in here:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Vampiric-build/first#post1430842

I could farm normal karkas nonstop with.

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Posted by: OMNIBUS.2913

OMNIBUS.2913

just stating my opinion, scepter scales bad with power cause its a condition based weapon. you might as well take out 1 target at a time than use baby aoe scepter hits with zerker gear :P

Though what I’m saying is that even though Sceptre is a primarily condition weapon, it still does decent damage in full zerker gear. Considering other alternatives for AoE situations (Staff, Axe retaliation tanking and single targeting things down) I found it to be the superior way of dealing with multiple targets (3+)

Because while you may think “Oh it’s a condition weapon, it scales poorly with power” it actually packs quite a bit of punch, combine that with the fact that bleed has horrible scaling (5% of your condition damage stat…) and you get a fairly decent AoE weapon that can put out huge burst on a single target (Feast of Corruption + Zerker Gear + a bunch of conditions = large crits) and even the “Weak” #1 chain crits for about 1k without very good zerker gear (Dagger #1 will out do it but has no AoE and no bleeds to take into account)

Heck, power builds often run with Staff for AoE and that’s not a great power weapon either (Though it’s #1 is better with power, you lose out on a second sigil and shorter cooldown abilites as you’re probably not going to pick up staff traits in a zerker build)

I agree. Scepter skills 1 & 2 are a balanced mix of direct & condition dmg (roughly 40%/60%), and scepter 3 is direct damage (albeit improved by conditions on target).

So it doesn’t quite fit to call a scepter a condition weapon. It’s really both.

Ill take back my idea that its condition based. I went ahead and equiped beserker gear and tested it out. The dps starts out faster in beserker gear but ends faster in condition gear from just auto-attacking(obvious but just saying). I would favor staff over scepter in a beserker build tho, if you need aoe/range. But before i was acting like scepter was terrible in power build. Its not as bad as i made it out to be ^__^

and srry to tc for going off topic lol

(edited by OMNIBUS.2913)

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Posted by: radsaq.8269

radsaq.8269

Try 0/30/10/30 with:

Hemophilia (II), Banshee’s Wail (VIII), Withering Precision (XII)
Ritual of Protection (IV)
Bloodthirst (II), Vampiric Precision (V), Vampiric Rituals (XII)

Use all wells for your heal/utility slots. The elite can be whatever you like, though plague form is generally a useful panic button.

For weapons, use dagger/warhorn and staff. Equipment should be all knight gear with a sigil of perception and blood. For runes I like to use the Pack, as these give plenty of power/precision and the fury procs quite frequently while tanking in PvE, which will bump you up to 100% crit chance with food/oil.

With this setup you’ll be able to put out decent damage while soaking up a ridiculous amount.

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Posted by: Spazza.6024

Spazza.6024

I use an AOE vampire build which allows for easy AOE farming (can easily kill 5 karka in southsun cove), taking WvW supply camps and tanking dungeons. Also with the traits selected its very easy to change to a different roll when not needed (which is outlined below).

The weapons I use are dagger/warhorn and axe/focus. (The axe/focus I switch in/out only when I need too). The Locust swarm on the warhorn leeches a lot of life so I use it often. Plus dagger auto attack leeches a ton of life. I use half Soldier and Half knights gear and with food that gives me ~43% chance to crit. ~26000HP, ~2800 armor and ~2000 power. (food = master maintenance oil and omnoberry pie)

The build uses 3 wells (sometimes 4 if u count well of blood). The utilities and trait selection is here:
http://gw2skills.net/editor/?fQUQNBIhDbkRLUvSTTjePBIpAbrnewt3jHp44lB

Also here is a video I took a while back of me attacking a supply camp solo.
http://www.youtube.com/watch?v=NBXIKlJaP7U

Also this build can be easily modified to use a staff for a more ranged build.. (you just loose some life steal) you do this by equipping a staff (over axe/focus) and changing the following major traits:

Curses:
VII to IX: Warhorn Cooldown to Wells use ground targeting

Death Magic:
IV to II: Wells apply protection to Increased mark size
VI to V: Shrouded removal to decrease staff cooldowns

Blood Magic:
II to VI: More effective life siphon to life tranfer heals allys
VII to IX: Crit life steal to heal in area while leaving death shroud
Keep well cooldown as is.

Necro Main – Spazzcromancer
Necro Alt – Spazza The Troll