really bad engineer
Imagine if the new condition...
really bad engineer
Shamans in warhammer also had a “dot” like this. This would actually fit into the idea of necromancers being hard to get away from.
Yes, this was suggested multiple times (by me as well) in the forums to discuss the new condition and skill. Personally I love the idea of DoT based on movement. It would basically be like Confusion except that it hits for movement rather than skill usage.
Like it, but it would have to have an intuitive graphic (like something snapping at them when they move, stops when they stop) or people would complain.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
It’s an un-fun mechanic in my mind. The counterplay is to not move… oh great, that should be fun when I’m playing a thief and not moving means I die nearly instantly. I’m sure they could make the ticks not ridiculous when you move, but it just becomes an annoyance more of a fun, interesting interaction.
It’s an un-fun mechanic in my mind. The counterplay is to not move… oh great, that should be fun when I’m playing a thief and not moving means I die nearly instantly. I’m sure they could make the ticks not ridiculous when you move, but it just becomes an annoyance more of a fun, interesting interaction.
Kind of like how confusion is un-fun too but it happens to be way more spam-able. This would force classes to use their cleanse appropriately and decide what was worth cleansing. Allowing for our other skills like Chill to last rather than being cleansed. It would require us to determine which debuffs to put up because you wouldnt want Chill and this DoT on at the same time. Though it may get a bit ridiculous with terror builds…
Well the cool thing about the dot in warhammer was that it went away pretty fast once you stopped moving (that is, it didn’t last its full duration unless you moved the entire time). That allows for counter play. Really it’s a lot like confusion but with movement instead of skills being the trigger.
This is possibly my favorite suggestion I’ve seen for it yet. Kind of like weaken knees in gw1, though doing more damage for how far they walk rather than damage based on if they are moving.
I like the OP’s idea, but unfortunately I think it would be almost completely useless in PVE, since many mobs are ranged, and melee ones would need to be kited endlessly, which is no good for your DPS, especially dagger MH users.
How about a condition that slowed the target’s attack speed (i.e., essentially the opposite of Quickness)? The result is that it drops the attackers overall DPS, and would be effective for pve/pvp/wvw. Call it “Melancholy”. Stack Melancholy with Weakness and the target’s DPS would really suffer, so balance would be somewhat tricky.
I think this sounds like a great idea for a condition, it would have to last a fair amount of time, at least 8 seconds or longer though.
It’s a good idea because it fits so well with class description. How would this condition be applied though? Epidemic and the death shroud number 5?