I think they need to remove DS’s “hidden” power with 50% direct damage reduction, maybe even lower it to 50% of our HP, but then give us better life force generation options, maybe some extra ways to spend it, and some good generic defenses like invuln.
Wait, you take 50% less damage while in death shroud ?
Yes, why do you think it takes double the time to burst a necro in DS?
But honestly currently we need that 50% damage reduction due the lack of any defense other then DS.
Death Shroud is the necromancer’s unique mechanic providing some passive benefits and replacing the necromancer’s normal weapon skills with a fixed set of Death Shroud skills. It is fueled by life force and can be entered even while under control effects.
Death Shroud has a base 10-second recharge upon activation. Death Shroud ends either when the life force pool is completely depleted, or when manually deactivated. Leaving Death Shroud manually or due to life force depletion will trigger another 10-second cooldown before Death Shroud can be used again.
A minimum of 10% life force is required to enter Death Shroud.
While in Death Shroud, the necromancer’s health is temporarily replaced by their life force pool, and all damage dealt will be inflicted to the life force pool instead of the necromancer’s normal health pool.
While in Death Shroud, the necromancer naturally loses 4% of its total life force pool every second.
Necromancers cannot be healed while in Death Shroud (except for Unholy Sanctuary and Vampiric Presence). Effects that normally restore health will have no effect on either the life force pool or the necromancer’s regular health pool.
Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
While in Death Shroud, upgrades, such as sigils, on the necromancer’s currently equipped weapon continue to function (with the exception of sigils that trigger on weapon swap). The weapon damage of the equipped weapon is applied to the Death Shroud skills, including any traits that affect the equipped weapon, such as Axe Training.
Traits and rune bonuses that trigger at health thresholds (such as Superior Rune of the Scholar) rely on the necromancer’s regular health pool, rather than their life force pool.
you dont get any damage reduction try it for yourself let a thief bs you in ds and not in ds and come backYou dont have to explain me what DS does… i play necro since release. And DS does indeed have a 50% damage reduction but it isnt showen in the combat log. Meaning you, lets say, see 5000 damage in the log but only 2500 LF is removed.
Test it on svanir or any enemy i dont care…here is the test check no damage reduction first 1 is using ds second 1 is no ds
What the hell do you not understand in the damage reduction isnt shown in the combat log… Look at you LF bar…
triple check my lf bar and found not a 50% damage reduction but took little less damage from hits hit for 3k were 2.5k hits on lf
I also just checked it because you made me unsure but when svanir hit me for 2k (i was wearing soldiers and no dm traits) i only lost 1k LF. So i am sure that the 50% reduction still is there.
I did the test using zerker’s and he hits me for 3k and on bar damage is 2k did it again to make sure.
Ahh isnt that exactly what i was saying? 4% of a zerker necro LF bar is roughly 400-500 that added to 1,5k (also the half of 3k of the damage) would be roughly 2k. So the numbers you give me roughly translate to the 50% damage reduction…
ok did the math is a 34% damage retuction 3k hits = 2020 damage + 400 (lf degen) 2420 total damage
any way I think we got out of topic lol