[Merged] Signet of Vampirism and related changes
may be santa will fix it!
Yea, all these changes have finally broke my will, gonna play elementalist for a while until they decide to give necros something unique to bring to a party.
Well mathematically I could see where they might see the signet as being ok.
Lets say your start a fight against someone. With 300ish healing power the passive heals me for 345. Ok I get hit 10 times and my hp is low enough I think ‘hm I better use my active heal’. With Blood II, the active siphon gives 550 hp and in the 5s the mark is up I can get in at most kittens.
So 345×10+4110+550x5 = 10310 HP gained from the outset of the fight with the signet. Now the signet is on CD, I can’t get the passive anymore for 28 seconds. If it is a pitched, long duel, I may have to settle for a 4110+550x5 = 6860 heal every 28 thereafter.
That’s not terrible but it requires a lot of concentration on your part. You need to maintain the target you marked and hit them constantly for 5 seconds to get the most out of the active part.
I like this signet specifically for the rabid vampire build I’ve been toying with off and on. Mainly because I already had Blood II and signet mastery as part of the build pre SoV.
This would require a very specific set of circumstances… lets look at a more realistic example…
Thief D/D autoattack: according to the wiki there is 1 sequence per 2.07s. a sequence is 4 hits, so your signet only triggers once every other hit. After 10 hits you will have healed for 5 times, not 10. Each hit will do 1.5k-2.5k dmg. so you will have taken ~20k dmg and healed for 345*5*.66 (poison) = 1138. You are almost dead so you decide to hit the active. This heals you for only 4110 but since it is a thief and it doesn’t remove conditions poison isn’t cleansed so your heal is reduced by 33%. this means you only heal for 2741 and all your conditions are still on you. We’ll assume by some miracle the thief doesn’t blind you and you can get the maximum 4 (not 5 since it activates before cast is finished) ticks for the active. This will heal you for another 550*.667 = 367*4 = 1467.
The total healing in a realistic circumstance is then: 1138+2741+1467 = 5346 and you still have every condition on you.
I think i’ll stick to consume conditions….
you know what would be cool?
A little red tag on the left of this topics title that doesn’t belong to a mod.
E.A.D.
you know what would be cool?
A little red tag on the left of this topics title that doesn’t belong to a mod.
HAHAHAHHA, funny joke man.
How about:
Passive: 25% of all direct damage (no cool down) is turned into healing
Active: For the next 5 seconds 100% of all the Direct damage you take is converted to healing
That would be an even weaker heal
That would be an even weaker heal
Gaining more Healing Power would increase the amount od direct damage absorbed for the Passive. Considering some/most attacks are for like 2000+ even for Auto attacks and without a ICD i think it would be pretty decent.
The Active if timed just right when someone uses a burst, not only will you negate all the damage they would have done but you would get some very nice healing. Again, more Healing Power and more healing.
With a reasonable scale from Healing Power, say 1000 Healing Power = 10% more damage healed from both the Passive (so then would be 35%) and 110% from the Active, well it would be 100% and an extra 10% of that damage
That would be an even weaker heal
He meant if you take 10000 damage, 10000X0.25=2500 would be healed.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
fight me in spvp. ill use the signet and win 10-10 hands down.
If you bring that signet, my GW1 necro with 480 hp can beat you. :P
Thats not fair. A gw1 necro will beat any class and any build in gw2…
fight me in spvp. ill use the signet and win 10-10 hands down.
If you bring that signet, my GW1 necro with 480 hp can beat you. :P
Thats not fair. A gw1 necro will beat any class and any build in gw2…
Even though the GW1 necro will, be one-shotted (60 armor and ~500 health, remember?) and has no dodges :p
fight me in spvp. ill use the signet and win 10-10 hands down.
If you bring that signet, my GW1 necro with 480 hp can beat you. :P
Thats not fair. A gw1 necro will beat any class and any build in gw2…
Even though the GW1 necro will, be one-shotted (60 armor and ~500 health, remember?) and has no dodges :p
Remember how we used to beat over powered Hard Mode bosses?
Protective Spirit :P
You cannot remove GW1 enchantment in GW2. There are literally no enchantment removing skills (buff removal is not the same). GW1 necro is going to win. :P
Meanwhile, here is a REAL Spiteful Spirit or Spoil Victor for you to enjoy yourself with.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
As I posted in another post.
“Maybe it would get their attention if those who feel SoV is sub-par put in a ticket requesting a refund of skill points. I am certain there would be all sorts of difficulties with it succeeding but it would draw the attention to the issues for those who feel it is inadequate for a 25 skill point ability.”
Just a suggestion.
Thread necro!
But I am a Necromancer :P
Anyway just wanted to point out that we’ve started a thread in the balance forum and it would be worthwhile posting the best points from this comprehensive thread if we want changes made.
https://forum-en.gw2archive.eu/forum/professions/balance/PvX-Necromancer-Signet-of-Vampirism
Thread necro!
But I am a Necromancer :P
Anyway just wanted to point out that we’ve started a thread in the balance forum and it would be worthwhile posting the best points from this comprehensive thread if we want changes made.
https://forum-en.gw2archive.eu/forum/professions/balance/PvX-Necromancer-Signet-of-Vampirism
The Necro forums, where Thread Necromancy is actually expected :p
But thanks for calling attention to that thread. Hopefully, discussing it there will at least get our concerns noticed by the devs.
Haha
Yeah we have a millions threads that detail all the problems with VampSig in here, but I suspect devs aren’t allowed to post in class forums.
I figure with the new forum we might actually have a chance of a dev reading some of our ideas/concerns and getting some real feedback.
Amusingly addressing the Berserker meta with the proper content changes would actually fix a lot of Necro issues in PvE indirectly as well.