Minions AI fix in the Sep future pack

Minions AI fix in the Sep future pack

in Necromancer

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

I watched the youtube video about the skill bar changes in the up coming patch.
Most of them are awesome , but seriously ? It has been 2 years and you couldn’t fix the minions AI yet ?!

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

(edited by The Demonic Spirit.3157)

Minions AI fix in the Sep future pack

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Posted by: Bhawb.7408

Bhawb.7408

Its not like they just go “oh hey we missed a ; somewhere, hey guys its fixed!” they have to redesign the entire AI system from the ground up.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Minions AI fix in the Sep future pack

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Posted by: Zaxares.5419

Zaxares.5419

It was fixed at one point though, so I wonder what change they made since then that broke it again…

Minions AI fix in the Sep future pack

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Posted by: manveruppd.7601

manveruppd.7601

It genuinely was better before the April feature pack, in which they made ranger pets more responsive. I’m wondering if it isn’t the resurgence of a bug, but rather an intentional stealth-nerf.

Disclaimer: plays necro, ergo might be paranoid :p

A bad necromancer always blames the corpse.

Minions AI fix in the Sep future pack

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Posted by: Bhawb.7408

Bhawb.7408

The issue is all AI is linked together, and is likely linked to other things. They quite literally have to rework the entire system (which it seems like they are doing) to actually fix things. They hired an AI specialist as a consultant in April, so we’ll see how things go.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Minions AI fix in the Sep future pack

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Posted by: Lily.1935

Lily.1935

The issue is all AI is linked together, and is likely linked to other things. They quite literally have to rework the entire system (which it seems like they are doing) to actually fix things. They hired an AI specialist as a consultant in April, so we’ll see how things go.

sight your sources because I want to see this.

Minions AI fix in the Sep future pack

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Posted by: Bhawb.7408

Bhawb.7408

But of Corpse – Watch us on YouTube
My PvP Minion Build

Minions AI fix in the Sep future pack

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Posted by: Lily.1935

Lily.1935

Can you give me the exact page that talks about the AI being linked together. I can’t seem to find it.

Minions AI fix in the Sep future pack

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Posted by: Bhawb.7408

Bhawb.7408

Oh, I have no idea. I know its been said but its impossible to find anything on the forums (can the feature pack seriously include a forum search function that isn’t awful?).

But of Corpse – Watch us on YouTube
My PvP Minion Build

Minions AI fix in the Sep future pack

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Posted by: Lily.1935

Lily.1935

Oh, I have no idea. I know its been said but its impossible to find anything on the forums (can the feature pack seriously include a forum search function that isn’t awful?).

Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.

Minions AI fix in the Sep future pack

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Posted by: process execution.8014

process execution.8014

Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.

He’s right though. It’s the same reason that it took them so long to address ranger pet responsiveness. They had to painstakingly extricate it from the generic AI to enable player-driven pet commands to skip the command queue.

why waste hours doing something that you get nothing for? Enjoyment? I’d rather run fractals.

Minions AI fix in the Sep future pack

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.

Agreed. Especially something like AI should be modular in design.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Minions AI fix in the Sep future pack

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Posted by: Lily.1935

Lily.1935

Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.

Agreed. Especially something like AI should be modular in design.

I think GW1 was like this as well. But the AI was far more fine tuned to be able to work within that system. So simple AI such as Spirits or minions wouldn’t negatively impact more complex AI such as Common enemies. Seeing as all AI had a passive auto attack and could hold around 8 skills each(could be more but I don’t recall seeing any with more then that). They also had formations and priorities over other skills and would adjust their strategy based on simple situations. A small example would be Firestorm. It would cause Enemies to scatter. Minions were dumb, they wouldn’t scatter when AOE hit.

Sounds like GW2’s ai is poorly designed. Which means it should probably be redesigned anyway. Even if minions weren’t a problem or pets from what I’m hearing it sounds like its set up to fail.