guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(edited by The Demonic Spirit.3157)
I watched the youtube video about the skill bar changes in the up coming patch.
Most of them are awesome , but seriously ? It has been 2 years and you couldn’t fix the minions AI yet ?!
(edited by The Demonic Spirit.3157)
Its not like they just go “oh hey we missed a ; somewhere, hey guys its fixed!” they have to redesign the entire AI system from the ground up.
It was fixed at one point though, so I wonder what change they made since then that broke it again…
It genuinely was better before the April feature pack, in which they made ranger pets more responsive. I’m wondering if it isn’t the resurgence of a bug, but rather an intentional stealth-nerf.
Disclaimer: plays necro, ergo might be paranoid :p
The issue is all AI is linked together, and is likely linked to other things. They quite literally have to rework the entire system (which it seems like they are doing) to actually fix things. They hired an AI specialist as a consultant in April, so we’ll see how things go.
The issue is all AI is linked together, and is likely linked to other things. They quite literally have to rework the entire system (which it seems like they are doing) to actually fix things. They hired an AI specialist as a consultant in April, so we’ll see how things go.
sight your sources because I want to see this.
Can you give me the exact page that talks about the AI being linked together. I can’t seem to find it.
Oh, I have no idea. I know its been said but its impossible to find anything on the forums (can the feature pack seriously include a forum search function that isn’t awful?).
Oh, I have no idea. I know its been said but its impossible to find anything on the forums (can the feature pack seriously include a forum search function that isn’t awful?).
Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.
Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.
He’s right though. It’s the same reason that it took them so long to address ranger pet responsiveness. They had to painstakingly extricate it from the generic AI to enable player-driven pet commands to skip the command queue.
Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.
Agreed. Especially something like AI should be modular in design.
Hmm. if you are correct about this then the system it self is seriously flawed. For example, You shouldn’t have to replace the engine of a car because the heater goes out. under the same system, I can believe. It makes sense. But changing one part of how a few NPCs working and having that effect all of them? That’s a bit hard to swallow.
Agreed. Especially something like AI should be modular in design.
I think GW1 was like this as well. But the AI was far more fine tuned to be able to work within that system. So simple AI such as Spirits or minions wouldn’t negatively impact more complex AI such as Common enemies. Seeing as all AI had a passive auto attack and could hold around 8 skills each(could be more but I don’t recall seeing any with more then that). They also had formations and priorities over other skills and would adjust their strategy based on simple situations. A small example would be Firestorm. It would cause Enemies to scatter. Minions were dumb, they wouldn’t scatter when AOE hit.
Sounds like GW2’s ai is poorly designed. Which means it should probably be redesigned anyway. Even if minions weren’t a problem or pets from what I’m hearing it sounds like its set up to fail.
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