Necro build
here’s the current dungeon meta build:
A good build I like is the 6/2/0/0/6, pretty standard Deathshroud build. The dagger build may do more damage with a good organized group, but the Deathshroud build is very good with pugs because it gives you range and some nice damage.
The best all-around build for PvE would be the standard death shroud build, like Lee said. It’s very self-reliant and can perform well in both group and solo settings.
You can also use runes of the scholar, if you know your party will provide all the might you need.
The sigils can also change, you should replace the sigils of accuracy with the appropriate +10% sigil for each dungeon, if you have food/spotter/banner/fury that will make up for the loss of crit chance.
(edited by Axelwarrior.9084)
thanks guys. I though necromancers were the best at getting tons of conditions on ennemies. ISnt that the case ?
thanks guys. I though necromancers were the best at getting tons of conditions on ennemies. ISnt that the case ?
We’re good at applying conditions…but possibly not the best. Also, the problem with conditions is in group environments where so many other users are applying conditions that the target reaches the 25 stack limit per condition (e.g., on bleeds) and so adding more bleeds just ends up overwriting other bleeds and not adding to total damage.
Condition builds are fine for most targets when running solo. However, even then, trying destroy something passive, like a weapons rack, is frustratingly slow with a condi build.