Necro skills, balance and opinions

Necro skills, balance and opinions

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Posted by: War Mourner.5168

War Mourner.5168

Yeah, that’s why I mentioned giving spectral armor stability (as it doesn’t make sense for any others to give it), although if all the effects stayed at 6sec it would be quite strong, but I could live with stability over protection, or a longer CD or something (as it’s already long enough that you’re unlikely to use it more then once a fight).

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Posted by: Khalifahaze.6045

Khalifahaze.6045

Necros need a lifesteal condition imo, and with a buff to the current life steal we have would make dagger builds even more viable in pvp.

QT Khalifa [Cute] – Necromancer

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Necros need a lifesteal condition imo, and with a buff to the current life steal we have would make dagger builds even more viable in pvp.

That is an interesting idea, seriously. However, I think it will come with some balance problems with it, let me explain: if you add a new condition (only for necromancers, great idea) that is bassed on dealing damage to an enemy and healing yourself, you have the problem that this condition should scale with Condition Damage and Condition Duration and the healing it provides you with Healing Power. Too many variables for a condition for a single profession.

~ The light of a new day

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Posted by: Khalifahaze.6045

Khalifahaze.6045

I honestly don’t think it will be that difficult to balance considering how lackluster our current lifesteal is (39 HP per hit or so I believe). A lifesteal condition would allow lifesteal builds to become viable. I don’t understand why we dont have our own condition when were supposed to be the condition class. Then you have mesmers with their own condition, doesnt make much sense to me.

QT Khalifa [Cute] – Necromancer

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Posted by: Abigor.4952

Abigor.4952

I don’t understand why we dont have our own condition when were supposed to be the condition class.

I’m more concerned that we’re not best at it.

Then you have mesmers with their own condition, doesnt make much sense to me.

that is? Oo

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Posted by: XiL.4318

XiL.4318

I honestly don’t think it will be that difficult to balance considering how lackluster our current lifesteal is (39 HP per hit or so I believe). A lifesteal condition would allow lifesteal builds to become viable. I don’t understand why we dont have our own condition when were supposed to be the condition class. Then you have mesmers with their own condition, doesnt make much sense to me.

Because the Necro class was designed by Anet Developers that do not actually play Necro. You can clearly see that every aspect of Necro was developed by someone who has no passion for Necro.

There are no tips of the hat to other Necro from other games, signifying the people responsible had never even played Necro in any other RPG. The abilities go together on paper but in practice require insane amounts of focused and active gameplay and bags full of multiple gear options. Minions don’t work… No Necro player in the History of all RPGs EVER!!!! would allow their Baby to Launch with minions that offer nothing for ridiculously long cooldowns.

It is painfully clear that no Developer at Anet plays a Necro, and likely the QA people avoid it as well unless they are required to test it.

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Posted by: CHIPS.6018

CHIPS.6018

Well right off the bet we have so many traits that are useless in PvP. Forget about being underpowered. These are flat out useless. Look:

http://wiki.guildwars2.com/wiki/List_of_necromancer_traits

1) Parasitic Bond Gain life whenever you kill something. (bugged, doesn’t even work at all)

100% useless in PvP. By the time you kill something you already won, so your health auto heals. In group PvP, you can die so fast that, unless this skill heals your health back to full, it will still be useless. Not to mention it is bugged and doesn’t even work right now.

2) Siphoned Power Gain might when hit and under 25% health.

So your health reaches 25%. Now you gets 1 stack of might, which is 35 power and 35 condition damage. Congratulation I guess. You are still dead.

3) Death’s Embrace Deal 50% more damage while downed.

Yup that’s going to help…

4) Spiteful Removal When you kill a foe you lose a condition.

You either LMAO or cry when you see this. You choose! ^^

5) Chilling Darkness When you blind a target, you also apply chill for 1 second.

Chill for 1 second. So you snare the target and delay his skill recharges for 1 second. Total game breaker right there.

And yes I am aware that it works with Plague. Still useless.

6) Reanimator Summon a jagged horror whenever you kill a foe. 30 second cooldown.

Free rally for downed enemies.

7) Protection of the Horde Gain +20 toughness for each minion under your control.

Minions are bugged. Minions dies too fast. +20 toughness for each minion is pretty weak.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: Abigor.4952

Abigor.4952

1) Parasitic Bond Gain life whenever you kill something. (bugged, doesn’t even work at all)

Now dare you say that, it heals for for 10hp!(or 5)

3) Death’s Embrace Deal 50% more damage while downed.
Yup that’s going to help…

1) It’s optional
2) Actually better than it sounds

5) Chilling Darkness When you blind a target, you also apply chill for 1 second.

Chill for 1 second. So you snare the target and delay his skill recharges for 1 second. Total game breaker right there.

And yes I am aware that it works with Plague. Still useless.

I may be mistaken but you don’t delay for 1 sec, you delay for 66% even if you’ve applied for 1 sec. And actually I didn’t notice that it works in plague form…

7) Protection of the Horde Gain +20 toughness for each minion under your control.

Minions are bugged. Minions dies too fast. +20 toughness for each minion is pretty weak.

Well it’s not a problem with the trait, it’s a problem with minions.

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Posted by: War Mourner.5168

War Mourner.5168

Wait for tomorrow (hopefully we’ll get some decent changes) and I’ll post about traits in another thread (or should I just keep using this one?)

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Posted by: gamefreak.5673

gamefreak.5673

I vote to use this one, but if you a new one to make it easier to discuss the changes to tool tips i am sure that will be fine.

Ok the tooltip thing was rude of me but i do not see many changes besides a speed boost to one signet and maybe changing life siphons to be a bit more. Anet takes its time in changing things which is a good thing but i do not think they will change to much about necro.

My thoughts on the the signet change. It will not have its reuse changed so i do not believe many of use will use it for long after we test it out because we have to give up utility slot for a passive speed boost and a activated health drain which isnt not that large and on a 60 second cooldown. Anet takes it time in testing things so i am pretty sure they will not change its reuse.

i doubt minion AI will be fixed because i want it to be fixed and it from my limited knowledge of programming it could be a huge problem causing them to fail so well.

Nero just confirmed that horrors do indeed still give a rally when killed by a player under vengeance or illusion of life. Link to the forum post below.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Illusion-of-Life-and-Vengeance/first#post992594

(edited by gamefreak.5673)

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Wait for tomorrow (hopefully we’ll get some decent changes) and I’ll post about traits in another thread (or should I just keep using this one?)

I think you should make another thread to discuss traits only. That way it will be more organized: two threads, one for skills and another one for traits.
It’s better for ArenaNet to get feedback if there is a thread which discuss exclusively skills and another one for the traits.
Just my two cents

~ The light of a new day

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Posted by: Khalifahaze.6045

Khalifahaze.6045

I don’t understand why we dont have our own condition when were supposed to be the condition class.

I’m more concerned that we’re not best at it.

Then you have mesmers with their own condition, doesnt make much sense to me.

that is? Oo

mesmers only class able to stack confusion quickly/effectively, so its basically a mesmer condition.

QT Khalifa [Cute] – Necromancer

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Fun fact I found yesterday while getting dailies in Frostgorge Sound: Reaper’s Protection can be triggered on purpose using Dark Spear (Spear 5). When it pulls you to your target, it is an actual pull, thus triggering Reaper’s Protection and fearing everything near your target.

How you use this knowledge is up to you, but it should be noted.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: XiL.4318

XiL.4318

Wait for tomorrow (hopefully we’ll get some decent changes) and I’ll post about traits in another thread (or should I just keep using this one?)

How does this comment feel after the fact?

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Posted by: Brujeria.7536

Brujeria.7536

Vastly agree with your opinion. Can’t wait to see your opinion about the traits.

Also Dagger #2 feels so missplaced, dagger is all about hitting quick and playing fast, so a channeled ability with such low damage for the long channel time feels really bad. I came up with a nice idea for it:

- 3/4 cast time, effects like deahtshourd #1 only in a bloody red.
-shoot a projectile at your foe. medium damage Projectile finisher.
-the target is then infested/marked, you hit them each half second for a very small amount of damage lets just say 50, and you get healed by that amount. lets say duration about 6 seconds
-you can activate this ability to leap at your marked target and siphon a greater amount of life. medium damage, leap finisher
- initial range of 600, the bond gets broken if the target moves away more then 900 range. after firing the projectile you can act freely, no more channeling

This would fit the dagger playstyle very well, nice synergy with the blood magic trait line (many hits, per hit lifessteal), gives the necro the badly needed combo finishers, a somewhat reliable gap closer, increases the skill level of daggers.

I think this would make the dagger really strong, bringing it on par with the meele weapons of other professions, and fixes a few problem areas of the necro.

Thoughts?

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Posted by: War Mourner.5168

War Mourner.5168

How does this comment feel after the fact?

Hm, well I haven’t played for the past couple of days if that says anything. Atleast we are even better for the underwater fractal now?

Vastly agree with your opinion. Can’t wait to see your opinion about the traits.

Also Dagger #2 feels so missplaced, dagger is all about hitting quick and playing fast, so a channeled ability with such low damage for the long channel time feels really bad. I came up with a nice idea for it:

I’m not a fan of complex changes, simply because it’s less likely for anet to implement them, but it’s certainly interesting, and better then three seconds of picking your nose that it is now.

As usual there are changes in the patch that weren’t listed for whatever reason, so I’ll wait a little bit before posting something, just a couple of days.

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Posted by: Brujeria.7536

Brujeria.7536

Things that where not in the Patchnotes:

Seal of the Locust: in Combination with the bloodthirst trait- does no longer reduce healing, instead improves it by 50%, so i get 1400 heal per enemy. Nice secondary heal now.

Parasitic Bond: Now actually works, gives me ~1025 Health back if i kill an enemy.

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Posted by: War Mourner.5168

War Mourner.5168

OK, I finished my write up about traits, I’ll post a link here and update the OP, although you could probably just look at the front page.

And here it is.

(edited by War Mourner.5168)

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Posted by: papaganoosh.7908

papaganoosh.7908

OK, I finished my write up about traits, I’ll post a link here and update the OP, although you could probably just look at the front page.

And here it is.

Great write up mate! Keep up the good work.

Papaganoosh (SPvP Officer, The Unnamed EU)

http://www.the-unnamed.com/spvpapp – recruiting skilled players for TPvP