Patch notes - Necro - 6/25/13

Patch notes - Necro - 6/25/13

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Posted by: Pendragon.8735

Pendragon.8735

I will agree now that WOC beats out corruption boon in almost every case.

It seems to me smart players just don’t stay in it though (outside tPVP) and it doesn’t end up converting more than 1 or 2 at most.

And if you are traditional condi, all your CC is mostly fear that will just push them out even if they are in it. Maybe flesh golem knockdown if you can time it right and be right there with the well.

Patch notes - Necro - 6/25/13

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Posted by: Rennoko.5731

Rennoko.5731

I will agree now that WOC beats out corruption boon in almost every case.

It seems to me smart players just don’t stay in it though (outside tPVP) and it doesn’t end up converting more than 1 or 2 at most.

And if you are traditional condi, all your CC is mostly fear that will just push them out even if they are in it. Maybe flesh golem knockdown if you can time it right and be right there with the well.

I guess my implication was for the point holding of spvp/tpvp.

I find corruption boon, and WOC are both questionable choices in WvW or PVE depending on what exactly you are trying to do.

For instance, my goal in WvW in a condition build is to deal as much damage as possible as fast as possible. It means I want BIP, EPI, and now… spectral wall… so no-where in my WvW build will either of those find a place.

Large groups have too much stability and reapply it too quickly. Its better to use the wall, and knock back the few that don’t get it and single them out, then to try and corrupt the others.

Wells still own at choke points in ZvZ though.

Patch notes - Necro - 6/25/13

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Posted by: Pendragon.8735

Pendragon.8735

For instance, my goal in WvW in a condition build is to deal as much damage as possible as fast as possible. It means I want BIP, EPI, and now… spectral wall… so no-where in my WvW build will either of those find a place.

I see two types of big fights in WvW, stand-off and head on smash to the death, mimicking a GvG. The former is where Corrupt Boon still had a place imo.

Pure damage put out, yes BIP is great, however in just mass spamming a zerg, not always guaranteeing kills, because people just being normally worn down will try and retreat to the back to heal, and come back. The value of Corrupt Boon even in these big fights was it was the ultimate spike prep. Guardians, Ele’s and Thieves spinning often serve as the ‘push’ or vanguard in a big fight, over extending and trusting their boons, Corrupt Boon would ruin their day and almost guarantee a front line death. Frequently you could target a boon’ed up commander, and this was a huge morale hit if he drops.

Also a quick Corrupt and Epidemic could still cause chaos in lead ranks. I never found the skill missing or being dodged as many say, as in big fights, most people can’t pick out individual skills being cast at them to avoid properly.

For the other type of fight, smash into each other, of course WoC much much better.

(edited by Pendragon.8735)

Patch notes - Necro - 6/25/13

in Necromancer

Posted by: CHIPS.6018

CHIPS.6018

I use Special Wall for its protection buff mostly. That part of it got nerfed hard. 5 seconds are often not enough for the whole zerg to run though.

DS5 is a good CC skill though.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)