Yikes… I see others have brought their daggers to this thread. I think I will keep mine in the bank, but anyways, here is my build and some details.
http://tinyurl.com/cxw9fej
(I know I don’t have have a Grandmaster trait, but I don’t feel that I would get as much out of them as I would for branching in the other trees. I use this in pve and spvp, but I am building myself up for tpvp. Also, I am not claiming that I am pro or anything. This is just the build that fits my play style.)
I have found this build to work nicely for myself, well, as nicely as I can considering the staff bugs. This build is focused on power, with condition damage as a secondary means of damage, and toughness to get the staff skills, live a bit longer, and get a small amount of power while I am at it. The way I play it is, like any mage would try to combat an enemy, keep the enemy as far away as possible. I feel like I get more out of the staff than any other weapon, so it is my main. It has a good balance of damage and control, and that is great for my build. With the increased area of the marks, it is much easier to control large crowds of enemies, and it helps me double conditions. Whether I am trying to guard the keep in wvw, or trying to bring down enemies trying to capture those points in spvp, the staff is the weapon of my choice, though I use the scepter/dagger combo when needed.
Weapon:
Staff 1- Does some damage and grants 3% life force. Good for keeping my life force up so I am able to use DS for defensive measures.
Staff 2-Send this out as soon as you can. This is your secondary source of damage.
Staff 3-Use this for slowing your enemies. When you find a nice opening, use it with Corrosive Poison Cloud to make a combo.
Staff 4- This skill mitigates conditions for you and is the most damage dealing mark. I know I don’t like bleeding because of “Blood is Power”, but I think my enemy does, so I believe that I should just give him my bleeding, along with any other condition on me. Also, because it is an AoE, I won’t leave his friends left out either. Aren’t I just a nice person?
Staff 5- This skill is one I only use as an interrupter or to make a hole. There really is nothing glamorous about it, sadly.
Skills:
Consume Conditions- I chose this for the ease of building up more healing, and to be a mitigate skill when the staff and scepter/dagger transfers are on their long cd.
Corrosive Poison Cloud- This is a corruption skill, so it benefits from “Master of Corruption” in regards of having a lower cd. It is also used for the poison combo field, along with Staff 3. This skill also weakens and poisons enemies. Finally, since you weaken yourself, you can either use that to heal or lengthen the time the enemies are weakened.
Epidemic- This skill is perfect for 2 or more enemies. Throw as many conditions on one (or both) as much as you can, then hit this button and the targets friend(s) feel twice the pain! And gives you a condition to do whatever you want with.
Blood is Power- This is my favorite skill. The enemy takes so much bleed damage, gives you a condition to to whatever you want with, and is only 24s cd for such a powerful skill.
Lich- This is my “Gtfo” skill. Whenever I feel too threatened, I play this skill. It is great for helping your team push the enemy back, or for bringing down those few that have ganged up on you. You also receive the added benefit of summoning many minions, which procs your “Protection of the Horde” to help keep you alive as well.
That pretty much sums up how I play Necro.