Reanimator trait idea
IIRC no trait is ever an if-or-else scenario. Its probably too difficult for Arenanet to program anyways, seeing as how they’ve done a fine job of programming the necromancer so far.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Meh, replace it with a wurm i say. That way at least it may actually do some damage to a nearby enemy before it wastes away. Or optionally replace the current bleed with a reverse retribution, so that each time it damages a foe it does the equivalent damage to itself.
Or optionally replace the current bleed with a reverse retribution, so that each time it damages a foe it does the equivalent damage to itself.
That’s a pretty good idea.
Will never be implemented.
Option 1 – Leave everything as is, remove the 30s limit (minion armies)
Option 2 – Summon a random minion on death (no idea what percentage)
Option 3 – Corpses you are near explode
Option 4 – Whenever you kill something, you and your minions are healed
Option 5 – Whenver you kill something, allies near you are healed
Option 6 – Your minions regenerate health when they attack
Option 7 – Every time you inflict a condition, you gain toughness for X seconds
Option 8 – Every time you kill an enemy, your minions health and toughness is increased (max 26 charges, ends on down).
Option 9 – Everytime you summon a minion, there is a 40% chance to summon a second one
Option 10 – Minions have a ?% chance to resummon themselves upon death