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Why so much complain from necroes?
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If you are “dominating” Thieves in 1v1, you’re playing aganst bad thieves (or worse than you, at least). End of story, that’s all there is to it.
nope,power necro after patch kills thieves easly cause thieves got nerfed hard.
You have no idea what you’re talking about lol….thief got nothing but buffs and now they hit harder than ever. Any half decent thief that doesn’t just sit and eat your damage will spin circles around you and destroy you. Don’t be disillusioned because you play against less skilled opponents.
Bottom line was necro fell behind comparatively to other classes simply because power creep didn’t hit us as hard. We do 20-30% less damage than before with a marauder amulet compared to old zerk for a net gain of 8% extra crit and 3k hp. If you decide to go zerk ammy then good luck surviving Mesmer burst or thief backstab with that base 19k
hp. You’re basically asking to get insta-bursted even if you have full DS.
u are the 1 who doesnt know kitten about it.
thief’s damage got buffed but the survaivability got nerfed hard. Go check thief forum
and there is no way thief or mesmer can 1 shot full ds necro without 100% full glass cannon signet thief or mesmer which means they are very squishy. And u expect surviving full burst with zerker amulet necro? Lol seems like u are the 1 that needs to learn how things going atm.
almost no access to stability, save for a grandmaster trait. the sustain of a calculator watch. the mobility of a pushmower.
in guild wars 2, mobility is power.
As true as Odin’s spear flies,
There is nowhere to hide.
top tier ? Oh i guess that´s why top tier pvp teams don´t run with necro´s that much because we are too OP and they want to keep it interesting.
yes that makes absolute sense
cheers mate
Maybe rewatch the events from yesterday. At least 3 teams used necros. They are really strong at the moment. You just need to adapt your play style.
There seems to be a general lack of consensus as to where necromancers are right now. Some seem to think Necromancer is top tier pvp and many others think necromancer is garbage tier. It’s probably more realistically in between these things, but the people who say Necro is amazing seem to have the devs believing them because we haven’t been receiving very much kindness lately (half fixing skills that were unjustly nerfed and making dhuumfire not bugged are not real acts of kindness). I don’t see any change happening until more people agree on where we stand.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
If you are killing a thief in wvw, it’s because that thief is bad, or overcommitted. Thieves should never ever die in wvw, and rarely die in pvp (go watch good thieves, and tell me how many times they die a game). All our aoes don’t mean anything when they can stealth and port away, spam interrupts, and blind every few seconds. A good thief in wvw will chip away at your DS till it’s gone then go in for the kill, and there is very very little you can do about it. Also, even if it where the case that necros where gods of 1vs1 they would still be tough to take on a team because of all the problems in teamfights.
I tend to think the only people saying necro is strong are people who say this based off of strictly their experience. Necros, like every class, can do great when you aren’t playing really good people. When you start to fight people who can dodge all your 3/4 second casts, coordinate burst, and use their cooldowns efficiently you start to see why necros are bottom tier. Also, most if not all of the game balance should be around top tier play (with the exceptions being things like turret engi which was simply infuriating). In top tier play their are very few necros, so clearly necros need buffs.
It is that simple, don’t overcomplicate it with things like, “I think this or that.” The common players opinion isn’t really relevant when talking about balance because the common player hasn’t learned to dodge, rotate and work with their team. There are exceptions to this rule, but in general it is true.
Having said that, necros did get some decent sustain buffs, but the other core problems like lack of stab, easily counterable damage, mobility, invulns, reflects and support are still their.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
(edited by zapv.8051)
If you are killing a thief in wvw, it’s because that thief is bad, or overcommitted. Thieves should never ever die in wvw, and rarely die in pvp (go watch good thieves, and tell me how many times they die a game). All our aoes don’t mean anything when they can stealth and port away, spam interrupts, and blind every few seconds. A good thief in wvw will chip away at your DS till it’s gone then go in for the kill, and there is very very little you can do about it. Also, even if it where the case that necros where gods of 1vs1 they would still be tough to take on a team because of all the problems in teamfights.
I tend to think the only people saying necro is strong are people who say this based off of strictly their experience. Necros, like every class, can do great when you aren’t playing really good people. When you start to fight people who can dodge all your 3/4 second casts, coordinate burst, and use their cooldowns efficiently you start to see why necros are bottom tier. Also, most if not all of the game balance should be around top tier play (with the exceptions being things like turret engi which was simply infuriating). In top tier play their are very few necros, so clearly necros need buffs.
It is that simple, don’t overcomplicate it with things like, “I think this or that.” The common players opinion isn’t really relevant when talking about balance because the common player hasn’t learned to dodge, rotate and work with their team. There are exceptions to this rule, but in general it is true.
Having said that, necros did get some decent sustain buffs, but the other core problems like lack of stab, easily counterable damage, mobility, invulns, reflects and support are still their.
You are so wrong.
What u are talking about is pre-patch not the post-patch.
Since thief is even more squishy after the patch , 1 single mistake and you are pretty much dead.
Good necro wont get chipped,waste their ds from thief u obviously doesnt know how to play necro if u lost to a thief.
If you are killing a thief in wvw, it’s because that thief is bad, or overcommitted. Thieves should never ever die in wvw, and rarely die in pvp (go watch good thieves, and tell me how many times they die a game). All our aoes don’t mean anything when they can stealth and port away, spam interrupts, and blind every few seconds. A good thief in wvw will chip away at your DS till it’s gone then go in for the kill, and there is very very little you can do about it. Also, even if it where the case that necros where gods of 1vs1 they would still be tough to take on a team because of all the problems in teamfights.
I tend to think the only people saying necro is strong are people who say this based off of strictly their experience. Necros, like every class, can do great when you aren’t playing really good people. When you start to fight people who can dodge all your 3/4 second casts, coordinate burst, and use their cooldowns efficiently you start to see why necros are bottom tier. Also, most if not all of the game balance should be around top tier play (with the exceptions being things like turret engi which was simply infuriating). In top tier play their are very few necros, so clearly necros need buffs.
It is that simple, don’t overcomplicate it with things like, “I think this or that.” The common players opinion isn’t really relevant when talking about balance because the common player hasn’t learned to dodge, rotate and work with their team. There are exceptions to this rule, but in general it is true.
Having said that, necros did get some decent sustain buffs, but the other core problems like lack of stab, easily counterable damage, mobility, invulns, reflects and support are still their.
You are so wrong.
What u are talking about is pre-patch not the post-patch.
Since thief is even more squishy after the patch , 1 single mistake and you are pretty much dead.
Good necro wont get chipped,waste their ds from thief u obviously doesnt know how to play necro if u lost to a thief.
Necromancer isn’t catching a disengaging thief any time soon. If said thief disengages and comes back, you will have less ds each time and eventually, the thief will win. However, 99/100 thieves are bad and lose a lot. That one good thief will likely win or escape, however.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
You are so wrong.
What u are talking about is pre-patch not the post-patch.
Since thief is even more squishy after the patch , 1 single mistake and you are pretty much dead.
Good necro wont get chipped,waste their ds from thief u obviously doesnt know how to play necro if u lost to a thief.
Care to explain why you think thieves are glassier now?
Good necro can do nothing about getting chipped. As long as the thief is patient he will chip you down eventually.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
You need DS to deal with thieves?
Are we fighting two thieves?
If you are really hurting for DS go fight the thief at an enemy camp or infront of a fort. Guards are always good for some DS.
Jebus what has this necro forum become?
By top tier do people mean the 1% of people who do tourneys or the much larger chunk of players who just have a high MMR?
And thieves have become more glassy. Shadow Arts and Acrobatics (which used to be the traitlines that made you survivable) aren’t what they used to be, so they don’t give you as much survivalbility as they once did. Combine that with the overall increase in damage from all sources out there (everyone got buffed) and you got a squishier thief.
Seems almost like Mesmers took a thief’s place.
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Jebus what has this necro forum become?
Basically people whining about how much they think their class sucks, which has gotten to be quite annoying, since this is just a game, and people are holding themselves back by buying into this negativity.
Taking a break from GW2 to play various
Nintendo games..
If you are killing a thief in wvw, it’s because that thief is bad, or overcommitted. Thieves should never ever die in wvw, and rarely die in pvp (go watch good thieves, and tell me how many times they die a game). All our aoes don’t mean anything when they can stealth and port away, spam interrupts, and blind every few seconds. A good thief in wvw will chip away at your DS till it’s gone then go in for the kill, and there is very very little you can do about it. Also, even if it where the case that necros where gods of 1vs1 they would still be tough to take on a team because of all the problems in teamfights.
I tend to think the only people saying necro is strong are people who say this based off of strictly their experience. Necros, like every class, can do great when you aren’t playing really good people. When you start to fight people who can dodge all your 3/4 second casts, coordinate burst, and use their cooldowns efficiently you start to see why necros are bottom tier. Also, most if not all of the game balance should be around top tier play (with the exceptions being things like turret engi which was simply infuriating). In top tier play their are very few necros, so clearly necros need buffs.
It is that simple, don’t overcomplicate it with things like, “I think this or that.” The common players opinion isn’t really relevant when talking about balance because the common player hasn’t learned to dodge, rotate and work with their team. There are exceptions to this rule, but in general it is true.
Having said that, necros did get some decent sustain buffs, but the other core problems like lack of stab, easily counterable damage, mobility, invulns, reflects and support are still their.
Nice logic-go see the best players in the world,see? they not dying,why should you? even Sizer dies,altough it is rarly but he does.I also know top tier necromancer streaemr who dosnt die or mesmers so what is your point? ? ? ? ?
you can say when you fight skilled ppl you see why necros is in the bottom or you can say that they simply outplayed you and you need to be BETTER.
so, are u seriously talking about thief ??
don ’t spit in air plz
after the last patch here you are what is happened: one build exists lacking completely on survability, no shadow art, no acrobatic. Right now thief can t do nothing wrong, but yes, the dmg is increased and panic strike is a secon tier trait
personally i can wreck necromancer with thief.. against a power necro my backstab deals 8-9k.
against minion mancer is everything more difficult but u can deal with him if you have some space to move
what i try to say is: the necro is a group fighter right now.. an innate tanky profession that shines in the middle of a 3v3, 2v2 ecc.. u can t be focus cause u are very hard to shot down.. maybe more than a guardian.. just think about a celemancer with full LF.. 43k of life adn 2500 of armor
i think too we need some other changes (life blast casting time for example) but i starting to be pleasured bout this necro
so, are u seriously talking about thief ??
don ’t spit in air plz
after the last patch here you are what is happened: one build exists lacking completely on survability, no shadow art, no acrobatic. Right now thief can t do nothing wrong, but yes, the dmg is increased and panic strike is a secon tier traitpersonally i can wreck necromancer with thief.. against a power necro my backstab deals 8-9k.
against minion mancer is everything more difficult but u can deal with him if you have some space to movewhat i try to say is: the necro is a group fighter right now.. an innate tanky profession that shines in the middle of a 3v3, 2v2 ecc.. u can t be focus cause u are very hard to shot down.. maybe more than a guardian.. just think about a celemancer with full LF.. 43k of life adn 2500 of armor
i think too we need some other changes (life blast casting time for example) but i starting to be pleasured bout this necro
See, here is the problem: We CAN be easily shot down, that is exactly why its “Focus Necro!” in every teamfight – because we have 0 invulns or blocks, and kitten-tier access to stability.
After the patch Necro + Ele are top tier in pvp/wvw.
We can tank and we can hit like a truck.
Why do people complain so much and being greedy.
Only thing I want is probably buff on axe and some of utility skill buffs.
Reveal buff? Lol why do we even need this to kill a thief? My power necro dominates 1v1 against thief most of the time even without reveal buff. Only problem is mesmer but it will be nerfed soon imo.
Why is necro top tier? Because you say so?
I think necros are in a weaker spot after the patch.
Conditions suffers because it cannot stack bleeds as fast as other proffesions. It really shines as a countercondi, but you are seriously ineffective if your adversary is power based and can clean conditions.
And power suffers because now there’s insane burst from mesmers and guardians. It was possible to survive that before the change to the zerker amulet, but now it can get ridiculous. Even worse: lich form has been seriously nerfed now, as going lich is like putting a shooting mark on your head, and you know you are going to be 2-shot by a mesmer or a guardian in no time.
Minion master seems a bit better now, and can really shine vs condihappy builds, same as signet necro shines against boonhappy or condihappy builds, but you rely too much on the enemy to be running this or that.
Trust me, necro is in top 3 in pvp.
I’ve dueled this Edelweiss (Genesis.7693) guy which claimed thief always win 100% fight against necro. i played necro which was cookie cutter signet build from metabattle and he used d/p i won the duel 16-3. More like thief without using d/p wont even stand a chance against necro.
Necro is already in a good spot yet everytime i check necro forum people always complains. reveal debuff , stability , mobilities. Why not stop the greed? Seems like u guys just want to have everything and be more op like mesmer.
And seems like u guys dont know, thief now hits much harder yes but in return their survivability has been nerfed hard (trait stat bonus removed which result in -200 armor / healing power vitality.) and also practiced tolerence vitality nerf , SA line nerfed (SE , CIS GM) feline grace nerfed. which means its very squishy. Lets be honest Ele/Mesmer/Necro is top tier in pvp.
(edited by MidoriMarch.8067)
Trust me, necro is in top 3 in pvp.
I’ve dueled this Edelweiss (Genesis.7693) guy which claimed thief always win 100% fight against necro. i played necro which was cookie cutter signet build from metabattle and he used d/p i won the duel 16-3. More like thief without using d/p wont even stand a chance against necro.
Necro is already in a good spot yet everytime i check necro forum people always complains. reveal debuff , stability , mobilities. Why not stop the greed? Seems like u guys just want to have everything and be more op like mesmer.
And seems like u guys dont know, thief now hits much harder yes but in return their survivability has been nerfed hard (trait stat bonus removed which result in -200 armor / healing power vitality.) and also practiced tolerence vitality nerf , SA line nerfed (SE , CIS GM) feline grace nerfed. which means its very squishy. Lets be honest Ele/Mesmer/Necro is top tier in pvp.
Dueling is not the deciding factor in viability for spvp.
Trust me, necro is in top 3 in pvp.
I’ve dueled this Edelweiss (Genesis.7693) guy which claimed thief always win 100% fight against necro. i played necro which was cookie cutter signet build from metabattle and he used d/p i won the duel 16-3. More like thief without using d/p wont even stand a chance against necro.
I dont know him and i don’t know you. So this doesn’t have any point to it.
Ontop of that, 1v1s don’t dictate balance. Certainly not 1v1s by players who could have a big difference in their skill levels.
Necro is already in a good spot yet everytime i check necro forum people always complains. reveal debuff , stability , mobilities. Why not stop the greed? Seems like u guys just want to have everything and be more op like mesmer.
So your in agreement that other classes are stronger than us, but also don’t think we should be buffed. This paragraph alone contradicts itself.
Necro is always first target in teamfight regardless of build, Yet you seem to think that is balanced.
Again, Your talking about different threads from different people. Nobody asked for them ALL. They are IDEAS.
Our 2 main power weapons after HoT will be greatsword and dagger, Now that chill doesn’t affect movement abilities you’re going to have a tough time staying in melee. That’s why people want some mobility.
And seems like u guys dont know, thief now hits much harder yes but in return their survivability has been nerfed hard (trait stat bonus removed which result in -200 armor / healing power vitality.) and also practiced tolerence vitality nerf , SA line nerfed (SE , CIS GM) feline grace nerfed. which means its very squishy. Lets be honest Ele/Mesmer/Necro is top tier in pvp.
Your not taking into account the buffs it got. It’s now able to take 3 full traitlines, That alone increased it’s survival.
Everyone got a stat reduction unless they played some weird 33333 build or something prepatch. That arguement isn’t valid.
It’s the only one able to have access to the vigor prior to patch (Everyone elses got nerfed.)
Now i don’t think thiefs are much of a problem for a necro with DS but your acting like they’re trash tier. They’re definatly above us.
They can decap, boonstrip (Preventing any stability stomps), stealth, interrupt on demand, Have high mobility and have better survivability than a necro. If a thief gets focused in a teamfight and he has good reactions he can lose focus real quick.
Smallscale <3 Vabbi
The Original Dudes [to]
(edited by x Charlie.4820)
You guys know that there are like 20 of you all arguing against the same person… just let this thread die, he clearly hates necros and won’t stop until they get nerfed, best thing to do is just ignore him.
instead to buff us, they should consider to nerf mesmer ele and guard.. they are the same thing, do the same thing and it s npot a good stuff
You guys know that there are like 20 of you all arguing against the same person… just let this thread die, he clearly hates necros and won’t stop until they get nerfed, best thing to do is just ignore him.
Scroll up and seee.
And your words are not valid because u are already paying attention/made a reply to the thread. nice logic dude.
Trust me, necro is in top 3 in pvp.
I’ve dueled this Edelweiss (Genesis.7693) guy which claimed thief always win 100% fight against necro. i played necro which was cookie cutter signet build from metabattle and he used d/p i won the duel 16-3. More like thief without using d/p wont even stand a chance against necro.
I dont know him and i don’t know you. So this doesn’t have any point to it.
Ontop of that, 1v1s don’t dictate balance. Certainly not 1v1s by players who could have a big difference in their skill levels.
Necro is already in a good spot yet everytime i check necro forum people always complains. reveal debuff , stability , mobilities. Why not stop the greed? Seems like u guys just want to have everything and be more op like mesmer.
So your in agreement that other classes are stronger than us, but also don’t think we should be buffed. This paragraph alone contradicts itself.
Necro is always first target in teamfight regardless of build, Yet you seem to think that is balanced.
Again, Your talking about different threads from different people. Nobody asked for them ALL. They are IDEAS.
Our 2 main power weapons after HoT will be greatsword and dagger, Now that chill doesn’t affect movement abilities you’re going to have a tough time staying in melee. That’s why people want some mobility.
And seems like u guys dont know, thief now hits much harder yes but in return their survivability has been nerfed hard (trait stat bonus removed which result in -200 armor / healing power vitality.) and also practiced tolerence vitality nerf , SA line nerfed (SE , CIS GM) feline grace nerfed. which means its very squishy. Lets be honest Ele/Mesmer/Necro is top tier in pvp.
Your not taking into account the buffs it got. It’s now able to take 3 full traitlines, That alone increased it’s survival.
Everyone got a stat reduction unless they played some weird 33333 build or something prepatch. That arguement isn’t valid.
It’s the only one able to have access to the vigor prior to patch (Everyone elses got nerfed.)
Now i don’t think thiefs are much of a problem for a necro with DS but your acting like they’re trash tier. They’re definatly above us.
They can decap, boonstrip (Preventing any stability stomps), stealth, interrupt on demand, Have high mobility and have better survivability than a necro. If a thief gets focused in a teamfight and he has good reactions he can lose focus real quick.
Where does ur logic come from? Necro isnt the first target to kill because they lack stability/cc’s also because they are big threat to leave alive. and i dont even understand why thats related to balance. Play wise dude and u talk like thief is actually master class that can do anything but u are wrong go play a thief. Thief is most useless out of all profession in team play based pvp.
instead to buff us, they should consider to nerf mesmer ele and guard.. they are the same thing, do the same thing and it s npot a good stuff
I do agree on this.
not guard but mesmer and ele.
@x Charlie.4820
You are wrong.
Yes, now we can put 3 trait lines.
But how does that increased thief’s survival when actually SA/ACRO traits got nerfed together? Now i see u are really typical selfish 1’s that only cares about 1 main profession u play, and dont even know what’s going on with other profession. And u guys talk like i hate necroes but wrong i also play necroes and i dont think necroes are garbage like u guys do.
Go check on thief forum more than 80% thieves are not satified about the patch. and most of them are related to survival.
man i main thief, talking for expirience.. try play courtyard for example.. u can t do nothing.. insta die.. in the fray is da hell
ok, i cannot completely complaiont because i do my job very good.. when u gank u need blast dmg and i am sotisfyed bout it.. but u are useless in onother way.. u can t def points like ele, mesmer and guardians ( even warrior or engi ) can do.. some fights u can t join cause u know they gonna beat u down in a half sec
necro is not top tier, still i strongly believe the way is not buffing us but nerf others, and every single profession will be better and u will say: i roll guardians because…
or i roll ele bacause
not i roll mesmer and ele because they are game breacker and are op atm
the game itself will be better balanced
Trust me, necro is in top 3 in pvp.
I’ve dueled this Edelweiss (Genesis.7693) guy which claimed thief always win 100% fight against necro. i played necro which was cookie cutter signet build from metabattle and he used d/p i won the duel 16-3. More like thief without using d/p wont even stand a chance against necro.
Necro is already in a good spot yet everytime i check necro forum people always complains. reveal debuff , stability , mobilities. Why not stop the greed? Seems like u guys just want to have everything and be more op like mesmer.
And seems like u guys dont know, thief now hits much harder yes but in return their survivability has been nerfed hard (trait stat bonus removed which result in -200 armor / healing power vitality.) and also practiced tolerence vitality nerf , SA line nerfed (SE , CIS GM) feline grace nerfed. which means its very squishy. Lets be honest Ele/Mesmer/Necro is top tier in pvp.
interesting …he said to me somthing different lol
I was running around with my Arah gear wardrobe in WvW, but then I realized I was a god of war so I put on my balthazar regalia.
Jebus what has this necro forum become?
Basically people whining about how much they think their class sucks, which has gotten to be quite annoying, since this is just a game, and people are holding themselves back by buying into this negativity.
Indeed. Don’t get me wrong, I’ve done my fair share of complaining, but most people I see in the threads anymore are just shouting at each other and not really thinking of any ideas or ways to improve the class. I mean, we may not be top tier insta picks but it’s not like we’re unplayable.
Then again everyone in this game seems obsessed with following and adhering to the meta as if it was some sort of bible, even more so than most mobas.
The necromancer community has no idea what it wants – that’s the problem with the class. How is Arenanet supposed to balance the class when the players contradict each other. No one agrees on anything. The problem is magnified for us because no one at arenanet plays the necromancer class on a high skill level whereas other classes such as engineer = Grouch, Josh Davis or the warrior class are played by devs.
Look at the abilities engineers received.
This forces devs to rarely read our forum to try and gather ideas.
Time and time again players amongst each other will come up with ideas but be shot down within the first few posts in their threads. These are exactly the first posts that anet will see. As soon as they see players don’t like an idea, they will disregard them. This happens with literally anyone who makes a thread here, it’s mind boggling.
We all want the class to change but do nothing about it. The idea of chill doing damage (frostbite) has been suggested many times throughout the years and every single time a person with the idea was shot down from the necromancer community as if he committed some crime against humanity or something.
Now that we are getting Reaper, chill will be able to do damage. What are some of the first posts about it? Things like, “Oh I don’t know if that will be good enough… seems weak.”
So first the idea of chill doing damage was too strong and overpowered but now that arenanet is implementing it, it’s okay but it’s weak? As long as arenanet comes up with an idea and it’s released into the game? This is what the masses do:
http://replygif.net/483
…let me post a few quotes here:
In defense of the consume conditions nerf
Someone made a kitten thread DEFENDING the nerf because arenanaet made it. If a player suggested to nerf consume conditions cooldown by 5s, make it inflict vulnerability to you and blind you if you trait for master of corruptions? Wow. That player wouldn’t survive.
Here’s another quote: “But OP, it’s cooldown is 5 seconds longer and it gives us some vuln after the cast! Necros don’t have any way to take advantage of that. Might as well just delete my character, uninstall the game, and drive my car into a lake.”
Someone else who thinks that the change is good because they don’t know how to necro and arenanet made it. There must be some psychological term for this type of behaviour?
The problem with the necromancer class never becoming balanced is, IMO, the noobs players who don’t know how to necro at a high skill level who incessantly make threads and posts at a ratio level of 1/10,000 compared to players who know what they’re talking about. There are a few people here that know what they’re talking about (Rym, Holl, etc.).
Bhawb is like the minion master. I may disagree with how minions work (I think every active should sacrifice minions for powerful effects) but I never really argue with him about it because he has thousands of hours more experience with minions than I do.
Our class receives nerfs almost every day. Here’s one that no one seems to have realized yet.
- Poison does less damage per stack = scepter #1 was nerfed.
If the class didn’t receive an insane buff to signets of suffering (boon corruption and extra passive signet procs) what would the necromancer class have?
Absolutely nothing.
I haven’t bothered recording any footage for any more videos because it no longer requires any skill. Skill has been largely removed from the game, IMO. Biggest change = chill and cripple do not affect movement speed. We also received more passive procs rather than anet removing this playstyle from the game.
(edited by Zefrost.3425)
The necromancer community has no idea what it wants – that’s the problem with the class. How is Arenanet supposed to balance the class when the players contradict each other. No one agrees on anything. The problem is magnified for us because no one at arenanet plays the necromancer class on a high skill level whereas other classes such as engineer = Grouch, Josh Davis or the warrior class are played by devs.
Look at the abilities engineers received.
This forces devs to
rarelyread our forum to try and gather ideas.Time and time again players amongst each other will come up with ideas but be shot down within the first few posts in their threads. These are exactly the first posts that anet will see. As soon as they see players don’t like an idea, they will disregard them. This happens with literally anyone who makes a thread here, it’s mind boggling.
We all want the class to change but do nothing about it. The idea of chill doing damage (frostbite) has been suggested many times throughout the years and every single time a person with the idea was shot down from the necromancer community as if he committed some crime against humanity or something.
Now that we are getting Reaper, chill will be able to do damage. What are some of the first posts about it? Things like, “Oh I don’t know if that will be good enough… seems weak.”
So first the idea of chill doing damage was too strong and overpowered but now that arenanet is implementing it, it’s okay but it’s weak? As long as arenanet comes up with an idea and it’s released into the game? This is what the masses do:
http://replygif.net/483…let me post a few quotes here:
In defense of the consume conditions nerfSomeone made a kitten thread DEFENDING the nerf because arenanaet made it. If a player suggested to nerf consume conditions cooldown by 5s, make it inflict vulnerability to you and blind you if you trait for master of corruptions? Wow. That player wouldn’t survive.
Here’s another quote: “But OP, it’s cooldown is 5 seconds longer and it gives us some vuln after the cast! Necros don’t have any way to take advantage of that. Might as well just delete my character, uninstall the game, and drive my car into a lake.”
Someone else who thinks that the change is good because they don’t know how to necro and arenanet made it. There must be some psychological term for this type of behaviour?
The problem with the necromancer class never becoming balanced is, IMO, the
noobsplayers who don’t know how to necro at a high skill level who incessantly make threads and posts at a ratio level of 1/10,000 compared to players who know what they’re talking about. There are a few people here that know what they’re talking about (Rym, Holl, etc.).Bhawb is like the minion master. I may disagree with how minions work (I think every active should sacrifice minions for powerful effects) but I never really argue with him about it because he has thousands of hours more experience with minions than I do.
Our class receives nerfs almost every day. Here’s one that no one seems to have realized yet.
- Poison does less damage per stack = scepter #1 was nerfed.
If the class didn’t receive an insane buff to signets of suffering (boon corruption and extra passive signet procs) what would the necromancer class have?
Absolutely nothing.
I haven’t bothered recording any footage for any more videos because it no longer requires any skill. Skill has been largely removed from the game, IMO. Biggest change = chill and cripple do not affect movement speed. We also received more passive procs rather than anet removing this playstyle from the game.
I’m honestly not surprised with this. Necromancer has been loaded with some of the most prejudiced mechanics. Some examples are conditions , death shroud, damaging auto attacks and minions aka cheesy passive play, second life bar , 1 spam and passive AI . Each of these aspects are holding necromancer back even though (some of) the claims are unfounded or wrong. I have made this mistake too to be honest and I hope that I have moved past it. That is not to say that necromancers are alone in this but I think that they have the biggest amount of such mechanics.
This prejudice will prevent the necromancer from moving forward in a meaningful way. The buffing of such mechanic can easily result in a kneejerk mechanic which results in a negative reaction. Another thing it results is that the prejudice hinders a lack of growth in some players fighting against it because they deem mechanic as cheesy and don’t want to learn to counter it or understand it.
After the patch Necro + Ele are top tier in pvp/wvw.
We can tank and we can hit like a truck.
Why do people complain so much and being greedy.
Only thing I want is probably buff on axe and some of utility skill buffs.
Reveal buff? Lol why do we even need this to kill a thief? My power necro dominates 1v1 against thief most of the time even without reveal buff. Only problem is mesmer but it will be nerfed soon imo.
Why is necro top tier? Because you say so?
I think necros are in a weaker spot after the patch.
Conditions suffers because it cannot stack bleeds as fast as other proffesions. It really shines as a countercondi, but you are seriously ineffective if your adversary is power based and can clean conditions.
And power suffers because now there’s insane burst from mesmers and guardians. It was possible to survive that before the change to the zerker amulet, but now it can get ridiculous. Even worse: lich form has been seriously nerfed now, as going lich is like putting a shooting mark on your head, and you know you are going to be 2-shot by a mesmer or a guardian in no time.
Minion master seems a bit better now, and can really shine vs condihappy builds, same as signet necro shines against boonhappy or condihappy builds, but you rely too much on the enemy to be running this or that.
Thats why you don’t run pure condi or glass power. Run celestial or a tanky power build and you’ll be an immense asset to your team.
Taking a break from GW2 to play various
Nintendo games..
instead to buff us, they should consider to nerf mesmer ele and guard.. they are the same thing, do the same thing and it s npot a good stuff
Ele dodges nerfs because its community is amazing at uniting via doom and gloom. Necromancer gets nerfed because loud people defend negative changes to necro and say we are in a great place.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I almost never see anyone defending anything o.o ….
95% is doom and gloom and “we aren’t good at x y z.”
YouTube Channel
(edited by MethaneGas.8357)
I think problem is that anet started balancing game around pve/wvw so casual joe could feel awesome regardless how bad their invincible tank build is.
Why so much complain from necroes?
Here are the reasons:
http://www.tentonhammer.com/feature/guild-wars-2-are-necromancers-really-so-bad
kind of sums it up nicely.
necro used to have nice enough defensive traits/skills and shroud was somewhat useful despite the limitations but they’ve pretty much nerfed everything since betas to sum it up. i really do think the guy is right that revenant is going to be new necro or something.
yay lets go pve.