You guys make Necromancer sound bad.
the minions are generally useless , save for Flesh Golem Elite skill , none of them feel remotely viable , especially in dungeons….which makes me weep…..since ive always loved pet classes and i played MM in GW1 , do not go for a MM build , or rely on pets outside of flesh golem , thats all i can really say……
and that aura yo ufeel? is the aura of ppl who are tired of every class save for a few like thief , that get nerfed being as OP , yet youll see those other classes doing way more amazing feats (perma stealth thief / backstab thief ) that you can light up with nearly every condition in the game , near death , they go stealth and come out full health. that is the aura you feel , that all these other classes get needlesly nerfed while others that NEED a nerf , dont get touched at all.
That sucks, I should have looked at the forums before patching the game up. Guess I will give them a year or something.
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
Necromancer is incredibly strong. Don’t listen to most of the nay-saying nancies on the forums. We were severely overbuffed on the dhuumfire patch, and are currently the strongest condition class in the game.
say that vs a group of condition cleansers MightyAltroll…..lol have i ever seen a condition necro ever feel so useless…..and like i said , a perma stealth thief does insane burst dmg , and can go stealth and come out full health……yea …….sry but conditions are nothing if they cant actually kill , and these thieves prove it every day , and dont even get viewed as remotely OP
say that vs a group of condition cleansers MightyAltroll…..lol have i ever seen a condition necro ever feel so useless…..and like i said , a perma stealth thief does insane burst dmg , and can go stealth and come out full health……yea …….sry but conditions are nothing if they cant actually kill , and these thieves prove it every day , and dont even get viewed as remotely OP
What, a group of people specialized in condition cleansing can own your condition only builds? So unfair!
…(we) are currently the strongest condition class in the game.
as it was meant to be since the beginning of times.
necros are average/bad in other builds
…(we) are currently the strongest condition class in the game.
as it was meant to be since the beginning of times.
necros are average/bad in other builds
and thats the one issue in of itself , more then 1 condition spammer = pointless , since bleeds cap at 25 and a single necro can maintain a stack of 20 on average , and usually someone else has a bleed , meaning more then 1 of that class is completely pointless if all theyre meant to do is spam conditions.
say that vs a group of condition cleansers MightyAltroll…..lol have i ever seen a condition necro ever feel so useless…..and like i said , a perma stealth thief does insane burst dmg , and can go stealth and come out full health……yea …….sry but conditions are nothing if they cant actually kill , and these thieves prove it every day , and dont even get viewed as remotely OP
What, a group of people specialized in condition cleansing can own your condition only builds? So unfair!
show me a group specialized in killing perma stealth thieves…..ive seen one take 2 of us on easily. and lol you just made me think of this one WvW battle , on defense at bay and there was an entire wall of gaurdians charging us…..o god the condition cleansing……so….flipping….USLESS to be a necro that day XD
stun breakers or fear builds can kill perma stealth thieves, ok not easy on 1v1 but its the point of high the high burst class to be good in 1v1..wells and immob work good on them too:)
on topic: Dont hear the whiners, necro has very nice dps either zerk or condi or hybrid, has some very fun skills, nice aoe and can be extremely fun to play.
It;s kinda always this aura in class forums, people love talking how much anet sucks:))
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
Depends where you are talking about: open-world PVE, dungeon PVE, PVP, or WVW.
For open-world PVE they are generally quite good and an easy way to level. Yes, a minion might bug out on occasion, but it rarely happens to me.
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
In the forum’s defense, the most recent patch had a few nerfs in it that were pretty unexpected, so there’s a lot of recent upheaval.
In my opinion, the only major bug with minions right now is that Flesh Golem despawns if it enters deep water. They’ve actually gotten downright snappy in their response times with recent updates: I urge you to try them yourself and see how well they do or don’t react to your commands.
It’s pretty obvious, and nobody’s impressed.
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
In the forum’s defense, the most recent patch had a few nerfs in it that were pretty unexpected, so there’s a lot of recent upheaval.
In my opinion, the only major bug with minions right now is that Flesh Golem despawns if it enters deep water. They’ve actually gotten downright snappy in their response times with recent updates: I urge you to try them yourself and see how well they do or don’t react to your commands.
its not necesarily a bug , due to that the water skill set doesnt allow flesh golem to live , only got plague form in underwater combat (aka deep water) , so the flesh golem cant chase anything underwater.
stun breakers or fear builds can kill perma stealth thieves, ok not easy on 1v1 but its the point of high the high burst class to be good in 1v1..wells and immob work good on them too:)
on topic: Dont hear the whiners, necro has very nice dps either zerk or condi or hybrid, has some very fun skills, nice aoe and can be extremely fun to play.
It;s kinda always this aura in class forums, people love talking how much anet sucks:))
fear builds have slightly been nerfed with this patch……lol and a thief was taking 2 on (me being the condition necro bleeding the guy to death tagged alongside with a gaurdian next to me) , the little sob was able to spam stealth and get back to full health , no conditions left. guy was near dead too back out of stealth with FULL health. wells dont seem to do too much better , the guy could drop in on marks too and not appear / trigger the marks till after hes left me at half health (rabid gear set with traited Blood / Death Magic btw so im not a super squishy target)
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
In the forum’s defense, the most recent patch had a few nerfs in it that were pretty unexpected, so there’s a lot of recent upheaval.
In my opinion, the only major bug with minions right now is that Flesh Golem despawns if it enters deep water. They’ve actually gotten downright snappy in their response times with recent updates: I urge you to try them yourself and see how well they do or don’t react to your commands.
its not necesarily a bug , due to that the water skill set doesnt allow flesh golem to live , only got plague form in underwater combat (aka deep water) , so the flesh golem cant chase anything underwater.
It sort of is? All other minions, regardless of if they are equipped on the underwater bar, are capable of crossing water as long as the necromancer is not submerged. They don’t do anything once they’re in there, to my knowledge, but they don’t self-despawn. Flesh Golem can actually run itself into deep water without the necromancer even entering swim mode, and sacrifice itself for no apparent reason.
To be clear, it isn’t about actively using Flesh Golem underwater, since that’s clearly marked by the game as impossible. It’s the way a deep enough puddle to trigger ‘swimming’ mode is a sort of landmine that will instantly kill Flesh Golem, even if nobody else in the fight is underwater.
It’s pretty obvious, and nobody’s impressed.
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
Necromancer is incredibly strong. Don’t listen to most of the nay-saying nancies on the forums. We were severely overbuffed on the dhuumfire patch, and are currently the strongest condition class in the game.
^This. I do not know what these people are smoking. Necromancer is probably the strongest class in the game. They are certainly among the strongest. This forum is full of the most pathetic whiners I’ve seen anywhere…I don’t understand it
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
In the forum’s defense, the most recent patch had a few nerfs in it that were pretty unexpected, so there’s a lot of recent upheaval.
In my opinion, the only major bug with minions right now is that Flesh Golem despawns if it enters deep water. They’ve actually gotten downright snappy in their response times with recent updates: I urge you to try them yourself and see how well they do or don’t react to your commands.
its not necesarily a bug , due to that the water skill set doesnt allow flesh golem to live , only got plague form in underwater combat (aka deep water) , so the flesh golem cant chase anything underwater.
It sort of is? All other minions, regardless of if they are equipped on the underwater bar, are capable of crossing water as long as the necromancer is not submerged. They don’t do anything once they’re in there, to my knowledge, but they don’t self-despawn. Flesh Golem can actually run itself into deep water without the necromancer even entering swim mode, and sacrifice itself for no apparent reason.
To be clear, it isn’t about actively using Flesh Golem underwater, since that’s clearly marked by the game as impossible. It’s the way a deep enough puddle to trigger ‘swimming’ mode is a sort of landmine that will instantly kill Flesh Golem, even if nobody else in the fight is underwater.
all other minions are able to be used under water normally…..as in their skills can be equipped in the utility slots…..the flesh golem cannot be equipped in the underwater elite skill slot XD
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
Necromancer is incredibly strong. Don’t listen to most of the nay-saying nancies on the forums. We were severely overbuffed on the dhuumfire patch, and are currently the strongest condition class in the game.
Last I checked I can apply damaging conditions faster with even ele. Quit spewing your self important propaganda.
At most necros can apply the MOST TYPES of conditions , while focusing on bleed and poison , more then one class , and of course Fear , one of the necros prime conditions (which got nerfed insteado f the uneeded Dhuumfire -_- ) , they have virtually no strong direct damage while focusing on conditions , but as i said if there is more then 1 condition spammer, necro starts being useless. and as far as Dungeons , MM is going to fall HORRIBLY and still be useless , now with DS getting a nerf / buff (depending on how you look at it) our one major survival skill is now weaker and cant save us from a bosses OMGWTFBBQSAUCE instant kill / down attack , where as other classes can keep up vigor , block , inv , etc . aka have way more survivability skills the necro can ever throw out…..just lol…..im ashamed to even be a necro after this patch……
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
In the forum’s defense, the most recent patch had a few nerfs in it that were pretty unexpected, so there’s a lot of recent upheaval.
In my opinion, the only major bug with minions right now is that Flesh Golem despawns if it enters deep water. They’ve actually gotten downright snappy in their response times with recent updates: I urge you to try them yourself and see how well they do or don’t react to your commands.
its not necesarily a bug , due to that the water skill set doesnt allow flesh golem to live , only got plague form in underwater combat (aka deep water) , so the flesh golem cant chase anything underwater.
It sort of is? All other minions, regardless of if they are equipped on the underwater bar, are capable of crossing water as long as the necromancer is not submerged. They don’t do anything once they’re in there, to my knowledge, but they don’t self-despawn. Flesh Golem can actually run itself into deep water without the necromancer even entering swim mode, and sacrifice itself for no apparent reason.
To be clear, it isn’t about actively using Flesh Golem underwater, since that’s clearly marked by the game as impossible. It’s the way a deep enough puddle to trigger ‘swimming’ mode is a sort of landmine that will instantly kill Flesh Golem, even if nobody else in the fight is underwater.
all other minions are able to be used under water normally…..as in their skills can be equipped in the utility slots…..the flesh golem cannot be equipped in the underwater elite skill slot XD
Yeah, I don’t think you’re reading what I’m saying. It shouldn’t matter if the flesh golem can be equipped underwater, since it’s not about using it underwater, but about making it go across / over water.
Edit: VVV Infinite loop detected, aborting conversational path. VVV
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
Took a break since release, came back to see what is up. Was in the mood for a necro. Use to love them in EQ and other games.. Come to the forum to check out pet builds and stuff.
Holy kittens batman. The aura in this forum makes me want to cry. Is necromacers really that bad?
How bad are pets? I mean I see people saying they are bugged, but they got to be useful for something right? I don’t see them leaving them worthless for this long.
In the forum’s defense, the most recent patch had a few nerfs in it that were pretty unexpected, so there’s a lot of recent upheaval.
In my opinion, the only major bug with minions right now is that Flesh Golem despawns if it enters deep water. They’ve actually gotten downright snappy in their response times with recent updates: I urge you to try them yourself and see how well they do or don’t react to your commands.
its not necesarily a bug , due to that the water skill set doesnt allow flesh golem to live , only got plague form in underwater combat (aka deep water) , so the flesh golem cant chase anything underwater.
It sort of is? All other minions, regardless of if they are equipped on the underwater bar, are capable of crossing water as long as the necromancer is not submerged. They don’t do anything once they’re in there, to my knowledge, but they don’t self-despawn. Flesh Golem can actually run itself into deep water without the necromancer even entering swim mode, and sacrifice itself for no apparent reason.
To be clear, it isn’t about actively using Flesh Golem underwater, since that’s clearly marked by the game as impossible. It’s the way a deep enough puddle to trigger ‘swimming’ mode is a sort of landmine that will instantly kill Flesh Golem, even if nobody else in the fight is underwater.
all other minions are able to be used under water normally…..as in their skills can be equipped in the utility slots…..the flesh golem cannot be equipped in the underwater elite skill slot XD
Yeah, I don’t think you’re reading what I’m saying. It shouldn’t matter if the flesh golem can be equipped underwater, since it’s not about using it underwater, but about making it go across / over water.
you had said deep water , as in water you can submerge in? if its trying to go across water deep enough that you can go into swim mode , it gets dismissed due to that Fleshy isnt an underwater capable minion , even if your on land , he got sent into the water (usually commanded to charge?)
Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…
Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.
What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.
Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.
I can only speak from a wvw perspective but Necros are a strong class when they aren’t being attacked, the amount of aoe condition pressure we can put out is pretty scary. When left alone we do silly amounts of damage, but the moment we get focus fired my multiple people we don’t have many options to get away and we just die.
The devs say that we are supposed to rely on our innate toughness, high HP and death shroud mechanic to stay alive, but in reality this just means it takes a few extra seconds in order to die. Other classes have various methods to escape from a fight from boons, blocks, teleports, leaps and invisibility. My necros on the other hand can only hope those extra seconds my HP and DS give me enough time to get to friendly forces before I go down so I can be power rezzed, I use DS to absorb one big attack, or to jump off the nearest cliff and use DS to survive the fall and get away. The last patch removed the last two options for the most part.
renmei , most wvw zergs have LOTS of condition removal (aka gaurdians) , so condionmancers are only a slight annoyance , but an annoyance nonetheless. and your right , with the insane burst dps a thief can dish out , its amazing that some of this stuff is even happening and trying to call it “balanced”
Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…
Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.
What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.
Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.
ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.
Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…
Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.
What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.
Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.
ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.
Just so that we’re clear, I’m talking about PVE – I don’t give a rat’s kitten about PVP.
Regardless, necromancers may not have any fancy means of survivability, but what they do have is the ability of being an absolute immovable object. We have the highest health, along with warriors. We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.
I don’t know what exactly it is you’re facing, but it should not be able to just shred through 60k total health + heals…
And if you say we have no real damage outside conditions then you have not ever tried stacking a few wells on top of DS 5 and 4. Because stuff tends to evaporate…
Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…
Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.
What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.
Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.
ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.
Just so that we’re clear, I’m talking about PVE – I don’t give a rat’s kitten about PVP.
Regardless, necromancers may not have any fancy means of survivability, but what they do have is the ability of being an absolute immovable object. We have the highest health, along with warriors. We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.
I don’t know what exactly it is you’re facing, but it should not be able to just shred through 60k total health + heals…
And if you say we have no real damage outside conditions then you have not ever tried stacking a few wells on top of DS 5 and 4. Because stuff tends to evaporate…
havent been in a dungeon lately , but do please go take that strategy to Lupi , im sure hell evaporate ;-)
Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…
Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.
What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.
Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.
ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.
Just so that we’re clear, I’m talking about PVE – I don’t give a rat’s kitten about PVP.
Regardless, necromancers may not have any fancy means of survivability, but what they do have is the ability of being an absolute immovable object. We have the highest health, along with warriors. We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.
I don’t know what exactly it is you’re facing, but it should not be able to just shred through 60k total health + heals…
And if you say we have no real damage outside conditions then you have not ever tried stacking a few wells on top of DS 5 and 4. Because stuff tends to evaporate…
You know by base proportion of hp, we have just as weak heals as warriors… As in one big (WoB/Surge), one from a semi viable but joke build (minion/signet) and a cleanse heal.
Necro:
OP in spvp.
Strong in WvW
Garbage in PvE
Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…
Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.
What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.
Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.
ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.
Just so that we’re clear, I’m talking about PVE – I don’t give a rat’s kitten about PVP.
Regardless, necromancers may not have any fancy means of survivability, but what they do have is the ability of being an absolute immovable object. We have the highest health, along with warriors. We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.
I don’t know what exactly it is you’re facing, but it should not be able to just shred through 60k total health + heals…
And if you say we have no real damage outside conditions then you have not ever tried stacking a few wells on top of DS 5 and 4. Because stuff tends to evaporate…
You know by base proportion of hp, we have just as weak heals as warriors… As in one big (WoB/Surge), one from a semi viable but joke build (minion/signet) and a cleanse heal.
We also have Dagger 2, Focus 4, DS 4, Signet of Locust and, depending on your build, leeching from wells, leeching an all attacks, heal on kill etc. More than any class I can think of besides guardian.
Dagger 2 is 2k healing on a channel that can be interrupted just by walking through you. Focus 4 is regen without healing power, pretty crappy healing. Leeching is terrible.
Endure Pain and Berserker’s Stance alone will give you far more ffective HP than those healing skills.
watch this
Nobody is gonna “walk through you” if you chain immobilise, chill, cripple, fear and then immobilise them again. In PVE that’s not even necessary.
Look, just admit that necromancer does not fit what you want out of a class and be done with it. It’s not bad – as with every class some like it, some don’t. Some find a way to make it work, some don’t.
(edited by PMilkos.9103)
watch this
Does death shroud still works like that? I thought it goes off how much life you had when going in it. Meaning not as good for tanking. Am I wrong?
I mean that glass cannon dps looks fun.
Nobody is gonna “walk through you” if you chain immobilise, chill, cripple, fear and then immobilise them again. In PVE that’s not even necessary.
Look, just admit that necromancer does not fit what you want out of a class and be done with it. It’s not bad – as with every class some like it, some don’t. Some find a way to make it work, some don’t.
So…how exactly do you propose landing any of those snares with the stupidly long cast times and big animations necros have?
Necros are currently only any good in 1v1 fights (ironic for the amount of AoE we have) with the stupid Dhuumfire build because otherwise we can’t get enough damage to matter. Especially when our “tank” builds just get ripped apart anyway due to our lack of defenses.
I really have to question if you even play a necro. I play no sPvP at all, just PvE and WvW. The number of times I have been saved only because of the now-defunct DS-pseudoblock is countless. I am even counting heavy use of the Hidden Pistol skill that most necros don’t get. Since the patch, I have tried to adapt, using Death Shroud between heals. You know what happens? I heal, go into death shroud, get wasted in that, eventually get my heal back up and use it (I need it by that point) and then just die because death shroud isn’t available due to not enough life force. I run full Rabid gear in exotics+ Ascended (trinkets are the Condition damage/Toughness/Vitality ones). I am not squishy at all and use every trick available to me to stay alive (Mark of Blood spam included). I can handle one opponent, but a second means I will just die without even downing either one.
As I said, it is very ironic that such an AoE heavy class is really only good in a 1v1.
Nobody is gonna “walk through you” if you chain immobilise, chill, cripple, fear and then immobilise them again. In PVE that’s not even necessary.
Look, just admit that necromancer does not fit what you want out of a class and be done with it. It’s not bad – as with every class some like it, some don’t. Some find a way to make it work, some don’t.
So…how exactly do you propose landing any of those snares with the stupidly long cast times and big animations necros have?
Necros are currently only any good in 1v1 fights (ironic for the amount of AoE we have) with the stupid Dhuumfire build because otherwise we can’t get enough damage to matter. Especially when our “tank” builds just get ripped apart anyway due to our lack of defenses.
I really have to question if you even play a necro. I play no sPvP at all, just PvE and WvW. The number of times I have been saved only because of the now-defunct DS-pseudoblock is countless. I am even counting heavy use of the Hidden Pistol skill that most necros don’t get. Since the patch, I have tried to adapt, using Death Shroud between heals. You know what happens? I heal, go into death shroud, get wasted in that, eventually get my heal back up and use it (I need it by that point) and then just die because death shroud isn’t available due to not enough life force. I run full Rabid gear in exotics+ Ascended (trinkets are the Condition damage/Toughness/Vitality ones). I am not squishy at all and use every trick available to me to stay alive (Mark of Blood spam included). I can handle one opponent, but a second means I will just die without even downing either one.
As I said, it is very ironic that such an AoE heavy class is really only good in a 1v1.
Are you… serious?
Nobody is gonna “walk through you” if you chain immobilise, chill, cripple, fear and then immobilise them again. In PVE that’s not even necessary.
Look, just admit that necromancer does not fit what you want out of a class and be done with it. It’s not bad – as with every class some like it, some don’t. Some find a way to make it work, some don’t.
So…how exactly do you propose landing any of those snares with the stupidly long cast times and big animations necros have?
Necros are currently only any good in 1v1 fights (ironic for the amount of AoE we have) with the stupid Dhuumfire build because otherwise we can’t get enough damage to matter. Especially when our “tank” builds just get ripped apart anyway due to our lack of defenses.
I really have to question if you even play a necro. I play no sPvP at all, just PvE and WvW. The number of times I have been saved only because of the now-defunct DS-pseudoblock is countless. I am even counting heavy use of the Hidden Pistol skill that most necros don’t get. Since the patch, I have tried to adapt, using Death Shroud between heals. You know what happens? I heal, go into death shroud, get wasted in that, eventually get my heal back up and use it (I need it by that point) and then just die because death shroud isn’t available due to not enough life force. I run full Rabid gear in exotics+ Ascended (trinkets are the Condition damage/Toughness/Vitality ones). I am not squishy at all and use every trick available to me to stay alive (Mark of Blood spam included). I can handle one opponent, but a second means I will just die without even downing either one.
As I said, it is very ironic that such an AoE heavy class is really only good in a 1v1.
Are you… serious?
Let me guess, Engie player?
In PvE, it’s one thing. The non-champ enemies in there (and non-silvers in dungeons) are so easy that any AoE will just mow them all down.
In WvW, it’s easy to solo-cap camps as well.
The problem comes in when you have players to deal with. Necros do not fare well at all when dealing with multiple opponents that can actually dodge and do not have extremely predictable attack patterns. The long cast times and obvious animations mean you pretty much never get to land the important snares (the only thing really worth dodging from a necro). Even diving around a Spectral Wall doesn’t usually help you out much. If I happen to get a lucky snare off, I can usually lock them down until death, but that only happens in the most lucky of circumstances (and usually it’s a Flesh Golem charge that they weren’t keeping track of).
I may be able to last a while in a 2v1 (a second Death Shroud and heal, then Last Gasp is on cooldown and I have no choice but to die), but I always, always end up losing if both opponents aren’t just bad. I don’t pretend to be an expert player, but I am experienced with the class. (882 hours/1,024 total, not including beta weekends)
If we had better defensive options, then I might be able to take them down every so often. Instead I am able to dodge two of the six vital attacks and just delay the inevitable.
(edited by Drarnor Kunoram.5180)
We have plenty of defense just not alot of options lol
necros are getting worse and worse everyday, i´ve got +1k hours played on my neccro, and I’m giving up.
I dont want to sound like Im trolling but I thought we were fine before the patch and now I think we’re OP. But the complaints really confuse me, so maybe theres something I’m not understanding. What ev.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I dont want to sound like Im trolling but I thought we were fine before the patch and now I think we’re OP. But the complaints really confuse me, so maybe theres something I’m not understanding. What ev.
How much do you play WvW?
To the OP.
Yes the minions are terri-bad still. They still bug and don’t attack, and just die to aoe/splash dam/camping in circles of pain. The elite still despawn if wet.
At Best in Slot gear, in PvE you can still get CC locked to death by white trash mobs on a level 25 map if your not paying attention.
The theory is we give up escape, mobility, defense because of our powerful DeathShroud. But, it just looks OP to others not actually having to use it.
Using it for defense, is usally worse for us. Still can’t heal/be healed by others after a burst of damage, have no use of utility’s/cleanses/group support. You still can’t even res someone in DS excluding where others will tell you to learn to play, as there’s a exploit where you can res & DS in 0.1sec.
DS damage works off your current equipped weap, but you can’t even swap in DS. A bug they said says, that just adds frustration of weapswap before DS. Other frustrating things are say, Axe #2 gens your LifeForce, but will give you nothing if you miss the target, due to bugy ground/them dodging/or your client de-selecting the target you have targeted.
Conditions are still terrible in PvE. (Boss types clear condi, Stacks group wide mean you fight others for any dam and prob wont get rewards from group events, or if you do you took the damage away from others)
Vamp/life stealing is still a total joke. Even the dev’s LoL & say it’s useless. Lots less than 1/4th of a Theif/Ele that get it at no trait cost.
Still a huge lack of combo finishers.
Where were ‘over powered’ at the moment, is in sPvP. IF you play as a ‘warloc’ stacking conditions and fearing. (Yeh they threw us fire condition)
So yeh, still can’t recommend it if you want a ‘necro’. If you want a PvP affliction loc tho, were have had recent beefups that make us powerful.
For me it says a lot about a company that leaves classes with skills that don’t work or just plain not fun.
Pets, and life steal reworked looks like it is needed.
Don’t get me wrong I don’t mind esports, but if esports ruins the fun of the game. That is when I do mind.
WVW is kinda what my friends and I played GW2 for. It gave us that DAOC feeling that we so craved. Something warhammer online was suppose to give and fail to do.
I am going with the safe bet and playing a mes right now, however…I would drop it in a heart beat for a necromancer that is fun and works how it is being sold.
For me it says a lot about a company that leaves classes with skills that don’t work or just plain not fun.
Pets, and life steal reworked looks like it is needed.
Don’t get me wrong I don’t mind esports, but if esports ruins the fun of the game. That is when I do mind.
WVW is kinda what my friends and I played GW2 for. It gave us that DAOC feeling that we so craved. Something warhammer online was suppose to give and fail to do.
I am going with the safe bet and playing a mes right now, however…I would drop it in a heart beat for a necromancer that is fun and works how it is being sold.
me too…….we wont see it though…..i miss my GW1 MM…..XD
Right now its play thief / war / gaurdian or go home mostly (as far as anything outside SPvP , i really dont care for SPvP , no interest in it at all and im fearing its destroying other parts of the game because of the few that do)
I see thieves still havent been touched (ie stealth spam , backstab builds that can go stealth when fully lit up with conditions and near death , come out full health and no conditions , REPEATEDLY , while hitting you like a truck) im saddened at the way this game is heading , there will be other games though……and if things dont get handled here properly , itll lose whats left of anyone that loves playing something other then one of the classes that dont get touched but need a good touchup to those MMOs (im sure you can guess atleast ONE of those upcoming ones)
Yeh, same boat. 830+ hours in my necro and still living in hope.
I’ve been trying to get into sPvP here. In other MMO’s I get sucked in and lose a day of my life. (3 of them I even sat in the top 1% for years) Here, I still usually can’t handle 3 rounds for daily.
HotJoin, is just bad. Not even a way to report AFK players. Lots are just there to farm ranks, so a winning plan is ignore the round, and just farm people at the starting zone.
tPvP, Is usually pre-built vs your team of randoms.
I’ve considered doing the join a guild/team and train for hours each day. But not exactly the reason I wanted to GW2. Also, newbie necro looking for team seems to go down as well as saying “Leaper looking for hugs & cuddles”.
They are talking of fix’ing hot-join. Talking of not putting solo joins of low rank vs the top teams in the tPvP.
As for WvW, I’m also trying to get inspired. Love the concept, guess I should find a WvW guild.
say that vs a group of condition cleansers MightyAltroll…..lol have i ever seen a condition necro ever feel so useless…..and like i said , a perma stealth thief does insane burst dmg , and can go stealth and come out full health……yea …….sry but conditions are nothing if they cant actually kill , and these thieves prove it every day , and dont even get viewed as remotely OP
What, a group of people specialized in condition cleansing can own your condition only builds? So unfair!
show me a group specialized in killing perma stealth thieves…..ive seen one take 2 of us on easily. and lol you just made me think of this one WvW battle , on defense at bay and there was an entire wall of gaurdians charging us…..o god the condition cleansing……so….flipping….USLESS to be a necro that day XD
Those are called bunkers Perma stealth thieves are either extremely squishy, or deal low damage. So a bunker using fury can kill them fairly easily if they’re the squishy type. If they’re the low damage type, then then wont be bringing that hp down at all. Either way, it owns their build.
And as you know, popular bunkers such as as elementalists and guardians use aoe heals and support, so they’re even stronger as a group. So a perma stealth group has little chance of winning.
I find condi necro best dueling class of em all. Minion necro is good on dueling too but I have heard that it is not good on tournaments. Just dueling.
People seems using word “trolling” out of context way too often…
We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.
Sorry, bro, but your necro is probably in another game, not in GW2.
While in DS your health doesn’t go up. You don’t have access to your heals or life stealing.
And while in Lich form, you have the same HP pool, although bigger. If your life goes down while on Lich form, you are dead. And while on Lich form, you don’t have access to your heals, too!
It’s true that the LF replenish nicely (as a matter of fact, I goes head first on DS, then HP, then DS again), but believe me: your HP doesn’t go up while on DS or Lich.
@ Sorrow’s Furnace (VE)
I dont want to sound like Im trolling but I thought we were fine before the patch and now I think we’re OP. But the complaints really confuse me, so maybe theres something I’m not understanding. What ev.
How much do you play WvW?
Thats all I play. I run power spec, which works really well. I’ve played half the classes and none can pressure an enemy zerg like the necro can. Perhaps it just works better for my playstyle than for other people.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry