Class balance and Rapid Fire

Class balance and Rapid Fire

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Posted by: Gern.2978

Gern.2978

No MMO will ever be 100% balanced. Whenever one ability is “balanced” another is discovered to be made overpowered by the balancing of the previous ability. And so this dance continues.

But, there are always some abilities that are so blatantly overpowered that they need to be addressed lest the PvP landscape be reduced to an ocean of nothing but one class.

A-net is, for the most part, very mindful of how to balance, and generally does a very good job.

A warrior’s “hundred blades” would be stupidly overpowered if they could use it while moving, right? Of course, that’s why that restriction was put in place early on, and it’s one that I agree with.
But, why then can my Engineer be dropped from full health to zero while stealthed and blocking by a ranger’s “Rapid Fire?” It can be dodged you might say, and that would be true if not for the ranger’s immobilize, which can’t be broken by any means other than damage, which takes too much time and stops you from damaging the ranger for the duration.
“Rapid fire” is an ability with damage that is comparable to a warrior’s “hundred blades,” except it can be channeled while moving, has a range of 1200 (further if you arc it right), continues to hit a target if they stealth and move around, can be unblock-able, and like hundred blades it has a cooldown much shorter than any damage mitigating ability. How can it possibly be justified that this ability does not require restrictions to it like a warrior’s “hundred blades?”

I realize that I probably won’t get much support here on the Ranger sub-forum, but this thread would probably have been moved here if I posted it elsewhere.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: Kaybosh.5183

Kaybosh.5183

How much will it take for you guys to understand that if you start the cast before enemy enter in stealth it will still hit him in stealth, btw this thing is viable for EVERY cast in the game (PS There is no spell in the game wich dosen`t have cast time).
-rifle warrior can do the exact same thing but it`s jut unpopular
-engi magnet can still pull you in stealth
-warrior Charge works in stealth
And the list can continue like this.
The ranger class is finally good at killing baddies as you who got no idea to counter the build.
Chill bro you wont drown our class with your tears !

(edited by Kaybosh.5183)

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Posted by: Toxsa.2701

Toxsa.2701

I’ll repeat this for a thousandth time..
L2P… Seriously… L2P….
It can not even be considered burst because it takes 2.5 seconds to complete the cycle…
A well timed shatter and axe f1 takes 0.5 second to complete. Yes this skill it’s EXACTLY like Warrior’s Volley, just slightly higher damage coefficient and longer range.
However I never see anyone complain about Volley before.

It is also one of the bursts that is almost always able to counter and dodge portion of the damage. It is also one of the bursts that can easily be blocked for full duration, and also very predictable.

I’ll do an accurate guess that most newbies suffer from: You guys lose to ranger not because RF damage too high, it’s because ranger himself is able to outperform you by doing well timed CC/ Stealth, and make consistent damage through reliable AA because you guys do not close gap on ranger and let him keep on dps you from range. Usually when I find a fight a challenge as Ranger is when I find some more aggressive type of play-style that gap close me consistently and leaves me no room to breathe.

(edited by Toxsa.2701)

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Posted by: Nuzt.7894

Nuzt.7894

TBH as a Ranger I think its great, OP ? yup but here’s the thing, I play Condi and don’t use a LB so when I see a LB Ranger I know its an easy kill 99% of the time. This one ability being the way it is has made every nub out there think they can play Rangers, mash #2, and win. They are completely lost when its on CD or when you interrupt, for someone like myself who roams solo this is a good thing and many of bags have been donated due to the ignorance of most Rangers out there.

Now if you put it in the hands of a capable player that actually realizes he/she has more then 1 attack then I 100% agree that its completely broken and needs to be toned down. Those players are so few and far between though that I’m really not overly concerned.

For the sake of argument though, I could get on board with it being a stationary ability, like you said its really no different then 100 blades, also Ele’s if they could cast Rain of Fire on the move would make it dumb. You need to realize though, you as an Engineer should not be able to block everything while running away either, that ability should also be stationary.

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Posted by: Gern.2978

Gern.2978

How much will it take for you guys to understand that if you start the cast before enemy enter in stealth it will still hit him in stealth, btw this thing is viable for EVERY cast in the game

I do understand this, but unlike almost every other ability in the game, Rapid Fire continues to track your target. Other abilities will hit a stealthed opponent, but the person who is stealthed can just move out of it.

Rifle warrior can do the exact same thing but it`s jut unpopular.

No, Warrior can’t because “volley” doesn’t hit nearly as hard as “Rapid Fire”

After 2 kitten years when ranger finally gets usefull by buffing 1 single power everybody starts crying.
Chill bros you wont drown our class with your tears !

Asking for some needed balance isn’t the same as crying. I’m not asking for a huge nerf. I am glad rangers are more powerful than they were. They used to be way underpowered and needed a big buff. But, A-net’s buff was a bit of a kneejerk reaction that buffed “Rapid Fire” a bit too much. They can keep the high damage of rapid fire, but they need to add some restrictions, such as making “Rapid Fire” interruptible by the Ranger’s movement, similar to “Hundred Blades.” Or, making the ranger’s immobilize be broken by stunbreaks.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I love how every time a bad player complains about rapid fire the claims they make get even more ridiculous.

I sure wish my rapid fire was unblockable like the rapid fire that magic ranger was using.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Chrispy.5641

Chrispy.5641

The Rapid Fire change is nothing more than a band-aid to go with all the other band-aids put on the Ranger (no different than the pet/spirit hp buff).

Still….Doesn’t mean I’m not going to abuse it every second I play until Anet actually fixes the class. (I also wish I had magical unblockable arrows. That would make life even easier)

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Posted by: Lazze.9870

Lazze.9870

It’s barely worth responding to someone that doesn’t understand the functions of a channeled skill, not to mention the fact that he thinks Rapid Fire can be made unblockable.

Trust me, if you died while blocking, it wasn’t Rapid Fire that killed you.

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Posted by: Vikkela.7261

Vikkela.7261

Rapid fire was never buffed, it was made easier to dodge. Power ranger is still the easiest build to kill in 99% of cases, unless you rely on turrets doing the work for you since a LB ranger is not forced to follow you through them

9 Guardians later…

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Posted by: Hermit.2391

Hermit.2391

“But, why then can my Engineer be dropped from full health to zero while stealthed and blocking by a ranger’s “Rapid Fire?” It can be dodged you might say, and that would be true if not for the ranger’s immobilize, which can’t be broken by any means other than damage"

Oh my goodness!!! here we go again with this rapid fire issue. I only have a few things to say to you mr. engi:
1. learn to play your class
2. rapid fire is blockable
3. even when immobilized a doge will still evade damage. You can further escape from spider web, longbow #4 etc . . . by using rocket boots or by aiming your rifle’s #5 at the roots when entangled, using elixir’s evade ability.

There are so many ways a class can counter any situation . . .

P.S. there are other classes that use an immobilize/burst combos; mesmers, thiefs and even warriors not to mention engineers with their never ending knockbacks, lol.

(edited by Hermit.2391)

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Posted by: Gern.2978

Gern.2978

Well. I’ve certainly found the most toxic community in the game.

1) You can’t dodge while immobilized
2)Yes, 100b has more damage, I never said it didn’t. But the damage of 100b and RF is very close, plus RF has 1200 range and tracks the target.
2) Yes, you can dodge RF under normal cercumstances, but it takes all your initiative because you have to dodge twice.

I am not a turret engineer (decap engi’s are an abomination that need to be destroyed). I alternate between this build http://en.gw2skills.net/editor/?fdAQFAUlUUp+qlcxWLseNSdBNqoA6LEgCI6FOkYA-TJBHwAAeAAd2fo8FAAZZAA

And this build: http://en.gw2skills.net/editor/?fdAQFAUlUUp+qlcxELseRCbBNqxAqUIyNWlPHhAkUA-TJBHwAAeAAt2fo8FAAZZAA

And I am actually quite good with both builds. I don’t get roflstomped by rangers, nor did I say that I do. I was voicing my opinion about one specific ability (two if you count the ranger’s immobilize) Nothing more.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

TLDR;

Thief got ganked by ranger.

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Posted by: Crapgame.6519

Crapgame.6519

Well. I’ve certainly found the most toxic community in the game.

1) You can’t dodge while immobilized

Yes you can, try it. There are ways to break CC.

2)Yes, 100b has more damage, I never said it didn’t. But the damage of 100b and RF is very close, plus RF has 1200 range and tracks the target.

No, it doesn’t track. It isn’t a magic missile like the fella in Guardians of the Galaxy has. Let me remind you again of your five letter word…dodge.

2) Yes, you can dodge RF under normal cercumstances, but it takes all your initiative because you have to dodge twice.

So let me ask a honest question. Why are you here if you know you can dodge to avoid it? Dodge is a primary mechanic of the game for “ALL” classes. Dodge is widely used and not just for rapid fire. We all have the same base endurance so it isn’t taking any initiative way. It makes you think of course which is part of balance. Last time I checked I’m not running a 6/6/6/6/6 build.

And I am actually quite good with both builds. I don’t get roflstomped by rangers, nor did I say that I do. I was voicing my opinion about one specific ability (two if you count the ranger’s immobilize) Nothing more.

So how about some of those crazy turret placement options you guys have that are a bit, shall we say, OP? But lets not get everyone started raging on how turrets are over the top, right?

Here, let me help you because maybe a visual will do my post justice. This isn’t my video but I can throw one together if it will help. I’ll also state that this player probably has more skill then you or I. Don’t focus on that nor come back and say I’m calling you out, well, maybe I am just a little, but I did say he also has more skill than I. Point being is that here in this video you can see a fellow “ranger” avoiding rapid fire or eating it and living to talk about it. He uses dodge and in once case charges head long into the rapid fire and eats it.

So I’m going to leave it this way. Why is it that this player can handle rapid fire and you can’t?

Read the thread in this forum entitled: “DMD – w/ Video Uncut 1v1s, 1v2s, and 1v3s”.

1: View 8:30 marker. Start there and let it roll.
2: Also view 11:13 time marker.

Let me know how that goes then please delete your post.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

(edited by Crapgame.6519)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Going off the skills you have in your build you could have broken the immobilize with overcharged shot, used elixer s to avoid the damage, used toolkit to block or interrupt the attack by pulling the ranger, used supply crate to interrupt the attack. And all of that is based on the position you were already in by allowing yourself to get caught by a skill with one of the most obvious tells in the game.

Instead of using any of these counters you panicked and ate a rangers rapid fire. Explain to me how this isn’t a learn to play issue.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Crapgame.6519

Crapgame.6519

Jim, he or she won’t listen. They just want the easy way out and have the developer make changes to every other class but theirs so they don’t have to think or react. Sad, but true. Side note, I see they are on Anvil Rock. My guess is we’ll be facing them this week and I sure in the heck hope they don’t set foot in WvW Me and a few other rangers roam a bit and I’m sure we will see alligator tears the size of skittles.

The entitlement generation

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Gern.2978

Gern.2978

You are all making some pretty big asumptions about my abilities. Yes there are ways to mitigate the damage of rapid shot (when it is used by itself) but they are limited when compared with other abilities of other classes, such as 100b. These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”

And yes, actually, RF does track the target. Go and see for yourself.

And when did I ever say that my class doesn’t need changes? I called decap engineers abominations that need to be destroyed.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: hyjaxxx.1584

hyjaxxx.1584

I dont understand why this ability is treated like its some kind of amazing skill…every time I fight a ranger that uses it they tend to be dead by the time its finished channeling lol. I think a bigger deal is stealth….if you take damage while stealthed it should break stealth.

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: ItIsFinished.9462

ItIsFinished.9462

But, why then can my Engineer be dropped from full health to zero while stealthed and blocking by a ranger’s “Rapid Fire?”

False.

It can be dodged you might say, and that would be true if not for the ranger’s immobilize, which can’t be broken by any means other than damage,

False.

“Rapid fire” <snip> can be unblock-able,

False.

I realize that I probably won’t get much support here on the Ranger sub-forum, but this thread would probably have been moved here if I posted it elsewhere.

True.
But, if you came in here asking for advice on how to counter/fight a LB Ranger using Entangle, you would of been met with a lot of people offering you great advice.

Always remember, a good Ranger is going to wait for you to dodge twice and use your main condi removal before he entangles.

Arrow Slanger »—> »—> »—>
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~

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Posted by: Puck.9612

Puck.9612

You are all making some pretty big asumptions about my abilities. Yes there are ways to mitigate the damage of rapid shot (when it is used by itself) but they are limited when compared with other abilities of other classes, such as 100b. These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”

And yes, actually, RF does track the target. Go and see for yourself.

And when did I ever say that my class doesn’t need changes? I called decap engineers abominations that need to be destroyed.

I listed 5 ways that you, in the very situation you allowed yourself to get stuck in, could have responded to survive. I didn’t even bother mentioning using your healing turret cleanse to remove the immobilize and escape the vines because in all honesty I figured if you are here complaining about rapid fire you probably aren’t good enough to get the timing right to cleanse immobilize and simply walk out.

Again, that is all available on the very build that you yourself posted. Now think about all the other skills that engineers possess that could have been used to counter an immobilize/rapid fire combination. If you can look at the situation objectively and be honest with yourself you will realize you have no valid complaint, you were simply outplayed.

Edit: sometimes my phone logs me into my alt account. My previous post was as Jim Hunter.

Jim Hunter when my other account isn’t suspended

(edited by Puck.9612)

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Posted by: Crapgame.6519

Crapgame.6519

You are all making some pretty big asumptions about my abilities.

Finally, we agree on something.

These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”

Seriously? Entangle? So first it was rapid fire, now it is entangle. What we have learned here so far is that you can’t dodge or react fast enough when a ranger opens up on you or uses rapid fire. Now we find out that you can’t handle entangle. If and when the two are used together OMFG the sky is falling and you post about how unfair it is.

We have told you that you can actually dodge, avoid, and even mitigate rapid fire. Well, news flash buddy you can also actually get out of entangle. Oh, forgot to add why did you let the ranger get close to entangle you. How do you feel about traps?

And yes, actually, RF does track the target. Go and see for yourself.

Revisit dodge please. Your concern about stealth and how rapid fire works with it has been addressed in all the previous OMG rapid fire is too powerful threads.

Did you watch the video I recommended to you? It shows you how just how easy it is to avoid, mitigate, or otherwise dismiss said rangers rapid fire. You know what they say, you can lead the horse to the water but you can’t make them drink. I think you are the horse and a stubborn one to boot.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Wetpaw.3487

Wetpaw.3487

snip*

How can it possibly be justified that this ability does not require restrictions to it like a warrior’s “hundred blades?”

It does have restrictions. To get the most out of a LB Ranger you have to use Steady Focus, Eagle Eye, Read the Wind*, Quick Draw, and a minor Hunters Tactics or major Strength of Spirit…and a spread of Zerk gear. All that to be proficient ranged power/crit build for one weapon w/little to survive on.

Not like we can rely too much out of pet damage outside of a condition.

Immobilize removal-Overcharged Shot, Elixir R, Rocket Boots, Leg Mods (trait), Cloaking Device (trait), as Im sure you already know.

JQ Druid

(edited by Wetpaw.3487)

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Posted by: Atherakhia.4086

Atherakhia.4086

100b does like 40-45% more damage than Rapid Fire base. So really not sure what you’re going on about.

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Posted by: StickerHappy.8052

StickerHappy.8052

Some people live just to see other classes burn. L2P OP. Clearly this thread is a while since you are close minded to take advices, meaning you have no intention of asking to be better.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Ehecatl.9172

Ehecatl.9172

The problem you’re making is you’re comparing two skills completely different from one another on wildly different weapons. You cannot balance like that. You have to look at the whole kit.

First of all, Hundred Blades can CLEAVE meaning it can do substantially more damage if you catch more people in it. This is untraited of course. A warrior using Hundred Blades can force multiple opponents off a point for it’s duration or otherwise do huge damage to enemies clumped together trying to revive/stomp someone. Just because two skills are burst skills does not mean they are directly comparable or should even be used in the same way.

Additionally while the ranger longbow enjoys a much greater range than the warrior greatsword the greatsword has a massive advantage in mobility. It’s one of, if not THE, fastest weapons in the game and can cover huge ground quickly. The longbow has absolutely no innate mobility, forcing the user to rely on a projectile based, and thus rather unreliable, stealth and a knockback. The greatsword also has way better AoE because of it’s cleaves in comparison to the ranger longbow which is almost entirely a single target weapon outside of Volley.

The final major difference is that a warrior has higher health and armor than a ranger at base and is more heavily tailored toward melee combat, which the main PVP format for this game heavily favors.

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Posted by: Cufufalating.8479

Cufufalating.8479

I think ItIsFinished summed up the points I wanted to make… A lot of the claims you make simply aren’t factually correct.

RF is never unblockable and Entangle can be overcome by cleansing like any other source of immobilise can be. Also, immob doesn’t prevent you using evasion skills, just dodge-rolling, which is most often how I deal with it since I don’t always have active cleanses available.

I don’t usually like telling people to just L2P, but the fact that you seem to have such a painfully low understanding of Rangers and how our skills work does suggest that you don’t know how to deal with the situation, meaning that the first logical step should be better to educate yourself on the subject.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Lol Cuf…that might be the most eloquent"L2P go eff yourself" reply Ive seen in a decade of mmo playing!

Joking aside I think what happens is people get worked like a rib In wvw and they rage out and just need a way to vent. I prefer kicking a loved one…but to each their own.

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: Slade.2341

Slade.2341

Ranger needs to be fixed!The pet is broken now with want ever anet has been doing!We as ranger need buffs that help in wvw because we that love the class get so much hell kicked before we even play in most things,so please lisen !In a group ranger can’t buff people in a party as all the other classes can!The pet dies fast and there goes hafe our dps in wvw!I like lb but there are things that are need !Our axe gives might to us,and there the why not lb 1?Or something make the pet better add something because have to lisen or deal with this all the time is not good!e are under powered in a group play and most the game is group play!

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Posted by: Kondra.3860

Kondra.3860

I keep reading about rangers Rapid Fire over and over again. Every time I encounter another pew pew ranger in pvp I’m ready to block and dodge. They are a joke, It’s almost that they are not even there. Of course when I have to encounter much greater threat at the same time, suddenly pew pew ranger is making the whole situation very uncomfortable. I can’t be dodging and blocking rangers Rapid Fire while trying to deal with another player. My only option is to avoid everyone else and deal with the pew pew ranger first. Oh boy they drop like flies! Then again there are some situations where I just can’t do anything about it. So I have to flee and use surrounding in my advantage, simple as that.

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Posted by: Crapgame.6519

Crapgame.6519

It is easier for players like the OP to come in here and complain about a single skill.

Ignorance soon insta-gibs them because they believe that it is some form of magic missile, can’t be dodged, avoided, and hits like a neutron bomb. Yet time and time again most rangers on this forum try and help them understand how to avoid, mitigate, or return the damage. Its like that tree falling in the forest that no one hears.

Rapid fire rangers who trait and gear for maximum damage might as well be playing in their skivvies or butt kitten naked like a nymph in the woods because once you counter them they are pretty much defenseless. And the chance you run across the higher skilled players, whom there are some (not I mind you), it wouldn’t matter what class they are playing or how they are geared. You and I would lose anyway.

That doesn’t mean you get to come to our house and say how broke we are and ask the developers to nerf us. Suck it up like the rest of us. Just because you got taken to school and had your lunch money stolen doesn’t mean Rangers are over powered.

Why can’t you just lose?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: vespers.1759

vespers.1759

there are so many incorrect statements in your post i’m jsut going to laugh.

good day sir.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Darkness.9732

Darkness.9732

EVERY class in this game is better than ranger. Everyone knows that.

LEARN TO PLAY

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

EVERY class in this game is better than ranger. Everyone knows that.

LEARN TO PLAY

Oh the Irony… It buuurns us precious!

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Posted by: perko.8309

perko.8309

I’ll repeat this for a thousandth time..
L2P… Seriously… L2P….
[…] Yes this skill it’s EXACTLY like Warrior’s Volley, just slightly higher damage coefficient and longer range.
However I never see anyone complain about Volley before.

Look, if you’re going to insult people with the L2P nonsense, at least know what you’re talking about. You lose all credibility when you try to say RF is only slightly better than Warrior’s Volley. +300 range (traited), +20% more damage (even more when both are traited), +10 Vul stacks, faster projectile speed (traited) all add up to a considerable advantage for that skill alone. And when considered in context of the rest of the skills of the respective weapons the comparison becomes laughable: LB AA is ~50% better than Rifle (at range) and Hunter’s Shot, PB Shot and Barrage FAR outclass Aimed Shot, Brutal Shot, and Rifle Butt.

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Posted by: perko.8309

perko.8309

EVERY class in this game is better than ranger. Everyone knows that.

LEARN TO PLAY

Seriously?! I now main Ranger b/c I think it’s better than any other class (in WvW roaming anyway).
After all the buffs from the CDI, Ranger has very little to complain about. Sure, pets still die in zergs, pet AI is still clunky, and shouts suck, but EVERY class has many lackluster traits, utilities and things that can be improved.

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Posted by: borya.2964

borya.2964

I’ll repeat this for a thousandth time..
L2P… Seriously… L2P….
[…] Yes this skill it’s EXACTLY like Warrior’s Volley, just slightly higher damage coefficient and longer range.
However I never see anyone complain about Volley before.

Look, if you’re going to insult people with the L2P nonsense, at least know what you’re talking about. You lose all credibility when you try to say RF is only slightly better than Warrior’s Volley. +300 range (traited), +20% more damage (even more when both are traited), +10 Vul stacks, faster projectile speed (traited) all add up to a considerable advantage for that skill alone. And when considered in context of the rest of the skills of the respective weapons the comparison becomes laughable: LB AA is ~50% better than Rifle (at range) and Hunter’s Shot, PB Shot and Barrage FAR outclass Aimed Shot, Brutal Shot, and Rifle Butt.

10 Stacks of Vul for 10 sec is way better than 8 stacks for 12 sec for sure… If you’re talking about full traited LB vs non-traited Rifle then i don’t where the nonsense is. There are plenty of traits to increase the Rifle : Crack shot, Burst precision, Precises stirkes, critical burst, Opportunist, Attack of opportunity, Leg specialist, runes, sigils, food etc.

Coffin Rehearsal X – Bunker Roaming Ranger
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A

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Posted by: nagymbear.5280

nagymbear.5280

ok, here are some tips/info for you Gern

Entangle vines must hit to apply immob. If you stealth, blind, evade when they pulse you don’t get 1 more second of immobilize.
As others mentioned before Rapid fired can be blocked indeed. Rangers can only trait to have piercing shots, but that doesn’t stop anyone from using block to deal with it.
Retialiation works nice against rapid fire, just like reflects.
Speaking of immobilize, try applying some to the ranger and cover it with other conditions. Condition cleansing is not a ranger’s strong point unless they trait for that specifically. If they do its at the cost of damage.
Get in a ranger’s face and attack them. If they are bad they will stay with LB and get rekt. If they are good they need to swap to melee.

Also the ranger community is neither more nor less toxic than any other of the profession sub-forums. We get post like yours every week by someone who really hates rapid fire. Rapid fire in itself is not OP, and neither are glassbow rangers. If you want to know more about rangers there was a guide I posted about how glassbow rangers work. Feel free to read up on them.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Toxsa.2701

Toxsa.2701

I’ll repeat this for a thousandth time..
L2P… Seriously… L2P….
[…] Yes this skill it’s EXACTLY like Warrior’s Volley, just slightly higher damage coefficient and longer range.
However I never see anyone complain about Volley before.

Look, if you’re going to insult people with the L2P nonsense, at least know what you’re talking about. You lose all credibility when you try to say RF is only slightly better than Warrior’s Volley. +300 range (traited), +20% more damage (even more when both are traited), +10 Vul stacks, faster projectile speed (traited) all add up to a considerable advantage for that skill alone. And when considered in context of the rest of the skills of the respective weapons the comparison becomes laughable: LB AA is ~50% better than Rifle (at range) and Hunter’s Shot, PB Shot and Barrage FAR outclass Aimed Shot, Brutal Shot, and Rifle Butt.

https://youtu.be/V9k2chH6beM

You should watch a killshot warrior video from Warrior’s forum before you nag me zzz.
Also Warriors’ rifle has vulnerability too, and Anet actually buffed it and shorten it’s cast time. Rifle is by no means a bad weapon in WVW roaming. Also the pierce and -cd is bind in a adapt trait for Warrior, so unlike ranger, warrior’s rifle almost always pierce and has -cd, and kill shot f1 is instant burst unlike RF. Killshot also got buffed and now f1 activated in 1.25 second. Not to mention Warrior doesn’t lose DPS when switch into Melee Weapon, unlike Ranger. The cleave actually helps in many situation against multiple enemies.

LB sure is easier to use than rifle, but it doesn’t mean rifle is bad or worse.

Also, you’re being way more offensive than I did.

(edited by Toxsa.2701)

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Posted by: Manekk.6981

Manekk.6981

You are all making some pretty big asumptions about my abilities. Yes there are ways to mitigate the damage of rapid shot (when it is used by itself) but they are limited when compared with other abilities of other classes, such as 100b. These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”

And yes, actually, RF does track the target. Go and see for yourself.

And when did I ever say that my class doesn’t need changes? I called decap engineers abominations that need to be destroyed.

Wouldn’t you just aswell feel any high damage skill is OP if it’s bursted in your face while you are immobilized? 100b would be much worse for you if immobilized? yes it would, it’s the immob making you angry and in my honest opinion it shouldn’t stack duration.

Cleanse.

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Posted by: Gern.2978

Gern.2978

You are all making some pretty big asumptions about my abilities. Yes there are ways to mitigate the damage of rapid shot (when it is used by itself) but they are limited when compared with other abilities of other classes, such as 100b. These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”

And yes, actually, RF does track the target. Go and see for yourself.

And when did I ever say that my class doesn’t need changes? I called decap engineers abominations that need to be destroyed.

Wouldn’t you just aswell feel any high damage skill is OP if it’s bursted in your face while you are immobilized? 100b would be much worse for you if immobilized? yes it would, it’s the immob making you angry and in my honest opinion it shouldn’t stack duration.

Cleanse.

Yes, immobilize makes RF worse, as well as 100b. However, unlike 100b, RF can be channeled while moving and tracks the target. Now being a ranged ability, it would be stupid to remove the tracking aspect of the attack. As annoying as it is, such a change would make the attack completely useless. However, it makes sense to remove the ability to move while channeling RF to bring it in line with almost every other high damage channeled attack in the game, including 100b.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: Crapgame.6519

Crapgame.6519

You are all making some pretty big asumptions about my abilities. Yes there are ways to mitigate the damage of rapid shot (when it is used by itself) but they are limited when compared with other abilities of other classes, such as 100b. These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”

And yes, actually, RF does track the target. Go and see for yourself.

And when did I ever say that my class doesn’t need changes? I called decap engineers abominations that need to be destroyed.

Wouldn’t you just aswell feel any high damage skill is OP if it’s bursted in your face while you are immobilized? 100b would be much worse for you if immobilized? yes it would, it’s the immob making you angry and in my honest opinion it shouldn’t stack duration.

Cleanse.

Yes, immobilize makes RF worse, as well as 100b. However, unlike 100b, RF can be channeled while moving and tracks the target. Now being a ranged ability, it would be stupid to remove the tracking aspect of the attack. As annoying as it is, such a change would make the attack completely useless. However, it makes sense to remove the ability to move while channeling RF to bring it in line with almost every other high damage channeled attack in the game, including 100b.

1. Why can’t you just learn to play like everyone else? Everyone has told you how to mitigate, avoid, reflect, and do other things with it.
2. Did you watch the video? I’m guessing you have not otherwise you wouldn’t continue to post.
3. Skill is not broke and working as intended.

Sad part is you posted a build, or your build, or something and everyone showed you how you have more tools to help you with it. Yet you continue to post saying how unjust Rapid Fire is.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Gern.2978

Gern.2978

This isn’t about my personal abilities. I do not have a problem with rangers in SPvP, nor did I say that I do, or else I would have come here looking for advice rather than state my opinion about an ability that seems a bit out of balance.

Hi, my name is Gern, and I’m an altoholic….

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Posted by: Crapgame.6519

Crapgame.6519

This isn’t about my personal abilities. I do not have a problem with rangers in SPvP, nor did I say that I do, or else I would have come here looking for advice rather than state my opinion about an ability that seems a bit out of balance.

When does this become your issue and not GW2’s?

Therein lies the problem with your opinion and every other opinion that seems to create new threads regarding this skill? We have explained at nausea so it is getting old yet you think the forum is toxic.

You posted your build, others replied on your options, yet here we are.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Rym.1469

Rym.1469

That would make LB ranger way too powerful, completly over the top.

[rude]Antagonistka – Revenant, EU.
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Posted by: Shanks.2907

Shanks.2907

This isn’t about my personal abilities. I do not have a problem with rangers in SPvP, nor did I say that I do, or else I would have come here looking for advice rather than state my opinion about an ability that seems a bit out of balance.

When did you become the robinhood of l2p? Other people don’t need you to speak up for them, if you’re not having issues then what’s to say other people are? You’re contradicting yourself here and it’s coming off disingenuous, just to make yourself not look any worse.

But, why then can my Engineer be dropped from full health to zero while stealthed and blocking by a ranger’s “Rapid Fire?” It can be dodged you might say, and that would be true if not for the ranger’s immobilize, which can’t be broken by any means other than damage, which takes too much time and stops you from damaging the ranger for the duration.

That certainly sounds like you having a “problem”.

You have a skill that can interrupt Rapid Fire AND get you out of an Entangle, that of course being Overcharged Shot. You can mitigate damage of Rapid Fire by alternating dodging and Gear Shields. You have a panic button with Elixer S (which I bet gets hit by Rapid Fire too) and can stealth pull the ranger with Magnet and Toss Elixer S to eliminate it’s range advantage.

(edited by Shanks.2907)

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Posted by: Bran.7425

Bran.7425

No MMO will ever be 100% balanced. Whenever one ability is “balanced” another is discovered to be made overpowered by the balancing of the previous ability. And so this dance continues.

But, there are always some abilities that are so blatantly overpowered that they need to be addressed lest the PvP landscape be reduced to an ocean of nothing but one class.

A-net is, for the most part, very mindful of how to balance, and generally does a very good job.

A warrior’s “hundred blades” would be stupidly overpowered if they could use it while moving, right? Of course, that’s why that restriction was put in place early on, and it’s one that I agree with.
But, why then can my Engineer be dropped from full health to zero while stealthed and blocking by a ranger’s “Rapid Fire?” It can be dodged you might say, and that would be true if not for the ranger’s immobilize, which can’t be broken by any means other than damage, which takes too much time and stops you from damaging the ranger for the duration.
“Rapid fire” is an ability with damage that is comparable to a warrior’s “hundred blades,” except it can be channeled while moving, has a range of 1200 (further if you arc it right), continues to hit a target if they stealth and move around, can be unblock-able, and like hundred blades it has a cooldown much shorter than any damage mitigating ability. How can it possibly be justified that this ability does not require restrictions to it like a warrior’s “hundred blades?”

I realize that I probably won’t get much support here on the Ranger sub-forum, but this thread would probably have been moved here if I posted it elsewhere.

0/10 you somehow believe rangers can hit through a block with anything other than a trap. Either that or you are exaggerating to make your point seem more valid.

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Posted by: Gobble D Goop.4081

Gobble D Goop.4081

Days since last RF topic response: 14 0

Counters to ranger as posted in some of the other topics:

•Reflect
•Line of Sight (hide behind a rock/tree. surprisingly large clumps of grass sometimes cause obstruction issues)
•Block
•Invuln/damage reduction
•Move out of range (1500 or 1800 or whatever =/= to infinite range)
•Move into melee range
•Shoot at it with your own range
•Dodge

Habitual Warrior-Ranger
Gates Of Madness
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Posted by: anduriell.6280

anduriell.6280

No MMO will ever be 100% balanced. Whenever one ability is “balanced” another is discovered to be made overpowered by the balancing of the previous ability. And so this dance continues.

But, there are always some abilities that are so blatantly overpowered that they need to be addressed lest the PvP landscape be reduced to an ocean of nothing but one class.

A-net is, for the most part, very mindful of how to balance, and generally does a very good job.

A warrior’s “hundred blades” would be stupidly overpowered if they could use it while moving, right? Of course, that’s why that restriction was put in place early on, and it’s one that I agree with.
But, why then can my Engineer be dropped from full health to zero while stealthed and blocking by a ranger’s “Rapid Fire?” It can be dodged you might say, and that would be true if not for the ranger’s immobilize, which can’t be broken by any means other than damage, which takes too much time and stops you from damaging the ranger for the duration.
“Rapid fire” is an ability with damage that is comparable to a warrior’s “hundred blades,” except it can be channeled while moving, has a range of 1200 (further if you arc it right), continues to hit a target if they stealth and move around, can be unblock-able, and like hundred blades it has a cooldown much shorter than any damage mitigating ability. How can it possibly be justified that this ability does not require restrictions to it like a warrior’s “hundred blades?”

I realize that I probably won’t get much support here on the Ranger sub-forum, but this thread would probably have been moved here if I posted it elsewhere.

in the time i’ve been playing i became to realize that when you have such problems against other class is because your build is broken for your play style.
Other class could be difficult to beat but can’t be OP. Except the turret engies, that are the exception.

I TOLD YOU SO
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Posted by: Crapgame.6519

Crapgame.6519

Just a word of caution. I wouldn’t post in these threads anymore. All that will happen is you will get notified from a moderator that your post was deleted or earn an infraction.

It isn’t worth it – just figured I’d throw that out there although I’m sure most of us know.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: BladeBraverBureba.1052

BladeBraverBureba.1052

How much will it take for you guys to understand that if you start the cast before enemy enter in stealth it will still hit him in stealth, btw this thing is viable for EVERY cast in the game

I do understand this, but unlike almost every other ability in the game, Rapid Fire continues to track your target. Other abilities will hit a stealthed opponent, but the person who is stealthed can just move out of it.

Rifle warrior can do the exact same thing but it`s jut unpopular.

No, Warrior can’t because “volley” doesn’t hit nearly as hard as “Rapid Fire”

After 2 kitten years when ranger finally gets usefull by buffing 1 single power everybody starts crying.
Chill bros you wont drown our class with your tears !

Asking for some needed balance isn’t the same as crying. I’m not asking for a huge nerf. I am glad rangers are more powerful than they were. They used to be way underpowered and needed a big buff. But, A-net’s buff was a bit of a kneejerk reaction that buffed “Rapid Fire” a bit too much. They can keep the high damage of rapid fire, but they need to add some restrictions, such as making “Rapid Fire” interruptible by the Ranger’s movement, similar to “Hundred Blades.” Or, making the ranger’s immobilize be broken by stunbreaks.

In order for a Ranger to instadown you with Rapid Fire, not only does the Ranger have to have no defensive gear whatsoever, but the person he’s firing on has to have none as well. I run a Power Ranger (inb4 mentions of the show) with full offensive gear, and against any enemy with any sort of defensive setup, I will not break 10k on a single Rapid Fire (which will NEVER down ANYONE from full).

As to your comparison of Warrior vs. Ranger, Warrior has much better inherent defense as a class. Higher health, armor and heavier armor. Having an armored tank being able to move while performing Hundred Blades WOULD be OP. In addition, Hundred Blades can hit 3 people each swing in an arc in front of the Warrior.

Rangers, however, wilt under any pressure while using Rapid Fire, and can only hit one person from any angle or range, unless specifically traited for piercing arrows (which many Power Rangers no longer take). The two classes are not comparable, and the two skills are not comparable.

If you are going from full to downed with just Rapid Fire, either stop bringing your uplevels, or put on some Soldier gear.

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Posted by: Ashrynn Grimm.8125

Ashrynn Grimm.8125

Engineer QQing because they got spanked by a Power Ranger.

That said, if Rangers were fixed across the board or we just broke all the other classes so they are as poor as Rangers then I’d be happy to nerf Rapid Fire.

Until then WvW for more QQ!