Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
If you’re complaining about a Ranger sitting up on a point, then you need to learn to:
People mention Warrior volley because you have a straight up beatstick (Warrior) with a 1,200 range Rifle that works very similarly to Ranger’s Rapid Fire.
You can say whatever you want about Sword+Dagger Thief evasion with regards to the comment about “you’re not supposed to be able to avoid all damage” … but:
As previously stated, we have yet to be shown even one viable build that doesn’t have ample tools for dealing with Rapid Fire.
Many of us are tired of the lack of facts coming from the other end of this discussion.
what everyone overlooks is the WvW aspect of the game where the ranger skill does not matter as there ll be others meleeing or in close ranger of target while ranger goes pew pew and gets free kill theres no ammount of dodges that will save y ou there because a traited ranger’s effective range is 1800-1980 with a skill that is basically a long range 100b without the penalty 100b has wich is lack of mobility
theres a reason why everyones making a zerker ranger nowadays and its not because the profession requires skill .
warriors have a volley skill as well however the warrior rifle has 1200 range and has no extra 500 range offshoot so if you move out of the 1200 range he will garanteed miss .
Dang. Thought this thread would be dead by now.
what everyone overlooks is the WvW aspect of the game where the ranger skill does not matter as there ll be others meleeing or in close ranger of target while ranger goes pew pew and gets free kill theres no ammount of dodges that will save y ou there because a traited ranger’s effective range is 1800-1980 with a skill that is basically a long range 100b without the penalty 100b has wich is lack of mobility
theres a reason why everyones making a zerker ranger nowadays and its not because the profession requires skill .
warriors have a volley skill as well however the warrior rifle has 1200 range and has no extra 500 range offshoot so if you move out of the 1200 range he will garanteed miss .
Not everyone makes zerker ranger.
Read the whole thread – the range comes at a cost.
The profession requires skill.
Honestly, if it was that easy to play everyone would be playing it and something would have been done by now. Last time. If you trait for maximum range and damage said ranger is going to lose a lot of defense. Those are just the hard facts that the champions of change ignore. Roll one if you don’t believe us.
There is no 6/6/6/6/6 build nor is there one that grants range, damage, and defense. That is where the skill comes in and that is where you see the bad, average, good, and awesome players separated. And the kicker is the good and awesome players would probably have beat you anyway in their skivvies because they are just better than us.
Nothing wrong with losing and nothing wrong with the rapid fire ability. Multiple pages of rangers telling you how to avoid, mitigate, and beat the ranger whom uses it.
What is that saying? You can take or lead the horse to water but you can’t force him or her to drink. That is the moral of this threads story.
The profession requires skill.
Honestly, if it was that easy to play everyone would be playing it and something would have been done by now. Last time. If you trait for maximum range and damage said ranger is going to lose a lot of defense. Those are just the hard facts that the champions of change ignore. Roll one if you don’t believe us.
I did. Before even starting this thread.
I have been playing my ranger exclusively in SPvP for several weeks now. Ranger is obviously not an " I win " button, but it’s required skill level to be effective is far lower than nearly every other class, the Warrior being the only real exception, and that is why you do see a lot of rangers in SPvP. I can safely say that the vast majority of my matches have more rangers between both teams than any other class.
I play a full zerker ranger with the 6,6,2,0,0 build using LB and GS. Between the knockbacks, stealth, block, daze, and cripples I never feel like I have given up any significant amount of survivability. Rangers have less armor than even a full zerk warrior yes, but they are not meant to be a tanky class (not that they can’t be one). Like thieves, Rangers survivability comes from their ability to avoid damage, just from different means.
@Sebrent
You are ignoring all the times I have replied to your arguments. Once again: I never said that there is a viable build that doesn’t have at least one way of countering RF, I said that because nearly all those counters have a much longer cooldown than RF they can only be used to counter the first RF. Dodging is not the most viable means of countering RF because you have to dodge twice to avoid full damage, unlike every other high damage channeled skill (except perhaps unload). And now you are going to bring up LOS, which I have also responded to by saying that this can’t be used as a reliable means of avoiding RF because it is entirely environment dependent, and the environment is not going to always provide a mean of gaining LOS. And now you are going to argue that I am asking for a way of completely negating RF’s damage 100% of the time. To which I will once again respond that I am not, I am simply asking that RF’s mechanics be changed so that it is restricted in a similar manner to all the other high damage channeled skills. All the restrictions I have proposed be added to RF are already in place for 100b, blurred frenzy, pistol whip, etc., and no one would argue that those abilities are useless or can be completely negated 100% of the time, and they don’t even have 1500 range.
Just because you choose to ignore my arguments, doesn’t mean I haven’t made them.
(edited by Gern.2978)
Dodge.
You keep saying that, ignoring what I have said concerning it: RF is the only high damage channeled attack the requires you to dodge twice to avoid the full damage
You do realize that this was only possible after they reduced the cast time, right? Before the ranger buffs you couldn’t dodge a full RF.
In that regard the skill was actually “nerfed”. I bet you didn’t complain about RF one year ago.
(edited by Lazze.9870)
what everyone overlooks is the WvW aspect of the game where the ranger skill does not matter as there ll be others meleeing or in close ranger of target while ranger goes pew pew and gets free kill theres no ammount of dodges that will save y ou there because a traited ranger’s effective range is 1800-1980 with a skill that is basically a long range 100b without the penalty 100b has wich is lack of mobility
theres a reason why everyones making a zerker ranger nowadays and its not because the profession requires skill .
warriors have a volley skill as well however the warrior rifle has 1200 range and has no extra 500 range offshoot so if you move out of the 1200 range he will garanteed miss .
No one cares about wvw roaming. It was never balanced in the first place, and it will never be unless Anet decide to split skills along game modes among other things.
I never said it can’t be dodged, but unlike all other similar abilities (except unload) you have to dodge twice. That, along with it’s range even at 1200, make it slightly more OP than every other high damage channeled attack
You’d have hated Rangers before the LB update then. RF used to be slower, you’d have needed 3 dodges!
Can we agree that RF update was a nerf then?
I’ll repeat this for a thousandth time..
L2P… Seriously… L2P….
It can not even be considered burst because it takes 2.5 seconds to complete the cycle…
A well timed shatter and axe f1 takes 0.5 second to complete. Yes this skill it’s EXACTLY like Warrior’s Volley, just slightly higher damage coefficient and longer range.
However I never see anyone complain about Volley before.It is also one of the bursts that is almost always able to counter and dodge portion of the damage. It is also one of the bursts that can easily be blocked for full duration, and also very predictable.
I’ll do an accurate guess that most newbies suffer from: You guys lose to ranger not because RF damage too high, it’s because ranger himself is able to outperform you by doing well timed CC/ Stealth, and make consistent damage through reliable AA because you guys do not close gap on ranger and let him keep on dps you from range. Usually when I find a fight a challenge as Ranger is when I find some more aggressive type of play-style that gap close me consistently and leaves me no room to breathe.
that was one of the dumbest/most ignorant posts ive ever seen on gw2 forums lmao. well done good friend. let the salt run through everyone’s veins. especially the learn to play bullkitten mantra haha well done. i really hope this was intentional because it was kittenin funny dude
RF it’s easily avoidable. So much i can’t land more than 2 arrows in an objetive in WvW. the rest go to waste. Even with RtW trait.
I think before talking about nerfing this skill, the class need a deep overhaul to balance the skills.
This class has suffer so much hate like any other archer class in any other MMORPG, but Anet instead doing the things right chose to follow the ranting from the other classes and nerf the skills. Maybe because they didn’t have clear what ranger should be, because this didn’t happened to other classes.
So now, we ended up with a broken class, unplayable other plan exploration and even in that case the other classes outperform this one pretty easily.
Now if they do a revamp on this class and fix all the issues, then yes i could agree to look into RF (not that actually is OP but well…) . But with the class how it is now there is no point to waste resources in this.
Yes, Rapid Fire has a decently short cooldown. This is why you don’t rely on the same one counter to it every time. Thankfully, you have an abundance of counters to choose from and you rotate through them for each Rapid Fire … unless you’re a Thief … then you just use the same single OH Pistol ability every time.
If Rapid Fire was really as big of an issue as the vocal minority are claiming, we’d see it more in the Tournaments … but we dont. Why? Because it is very easily mitigated in several different ways. It isn’t nearly as powerful as it is being made out to be.
Tourny players don’t care if you say something “is cheese”. They want to win because winning is money and prestige. If Rapid Fire was as strong as you few are claiming, it would be leveraged more in the tournament scene.
What Rapid Fire is is a noob killer … just like confusion used to be as it killed people that just spammed buttons blindly (and then complained until it got nerfed into the ground). If you’re having trouble with Rapid Fire, you need to analyze yourself and your build.
As stated now by those of you arguing against Rapid Fire… there aren’t any viable builds that don’t have the defences … so that leaves the issue on the player’s plate. You’re the player.
Try making yourself better instead of trying to make other things worse so you can win. That’s the far more respectable way to win.
The profession requires skill.
Honestly, if it was that easy to play everyone would be playing it and something would have been done by now. Last time. If you trait for maximum range and damage said ranger is going to lose a lot of defense. Those are just the hard facts that the champions of change ignore. Roll one if you don’t believe us.
I did. Before even starting this thread.
I have been playing my ranger exclusively in SPvP for several weeks now. Ranger is obviously not an " I win " button, but it’s required skill level to be effective is far lower than nearly every other class, the Warrior being the only real exception, and that is why you do see a lot of rangers in SPvP. I can safely say that the vast majority of my matches have more rangers between both teams than any other class.
Several weeks, huh? Fair enough. Rated or unrated? Maybe both? Based on the number of games that I have personally played I don’t see the ranger being played anymore than the rest of the classes. The only time I will see “any” class more represented than the others is when that class is the “win” PvP daily. That is about it. Seriously, I just don’t see the picture you are painting. Neither of us have the data so this is subjective at best based on the number of games you have played vs. the rest of us. The only safety here is that we can disagree. See second paragraph below though…
Also just want to point out you are not making any friends with the continued tone and comment by stating rangers have a lower skill level than the rest of the class base. Honestly, it isn’t helping your argument at all and is clearly showing your bias and disdain of the class.
Also just want to point out you are not making any friends with the continued tone and comment by stating rangers have a lower skill level than the rest of the class base. Honestly, it isn’t helping your argument at all and is clearly showing your bias and disdain of the class.
Bais and disdain? I have never once said that ranger is a bad class, or that people who play it are bad. Quite the contrary, I have very much enjoyed playing ranger and I plan to continue playing it, and I have encountered a lot of ranger players who’s skill with a ranger has left me with a great deal of respect for them.
Perhaps a better term to use would be “user friendly.” Just because a class is more user friendly than other classes, doesn’t mean that class is bad or that the people who play it are bad. But it does mean that it’s more powerful abilities should be reigned in a bit more. Take warrior for example, it is arguably the most user friendly class in the game, and as a result it’s more powerful attacks like 100b are given some pretty strong restrictions. On the other end of the spectrum would be elementalists. Ele’s are a very complex and difficult class to play, they are also one of the most OP classes in SPvP, but thier high skill level is what keeps them from being overly dominant.
Being so user friendly, anyone can jump on a ranger and be pretty effective, regardless of skill level. However, a skilled player will be so much more effective on one. If that makes sense.
It’s a noob-friendly weapon. If Noob#1 uses it on Noob#2, Noob#2 is going to do nothing intelligent to counter it so it will be quite effective.
As I said before, it’s a noob-killer.
It is very effective at the lowest levels of play. As the level of play increases, it loses its effectiveness.
I’d argue against ELe being difficult. Plenty of people grab the meta build then play “Piano Elementalist”. They wear down the other new players through sheer quantity of cleaves while staying alive with their high up-time on regen and protection.
Now, obviously, just like with Ranger, there are good players that play the class … but at the lowest levels there is quite a bit of hand-holding with the innate benefits.
Shoutbow Warrior is another such build. When I don’t care and just want my daily done … I jump on a Shoutbow Warrior build and don’t worry about a thing.
(edited by Sebrent.3625)
I’ve already responded to you once today in a different thread, and now I am going to educate you in this thread.
Watch this video and please learn from it: https://www.youtube.com/watch?v=EitZRLt2G3w
And then please understand why you will never be left in charge of balancing a game until you understand the video.
@jcbroe:
+1 for referencing Extra Credits
It’s too bad we’re on different servers so I’m obligated to kill you (your name is red on my screen after all)
I’ve already responded to you once today in a different thread, and now I am going to educate you in this thread.
Watch this video and please learn from it: https://www.youtube.com/watch?v=EitZRLt2G3w
And then please understand why you will never be left in charge of balancing a game until you understand the video.
Yes, in many ways RF is a “noob tube.” However, so is 100b, blurred frenzy, and especially pistol whip. All I am asking is that 2 of the restrictions that apply to those other “noob tubes” be applied to RF.
There is absolutely no reason to give two different skills of two different weapons from two different classes with completely different mechanics the same (or similar) restrictions, just because a few things are not so completely different.
And if it is the mechanic, that makes rf so op, why aren’t similar skills (yea, rf is not the only high dmg ranged channeled skill) like volley or unload not op? Or do you want to nerf those op rifle warriors and p/p thiefs too?
…
Why do you ignore me?
I don’t think 100b is a “noob tube”. It requires some setup to land that on someone.
Blurred Frenzy is the same.
As I showed earlier … 100b does more damage than Rapid Fire and can be used more …
Blurred Frenzy doubles as a defensive ability.
These are very different abilities.
The difference, which you’ve mentioned multiple times now, is that Rapid Fire is ranged … but your suggestion keeps Rapid Fire ranged.
UmbraNoctis made a very good point which was ignored… probably because it was such a great point.
I’ve already responded to you once today in a different thread, and now I am going to educate you in this thread.
Watch this video and please learn from it: https://www.youtube.com/watch?v=EitZRLt2G3w
And then please understand why you will never be left in charge of balancing a game until you understand the video.
Yes, in many ways RF is a “noob tube.” However, so is 100b, blurred frenzy, and especially pistol whip. All I am asking is that 2 of the restrictions that apply to those other “noob tubes” be applied to RF.
Except that they are fundamentally different skillsets. You are comparing melee to ranged, and they are functionally different.
Each of those skills that you mentioned also have “set-up” damage conditions. Rangers, outside of Entangle which is an elite, have no way of rooting or locking down to damage an opponent the way ANY of those skills that you mentioned.
That means that even though they have conditions in which they are restricted, they also have conditions in which they can restrict their opponent and guarantee damage. The longbow has less restrictions, but have NO skills to be able to guaranteed damage, which means that the longbow can always be counterplayed in some way and the ranger has no control over whether or not they land their damage.
Your comparison hyperbole is also extreme, again, because you are comparing melee to ranged. So here:
https://wiki.guildwars2.com/wiki/Volley
https://wiki.guildwars2.com/wiki/Flame_Jet
https://wiki.guildwars2.com/wiki/Unload
https://wiki.guildwars2.com/wiki/Spatial_Surge
https://wiki.guildwars2.com/wiki/Confusing_Images
https://wiki.guildwars2.com/wiki/Life_Transfer
https://wiki.guildwars2.com/wiki/Ghastly_Claws
https://wiki.guildwars2.com/wiki/Life_Siphon
Every single one of these is a ranged channel. None of them has the restrictions you intend on placing upon a single skill.
Why is that, exactly, other than bias? Either mechanically, you have to make things the same across the board for the reasons you are arguing (by the way, they already are the same, so you are arguing for a change in mechanics at that point and not a balance change and this is no longer the appropriate forum for that, so if that is the case, no worries, I can get this thread moved to the appropriate forum), or you have to accept that you are arguing from a place of extreme bias and class prejudice, at which point your argument becomes moot because you have no intention on actually having a balance discussion or make reasonable changes to the game.
Also just want to point out you are not making any friends with the continued tone and comment by stating rangers have a lower skill level than the rest of the class base. Honestly, it isn’t helping your argument at all and is clearly showing your bias and disdain of the class.
Bais and disdain? I have never once said that ranger is a bad class, or that people who play it are bad. Quite the contrary, I have very much enjoyed playing ranger and I plan to continue playing it, and I have encountered a lot of ranger players who’s skill with a ranger has left me with a great deal of respect for them.
I said that because you keep saying the ranger is easy to play. Actually, let me redact that and clarify. You said rangers using long bow with rapid fire. And also said that during your run in sPvP you mostly saw rangers being played. Something along those lines and that it was because it is easy.
I’m just calling it like I see it. It is bias and disdain. In my opinion, and I’m calling it for what it is, an opinion, is that the Guardian is an easy class to play and why you see so many of them. Note – my main used to be a Guardian. In most cases it still is but the Ranger sees more light of day for s/tPvP.
Now, I’ll be the first to say I may be incorrect but I’ll let the other rangers set me straight if so.
I don’t see anyone in fractals have a hard time and say “let me get my Ranger”.
I do see them say all the time “let me get my Guardian”.
… just an observation.
You are right that the ranger needs balance, but not the kind you are thinking of. Rangers are by far the worst class in the game. A few simple ways to get around rapid fire would be, any reflect, dodging, or any kind of damage resistance. Really, the whole class needs to be reworked. All they have is rapid fire and the evades which in the end don’t make a difference. If I where you, I would play the class to learn what it can do.
I haven’t talked about what should be changed about other skills in this thread because this thread is specifically about Rapid fire. Should other skills that are similar to rapid fire be changed, yes. But those are topics for their class’s sub forums. It wouldn’t make sense to talk about spatial surge in the Ranger sub-forum.
As far as disdain that you think I feel for the ranger class: does that mean I hate myself when I play a ranger? As I said before, I have no disdain for the class, nor have I ever given any indication that I do. It wouldn’t make sense for me to hate the class.
Yes, RF is different than other abilities like 100b, and it would still be so if the changes I suggested were implemented; I haven’t suggested limiting it’s range. The only thing that the changes I suggest would do to RF would make it able to be dodged with a single dodge, as opposed to 2. As far as LB having no skills to guarantee damage: neither does warrior GS. Warriors guarantee damage with 100b by using other weapons and abilities, just as the ranger would have to (and already does if they are smart) by using entangle or GS #5. Also, as I have said: Rf should get a damage buff in addition to the other changes to compensate for the change in mechanics.
More people opt for Guardian or other classes in Fractals and dungeons not because of damage, but because Guardian and other classes bring better group utility. And rangers do desperately need better group utility.
People seem to forget that pets account for 40% of the rangers damage and remain dead half the time. In order for the ranger to do any damage they must go full berzerk but still pale in comparison to other classes who run full berserk. It’s quite pathetic actually.
A full blow rapid fire on a full toughness character hits for like 3-4K. A single swing of a hammer in full toughness build will hit a berzerker ranger for like 5-6k. See the problem here? How exactly does a full dps character do less damage than a character running full toughness?
Instead of balancing rapid fire, how about balancing toughness in relation to power. There is no way a class running full toughness should be doing remotely anywhere around same damage to a full glass target. That is a much larger issue than rapid fire.
Look – not many people are seeing it the way you are. Maybe it is time to just yield and say maybe you have it all wrong? That isn’t a bad thing you know.
Look – not many people are seeing it the way you are. Maybe it is time to just yield and say maybe you have it all wrong? That isn’t a bad thing you know.
Everyone has opinions, and you should never change your opinion simply because it isn’t popular. I have changed my opinion on a lot of things in my life, but only after hearing a convincing argument for which I could see no equally convincing defense of my own beliefs. As it stands, I personally have not read a convincing argument against my own proposition. Indeed, for several pages people have simply been repeating arguments which I had already responded too several times over.
Look – not many people are seeing it the way you are. Maybe it is time to just yield and say maybe you have it all wrong? That isn’t a bad thing you know.
Everyone has opinions, and you should never change your opinion simply because it isn’t popular. I have changed my opinion on a lot of things in my life, but only after hearing a convincing argument for which I could see no equally convincing defense of my own beliefs. As it stands, I personally have not read a convincing argument against my own proposition. Indeed, for several pages people have simply been repeating arguments which I had already responded too several times over.
Hence the bias and disdain comments. It is a debate for which you will not consider any other facts to alter your opinion. I don’t mean it demeaning or derogatory but I just do not see you having an open mind in this argument no matter how many people have tried to explain it.
Then again, it could just be me. I really don’t care at the end of the day. Remove the skill and we’ll find another post regarding Rangers and class balance.
I do wish you golden bombs of light and love though <3
@Gern:
I’m still not seeing any valid reason why the change you want to Rapid Fire (and other skills) is warranted. Feel free to try again.
@DeadlySynz:
According to others that have provided actual data, your numbers are horribly off. The pet is not that much of a Ranger’s damage. Please do some googling and you’ll see one guy’s video which showed that it was more around 12.5%. In fact, I believe someone recently linked it in a current thread.
@Gern:
I’m still not seeing any valid reason why the change you want to Rapid Fire (and other skills) is warranted. Feel free to try again.
The main reason, as I have said multiple times, is that I feel it would be best to make it so that you don’t have to dodge twice to avoid RF, and LB rangers could use more AOE damage, and just more damage in general. If you don’t agree with that, it’s fine. Everyone has their own opinion.
Hence the bias and disdain comments. It is a debate for which you will not consider any other facts to alter your opinion. I don’t mean it demeaning or derogatory but I just do not see you having an open mind in this argument no matter how many people have tried to explain it.
Then again, it could just be me. I really don’t care at the end of the day. Remove the skill and we’ll find another post regarding Rangers and class balance.
I do wish you golden bombs of light and love though <3
I have considered the facts and opinions offered, because I offered responses to them of my own. You cannot offer a rebuttal to a person’s response without considering said response. Just because you disagree with my rebuttals, doesn’t mean I didn’t consider the information and responses that people made.
Once again I ask: If I have so much disdain and bias against the Ranger class, does that mean I hate myself when I play one? Having a desire to see changes to a class, doesn’t mean you hate that class. If I hated the ranger class, I surely wouldn’t be advocating buffing any aspect of them, especially not their damage, which I have said should be buffed. In fact, I have said several times in this thread that nearly all other aspects of Rangers need to be buffed.
@Gern:
I’m still not seeing any valid reason why the change you want to Rapid Fire (and other skills) is warranted. Feel free to try again.Once again I ask: If I have so much disdain and bias against the Ranger class, does that mean I hate myself when I play one? Having a desire to see changes to a class, doesn’t mean you hate that class. If I hated the ranger class, I surely wouldn’t be advocating buffing any aspect of them, especially not their damage, which I have said should be buffed. In fact, I have said several times in this thread that nearly all other aspects of Rangers need to be buffed.
Per your comment above to Sebrent the issue is that you have to dodge twice to avoid rapid fire. With all due respect that is just silly. Even if I tripped over my boot strap while attempting to dodge said rapid fire I wouldn’t be placed into a downed state. I mean maybe if I was running with scissors, tripped, failed to dodge rapid fire maybe I’d meet my maker. But come on man, this has seriously become a silly argument now because, well…we both know our ma’s told us not to run with scissors am I right?
Ok – being serious – dodging is a mechanic in GW2 for all classes. This includes both player inflicted attacks / damage and NPC / ambient creatures. We all have the same endurance bar to start. Consideration is usually factored in during the set up of gear, traits, and of course food. That alone is the counter argument for your proposal. NOTE: You didn’t say damage from rapid fire, you said that you don’t want to have to dodge twice.
Next up you mentioned more AOE damage. I’m not sure about you but LB 5 is plenty. If I want more then I’ll swap to axe/torch and like more up. In fact, I don’t even want more damage. It is perfectly fine the way it is. Ok, in my opinion AoE damage is fine as is our damage. But that is just me.
At about what point in GW2’s history did you start playing the Ranger? Few posts back you made it seem like only a few weeks. Have you played post retail? Did you play it pre rapid fire enhancement? I think that is what is confusing because I don’t believe the ranger is your main and you are championing a major change masking it as a buff – in an area that no rangers are remotely even interested in.
The main reason, as I have said multiple times, is that I feel it would be best to make it so that you don’t have to dodge twice to avoid RF,
Three dodges.
Prior to the September updates, doding a full duration of Rapid Fire required three dodges. The change to Rapid Fire’s cast time was a nerf regarding dodging the skill. Did you even care about the skill’s existence before the ranger buffs? Did you EVER complain about not beign able to fully dodge the skill?
No. You didn’t. Just like you don’t care about admitting that the scenario in your opening post couldn’t have happened. Rapid Fire isn’t unblockable, Rapid Fire didn’t kill you.
Mesmer player explaining why rangers rapid fire not OP
A very good video, Gern will learn a lot by watching it, I’m sure. Then all he need do is adapt the ideas to his own builds, try, test etc, then stop whining.
Let me also just throw out another idea to him just for fun.
Throw out some party invites to people you fight against in WvW, win or lose, and talk. You might be surprised what you learn. Most of the time I’m sure people think the trash talking will follow but what I personally find is that I end up meeting new people and learning new ideas on gear selection, food, and builds.
Hell, last night I was engaging a thief multiple times in EBG. They ended up killing me, I threw out a party invite, and before I know it he logs back in on his ranger whom he played many more hours and passed along a few more ideas…
GW2 has a great community behind it once you open the door. Before you know it thinks like rapid fire become a non starter….
The main reason, as I have said multiple times, is that I feel it would be best to make it so that you don’t have to dodge twice to avoid RF, and LB rangers could use more AOE damage, and just more damage in general. If you don’t agree with that, it’s fine. Everyone has their own opinion.
This still tells me nothing except that you have thoughts … there is nothing backing them up.
There is a difference between:
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