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Posted by: cafard.8953

cafard.8953

Screw the haters, ANYWAYS Iam so HAPPY TO BE A HEALER NOW! WHat GEAR WILL I NEED?

NOMAD DRUID META FTW!

YAY! FOR THE ULTIMATE I-STAND-IN-A-CORNER-AND-COMPLETELY-RELY-ON-OTHERS-TO-KILL-STUFF-FOR-ME FEELING!

It’s gonna be sad really – our pets will be out dpsing nomad druids lmao

Jus heal the pet and let him tank. OMG I CANT WAIT!!!!

NOMAD BEARSTAFF META!!!

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: ShaolinX.8673

ShaolinX.8673

Is it possible for a moderator to clean up the non-constructive posts in here? Cut down on the signal to noise ratio a bit? Am I asking too much for the ranger forums… = )

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Posted by: Sube Dai.8496

Sube Dai.8496

Pretty epic changes. Far more than I was expecting.

I imagine there will be a fair bit of balancing, otherwise this thing is a mandatory point holder in pvp.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Mcrocha.3891

Mcrocha.3891

Seriously? In the video we saw the character didn’t even have an amulet on. Im fairly confident that hybrid and bunker type builds will be extremely effective, and that dps type builds will be great too because they actually bring GROUP UTILITY now; how about an AoE stun break that also heals, how about being able to heal and remove conditions from allies, how about giving decreased condition damage taken to allies in Celestial form, how about hard cc’s now immobilizing enemies, how about granting stealth and super speed to nearby allies when leaving celestial form, THESE ARE ALL EFFECTS WE CAN GAIN ACCESS TO THAT DONT REQUIRE STAFF AND DONT NECESSARILY REQUIRE HEALING GEAR, SIMPLY THAT WE SPEC INTO DRUID.

Not to mention the fact that Irenio also said that two or three of the skills in Celestial form will be getting extra effects to separate them from being pure healing focused. Overall I am very happy with what I have seen from Druid and believe that it is not only the best espec, but also a great step in the right direction for Ranger.

Edit: typo

Local Charr Ruins Everything

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Screw the haters, ANYWAYS Iam so HAPPY TO BE A HEALER NOW! WHat GEAR WILL I NEED?

NOMAD DRUID META FTW!

YAY! FOR THE ULTIMATE I-STAND-IN-A-CORNER-AND-COMPLETELY-RELY-ON-OTHERS-TO-KILL-STUFF-FOR-ME FEELING!

DONT GET MAD I HAVE CELESTIAL POWERS BOO BOO HONEY

Those powers still don’t quite… kill anything, if you know what I mean. They don’t deal damage.

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Posted by: Levetty.1279

Levetty.1279

Is it possible for a moderator to clean up the non-constructive posts in here? Cut down on the signal to noise ratio a bit? Am I asking too much for the ranger forums… = )

They really shouldn’t delete posts just because they don’t share your opinions.

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Posted by: evilunderling.9265

evilunderling.9265

in FFXIV without healer’s DPS you won’t clear the current raids.

Well, healer DPS is supposedly not required. It’s only so important now because all of the world first groups running A1S – A4S are effectively undergeared. And your statement isn’t true of the regular A1 – A4.

But cleric stance has always been a very important part of what healers do in FFXIV, and similar things matter in a lot of other MMOs as well. Leech healers are also quite commonplace.

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Posted by: Cristobal.8640

Cristobal.8640

Your PVE whining fuels my joy, Druid is kittening awesome and it is going to make pvp very, very fun with the ranger.

It is not a “Healing spec”, its a traitline which grants a pretty neat form with powerful healing, you still have two other traitlines… Some of the Druid traits look amazing, 5 bleed and immob on a 10sec CD every time you hit someone CCed? Dazes and stuns, extra stealth? Cleaning 13 conditions on entering form? Man, I’m going to have a blast playing this.

It perplexes me how you people still want just bigger numbers so you can kill dumb AI, not even effectively (Every prof already does that) but fast enough so that you get your little boxes with more boxes inside. Seriously, if you want decent PVE. ask for that. Stop asking for classes to be high DPS worthless kitten just so it can be “viable”.

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Posted by: Daniel Handler.4816

Daniel Handler.4816

If you look at the list 4/9 classes give sufficient healing to be a healer.
This is the holy trinity.

The number of options to play healer is less the half of the total classes, yet they design content that requires a dedicated healer. It is a forced trinity.

All classes should be able to damage on the level of an elementalist.

All classes should be able to heal on the level of an elementalist/druid/guardian.

All classes should be able to tank on the level of a warrior/guard.

It becomes a forced trinity when content cannot be completed without using certain classes.

All dungeons can be done with a party of 5 thieves.

Can the same be said for 10 thieves in a raid?

And if its about making raids super difficult content, then make it so 10 thieves with extremely well gear + tactics + builds can complete it.

You’re kidding, right? If all professions had similar damage, ability to heal, and ability to tank, then what’s the point of having different professions at all? People are supposed to want to try other professions for what they bring to the table, not stick with just one the entire time. Do you also think every profession should be able to reflect as efficiently as a mesmer or a guardian or have permanent stealth up-time like a thief?

And yes, dungeons can be completed with a full party of thieves but that’s hardly optimal. They can strip defiance and stealth through all the trash mobs, but they won’t have raw DPS or mass condition removal, hardly any might with absolutely no fire fields, etc.

I am not referring to optimal. I am referring to viable. If it is not possible for full thief raids to complete the entire thing, then something has gone wrong. I don’t understand your point of “supposed to” people play what they want.

" If all professions had similar damage, ability to heal, and ability to tank, then what’s the point of having different professions at all? "

Permutations exists.

damage:
condition-ranged (burst or sustain), melee (burst or sustain)
physical- ranged (burst or sustain), melee (burst or sustain)

support:
cc (hard, soft)
healing (burst, sustain)
group damage mitigation- increase, decrease
group defensive utilities-refection, projectile destruction, aoe stealth, resurrection, portal
boons

defense:
immunity-full, condition, physical
mitigation-block, evasion, damage received decrease, enemy damage decrease
self defensive utilities-shadowsteps

So you can make it that every class is the best at one aspect of dps, or support, or defense.

You cant design classes where they are the worst at all forms of dps. You aren’t fixing a problem simply by designing content where other classes will feel included, but only if they play a certain role.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m confused as to what some of you wanted. Did you want top teir DPS when there’s already plenty of offensive options available? Where would be the balance in that? It would also be boring, there’s plenty of DPS in the game already. Would you rather be in the situation Warrior is in where the spec basically offers nothing really new in terms of role and is basically just side grade and probably won’t see much serrious use?

At least Druid is giving you access to a new role that will be useful in almost all areas of the game. Hopefully ANet will someday go back and make the old PvE content hard like in the betas and then teams will always be happy to have the healing and support.

I can’t think of anything that Ranger actually needed offensively, it’s just that the current options are a bit weak or tied to lackluster pets AI. Hopefully they’ll fix that in the balance teaser later.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: Tongku.5326

Tongku.5326

Ok so i have been rather vocal about my dislike of the new druid elite for rangers.

My bigger issue will be if i come around to this healing state of mind, what will happen to those of us in WvW and PvE/Dungeons who are trying there darndest to heal and keep there fellow adventurers alive ?

Last i checked, if you did not contribute to damage you really did not get credit for the kills.

In WvW if i am up front at the head of the pack i will be focused and melted super fast, but if i stay at the back and try to provide support i will not get the credit others closest to the front of the battle. My contributions to the fight is just as significant, but i will get hardly the reward for it.

I did not hear any talk of this being addressed, i think that it would make me happier being a Range/Druid if i knew i would be compensated for doing my new role.

I hope that a dev could pop in and make a comment on this subject… might make a few of the disgruntled Rangers embrace this new role we have been thrust upon.

The druid trait line looks like it will be absolutely awesome for WVW group play. You are forgetting you have 2 other trait lines which BTW you can now adjust for full offense, utility or whatever else since you will no longer need the cleanses etc. from them since this is so much better.

I was not paying too much attention to the actual “target tagging” in the video, especially that most damage shown was done by the new pets. The ranged pet I think may be at least half useful in this situation as it will keep distance from its target and hopefully not insta die all the time. The rest of it will depend on rest of your traits, gear, etc.

But from what I see so far, you will still be well ahead of todays mesmers, condi necros, etc. in this department.

Heavy Deedz – COSA – SF

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Also it has a lot of sinergy with pets and spirits.

What? Synergy? Where?

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Posted by: ShaolinX.8673

ShaolinX.8673

Is it possible for a moderator to clean up the non-constructive posts in here? Cut down on the signal to noise ratio a bit? Am I asking too much for the ranger forums… = )

They really shouldn’t delete posts just because they don’t share your opinions.

Making a leap in logic there… has nothing to do with sharing my opinion, just buries the fruitful discussion under immature fluff which doesn’t help address issues.

Then again, ranger mains have been asking for help for several years so… as was stated previously, it is hard to have faith. Let’s see what skill balance preview brings.

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Posted by: Axelwarrior.9084

Axelwarrior.9084

That was also my main concern when I heard about the healing role. I doubt they gave it any thought, tbh.

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Posted by: Wicked Demiurge.3107

Wicked Demiurge.3107

So, with the announcement of the Druid as what can more or less be called a main healer, and the declaration that “berserker meta is over” and “you can’t dodge everything,” is Guild Wars 2 group content, particularly raids, going to go down the same bad path of all trinity MMO design, where many people aren’t allowed to play content because no one wants to heal and the content mandates X number of healers?

This was a constant struggle in World of Warcraft, particularly as a guild officer, where you had a raid come up, realized you needed 1 more healer, asked for volunteers, waited 20 minutes past the scheduled start time, and then finally had to twist the arm of a RL friend to respec into healing even though they don’t enjoy it and would rather be playing Shadow Priest in PVP.

I see similar problems cropping up here, as the community realizes 95% of players don’t enjoy healing, so there is a constant struggle to find enough people to go, particularly as all non-druid PVE healing is a supplement and not meant to be a MMO trinity healer. This goes doubly as the content will be too hard to heal in existing equipment (say, a Ranger’s zerker or condi set), so they will have to farm up and carry around a Healing Power set.

I’m reserving final judgment, of course, but certainly comments said seem to reflect a new, bad direction that loses a lot of GW2’s strengths, and will run into problems other MMOs see with mandatory 1 class only slots, problems finding healers, etc.

What are other people’s opinions?

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Posted by: Levetty.1279

Levetty.1279

I’m confused as to what some of you wanted. Did you want top teir DPS when there’s already plenty of offensive options available? Would you rather be in the situation Warrior is in where the spec basically offers nothing really new in terms of role and is basically just side grade and probably won’t see much serrious use?

Its basic 1 note support through heal spam when most other classes can provide decent group healing while offering damage boons or soemthign unique to the party and has direct competition from Ventari legend which is on a better class.

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Posted by: Chrispy.5641

Chrispy.5641

I don’t need to post anything else. These two have posted pretty much what I think :::

I have mixed feelings. To be honest when I heard our spec was called “druid” I was kind of expecting it to be very heal oriented, so this did not surprise me at all. However, It’s kind of disappointing. No improved AoE, no strong dps support except for that one glyph. Druid as it is would not be very useful in the current state of PVE. However, Anet seems to keep saying HoT is going to change things up. So I suppose we can’t really judge the druid until the actual expansion is out. It could be very interesting. I mean I used to be a feral/resto druid in WoW so having a role doing some healing support would be nice. It’s definitely worth trying.

But, I am concerned with the total lack of synergy of the druid traitline with the rest of the core ranger. There are no damage modifiers or anything that would help buff damage. Many of the other elite specs allow you to spec into the elite spec and still maintain some of your playstyle. For instance, you can still be a death shroud focused reaper if you want. Or you can still be a shatter based chronomancer or a phantasm based chrono. There are things in the elite spec lines that are still useful for those playstyles. That’s just not true of the ranger. If I want to be a sword/axe power ranger or a remorseless greatsword ranger there is literally nothing for me to really take in the druid traitline. I suppose I just won’t take druid at all if I want to be dps.

It just feels like you would only ever take druid if you wanted to be heal support in pve. Or for pvp, the spec does seem like it might have some nice things for wvw and spvp.

However, Irenio did say that he was watching the forums and was aware of a lot of issues we’re having with base class. Suppose we can look forward to that balance stream and hope that it addresses our problems.

And therein lies the crux of the issue. Our dps as rangers is very average / mundane, with a not-insignificant portion of it reliant on some very poor pet AI, and utility is severely lacking. Ranger, at least to me, conjures up the ranged dps archetype. It’s in the name *range*r itself — and at one point in the distant past at Anet, was certainly intended to be one of the top ranged dps classes.

I have no problem with the druid elite spec, it seems potentially very powerful as a direct healer based play style and a welcome option for those wanting to play a predominantly healing support role. I wonder about those of us who picked ranger to be a significant ranged dps class, while still bringing something to the table beyond just damage (which as noted is not great, in its current state). As it stands, having our pets a forgotten afterthought (particularly in WvW zerg craziness) in spite of being core to the class mechanic, and still unfixed after several years.. it is hard to have faith.

Again though, let’s see what the skill balance preview brings. Not everyone is going to want to play the elite specs all the time, and that applies across the board for all classes. I certainly appreciate the inherent complexities of trying to build and balance all the various styles and classes.

We’ll see what happens when we get the chance to play it ourselves. Since there’s no other ranger changes yet (hopefully they are coming), there’s probably going to be disappointment either way.

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Posted by: TJgalon.5012

TJgalon.5012

I can’t see a problem still. There not one reason to play one way over the other except for though elitist who want to see some kind of perfect formation. Also with worry on tagging. YOu can just easily still tag an enemy, and heal if you must. Though I still not able to see a druid in action, for all we know it might work in a way were not aware yet too.

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Posted by: Lome.8239

Lome.8239

I don’t see the issue with the changes.

We will never have a situation where everyone is happy. There are some people out there who are so sick of berserker meta and are glad to apparently see it go.

If you really care about pushing endgame content, then you’ll come prepared to push endgame content. As a Ranger, I’ll have my bersker, cleric and whatever other sets I need ready to go. It’ll be nice to have a new playstyle on my class.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m confused as to what some of you wanted. Did you want top teir DPS when there’s already plenty of offensive options available? Would you rather be in the situation Warrior is in where the spec basically offers nothing really new in terms of role and is basically just side grade and probably won’t see much serrious use?

Its basic 1 note support through heal spam when most other classes can provide decent group healing while offering damage boons or soemthign unique to the party and has direct competition from Ventari legend which is on a better class.

We have no idea what raids are like. The current support on zerk teams might not be enough. Hopefully it doesn’t become mandatory but if it does then I would think that’s a positive thing for Ranger mains. Also, I see some good potential condi builds. Maybe Settlers?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Kirschsahne.2081

Kirschsahne.2081

A little bit of a Drama Queen aren’t we dear OP ??

These changes are insanely welcome by 99% of the fanbase.
Get used to it.
People will gladly play Druid or Tank

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Posted by: Aomine.5012

Aomine.5012

Glyph reference

Glyph of Rejuvenation (24s cooldown)

  • 4860 heal to self
  • 1300 heal to allies within 300 range

This just looks terrible. It heals for almost half of what Troll Unguent and Heal as One can do and has more cooldown on top of it. The radius is also tiny, 300 is nothing. Don’t see this being used at all. The traited version isn’t better than Healing Spring either, if it wasn’t still bugged.

Glyph of Alignment (20s cooldown)

  • 300 radius 4s cripple, 4s weakness, 947 damage

Looks pretty bad. 300 radius is low. The conditions applied are weak and short. The damage and the short cooldown might save it though.

Glyph of Equality (40s cooldown)

  • 300 radius 2s Daze, 947 damage

Extremely long cooldown for only a 2s daze with only 300 radius. I don’t see this being used, except with Moment of Clarity trait that makes it a 4s daze. Asura racial skill Technobabble outclasses it already, which is a 1200 range targetable 3s daze (6s traited). They might see some play combined together in some Asura daze cheese build in WvW.

Glyph of Equality (25s cooldown)

  • 300 radius knockback, 947 damage

I’m starting to see a patern. radius is short. cooldown is good. Might see some play.

Glyph of Empowerment (20s cooldown)

  • +10% damage for 5 seconds for up to 5 allies. 300 radius

Very underwhelming. 5s every 20s is almost no coverage and +10% damage is low. Probably worse than Frost Spirit. If it sees any play at all, it will be for zerg meta farming.

Glyph of Unity (20s cooldown)

  • for 5 seconds deal damage dealt to you to foes within 300 radius

Very interesting, but again short radius. nice cooldown. Not boring like the others.

Overall, glyphs are very focussed on melee-range play. 300 radius max. So it has very little synergy with the 1200 range staff and other ranged weapons. Double melee Ranger might find some use for them. Most of their cooldowns are short and they can deal damage, which might make them good. Gives a high elementalist vibe, but elementalist will do it better.

According to dulfy, the damage/healing shown is with no stats factored in so while the radius’s may be small and have long cooldowns, they may very well end up hitting like a necro wells which is a reasonable tradeoff given the Ranger’s lack of power aoe skills.

Wells are AOE ground target with 1200 range..

If Glyphs are only PBAOE with long cool down and low radius, they’re terrible..

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Posted by: Wuselknusel.4082

Wuselknusel.4082

There are 2 possibilities the way I see it: Raids will have loads of damage that has to be healed → Druid mandatory.
Or the raids will have not that much damage that has to be healed → Druid will be replaced with classes that can heal, buff and still provide decent damage.

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Posted by: Kormeg.2469

Kormeg.2469

Gw2 has long since advocated for roles in groups. Just not the same dps/tank/heal as all the other games.

What I think people refuse to acknowledge is that GW2 reomved the ‘holy trinity’ and didnt actually replace it with anything. Currently everyone is just dps with a self heal, and no one has any reason to pay attention or work with their teammates unless its to dps down a boss.

I don’t care if people want to lose their minds at the fact that we are being given the option of doing something other than being a member of a 5 man zerg every single instance, because these people refuse to even have a conversation about it. It’s all doom saying and whining.

dps and healz are better than just dps.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

The 40 seconds cd for a 2 second daze made me giggle.

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Posted by: Harper.4173

Harper.4173

Thus began the end of what was once a glorious game.

It is a glorious game but how about using some different stats than zerker in PVE or finally let these guardians and warriors make any actual use of their shields.

The problem is the “you are now forced to take x damage regardless of skill level so the people who like to role play as healers feel wanted”.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Levetty.1279

Levetty.1279

Buffing Predator’s Onslaught so that it increases your damage by 100% in PvE and then congratulating Rangers for now being in the dungeon Meta.

Its boring, passive, doesn’t add anything new or interesting, doesn’t fix any of the problems with the class and will still somehow get nerfed due to PvP.

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Posted by: Aomine.5012

Aomine.5012

Is it possible for a moderator to clean up the non-constructive posts in here? Cut down on the signal to noise ratio a bit? Am I asking too much for the ranger forums… = )

They really shouldn’t delete posts just because they don’t share your opinions.

Making a leap in logic there… has nothing to do with sharing my opinion, just buries the fruitful discussion under immature fluff which doesn’t help address issues.

Then again, ranger mains have been asking for help for several years so… as was stated previously, it is hard to have faith. Let’s see what skill balance preview brings.

It’s quite immature to just dismiss ideas just because you don’t share them.

Do we all have to be like: “Wow ho! Druid is great!” ?
Is that any more productive? Hardly.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

A little bit of a Drama Queen aren’t we dear OP ??

These changes are insanely welcome by 99% of the fanbase.
Get used to it.
People will gladly play Druid or Tank

Which will wear off quickly unless they address the loot problem. It will become difficult to continue playing a healer when all the DPS guys are getting all the loot and the healers are getting the staff (shaft pun intended). Just sayin.

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Posted by: Lome.8239

Lome.8239

A little bit of a Drama Queen aren’t we dear OP ??

These changes are insanely welcome by 99% of the fanbase.
Get used to it.
People will gladly play Druid or Tank

Which will wear off quickly unless they address the loot problem. It will become difficult to continue playing a healer when all the DPS guys are getting all the loot and the healers are getting the staff (shaft pun intended). Just sayin.

There isn’t a loot problem. Everyone is fully capable of tagging mobs, especially raid bosses.

lol

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Posted by: Wicked Demiurge.3107

Wicked Demiurge.3107

The OP is perhaps a little dramatic.

That said, I’ve never in my entire time in the MMO genre been able to get a group with the correct composition of tanks, healers, and DPS without substantial work. Usually it is healers that lag behind, though it depends on the specific game and even which patch or expansion it is on.

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Posted by: Kirschsahne.2081

Kirschsahne.2081

A little bit of a Drama Queen aren’t we dear OP ??

These changes are insanely welcome by 99% of the fanbase.
Get used to it.
People will gladly play Druid or Tank

UNTIL they stop getting loot drops because they’re stuck in heal mode

do you really belive a-net isn’ aware of this ??/
they will just change yellow for green numbers to count for your reward.
easy and simple.

You guys will never be happy

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Posted by: Wryscher.1432

Wryscher.1432

I don’t mind. Ive never minded playing a healer. So now you can raid when I’m ready! =P

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Shen Slayer.3058

Shen Slayer.3058

My concern with the healing though, is how would a Druid get credit for an event/kills/loot if they are solely focused on healing others?

This is especially crucial for WvW fights as an example – those on the Druid would receive significantly less credit for doing more work.

Yep….this is not going to work. Why would anybody want to be a healer when they can’t tag for loot. WTH was Anet smoking when they thought of this.

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Posted by: ShaolinX.8673

ShaolinX.8673

Is it possible for a moderator to clean up the non-constructive posts in here? Cut down on the signal to noise ratio a bit? Am I asking too much for the ranger forums… = )

They really shouldn’t delete posts just because they don’t share your opinions.

Making a leap in logic there… has nothing to do with sharing my opinion, just buries the fruitful discussion under immature fluff which doesn’t help address issues.

Then again, ranger mains have been asking for help for several years so… as was stated previously, it is hard to have faith. Let’s see what skill balance preview brings.

It’s quite immature to just dismiss ideas just because you don’t share them.

Do we all have to be like: “Wow ho! Druid is great!” ?
Is that any more productive? Hardly.

If you bothered reading the posts, I was addressing the core ranger issues. Also, I was referring to the all caps exclamation posts (which I was trying to avoid pointing out, because you know people like that tend to get excited with the attention and do it more…) which aren’t exactly helping.

Relax, it wasn’t addressed at you or the other person.

(edited by ShaolinX.8673)

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

I feel like it’s really easy for people to forget there’s 2 more specializations to your character as well… even if you opt for druid.

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Posted by: xarallei.4279

xarallei.4279

Your PVE whining fuels my joy, Druid is kittening awesome and it is going to make pvp very, very fun with the ranger.

It is not a “Healing spec”, its a traitline which grants a pretty neat form with powerful healing, you still have two other traitlines… Some of the Druid traits look amazing, 5 bleed and immob on a 10sec CD every time you hit someone CCed? Dazes and stuns, extra stealth? Cleaning 13 conditions on entering form? Man, I’m going to have a blast playing this.

It perplexes me how you people still want just bigger numbers so you can kill dumb AI, not even effectively (Every prof already does that) but fast enough so that you get your little boxes with more boxes inside. Seriously, if you want decent PVE. ask for that. Stop asking for classes to be high DPS worthless kitten just so it can be “viable”.

Wow what an attitude to have. I am not a pvp player, but I never tell them to just shut up or say things like their complaints “fuel my joy.”

I do look forward to trying druid because I was a healer in WoW. But I also like to dps and will want to still do that from time to time. The new spec has no synergy if you want to be a dps spec in pve. If our core class was amazing, this wouldn’t be a problem. But our core class has issues. Now hopefully the new balance patch will fix this, but who knows…

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Posted by: Zenith.7301

Zenith.7301

I’m actually quite happy. They said in the beginnign of the stream that it was done with no additional stats. What this means is, you can STILL do good dps (Rev staff) while having great utility.

This is a big win for the Ranger community; Don’t be babies about this.

Rev staff isn’t good DPS lol.

You PvP people don’t have half a clue about PvE.

This is why we need DPS meters so people like you can be quiet.

Why don’t you go play an MMORPG that actually has good PvE content instead of this spam buttons off cooldown, stack in a corner, run full dps gear and win???

Nobody stacks in corners in PvE. It’s frankly unnecessary and probably only done by bearbows like you.

And since this game has no sub, I’m actually playing another MMO that has raids. It’s called FFXIV and soon Wildstar.

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Posted by: PopeUrban.2578

PopeUrban.2578

I’m waiting to see the other balance tweaks. The goal isn’t that there are no roles, and it never was. The goal is that players can quickly transition between roles and fill them effecitvely without having to go level up and acquire gear for more characters.

LF 2 healers is fine when the system is built in a way that literally every character in the party, or even most of them, hadve the option of playing a healer with some trait swaps. It’s not fine when one class, that someone had to spend a week or two leveling, is the only viable option.

If we can move back in the GW1 direction where a party of 8 can be randomly selected and simply tweak their builds to complement each other in stead of having to kick out certain classes just to have a decent party comp, we’ll be in good shape.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
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Posted by: Kirschsahne.2081

Kirschsahne.2081

I don’t like where this is going. Required healers means that forming groups will be harder, and more people will be excluded. Several classes have no viable group healing options, and this brings me back to the days when I played WoW, when pure DPS classes were stuck in one overpopulated niche no one wanted when forming groups.

No this won’t be harder.
This change finally exclude lame and lazy zerker button #1 pushers.
And A-Net is doing right so. GW is still a FANTASY game and not a steam punk pew pew game.

Bringing roles back into role playing isn’t coming early enough.
And people like me will fight for he right to be a healer or tank.

Great job A-Net, you guys made me coming back with hands full of money.

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Posted by: evilunderling.9265

evilunderling.9265

I am not referring to optimal. I am referring to viable. If it is not possible for full thief raids to complete the entire thing, then something has gone wrong…

That doesn’t imply that anything has gone wrong at all.

Raids are meant to be hard — the norm for hardcore raids in other games is that you need to be able to do something like 90% of your theoretically attainable DPS to beat the enrage timer. GW2 should be quite a bit more lenient than that (after all, we will never have genuinely better gear to bring along), but not by that much if they’re to remain credible.

Every time you drop a profession in favour of stacking another profession, balance demands that you’re significantly worse off for doing so. If these are credible raids and the game is balanced, you should not be able to do that eight times over.

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Posted by: Truefrost.6815

Truefrost.6815

This still all remains to be seen, who knows what bosses will be like. My honest feelings, I’m glad things are changing, maybe this will finally allow people to use other things. The changing of the meta is always healthy for MMOs, not only is it new but It’s commonly more refined as time goes on.

The question will be how far into the trinity will this go. Being Anet I don’t foresee them going full on trinity of any kind. Although I love the idea of a support heavy build being useful, I just don’t want it to turn into needed.

Still, whatever happens we’ll adapt. Things will always change.

Server: Yak’s Bend | Main: Aliah Raheim
Necro main since beta, MMO fanatic and avid beta tester.

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Posted by: Kirschsahne.2081

Kirschsahne.2081

My concern with the healing though, is how would a Druid get credit for an event/kills/loot if they are solely focused on healing others?

This is especially crucial for WvW fights as an example – those on the Druid would receive significantly less credit for doing more work.

Yep….this is not going to work. Why would anybody want to be a healer when they can’t tag for loot. WTH was Anet smoking when they thought of this.

Don’t be dramatic here and insult A-Net.

People like me never played for loot. We actually played to enjoy a FANTASY game without any competition. This is called role play game for a reason.

If you wanna loot or rewards start a MMA or Football career.

You zerker kids have to get used to the fact now that there are stilld escent people out there who appreciate art and lore over any loot or violent zerking

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Posted by: Towren.1745

Towren.1745

We’ve already got “LF2 Meta Zerker Elly+Guard Exp 6k+ AP”

I don’t really see a difference.

I’m hoping the death of Zerker Meta will mean more build diversity in groups. LF2 Healers allows a greater diversity than LF Beserker Meta, at least another profession might get a look in.

But they said we’d get build diversity when GW2 came out. I’m not really hopeful.

Recipe for Disaster
Guild Leader
[EU] Desolation

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Posted by: Shen Slayer.3058

Shen Slayer.3058

My concern with the healing though, is how would a Druid get credit for an event/kills/loot if they are solely focused on healing others?

This is especially crucial for WvW fights as an example – those on the Druid would receive significantly less credit for doing more work.

Yep….this is not going to work. Why would anybody want to be a healer when they can’t tag for loot. WTH was Anet smoking when they thought of this.

Don’t be dramatic here and insult A-Net.

People like me never played for loot. We actually played to enjoy a FANTASY game without any competition. This is called role play game for a reason.

If you wanna loot or rewards start a MMA or Football career.

You zerker kids have to get used to the fact now that there are stilld escent people out there who appreciate art and lore over any loot or violent zerking

Then give me all your loot.

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Posted by: Bunmaster.9734

Bunmaster.9734

Go try a zerker group who only pushes #1 and you will see how fast and far you will go. It will be just as slowly as a tanky group, due to constant wiping.
Besides, this changes nothing at all. Dungeons are dead and won’t receive any true updates anyway.

Just use the lfg to find players with the same mindset instead of bashing ppl with opposite ideas. It’s a win-win situation for every single one.

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Posted by: RevanCorana.8942

RevanCorana.8942

Did you miss the part when he said AOE stunbreak
Druid is gonna be a new bunker probably viable in certain maps of tpvp as an alternative to Shout Guardian.
In teamfights it’s gonna be glorious.
It’s not faceroll broken easymode like ele in water at.
Almost every skill is positionning based.
I’m confident some teams will come up with new strat and combo to exploit all the new combo field (a pet has electrical! its crazy)

The thing they didn’t talk about unfortunately is the cooldown on Astral Form and the rate at which the ressource is harvested

I’m surprised by how respectful toward the class the devs were and understanding the current issue it has. (Bad for dungeons, no real benefit in pvp etc.)

(edited by RevanCorana.8942)

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Posted by: Harper.4173

Harper.4173

My concern with the healing though, is how would a Druid get credit for an event/kills/loot if they are solely focused on healing others?

This is especially crucial for WvW fights as an example – those on the Druid would receive significantly less credit for doing more work.

Yep….this is not going to work. Why would anybody want to be a healer when they can’t tag for loot. WTH was Anet smoking when they thought of this.

Don’t be dramatic here and insult A-Net.

People like me never played for loot. We actually played to enjoy a FANTASY game without any competition. This is called role play game for a reason.

If you wanna loot or rewards start a MMA or Football career.

You zerker kids have to get used to the fact now that there are stilld escent people out there who appreciate art and lore over any loot or violent zerking

Enjoy being a part of raids as a cookie-cutter build. The introduction of roles doesn’t change the fact that there will be a meta – and with a meta you won’t be playing much of anything but what the meta dictats for that content.

I’m seriously sad that some classes will be reduced to their role and nothing else.
If Druid is going to be the strongest heal spec in the game – I look forward to seeing the people who asked for roles and trinity enjoy their rangers as anything but druid in raids. Which will probably never happen.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Levetty.1279

Levetty.1279

I’m confused as to what some of you wanted. Did you want top teir DPS when there’s already plenty of offensive options available? Would you rather be in the situation Warrior is in where the spec basically offers nothing really new in terms of role and is basically just side grade and probably won’t see much serrious use?

Its basic 1 note support through heal spam when most other classes can provide decent group healing while offering damage boons or soemthign unique to the party and has direct competition from Ventari legend which is on a better class.

We have no idea what raids are like. The current support on zerk teams might not be enough. Hopefully it doesn’t become mandatory but if it does then I would think that’s a positive thing for Ranger mains. Also, I see some good potential condi builds. Maybe Settlers?

The most boring form of bar filling being mandatory is good for Ranger mains?

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Posted by: Knighthonor.4061

Knighthonor.4061

Got an infraction. But I still stand by what I said. You dont like healer Druid, dont play it. I will play and enjoy it. Your loss.