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Posted by: awge.3852

awge.3852

Relax guys. The ele gets more healing that only affects others. At least your trait has a niche use…extra healing on other players is about as useless as it gets, given that most of our healing comes from blast finishers ratehr than our heals themselves.

And of course, the fact that nobody needs or wants a healer…anywhere.

Actually that can be very useful thing, especially in organized WvW play where you would be the beloved partner of all the heal-guardians in your group/guild.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: WARSaints.1502

WARSaints.1502

to sacrifice Eagle Eye for Read the Wind? pretty upsetting…

Server: Blackgate
Shakilis – PvE Ranger // Kim Hyunaaa – WvW Warrior
Extravagance [EXG] // Carebear Unit [CB]

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Posted by: Fluffball.8307

Fluffball.8307

The ele trait I could see getting used in tPvP though. In fact that’s what RTW is saying to me as well, because there is absolutely zero use for faster arrows in PvE.

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Posted by: Prysin.8542

Prysin.8542

The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: AEFA.9035

AEFA.9035

Double the speed on arrow released is definitely underrated, they should at least increase the critical chance and/or critical damage by about 15% and it would make sense because if you can read the wind, not only will your attacks be faster, but they will be much more accurate and deadlier.

While we are at it, might as well make a post on the balance forums about this and flood the kitten out of it so that it doesn’t take them 1 year to make an update to the new trait.

LOL! and you would think ANet learned from that CDI. Hopefully like most of you are suggesting they rework MM or this is just a small preview of a bigger picture for Rangers. If not then I find this a joke, 40 traits 8 professions meaning 5 new traits for each, 1 revealed, 4 more left for us.

Success is my only option, failure is not.

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Posted by: Levetty.1279

Levetty.1279

See Engineers and Eles are already coming in to try and act like they are in worse positions then Rangers, faster then in the CDI too.

I expect Necros and Warriors next.

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Posted by: Fluffball.8307

Fluffball.8307

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

How are you getting a damage increase out of this? They didn’t mention a faster autoattack, the projectiles just get there faster.

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Posted by: Kilger.5490

Kilger.5490

The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)

I think you read it wrong, the projectiles just travel faster, they dont fire faster.

I’d rather they add in that they are energy instead too, so that we dont murder ourselves on all the projectile defection in the game, and being added in.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

(edited by Kilger.5490)

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Posted by: awge.3852

awge.3852

I get it: they want longbows to be more of a thing for rangers than they already are. However I don’t see how faster projectiles are supposed to be a trait choice that is important enough, to overcome all the other longbow shortcomings that rangers have to eat everyday. I just hope that the other 4 traits are more significant, or that they add higher critical damage/chance on this read the wind thing.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: apocalypso.4895

apocalypso.4895

What exactly does this change?
Rate of fire? Internal Cooldown between skills? <<< What actually means something.
Or just projectile speed?
Because if it’s only the latter I don’t see the point.
We still can’t use longbow traits (Eagle Eye, Piercing Arrows and Remorseless) at the same time we use this or Spotter or Signets.
If Anet wants to make longbow better they need to make this projectile speed a native effect (as many people said, this is just a QoL thing) and change the grandmaster trait to speed up the RoF and IC.

Ranger

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Posted by: Nike.2631

Nike.2631

Just projectile speed.

Longbow/Signets is right out – its a combo you can’t run.

So really it’s a matter of leveraging longbow/everything else, and doing so at long range, because that’s what this trait helps you do.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: sminkiottone.6972

sminkiottone.6972

The trait doesnt look great, but I will wait and see it myself,
but they could have added something else at the trait, like fury on crit or something to make it more appealing.

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Posted by: blakdoxa.7520

blakdoxa.7520

Read the Wind
This was originally a gw1 skill, but hell even I didn’t use it that much…
There were just WAY too many ranger skills that were far better than Read the Wind.

It may seem nice they are bringing things back from gw1 but this craptacular implementation is leaving a “big brown stain” on gw1 legacy…

Devona’s Rest

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I have a feeling they may be giving us a more…useful idea for the trait system. I’m hoping we’re able to equip 2 of each trait type on there. Meaning 2 adept, 2 master, 2 grandmaster. Do you know how much of a game changer that would be!?

Also guys, calm down about the trait. You remember how powerful we were with LB before the quickness nerf due to the double attack speed? It means we get the unnerfed quickness for Longbow, AND it’ll stack with Quickness now.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(edited by RyuDragnier.9476)

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Posted by: Nike.2631

Nike.2631

I’m thinking I can look at the picture they showed of the new traits page and know that’s not going to happen.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Atherakhia.4086

Atherakhia.4086

Even if the cooldown of the weapon was reduced, it wouldn’t change rapid fire in any way because rapid fire is just a set amount of damage over X seconds. It would need to have some hidden mechanic behind it that’s not written to impact anything but travel time of the arrow.

We also know they haven’t consolidated any traits for the tree as well as the screenshot still has piercing arrow, eagle eye, spotter, and signet of the beastmaster.

Adding functionality to any of these (like the often requested quick draw merger) wouldn’t help in this situation either. Marks is a bloated tree before this trait. This addition makes it worse, but thankfully the trait is so bad no one would use it regardless.

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Posted by: Prysin.8542

Prysin.8542

The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)

I think you read it wrong, the projectiles just travel faster, they dont fire faster.

I’d rather they add in that they are energy instead too, so that we dont murder ourselves on all the projectile defection in the game, and being added in.

yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)

This is also why, if LB did same damage on all ranges, it would do insane damage at 0 range, and “normal” damage at 1500 range. Because LB dps, as is, must factor in projectile travel speed in addition to skill cast/aftercast time.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Killsmith.8169

Killsmith.8169

I think I’ve got an explanation on this. They looked at the power of the other marksmanship grandmasters and made something similarly powerful. Unfortunately, our grandmasters in marksmanship are either weak and overspecialized (remorseless), or something we should have by default (signet of the beastmaster). Therefore, they made something else that we should already have by default.

I especially liked the first sentence. “Your arrows are swift and deadly, but in some scenarios they are not as fast as they need to be and your enemies can dodge them easily.” Since when is something swift and deadly easily dodged? Also, as unparalleled archers, shouldn’t we already have supreme accuracy at long range?

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Posted by: smitske.4912

smitske.4912

I have a feeling they may be giving us a more…useful idea for the trait system. I’m hoping we’re able to equip 2 of each trait type on there. Meaning 2 adept, 2 master, 2 grandmaster. Do you know how much of a game changer that would be!?

Also guys, calm down about the trait. You remember how powerful we were with LB before the quickness nerf due to the double attack speed? It means we get the unnerfed quickness for Longbow, AND it’ll stack with Quickness now.

we dont, attack speed itself stays the same just the projectile speed gets better, which admittedly makes it harder to just sidestep the attack, but that should not be the case in the first place making this a QoL change that should not be put behind the trait system.

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Posted by: Kulvar.1239

Kulvar.1239

Ranger’s arrow will go faster in the new turret’s reflective shield and go back straight in your kitten at 200% speed.

*pet ranger head*

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I have a feeling they may be giving us a more…useful idea for the trait system. I’m hoping we’re able to equip 2 of each trait type on there. Meaning 2 adept, 2 master, 2 grandmaster. Do you know how much of a game changer that would be!?

Also guys, calm down about the trait. You remember how powerful we were with LB before the quickness nerf due to the double attack speed? It means we get the unnerfed quickness for Longbow, AND it’ll stack with Quickness now.

we dont, attack speed itself stays the same just the projectile speed gets better, which admittedly makes it harder to just sidestep the attack, but that should not be the case in the first place making this a QoL change that should not be put behind the trait system.

Ahh, read it wrong then. Then it truly is worthless.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Status.7928

Status.7928

Does this trait only affect arrows from longbows?

If that’s the case, then I don’t understand why Anet didn’t just add this effect to Eagle Eye… This trait is just improving one thing on one weapon. Imo a grandmaster trait should do more than this.

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Posted by: Zoid.2568

Zoid.2568

This is the kitten. I mean, twice as fast attacks on longbow..HNNNGG

I agree with Status. This should be for a Ranger weapons.

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Posted by: Kilger.5490

Kilger.5490

yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)

You may be right, but I’ll believe it once I see the trait in action.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Chrispy.5641

Chrispy.5641

The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)

I think you read it wrong, the projectiles just travel faster, they dont fire faster.

I’d rather they add in that they are energy instead too, so that we dont murder ourselves on all the projectile defection in the game, and being added in.

yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)

This is also why, if LB did same damage on all ranges, it would do insane damage at 0 range, and “normal” damage at 1500 range. Because LB dps, as is, must factor in projectile travel speed in addition to skill cast/aftercast time.

I tested it in game at maximum range, and it looked like I started to fire another arrow before the first one ever hit the target. The .25 second aftercast seemed to be there no matter what range I fired at.

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Posted by: Atherakhia.4086

Atherakhia.4086

The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)

I think you read it wrong, the projectiles just travel faster, they dont fire faster.

I’d rather they add in that they are energy instead too, so that we dont murder ourselves on all the projectile defection in the game, and being added in.

yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)

This is also why, if LB did same damage on all ranges, it would do insane damage at 0 range, and “normal” damage at 1500 range. Because LB dps, as is, must factor in projectile travel speed in addition to skill cast/aftercast time.

I tested it in game at maximum range, and it looked like I started to fire another arrow before the first one ever hit the target. The .25 second aftercast seemed to be there no matter what range I fired at.

It doesn’t. No idea what Prysin is going on about. The longbow has an exact 1second cast time regardless of range or number of arrows in the air.

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Posted by: Fluffball.8307

Fluffball.8307

yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)

This is also why, if LB did same damage on all ranges, it would do insane damage at 0 range, and “normal” damage at 1500 range. Because LB dps, as is, must factor in projectile travel speed in addition to skill cast/aftercast time.

Edit: double ninja’d

I just went in to game to try this. The attack animation was the same speed regardless of if I was:

  • at the ‘slightly greater than max range’ that LBs can hit with
  • standing at 0 range from the target
  • shooting at no target at all

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Posted by: Ision.3207

Ision.3207

Actually, the Grandmaster Trait is properly structured so that it adjusts a base value — the weapon itself could see improvements to damage and projectiles speed that benefits ALL longbow users, with the trait simply improving things for specialists.

Stand by on the panic. Its part of a larger picture.

My God I hope you’re right.

Because if not, this trait will be utter garbage except in the most niche of WvW builds.

Now I’m not one to post exaggerated “rangers sux and are totally broken” nonsense. But if this is indeed the GM LB “love” they intend, without any other adjustments, it’s total fail. Now if this GM trait coincides with a merging of piercing arrows and eagle eye, or they forgot to add the snippet that it also adds 150 power, or …. then okay, maybe it’s worth it.

So, like you said, I’ll stand by on the panic … for now ;-)

Colin Johanson to Eurogamer: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.
We want everyone on an equal power base.”

(edited by Ision.3207)

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Posted by: Fluffball.8307

Fluffball.8307

I’d want a lot more than 100 power and faster arrows to give up the range and % damage increase from Eagle Eye, but I get your point.

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Posted by: No Walking.6349

No Walking.6349

Ranger: Read the Wind
“Ranger: Your arrows are swift and deadly, but in some scenarios they are not as fast as they need to be and your enemies can dodge them easily. With Marksmanship’s new Read the Wind, your longbow arrows will fire at twice their base velocity, allowing for supreme accuracy at long range.”

Taken from: https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/

I was laying in bed, and when I read this immediately went “oh my god!” Ranger is that class that started out at the bottom and over the past year has been working it’s way up in OP’ness. As a person who has had a ranger as my main since launch, I’m so happy to see updates like this!

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Posted by: THEmeltor.7295

THEmeltor.7295

Go to every profession forum, see how they are complaining about how everyone else’s new trait is OP and how their’s is broken as kitten. Hilarious. Every class wants to be superpowered and wants to see every other class nerfed to hell. Good lord.

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Posted by: Fluffball.8307

Fluffball.8307

People are complaining about longbows? I have got to see this. Usually I read about how rangers couldn’t kill a rabbit with a LB. BRB!

Edit after doing a “find” for ranger in their threads: Nope, not one positive thing about our new GM trait in any of the other forums. Several of them make fun of us, though.

(edited by Fluffball.8307)

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Posted by: kiwituatara.6053

kiwituatara.6053

“More than any class in the game, Ranger requires a significant investment in traits before a large number of their utility skills are even work slotting.” – (https://forum-en.gw2archive.eu/forum/professions/balance/Collaborative-Development-Ranger-Profession/page/42#post3727854)

Now look at the Longbow…
Piercing Arrow
Eagle Eye
Quick Draw
Read the Wind

And arguable Remorseless since its only useful if you’re using the stealth on Longbow.

After an entire year of waiting, an entire year of having to trait 30pts just to get signets to work, 30 pts just to get decent condition removal, or 30pts just to get traps to work… what do we get?
We need to trait 50pts for longbow and that doesn’t even cover all 5 Longbow traits.

PS. Longbow sucks. #RangerFrustration

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Posted by: kiwituatara.6053

kiwituatara.6053

The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)

I think you read it wrong, the projectiles just travel faster, they dont fire faster.

I’d rather they add in that they are energy instead too, so that we dont murder ourselves on all the projectile defection in the game, and being added in.

yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)

This is also why, if LB did same damage on all ranges, it would do insane damage at 0 range, and “normal” damage at 1500 range. Because LB dps, as is, must factor in projectile travel speed in addition to skill cast/aftercast time.

Nup. Longbow cast time is independent from whether or not the projectiles hit. Different ranges won’t matter.

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Posted by: Halorin.1398

Halorin.1398

If Read the Wind is a sampling of what we can expect out of this and some of these other traits in the Marksmanship Line are lowered or consolidated (Signet of the Beastmaster should be built in, in my opinion) then I see myself maining Thief again.

I had hopes for these changes.

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Posted by: AEFA.9035

AEFA.9035

I just love how ANet wants us to invest 30 deep into Marksmanship to get a faster projectile travel on LB only. Now if Read The Wind could do something else rather than faster projectile speed, could someone from the community humour us… cough… Allie… I know you’re reading…cough.

Success is my only option, failure is not.

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Posted by: Terravos.4059

Terravos.4059

The new Beastmaster Trait is

“Standard Gameplay Swing”: Your pet will now be able to hit targets within 120 range of it

http://www.youtube.com/user/Xsorus/videos?view=0
Xsorus – Ranger PvP movies Creator of the BM Bunker

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Posted by: Killsmith.8169

Killsmith.8169

The Ranger trait (in theory) should give us back the epic Rapid Fire Gatling Gun from before quickness nerf (when using quickening Zephyr). Which is awesome.
Not really nice to be forced to get a GM trait for a proper burst, but hey, we now got a proper ranged burst. It is a good start.

Not to mention sustained DPS is way stronger now, as you can calculate LB damage from 0.75 + 1 second travel (1000 range) to 0.75+0.5 (1000 range)…. that means LB AA DPS will, in theory, be twice as high with this trait.

This trait is far from rubbish. It will allow us a way stronger ranged option then any other profession (2x speed is close to rifle projectile, which is almost instant hit even at max range). Dodging by doing ADADADADADADADA will be nearly impossible within 0-900 (the range you spend most your time in thanks to gap closers)

I think you read it wrong, the projectiles just travel faster, they dont fire faster.

I’d rather they add in that they are energy instead too, so that we dont murder ourselves on all the projectile defection in the game, and being added in.

yes, they do not FIRE faster. But animation is dependent on projectile connecting to the target. This is why your toon does not fire another arrow before the first one reaches the destined location (regardless of range)

This is also why, if LB did same damage on all ranges, it would do insane damage at 0 range, and “normal” damage at 1500 range. Because LB dps, as is, must factor in projectile travel speed in addition to skill cast/aftercast time.

Your ranger might be broken. I’m pretty sure mine starts the firing animation before the previous arrow has connected. I see this all the time killing ambient creatures at max range. The second arrow is being fired before the first one hits. If it wasn’t, I’d only fire one arrow because the target would be dead before the animation for the second arrow started.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I hope Nature Magic gets Druid Form: Disappear from the face of Tyria forever.

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Posted by: Arrow Storm.4618

Arrow Storm.4618

I am ecstatic for the laser-fast shots from the old Read the Wind preparation skill. Although the arrows won’t instantly hit the target, being combined with Eagle Eye will make WvW a bit easier for us.

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Posted by: Marquie Thomas.1873

Marquie Thomas.1873

Mite make it feel like gw1 old BA Turret Ranger spiking people down with a flatbow at max range

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Posted by: Electro.4173

Electro.4173

Pretty lame for a Grandmaster trait. I mean, it’ll be useful, but its kind of boring. Spend a Grandmaster trait to actually hit things in PvP… exciting and build defining?

Also, pretty much 100% useless in PvE. Double yay.

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Posted by: Eurantien.4632

Eurantien.4632

Don’t get too excited. We have to give up piercing arrows or the range increase.

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Posted by: Durzlla.6295

Durzlla.6295

Yeah…. Just watch out for the new Engi turrets though, ESPECIALLY if you’re running glass cause you’ll start killing yourself or allies lol

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: RoyalPredator.9163

RoyalPredator.9163

So what ESSENTIAL trait we going to SACRIFICE for Read the Wind?!
Piercing Arrows or Eagle Eye? I’ts just OMFG. I have to go 30 on Marksmanship to use a basic buff….

Apart from the fact GrandMaster traits are always the “sharped out for maximum effectiveness of one action” kind, and as said above, we need 30 traits on each line to get anything work nearly as well as most class’s standards, then…

What goes good for GM trait? I don’t know now, but it should be something that doesn’t makes me a total glasscanon or something else.

ALLIE PLEASE, WE KNOW YOU’RE READING IT. DISCUSS US WHY WE HATE THE IDEA OF READ THE WIND BEING A GM TRAIT. Because right now it seems like the whole CDI was only a place to cry out ourselves and will have no positive effect on our balance at all…

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This is one of those wait and see things for me. If you are really going to complain about the fact that we have to choose which longbow traits to take, you should consider that Engineers are forced to do that with their Rifles already.

You have to also consider that there might be other changes coming to the Ranger as well. Signet changes, changes to the longbow’s skills, etc.

I’m not defending Anet’s design decisions or anything, because I freaking hate them sometimes too. But I am saying that the reaction to this may be a little over the top.

It may be over the top, but after a year and a half of being handed a pile of dog doo and being told it’s a shiny new car, AND that I should be happy about it, I think it’s somewhat reasonable to have low expectations of their treatment of our chosen class.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Official-New Traits

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Posted by: Durzlla.6295

Durzlla.6295

If the arrows fly as fast as rifle or pistol shots there’s not a chance in hell this trait would be bad, it’d make it so you could effectively kill from outside everyone’s range without any chance of them retaliating or sidestepping the arrows.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Official-New Traits

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Posted by: Fluffball.8307

Fluffball.8307

Don’t get too excited. We have to give up piercing arrows or the range increase.

Don’t forget the very important percent damage increase on EE as well.

Official-New Traits

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Posted by: Sarision.6347

Sarision.6347

Another thing that should have been default mechanic rather than extra…

Official-New Traits

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Posted by: Bryzy.2719

Bryzy.2719

Well, your excitement will be short-lived when you realise it doesn’t decrease the cooldown of the auto-attack. All this will mean is that players will actually have to dodge to avoid arrows rather than just side-step them. This is something that should be implemented as basic gameplay, and they’re choosing to implement it at GRANDMASTER trait level? It goes to show that Anet have no idea what to do with Rangers.