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Posted by: JonPeters.5630

JonPeters.5630

Game Design Lead

Thank you all for being patient with this. Something we introduced on 3/16 broke passive mode. We believe we now have a fix for this and it is in testing. As soon as we confirm this fix has solved this issue we will push it to the live game at the first possible time.

Thanks,

Jon

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Posted by: Fluffball.8307

Fluffball.8307

Red post on ranger forum for the first time since last September (a forums rules related post)! Somebody loves us! Can we have some porridge?

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Posted by: Shadelang.3012

Shadelang.3012

Thank you for the heads up. were looking forward to the fix.

Ghost Yak

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Posted by: McWolfy.5924

McWolfy.5924

Somebody noticed the rangers! O.o

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Gizeii.3781

Gizeii.3781

Thank you all for being patient with this.

https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-Pets-Bugged-merged
“Poof! Someone called and I am here”. ©
thx for “fast” reaction

We believe we now have a fix for this and it is in testing. As soon as we confirm this fix has solved this issue we will push it to the live game at the first possible time.

Log in, do 1 (one) shot – test finished.
I’d like to be able to play this weekend.

(edited by Gizeii.3781)

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Posted by: Shanks.2907

Shanks.2907

Totally thought this would be a thread about stowing pets in combat.

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Posted by: Darkness.9732

Darkness.9732

Calling it ^^ fix ^^ is a bit too much. Still remember that pets are the most broken kitten in this game

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Posted by: Jocksy.3415

Jocksy.3415

Didn’t find the patch note for when it was implanted, but thanks for adding the possibility to assign a hotkey to the pet combat toggle.
(might be a long time ago, and I just found out :s )

It will be great when the passive/agressive option will be repaired/working.

:D

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Posted by: Skullface.7293

Skullface.7293

Thanks for letting us know this issue will be fixed Jon! Can’t wait for the update.

Hiro || Talgo
Main: Ranger
Twitch: http://www.twitch.tv/hirothebeast

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Posted by: Shiren.9532

Shiren.9532

Is there any chance we can have the current AI for “Avoid Combat” added as a third pet setting? At first I was annoyed by the stealth change, but I really prefer the new AI a lot better than the old one. It ends up being a lot less micromanaging for me.

The pet attacks when I attack (which most of the time I want) but it won’t attack when hit. If it is struck while skipping in a dungeon, or running in PvE I don’t have to constantly press F3 to cancel it’s AI to prevent it putting me in combat. I can do this while not having to press F1 every time I attack something and want my pet’s help. Basically the current “bugged” AI is the perfect middle ground for me. There is still content I don’t want it for (Avoid Combat is great for pulling and boss fights) but I strongly believe there is a valuable place in GW2 for the current AI to remain for a third setting.

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Posted by: TeddieJ.2495

TeddieJ.2495

I even bother to login my account just to say “thank you very much” Jon.

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Posted by: Gwenryth.9450

Gwenryth.9450

Great news, thank you very much Jon <3

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Posted by: Dr Hashbrown.7104

Dr Hashbrown.7104

There are nothing wrong with pets, in PvP atleast, the wolf knockdown is waaaaaay too silly, like, I dont mind the wolf fear since the ranger can control it, but they also have a second CC skill which I believe is a 2 second knockdown and also deals a lot of damage, (I play a glass cannon thief, hits be for like 2.5k – 3k) . It just REALLY bothers me when I get chain CC’ed by an AI

-Drums

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Posted by: Lazze.9870

Lazze.9870

There are nothing wrong with pets, in PvP atleast, the wolf knockdown is waaaaaay too silly, like, I dont mind the wolf fear since the ranger can control it, but they also have a second CC skill which I believe is a 2 second knockdown and also deals a lot of damage, (I play a glass cannon thief, hits be for like 2.5k – 3k) . It just REALLY bothers me when I get chain CC’ed by an AI

The obvious animation isn’t enough for you?

BELIEVE ME, we would gladly have the option to controll the skills by ourselves. By your logic you would seem to be okay with that.

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Posted by: Leowan.4389

Leowan.4389

Great news, thanks for keeping us updated.

Leowan (Ranger) / Patrel Braveling (Thief) / Agusta Steelton (Guardian) / Danner Braveling (Warrior)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Well I’ll be… I hope this will become a regular thing for devs to post every once and awhile in class forums. Thanks for the update JP. o7

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Gizeii.3781

Gizeii.3781

18 days (heh) & counting
Fix – how about today? Let’s do this sh`t!

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Posted by: SOULFLY.7942

SOULFLY.7942

nope… gonna be stuck with broken pet for another 3 days at the very least

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Posted by: Chris.1345

Chris.1345

Thank you all for being patient with this. Something we introduced on 3/16 broke passive mode. We believe we now have a fix for this and it is in testing. As soon as we confirm this fix has solved this issue we will push it to the live game at the first possible time.

Thanks,

Jon

Hey John,

While the “broken” passive mode had a few disadvantages, it also had advantages. For example I really liked how I did not have to command my passive pet each time to attack an enemy (although that made pulling harder). I would really like to see something like that as another pet mode in HoT as a QoL improvement. So that we end up with three pet stances:

  • Aggressive: Attacks everything on sight.
  • Defensive: Only attacks the enemy you are attacking.
  • Passive: Only attacks if specifcly commanded to.

I would really appreciate this.

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

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Posted by: StickerHappy.8052

StickerHappy.8052

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

To be clear, this goes for all classes. What’s new though?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

To be clear, this goes for all classes. What’s new though?

Honestly, my excitement for Hot is dwindling each passing moment, this ranger fiasco has been frustrating for many of us, i don’t want to imagine when the xpac comes out, it will be Guild Wars 2: Heart Of Bugs.

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Posted by: SOULFLY.7942

SOULFLY.7942

its been not 2 but 3 weeks …. unbelievable

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Posted by: atheria.2837

atheria.2837

Thank you all for being patient with this. Something we introduced on 3/16 broke passive mode. We believe we now have a fix for this and it is in testing. As soon as we confirm this fix has solved this issue we will push it to the live game at the first possible time.

Thanks,

Jon

Jon, we were told that so many times that we can’t believe it until we experience the “change” that made our pets MORE responsive – we haven’t even seen that and then it was completely broken.

What many of us want to know is why we were told:

1. It isn’t happening.

2. It’s your computer

3. Send us some info from your computer (this gets old after the third time and they still haven’t responded to the first “test” sent let alone the third…).

4. It’s fixed.

5. We’re still working on it but we finally understand it’s a game breaking loss of mechanics that stops Rangers from being allowed into groups and make them laughing stocks in WvW.

We want to believe, we do, but so far we’ve been told so many things that didn’t pan out that we are skeptical until the fix and the improvement that was promised is seen in our everyday game-play.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: atheria.2837

atheria.2837

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

They update quite a lot but never give any credence to any of the other broken mechanics in WvW – ever.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: atheria.2837

atheria.2837

Thank you all for being patient with this. Something we introduced on 3/16 broke passive mode. We believe we now have a fix for this and it is in testing. As soon as we confirm this fix has solved this issue we will push it to the live game at the first possible time.

Thanks,

Jon

And while we have your attention:

Why? Please why are pets not allowed to have a keybind? Why?

Are we the only ones who have this game breaking lack of a keybind that must be clicked on by a mouse????

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: StickerHappy.8052

StickerHappy.8052

Still no fix on this, it’s been more than two weeks now, feel the love of devs towards the rangers on this game, leaving it bugged for more than two weeks yet still updating the gem store, really nice Anet, well done.

To be clear, this goes for all classes. What’s new though?

Honestly, my excitement for Hot is dwindling each passing moment, this ranger fiasco has been frustrating for many of us, i don’t want to imagine when the xpac comes out, it will be Guild Wars 2: Heart Of Bugs.

Truth be told, I think HoT will be a bandage fix for all the bugs, people are too busy with the new content so the older bugs will be first intentionally ignored.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Blude.6812

Blude.6812

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

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Posted by: StickerHappy.8052

StickerHappy.8052

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

Good Luck with that.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: jcbroe.4329

jcbroe.4329

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

Good Luck with that.

I got this!

clears throat

When it’s ready.

Seriously though, I don’t think people understand that ANet has internal deadlines they don’t share, in case something occurs to make it not ready by that deadline, because try telling a gaming community the fix isn’t ready yet even though they aimed for a deadline and watch everybody lose their kitten because gamer entitlement > logic.

Also, I don’t think people realize that ANet probably has extremely set time frames that they can access the live servers and make changes to it, and that since they promised an “always online” game, the fixes might be done, but have to go into scheduled patches in order to remain true to the idea that the game will never go offline unless emergency crisis mode for maintenance to fix something like introduced bugs.

Not that I’m directing any of this at you Sticker, I’m just piggybacking

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: StickerHappy.8052

StickerHappy.8052

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

Good Luck with that.

I got this!

clears throat

When it’s ready.

Seriously though, I don’t think people understand that ANet has internal deadlines they don’t share, in case something occurs to make it not ready by that deadline, because try telling a gaming community the fix isn’t ready yet even though they aimed for a deadline and watch everybody lose their kitten because gamer entitlement > logic.

Also, I don’t think people realize that ANet probably has extremely set time frames that they can access the live servers and make changes to it, and that since they promised an “always online” game, the fixes might be done, but have to go into scheduled patches in order to remain true to the idea that the game will never go offline unless emergency crisis mode for maintenance to fix something like introduced bugs.

Not that I’m directing any of this at you Sticker, I’m just piggybacking

Yes I do realize that, but for them to take 2.5 years on most of the bugs/ fixes existing since beta. (My mesmer says hi). What does deadlines look like?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Sebrent.3625

Sebrent.3625

I have a little poster hanging on my wall at work:

99 little bugs in the code …
99 little bugs in the code …
Take one down, patch it around …
127 little bugs in the code…

Be patient. Bugs are a pain in the developer’s butt because they can be difficult to schedule for. If you’re already time-constrained, it’s even worse. I imagine right now is “crunch time” given that now there is maintenance, balance fixes, and new development for the expansion.

Bringing in more developers doesn’t always help either as there is always a ramp-up time and some efficiency loss due to having to now coordinate with more people. At my workplace there are many times they ask if a project could be sped up by adding another dev and most times my manager says “no, because Brent would then lose time having to train them to get them up to speed and code reviewing their initial work.”

Be patient and let’s make sure we’re nice and respectful when we’re graced with ANet posts. We (all GW2 forums, not just Ranger) have a horrid history of acting like demented monkeys to ANet any time they give us information … which then seems to result in less information.

They are people. They want things to work right because it makes their company successful (and likely have pride in their work as well). When their company is successful, their jobs are much safer (and maybe bigger bonuses). I’m sure they are motivated to make things work.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Loxsus.3841

Loxsus.3841

Hate to be a debbie downer but I don’t see him responding to all of you addressing him. He came in to give a scrap and at most he might pop back in to respond when they actually FINISH it.

Dev communication kind of free falled though not entirely without justification.

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Posted by: Darkness.9732

Darkness.9732

That s why we should quit this game

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Posted by: Sebrent.3625

Sebrent.3625

Oh, I’m well aware that we already tarnished the developer/community relationship by acting like demented monkeys to them 99% (if not 100%) of the time.

I’m just hoping that it can be mended somewhat. That won’t happy if we continue to act like demented monkeys whenever we see an ArenaNet tag.

@Darkness:
You go ahead. There are plenty of other games with more issues that you could complain about.

I did quit for a year … this is still better than all the other games I tried … and with good people it’s a blast.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: jcbroe.4329

jcbroe.4329

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

Good Luck with that.

I got this!

clears throat

When it’s ready.

Seriously though, I don’t think people understand that ANet has internal deadlines they don’t share, in case something occurs to make it not ready by that deadline, because try telling a gaming community the fix isn’t ready yet even though they aimed for a deadline and watch everybody lose their kitten because gamer entitlement > logic.

Also, I don’t think people realize that ANet probably has extremely set time frames that they can access the live servers and make changes to it, and that since they promised an “always online” game, the fixes might be done, but have to go into scheduled patches in order to remain true to the idea that the game will never go offline unless emergency crisis mode for maintenance to fix something like introduced bugs.

Not that I’m directing any of this at you Sticker, I’m just piggybacking

Yes I do realize that, but for them to take 2.5 years on most of the bugs/ fixes existing since beta. (My mesmer says hi). What does deadlines look like?

True, but money/time/resources are a definite factor. The bug team could go to the decision makers begging to be able to fix the bugs, to which the decision makers retort with “that will cost this much money, this much time, and then have to be internally tested and then patched. Meanwhile, we are releasing constant living world updates and content that requires your full attention to catch any bugs there before the patch drops. So maybe if you finish all of the upcoming content, you can work on those bugs.”

Even then, the bugs could be completely and totally fixed, and the decision makers could say “it will cost money/time/resources to do it early, just put it into to the next scheduled patch.”

Luckily, this time around we are looking at an expansion, and expansions are one of the few times that developers attempt to fine tooth comb the prior content because it needs to connect to the game like a piece of a puzzle with as few gamebreaking bugs as possible to keep the influx of new/returning players content and satisfied with their purchase. So developers tend to “update” the old infrastructure to match all of the new ideas they have poured into the new expansion and in doing so fix old bugs (because you don’t use rotting wood to build the foundation of a large investment structure).

That, or expansions are super conservative and barely change any of the core mechanics because the developers either didn’t have the resources to put into the expansion or they were afraid too much change would scare away the existing playerbase without gaining enough to substantiate the loss.

But I think that what we’ve seen previewed so far is a good sign hahaha.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Substance E.4852

Substance E.4852

Please MR. Peters, some communication please!!!!!!!!! What’s the status?

Good Luck with that.

I got this!

clears throat

When it’s ready.

Seriously though, I don’t think people understand that ANet has internal deadlines they don’t share, in case something occurs to make it not ready by that deadline, because try telling a gaming community the fix isn’t ready yet even though they aimed for a deadline and watch everybody lose their kitten because gamer entitlement > logic.

Also, I don’t think people realize that ANet probably has extremely set time frames that they can access the live servers and make changes to it, and that since they promised an “always online” game, the fixes might be done, but have to go into scheduled patches in order to remain true to the idea that the game will never go offline unless emergency crisis mode for maintenance to fix something like introduced bugs.

Not that I’m directing any of this at you Sticker, I’m just piggybacking

lulwut? They have hot fixes for things much less severe than this all the time.

Connection error(s) detected. Retrying…

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Posted by: Sebrent.3625

Sebrent.3625

How are you measuring the severity? I’m still able to do level 49 fractals on my Ranger (don’t have enough AR for 50 >_>)

We also have zero clue what the codebase looks like. Depending on the cause of the issue, it could be more complicated.

Sometimes bugs uncover something that was done very poorly by a previous programmer. These events suck time like a hoover.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Undeadpimp.8574

Undeadpimp.8574

Thank you all for being patient with this. Something we introduced on 3/16 broke passive mode. We believe we now have a fix for this and it is in testing. As soon as we confirm this fix has solved this issue we will push it to the live game at the first possible time.

Thanks,

Jon

Hey John,

While the “broken” passive mode had a few disadvantages, it also had advantages. For example I really liked how I did not have to command my passive pet each time to attack an enemy (although that made pulling harder). I would really like to see something like that as another pet mode in HoT as a QoL improvement. So that we end up with three pet stances:

  • Aggressive: Attacks everything on sight.
  • Defensive: Only attacks the enemy you are attacking.
  • Passive: Only attacks if specifcly commanded to.

I would really appreciate this.

I personally think that this is a great idea, and I would appriciate it very much if this was added into the game. It would be of great benefit to us ranger-players who wish to have the option to keep a completely passive pet during certain bosses/fights

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Posted by: Substance E.4852

Substance E.4852

How are you measuring the severity? I’m still able to do level 49 fractals on my Ranger (don’t have enough AR for 50 >_>)

We also have zero clue what the codebase looks like. Depending on the cause of the issue, it could be more complicated.

Sometimes bugs uncover something that was done very poorly by a previous programmer. These events suck time like a hoover.

It’s not game breaking but it is AI breaking. That is severe in a game. It’s taken them weeks to figure out what happened and fix it while making sure they didn’t break anything else.

What’s even more serious is it likely happened as a byproduct of a completely different alteration. If they don’t nail down what broke pets, it could happen again in a different way to more important mobs which is a HUGE deal with a big ol’ expack coming.

And no, for killing mindless pve mobs, it isn’t a big deal. It is a big deal when I have to basically go back to pretending the pet doesn’t exist in WvW now that it runs right into 20 necro wells and instantly dies the second I get into combat regardless of what I set it to while I’m busy trying to avoid static fields and hammer stuns.

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

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Posted by: Sebrent.3625

Sebrent.3625

You simply have to do what I do in “mindless” 49 fractals … keep telling your pet to get its butt back here. I find that sometimes it listens to the fact I want it to be passive and I don’t have to spam it.

The fact that it was likely caused by some unrelated changes is likely why it is taking so long. Speaking as a developer, this has likely uncovered some unintended coupling and they likely need to sort out how it should be done. This can be a difficult, delicate process depending on the location of the code in question (as you point out, AI is critical) and the complexity of it (AI can be complex).

I’m not saying it’s fine, but I can think of plenty of reasons why it’s taking so long and want people to be courteous.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

You simply have to do what I do in “mindless” 49 fractals … keep telling your pet to get its butt back here. I find that sometimes it listens to the fact I want it to be passive and I don’t have to spam it.

Thought I was the only one that noticed Passive (“Avoid Combat”) working sometimes. This sounds crazy, but the more this issue continues, the more I’ve become accustomed to it.

It’s growing on me how the pet only attacks what I’m attacking when set to Avoid Combat then doesn’t attack anything else, even when it’s being attacked, until I engage combat another target. Really liking it…

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: DeceiverX.8361

DeceiverX.8361

Looking forward to seeing the return of passive mode. Hope it comes back soon. PvP is pretty broken without it being available to use.

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Posted by: Sagat.3285

Sagat.3285

That s why we keep thinking of quitting this game

Fixed.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

That s why we should quit this game

Looking through your post history, I’m not quite sure why you are still here posting on the forums or playing the game at all… Do you still play?

Speaking from a PVE-only point of view…

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Posted by: Ariete.6509

Ariete.6509

Ok i had to see it for myself, since i HADN’T EVEN NOTICE THE BUG.

I hardly ever put my pet on passive and he doesn’t die all that often, what i do frequently is to juggle the Attack/Return and that’s working albeit with a minor annoying delay on the return function.

You guys are total bullies. The man took the time to address the issue publicly, not on satellite means of communication, but in the official forums, and you guys keep the monkey costumes throwing feces at someone who gave you some respect.

When Anet doesn’t say anything, they get the feces. When they do come out straight asking for our understand, they get the feces. Just imagine how frustrating they work must be when you behave like spoiled brats.

Of course is gonna take time, i mean if he opened a thread for specifically this…

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Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Ok i had to see it for myself, since i HADN’T EVEN NOTICE THE BUG.

I hardly ever put my pet on passive and he doesn’t die all that often, what i do frequently is to juggle the Attack/Return and that’s working albeit with a minor annoying delay on the return function.

You guys are total bullies. The man took the time to address the issue publicly, not on satellite means of communication, but in the official forums, and you guys keep the monkey costumes throwing feces at someone who gave you some respect.

When Anet doesn’t say anything, they get the feces. When they do come out straight asking for our understand, they get the feces. Just imagine how frustrating they work must be when you behave like spoiled brats.

Of course is gonna take time, i mean if he opened a thread for specifically this…

First, do you even play a ranger? with all due respect Ariete, people have reasons to be quite frustrated right now by this, it has been ONE month, and we are talking about an important class mechanic. Secondly, so we are bullies because we complain about a very serious bug that breaks our profession? there is a difference between fair complaining with a purpose and bullying which is about harassing, insulting and doing all kind of wrong things to other people. I’m against rude comments and i know how toxic how people can be in these forums about things, but i think calling us all bullies is rather rash, and wrong. Thirdly, I WANT A RURIK PET FOR MY RANGER!.

Fourthly, i know being a dev is hard work and it requires much energy, but i question that statement seeing how lately, there has been more focus on the gem store rather than fixing the bugs that still currently plague our game. Lastly, I WANT THE RURIK PET FOR REAL AS COMPENSATION now that is a very sane complaint, ahem request

(edited by Serromus Jakta.3987)

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Posted by: DeceiverX.8361

DeceiverX.8361

Ok i had to see it for myself, since i HADN’T EVEN NOTICE THE BUG.

I hardly ever put my pet on passive and he doesn’t die all that often, what i do frequently is to juggle the Attack/Return and that’s working albeit with a minor annoying delay on the return function.

You guys are total bullies. The man took the time to address the issue publicly, not on satellite means of communication, but in the official forums, and you guys keep the monkey costumes throwing feces at someone who gave you some respect.

When Anet doesn’t say anything, they get the feces. When they do come out straight asking for our understand, they get the feces. Just imagine how frustrating they work must be when you behave like spoiled brats.

Of course is gonna take time, i mean if he opened a thread for specifically this…

They may as well just have disabled the class in PvP, though. This bug quite honestly breaks the class so hard that in many cases of high-skill PvP it’s almost unusable or far weaker than normal it’s not worth playing. Anyone who uses aggressive mode in serious PvP will and should deserve to get out-played and lose their fights.

While I understand senseless complaining about nit-picky details is pointless and disrespectful, I’ve had to pretty much shelve my ranger for this period of time on the principle it cannot be played to the degree I need it to.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Ok i had to see it for myself, since i HADN’T EVEN NOTICE THE BUG.

I hardly ever put my pet on passive and he doesn’t die all that often, what i do frequently is to juggle the Attack/Return and that’s working albeit with a minor annoying delay on the return function.

You guys are total bullies. The man took the time to address the issue publicly, not on satellite means of communication, but in the official forums, and you guys keep the monkey costumes throwing feces at someone who gave you some respect.

When Anet doesn’t say anything, they get the feces. When they do come out straight asking for our understand, they get the feces. Just imagine how frustrating they work must be when you behave like spoiled brats.

Of course is gonna take time, i mean if he opened a thread for specifically this…

The problem is that many of us knew all along that forcing a permanent AI companion on us (which can’t dodge, or even attack while moving) was a bad idea. And that giving it control over a not insignificant fraction of our utility skills was also a bad idea. Then the game actually comes out, and pets are worse than these predictions. They can’t hit moving targets. Even basic commands, which should come standard, require sacrificing utility skills to access. We don’t get condition cleanse so much as ‘foist all conditions onto your class mechanic’. F2 skills don’t get activated reliably when you press them (that 1-5 second delay turns time-critical combos into Russian roulette). Pets run into melee range of your foe to use supportive skills, making them useless for bow rangers. Dodge-or-die mechanics and WvW AoE spamming kill your pets instantly no matter how skillful you are, depriving you of even something so basic as condition cleanse. Leash range is too short. Passive mode doesn’t work.

Some of these problems have since been corrected, others have not, but the fundamental problem still remains: being forced to use a non-expendable AI ally, and being balanced around it, and yet being forced to sacrifice it through condition transfer and lack of a dodge mechanic/situational awareness, is bad design.

Pet passive mode

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Posted by: FrouFrou.4958

FrouFrou.4958

Wasn’t there a patch long-ish time ago that changed the pet behaviour so that the melee pets would move behind the target while attacking? Was it just a pve related change? I don’t usually run with melee pets but lately I have been running with a spider and a wolf, and the wolf never goes behind the target but facetanks everything in WvW, be it players or NPCs. Was attack-from-behind-behaviour since reverted back to what it was before or is this facetanking behaviour also part of the passive-aggressive bug?

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest

(edited by FrouFrou.4958)