Pew pew Ranger eliminates most build choices
I know you. You re the warrior who kept saying that eviscerate is fair. Enjoy getting stomped by a ranger man. Next time use your OP eviscerate
I know you. You re the warrior who kept saying that eviscerate is fair. Enjoy getting stomped by a ranger man. Next time use your OP eviscerate
Well obviously you don’t know me as I have nevered stated anything about eviscerate…but lets compare eviscerate to this. Does it track through stealth? Nope. Can you hit people from max range? Nope. Does rapid fire require you to engage a target for an extended battle to build up energy to use it? Nope. How many dodges stop an eviscerate? 1 How many stop a rapid fire 3. If I get out of range of a warriar can they use it? Nope Can I get out of range of a ranger…. Nope
So really thanks for showing common ignorance and allowing be to rofl stomp you in this post to demonstrate the lack of counter arguement you made.
I am really feeling good about this post! Thanks!
Every once In a while I come across a LB Ranger who I’m not sure is aware that Reflect (and to a lesser extent Retaliaion) applies to them, and/or doesn’t know how to cancel a cast. Since the influx of LB Rangers I’ve wrecked a few with Magnetic Shield, Whirling Defense, or various reflect specced blocks on my Warrior.
Somehow it doesn’t occur to them to stop attacking when there’s a bubble running towards them reflecting an entire Rapid Fire back at them. Watching possibly the most abused ability in WvW (Rapid Fire) get wrecked by arguably the least used ability in the game (Whirling Defense) is pretty fun. And there are countless videos out there going back to the days when Skullcracker builds were all the rage of Warriors putting a serious hurt on LB Rangers who didn’t know any better.
This doesn’t go for the ones who actually know how to play the spec. Those usually pick me off while I’m not focusing 100% on them, or occasionally it ends in a stalemate.
I know you. You re the warrior who kept saying that eviscerate is fair. Enjoy getting stomped by a ranger man. Next time use your OP eviscerate
Well obviously you don’t know me as I have nevered stated anything about eviscerate…but lets compare eviscerate to this. Does it track through stealth? Nope. Can you hit people from max range? Nope. Does rapid fire require you to engage a target for an extended battle to build up energy to use it? Nope. How many dodges stop an eviscerate? 1 How many stop a rapid fire 3. If I get out of range of a warriar can they use it? Nope Can I get out of range of a ranger…. Nope
So really thanks for showing common ignorance and allowing be to rofl stomp you in this post to demonstrate the lack of counter arguement you made.
I am really feeling good about this post! Thanks!
you can’t compair Range to Melee there are too many indifferent Equations / situations and events / and Line of sights to consider and POOR dodge roll usage .
if your use to fighting melee you’ll use dodge to react instincitivly where as using dodge vs RF take two hits then dodge! you’ll avoid the rest you could even stay near terrain 600 yards then dodge towards that to avoid any AA’s afterwards.
but the main fact is without proberly using dodges/line of sight or utilties Range will always beat melee as that is theirAdvantage working the terrain to their advantage sheep herding you to a point of no return , you double dodge RF you play right into the hunters trap and so he deserves his meat because it was stupid.
Every once In a while I come across a LB Ranger who I’m not sure is aware that Reflect (and to a lesser extent Retaliaion) applies to them, and/or doesn’t know how to cancel a cast. Since the influx of LB Rangers I’ve wrecked a few with Magnetic Shield, Whirling Defense, or various reflect specced blocks on my Warrior.
Somehow it doesn’t occur to them to stop attacking when there’s a bubble running towards them reflecting an entire Rapid Fire back at them. Watching possibly the most abused ability in WvW (Rapid Fire) get wrecked by arguably the least used ability in the game (Whirling Defense) is pretty fun. And there are countless videos out there going back to the days when Skullcracker builds were all the rage of Warriors putting a serious hurt on LB Rangers who didn’t know any better.
This doesn’t go for the ones who actually know how to play the spec. Those usually pick me off while I’m not focusing 100% on them, or occasionally it ends in a stalemate.
my Fav was when this Bubble Engi dropped his crate infront of a breached tower gate as his zerg ran inside all the ranged attack trying to Pin point the gate choke got reflected , i saw so many Ranger Bretheren die that day even i laughed.
I know you. You re the warrior who kept saying that eviscerate is fair. Enjoy getting stomped by a ranger man. Next time use your OP eviscerate
Well obviously you don’t know me as I have nevered stated anything about eviscerate…but lets compare eviscerate to this. Does it track through stealth? Nope. Can you hit people from max range? Nope. Does rapid fire require you to engage a target for an extended battle to build up energy to use it? Nope. How many dodges stop an eviscerate? 1 How many stop a rapid fire 3. If I get out of range of a warriar can they use it? Nope Can I get out of range of a ranger…. Nope
So really thanks for showing common ignorance and allowing be to rofl stomp you in this post to demonstrate the lack of counter arguement you made.
I am really feeling good about this post! Thanks!
Oh come on people, are we again with this? Do the rangers go to your sub forums to kitten about the clones or eviscerate?? Seriously if you got owned by a ranger you are very bad/noob player. Realize that and overcome your own limitations.
Now. I see a lot of threads saying “Ranger OP this” “Ranger OP that” mostly from players from other classes that got owned by a ranger. Pleasssseee as the guardian stated is really easy to avoid Rapid fire. Maybe not all of it, but what do you want, to be immune to damage? Isn’t that too lazy?
Ranger is a class unbalanced that’s right. To the hard side. The ranger class after the necros is one of the most difficult to play in PvP and WvW.
We already stated that Pve is dead easy, and even in that case, rangers have it harder than the other classes. Dry Top and Silver Wastes is especially difficult for the ranger while for my guardian is like walk through the park.
Ranger actually would need more burst damage skills like the class is intended, to became actually an attack (not necessary melee) class. Right now is in the middle of everything and nothing does it right.
It has burst damage but the eles and thiefs are better by far. It does dps with the sword but then again guard and warrior overcome the ranger by far.
It does some stealth but thief and mesmer are much more better than the ranger.
So at the end ranger is, again after the necro, the most difficult class to play in GW2 because it falls short in all categories.
I know that you play warrior and you want only an “smash all buttons game”, but that wasn’t intended by Anet. And the rangers mechanics tend to balance that.
You just can not go straight like a bull (I’ve kill some guardians that way.. ) and you have to be aware what kind of enemy you are playing against. Other players are not NPC you know….
If you want any proof of this I’m saying just think on this: There is not any ranger within the higher ranks in PvP or WvW. That should suffice.
So then again, before post this kind of things that are just so repetitive and boring AND everyody knows that you are someone owned by a ranger you should play and level up a ranger. THEN you will understand and actually appreciate when a ranger is capable to kill a warrior. Even a PewPew Ranger.
Most of the times would be like the guardian said: they will kill themselves.
Lets compare eviscerate to this.
Does it track through stealth? Nope.
Can you hit people from max range? Nope.
Does rapid fire require you to engage a target for an extended battle to build up energy to use it? Nope.
How many dodges stop an eviscerate? 1.
How many stop a rapid fire 3.
If I get out of range of a warriar can they use it? Nope.
Can I get out of range of a ranger…. Nope.
If you have a target and eviscerate it tracks through stealth if they stealth during the animation.
Eviscerate does all of its damage at once. You either avoid it all or take it all.
“Extended battle”. So lets around 5-10 seconds… That’s not very long.
And you can get out of range of a ranger. lol
Guild Leader of Favorable Winds [Wind]
I know you. You re the warrior who kept saying that eviscerate is fair. Enjoy getting stomped by a ranger man. Next time use your OP eviscerate
Well obviously you don’t know me as I have nevered stated anything about eviscerate…but lets compare eviscerate to this. Does it track through stealth? Nope. Can you hit people from max range? Nope. Does rapid fire require you to engage a target for an extended battle to build up energy to use it? Nope. How many dodges stop an eviscerate? 1 How many stop a rapid fire 3. If I get out of range of a warriar can they use it? Nope Can I get out of range of a ranger…. Nope
So really thanks for showing common ignorance and allowing be to rofl stomp you in this post to demonstrate the lack of counter arguement you made.
Does Rapid Fire allow you to clear up to 3 conditions when executed? Nope. Does it allow you crit 100% of the time when traited? Nope. Does it allow you to gain endurance when hit? Nope. Does it allow you to gain Quickness if you strike a foe below 50% health when traited? Nope. Does it remove Immobilize from you when used while traited? Nope.
I am really feeling good about this post! Thanks!
I’m feeling good about my post too.
You’re up.
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Thats a lot of words just to say you don’t know how to dodge OP
Blah blah blah
Rofl. Seriously. ROFL!
I hate when I have to slot a utility/trait/weapon to counter something! wahhhh
Why my hundred blades eviscerate full zerk build not beat everything? waaahhh
pew pew!
Gunnar’s Hold
Skeletor. One name I actually remember, who went nuts on the September update with all the "power ranger OP, I can’t evade/LoS/use cd, Rapid Fire.
https://forum-en.gw2archive.eu/forum/professions/thief/Why-11K-as-a-starting-health-pool/first
https://forum-en.gw2archive.eu/forum/support/bugs/Being-hit-after-stealth
some of them. Enjoy!
Same story. Same answers.
This is a L2P issue.
Move along.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
If you look hard enough, the terrain provides a lot of cover for you. Try apply FPS game logic when against a ranger.
Whenever a ranger pew pew me, i just do not waste my dodge, and run towards behind a rock or tree etc.
Hence, this is only a l2p issue.
Level 54 Bear Rank
um, rapid fire does the same damage it did at release. The only change is it does it in half the time, making it twice as easy to dodge.
I agree that LB is probably finally at the right level but overall, ranger still needs buff to compete with the prevailing GWEN meta.
Specifically in WVW:
- pets are more of a liability than a benefit. easily the worst thing about the class.
- traps need more range, one can’t make a competitive WVW build with current traits and only 600 range. range needs to increase or traits need to move/compress.
- shout range is too small to be effective, especially when the amount of healing is fairly low as well.
- spirits are worthless because they melt in a microsecond
I can tell you that the “Old Ranger” is much stronger than this so-called “stronger ranger”
1200 range shortbow with faster attack speed.
Easiest access to quickness (on pet swap), and quickness is 2x faster., combining with SB, stack up 25 stack of bleed in 3 seconds.
Pet that does around 10k damage with F2.
Spirits that’re immune to all conditions and tank like a boss.
This current ranger is finally on par with other zerker build.
And even after this “buff”, it’s still nowhere near as strong as what ranger used to be.
After every single tools of ranger been nerfed, they finally make one viable again.
Yet you want it nerf again, wth?
Not to mention this super-hard-to-dodge LB2 need to trait at least 6 points in it to be viable. (Need read-the-wind, eagle eye), and 4 more points to shorten it’s cd, that’s 10 points that put away from survivability. (or 11 if you want more damage)
Most of the warriors not use there mobility engage they just run. Use your gs to charge. Whirlwind attack is a free dodge. And what if you use your bulls charge as a skill to hit and knock out the ranger.
What i see: warriors start to walk to me, i do the pewpew thing. Warrior finaly reach me, but he have 50% health. Warrior changes to gs, activates endure pain and uses bulls charge, rush, whirlwind, shield block to escape. Ofc he can, because i dont have that mobility. If warriors use all of this things to attack and dont flee we are in trouble.
Just the WvW
R3200+
It’s amusing to see threads like these still pop up. Like Aomine said, the current ranger is a far cry from what it once was. There’s a reason we don’t see many, if any, rangers regularly in the top tier PvP teams. Longbow is not overpowered. Get over it and L2P.
It’s amusing to see threads like these still pop up. Like Aomine said, the current ranger is a far cry from what it once was. There’s a reason we don’t see many, if any, rangers regularly in the top tier PvP teams. Longbow is not overpowered. Get over it and L2P.
Be kinder to this poor man. He has recently endured great pain in the form of a dry, no lube, bleeding anal tearing with the arrow of some AWESOME ranger.
To OP,
Listen my friend, I know your clenched little butt (w) hole hurts right now but I’ll teach you the way to never let someone prolapse your weak kitten in the future.
When you see the pew pew coming, reflect. If that is not possible or on cool down, dodge just once towards the ranger and put offensive pressure on them. This will prompt them to stealth or switch to GS.
If they are in GS, you switch to ranged option to kite until they try to go to longbow again, close gap and dodge to avoid the incoming knockback, switch to melee and stick tight to them. Now when they go to chanel rapid fire just 360 them and it’ll cancel the attack…Oops they are kittent.
You have now successfully learnt to counter the mighty pew pew. If this does not help, make a pew pew and just join us. You’ll surely learn to counter a ranger if you play one.
To be honest, ranger is just really unbalanced in 1v1’s. The quality of the ranger depends alot on the enemy build, for example gs warriors/thieves/dd ele can easily use gapcloser skills to get close, however there are also alot of builds/classes that do not have such ability, for example caster ele’s and powernecro’s, apart from the fact that the ranger often hits atleast 25% off the enemy his HP before he is able to react. Then when the ranger is still at 100% hp and 1900 range he is able to burn down the enemy before he can even attack incase he’s squishy builded.
I’m not claiming that ranger is OP in any way, i’m just saying that whenever a class gets an unfair advantage, in this case a very long range, it can be frustrating for enemy classes when they get beaten by some1 abusing this unfair advantage. It’s the same reason why we all hate thieves :P
To be honest, ranger is just really unbalanced in 1v1’s. The quality of the ranger depends alot on the enemy build, for example gs warriors/thieves/dd ele can easily use gapcloser skills to get close, however there are also alot of builds/classes that do not have such ability, for example caster ele’s and powernecro’s, apart from the fact that the ranger often hits atleast 25% off the enemy his HP before he is able to react. Then when the ranger is still at 100% hp and 1900 range he is able to burn down the enemy before he can even attack incase he’s squishy builded.
I’m not claiming that ranger is OP in any way, i’m just saying that whenever a class gets an unfair advantage, in this case a very long range, it can be frustrating for enemy classes when they get beaten by some1 abusing this unfair advantage. It’s the same reason why we all hate thieves :P
You are wrong. At everything.
Make a ranger and be happy.
It’s amusing to see threads like these still pop up. Like Aomine said, the current ranger is a far cry from what it once was. There’s a reason we don’t see many, if any, rangers regularly in the top tier PvP teams. Longbow is not overpowered. Get over it and L2P.
Be kinder to this poor man. He has recently endured great pain in the form of a dry, no lube, bleeding anal tearing with the arrow of some AWESOME ranger.
No lube?! Mother of Melandru…
LB2 need to trait at least 6 points in it to be viable. (Need read-the-wind, eagle eye), and 4 more points to shorten it’s cd, that’s 10 points that put away from survivability. (or 11 if you want more damage)
Investing 6 points in marksmanship obviously makes the LB hit like a truck, but the weapon is fairly viable without it.
Was watching ROM having a go with this one on one of this livestreams, and had to test it myself just to get a feeling of how it is after playing condi builds for god knows how long. Enjoying it just as much as any of the builds investing 6 points in marksmanship.
Oh you again, this is the same guy who is unable to dodge Guardian GS #5 ‘Binding Blades’ and wanted it nerfed last year
To be honest, ranger is just really unbalanced in 1v1’s. The quality of the ranger depends alot on the enemy build, for example gs warriors/thieves/dd ele can easily use gapcloser skills to get close, however there are also alot of builds/classes that do not have such ability, for example caster ele’s and powernecro’s, apart from the fact that the ranger often hits atleast 25% off the enemy his HP before he is able to react. Then when the ranger is still at 100% hp and 1900 range he is able to burn down the enemy before he can even attack incase he’s squishy builded.
I’m not claiming that ranger is OP in any way, i’m just saying that whenever a class gets an unfair advantage, in this case a very long range, it can be frustrating for enemy classes when they get beaten by some1 abusing this unfair advantage. It’s the same reason why we all hate thieves :P
You are wrong. At everything.
Make a ranger and be happy.
Actually i do have a ranger, i’m not claiming in any way that your class is OP or whatsoever i’m just saying that the ranger has a very big advantage/disadvantage against specific classes. And for that 2nd part, any WvW player knows it that there’s nothing more frustrating then a ranger/thief taking you insta down because you didn’t pay attention for a second while you were running to an objective.
1st im not defending rapid fire. I personally didnt want buffs to the offensive ability of the ranger, rather defensive.
For those saying it takes 2 dodges, traits or utility to avoid the damage of rapid fire. Was this different at any point in the game since release?
Three Minutes.
To be honest, ranger is just really unbalanced in 1v1’s. The quality of the ranger depends alot on the enemy build, for example gs warriors/thieves/dd ele can easily use gapcloser skills to get close, however there are also alot of builds/classes that do not have such ability, for example caster ele’s and powernecro’s, apart from the fact that the ranger often hits atleast 25% off the enemy his HP before he is able to react. Then when the ranger is still at 100% hp and 1900 range he is able to burn down the enemy before he can even attack incase he’s squishy builded.
I’m not claiming that ranger is OP in any way, i’m just saying that whenever a class gets an unfair advantage, in this case a very long range, it can be frustrating for enemy classes when they get beaten by some1 abusing this unfair advantage. It’s the same reason why we all hate thieves :P
You are wrong. At everything.
Make a ranger and be happy.Actually i do have a ranger, i’m not claiming in any way that your class is OP or whatsoever i’m just saying that the ranger has a very big advantage/disadvantage against specific classes. And for that 2nd part, any WvW player knows it that there’s nothing more frustrating then a ranger/thief taking you insta down because you didn’t pay attention for a second while you were running to an objective.
Always pay attention in PvP.
Hammer warriors destroy build diversity by making you bring stability/stunbreaks.
Condition builds destroy diversity because.you need condition clear.
/sarcasm
1st im not defending rapid fire. I personally didnt want buffs to the offensive ability of the ranger, rather defensive.
For those saying it takes 2 dodges, traits or utility to avoid the damage of rapid fire. Was this different at any point in the game since release?
Three Minutes.
Reflection.
Retaliation.
Land / trees / ambient creatures.
Three things off the top of my head on how to react when said ranger unloads rapid fire on you. Heck, most smart rangers won’t even unload RF on a idle player because the first reaction is typically to double tap / dodge….there goes rapid fire.
This is really a L2P issue like we all say. 1200 base, 1500 with trait range. Get over it already. It isn’t going to be adjusted because a vast majority of the player base already knows the dance involved with rapid fire.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
1st im not defending rapid fire. I personally didnt want buffs to the offensive ability of the ranger, rather defensive.
For those saying it takes 2 dodges, traits or utility to avoid the damage of rapid fire. Was this different at any point in the game since release?
Three Minutes.
Reflection.
Retaliation.
Land / trees / ambient creatures.Three things off the top of my head on how to react when said ranger unloads rapid fire on you. Heck, most smart rangers won’t even unload RF on a idle player because the first reaction is typically to double tap / dodge….there goes rapid fire.
This is really a L2P issue like we all say. 1200 base, 1500 with trait range. Get over it already. It isn’t going to be adjusted because a vast majority of the player base already knows the dance involved with rapid fire.
I agree its a L2P Issue.
What I was trying to point out is -
The Range
The Damage
The Way to defend vs this channeled ability
Has been the same since the release of the game
1st im not defending rapid fire. I personally didnt want buffs to the offensive ability of the ranger, rather defensive.
For those saying it takes 2 dodges, traits or utility to avoid the damage of rapid fire. Was this different at any point in the game since release?
Three Minutes.
Reflection.
Retaliation.
Land / trees / ambient creatures.Three things off the top of my head on how to react when said ranger unloads rapid fire on you. Heck, most smart rangers won’t even unload RF on a idle player because the first reaction is typically to double tap / dodge….there goes rapid fire.
This is really a L2P issue like we all say. 1200 base, 1500 with trait range. Get over it already. It isn’t going to be adjusted because a vast majority of the player base already knows the dance involved with rapid fire.
I agree its a L2P Issue.
What I was trying to point out is -
The Range
The Damage
The Way to defend vs this channeled ability
Has been the same since the release of the game
True, I agree.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
many other skills that are channeled allow you to move
reggening 2 dodges of stamina takes around 20 seconds
reflections
pulls
knockdowns
knockbacks
forcing the ranger to either soak up your 15k crit hit eviscerate or dodge it, making the channeling stop,and the wave of arrows stop…
i do agree on the stealth thing. if you went stealth your arrows should shoot towards the place you used stealth..not follow something thats invisible
i do agree on the stealth thing. if you went stealth your arrows should shoot towards the place you used stealth..not follow something thats invisible
All channeled skills do this, and no, it shouldn’t be changed. If they did change it, thieves would essentially have a “hell no” button every time they get hit by a channeled skill.
All it takes is a little awareness to check if a ranger has initiated Rapid Fire while you’re stealthing up. If so, just dodge. Maybe the thief should have stealthed sooner, before Rapid Fire was off of cooldown. A ranger can’t cast Rapid Fire on a target in stealth, so in that regard the thief is outplayed.
I do find it hilarious though that thieves have such a hard time when using d/p against Rapid Fire. Isn’t there an on demand interrupt that can be used to stop it? Or do they expect not to have to spend any initiative? Regardless, once a thief closes the gap it’s easy picking on a full glass ranger.
Being a thief and complaining about it is pretty much holding up a sign that says “I need to l2p”.
All it takes is a little awareness to check if a ranger has initiated Rapid Fire while you’re stealthing up. If so, just dodge. Maybe the thief should have stealthed sooner, before Rapid Fire was off of cooldown. A ranger can’t cast Rapid Fire on a target in stealth, so in that regard the thief is outplayed.
I do find it hilarious though that thieves have such a hard time when using d/p against Rapid Fire. Isn’t there an on demand interrupt that can be used to stop it? Or do they expect not to have to spend any initiative? Regardless, once a thief closes the gap it’s easy picking on a full glass ranger.
Being a thief and complaining about it is pretty much holding up a sign that says “I need to l2p”.
That thing cost 4 initiative and d/p sucks with initiative good thieves save their initiatives to interrupt heals. Get it?:)
All it takes is a little awareness to check if a ranger has initiated Rapid Fire while you’re stealthing up. If so, just dodge. Maybe the thief should have stealthed sooner, before Rapid Fire was off of cooldown. A ranger can’t cast Rapid Fire on a target in stealth, so in that regard the thief is outplayed.
I do find it hilarious though that thieves have such a hard time when using d/p against Rapid Fire. Isn’t there an on demand interrupt that can be used to stop it? Or do they expect not to have to spend any initiative? Regardless, once a thief closes the gap it’s easy picking on a full glass ranger.
Being a thief and complaining about it is pretty much holding up a sign that says “I need to l2p”.
That thing cost 4 initiative and d/p sucks with initiative good thieves save their initiatives to interrupt heals. Get it?:)
rangers heal skill 6’s are weak , troll ungent countered by basic dps/duration condis(bleeds) without evades/block or crowd control its easly stopped and hp does not improve.
heal as on , is a spike heal (simple solution time attack spikes for after heal as one builds that use this generaly have normal regen that is counter by poison for a lesser heal 6.4k to 5.2isk sure you can interrupt it but is it worth it stop RF and just auto.)
healing spring (on point aoe healing weak start heal high regen / over time heal , apply a long term damaging effect or poison to reduce to a heal rate equal to troll ungent.
example warroir lb fire field is a perfect example to counter the heal and part of the regen.
use your interruptions and Dazes on RF to prevent a PDS combo chain because that leads to long range autos and that is worse than letting a ranger have free fire with RF.
prevent the RF he is force onto the defence and has one aoe that is easly countered on thief by using one dodge.
in simpler terms change your rotation of skills to deal with RF first.
(edited by Zenos Osgorma.2936)
Rapid fire shouldnt hit through stealth. its a load of bull. Also, no you can’t always dodge it. A smart ranger will always use rapid fire after a dodge roll so you can’t dodge the whole thing. Signet of stone is just kittened.
Elementalist Mesmer Ranger
Sea of Sorrows
Rapid fire shouldnt hit through stealth. its a load of bull.
It a channeled skill and all channels skills behave that way, dodge, line of sight or to sum it up learn to play (as much as I hate the use of that term) But opinion could go in either direct it could be said that it is also bull that blocking a sneak attack doesn’t trigger reveal.
Rapid fire shouldnt hit through stealth. its a load of bull. Also, no you can’t always dodge it. A smart ranger will always use rapid fire after a dodge roll so you can’t dodge the whole thing. Signet of stone is just kittened.
This isn’t a rapid fire issue. All channeled skills will hit through stealth. Don’t stealth after the channel has started.
Seriously, this kind of thread pops up every time ranger’s have some sort of advantage. The old ranger’’s remember the crying when our pets could chase you across the BL, when catsassin was a thing, when SB was powerful, etc. etc.
Rapid fire is like the lamest crying yet. To even say that closing the gap is impossible is just dishonest.
Hopefully Anet ignores this crap, as we still do not see any rangers on successful pvp teams. That alone should tell you something.
Rapid fire shouldnt hit through stealth. its a load of bull. Also, no you can’t always dodge it. A smart ranger will always use rapid fire after a dodge roll so you can’t dodge the whole thing. Signet of stone is just kittened.
Blasphemy! You are a godlike mesmer, you shouldn’t have any problems with puny mortal rangers.