Ranged.... Rangers are Godly (better?)

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: KensaiZen.3740

KensaiZen.3740

Kensai, the way to do that is to show real facts, good gameplay, and promote discussion … not make wild claims, lack facts, and show horrible gameplay and claim it’s good.

Havent seen anything from you yet.

Always trying to turn it around to distract from the fact that you’ve got nothing eh kensai. Nice try.

Havent seen anything from you either

That would be because I’m not the one making the crazy claims see how this works yet?

No, but you are claiming how i play is the “wrong” way to do it. I would love to see the “right” way. So you must be somekind of pro with amazing skills right? Why don’t you show us? I am sure the ranger community would love to see the effects of all the number crunching in a “live” situation.

Everything looks good on paper.

Where did I claim how you play is wrong?

It’s almost as if you invent something out of nothing just to distract from your poor arguments.

Here is what was said:

Makes thread about godly ranger DPS…
Can’t prove it, makes video about keeping pets alive in easy dungeon…
At the same time shows god-awful DPS and doesn’t even use healing spring whilst wearing magic find runes.
Calls anyone who questions him a troll.

I Never said it was the wrong way to play but it sure doesn’t give your poor arguments any credit when you make a video that has nothing to do with your original post and actually contradicts your OP because the damage was poor and you couldn’t even account for it with group utility because you wouldn’t touch healing spring.

Is this the wrong way to play? I never said so, but maybe you realised it was all by yourself, so good job on your part!

You seem to forget. There was another video for hotw which had better damage and STILK kept the pet alive. The gear was irrelevant as it proved it can be done with the crappest gear i had. Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down. Who says that you have to have healing spring? Perhaps this is why none of you can keep your pets aluve. You are not using the skills provided to do it and claim it broken.

You trolls are hilarious.

My oppinions seem ti be obselete because i am a noob Ranger. I would love to see what you “pro” Rangers can do. I provide videos when asked. Funny how none of you can. Troll? I would think so.

/facepalm

No one is claiming they are a ‘pro ranger.’
It’s best you stop deluding yourself.
Once again, why even post the hotw video if it has nothing to do with your OP about ‘godly ranged DPS.’

Your lack of healing spring is an observation because you were providing poor dps for the team regardless of whether your pet was alive and so, one would expect you to at least provide for them in another way (aka healing spring). Once again though, this is all just another distraction from your embarrassment of an OP.

Your ‘opinions’ are obsolete because you cannot prove them. This has nothing to do with how good you or anyone else thinks you are.

This thread is a joke until you can prove your claims and you don’t seem to be able to, instead you just want to distract from the point because you don’t want to admit that you cant prove it and thus you shouldn’t be taken any more seriously than someone who says they see pigs flying.

’You’re a troll! you’re accusing me of being bad wah wah wah.’

Nothing I say will sway you though, so do carry on making an embarrassment of the ranger class. It’s not my loss.

Ok so me plinking away whilst people were running away from the boss was not proof to what i said? Lol how many times do i have to explain it? “Omg your numbers are terrible” that is the only thing you pro Rangers seem to understand. There is no hope for you people.

Other sustained damage class like the Guardians community realised long ago it was not about high numbers. The effective damage output of the class is what matters.

Though there is a point about 40+ fractals. But then if the Rangers are only bad in say 5% of the entire game. Then im sure people can live with being good in 95% of the game.

And be sure to make your video. I would love to see how much higher the damage difference actually is, seeing as i dont run GC builds. Effective damage comparison. Not some fancy numbers on paper. Ok?

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

Ranged.... Rangers are Godly (better?)

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Posted by: swiftpaw.6397

swiftpaw.6397

I think I should just do what Serbent said and let this thread die. It was fun but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice. I just wanted to instil in you that people value rational and well thought out arguments that include evidence. I’m not a troll, I just found it rather intriguing that you persist with all this without proof.

Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.

I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. If it’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.

Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups? And until you provide actual numbers evidence people are not going to take you seriously.

I can post a GC ranger video for fotm 40, but I dont see the point in doing so as im not making any outlandish claims about it. It’s doable.

Anyways,
I’m done lol, I’m so done XD

Peace man!

(Sorry Serbent, I was bored. I’ll stop now.)

Attachments:

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Ranged.... Rangers are Godly (better?)

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Posted by: KensaiZen.3740

KensaiZen.3740

I think I should just do what Serbent said and let this thread die. It was fun babe but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice.

Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.

I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. It’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.

Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups?

I’m done lol, I’m so done XD

Peace man!

(Sorry Serbent, I was bored. I’ll stop now.)

No you use other means to measure. Like you know… time. A stop watch. Maybe even a bottle of water with a hole in it.

Sure dps is measured by numbers/time. But that is REAL dps. Not the way people are actually using it. High numbers do not automatically = better damage as time is not factored in. When calculating dps based on dummies and golems in the mists it does not give accurate effective dps but only gives potential damage. There are far more variables to be included in calculating effective damage.

I already gave this example before and i will do so again since some people seem to not get it. Warriors have the highest potential damage in the game. However, they have terrible effective damage which is why they are terrible in spvp and only okayish in WvW.

Guardians have ok potential damage but because they are pretty close to being immortal can apply the damage far more effectively and consistantly.

Rangers do not need to engage in melee. Do not NEED to interupt their attacks with anything. Have extra damage in the form of pets. Even if they need to go into melee they are designed to be godly. Damage mitigation? What better way then to have dodges coming out of your ears.

Cant help it if you cant see the big picture.

Though funnily enough, i think soneone has done some maths on a Ranger build which they say does more damage than a thief. Maybe you should go check it out.

Oh and i woukd still like this video just to compare damage range. And maybe see some amazing pro skills in action. Talk is cheap.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: swiftpaw.6397

swiftpaw.6397

I think I should just do what Serbent said and let this thread die. It was fun babe but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice.

Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.

I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. It’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.

Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups?

I’m done lol, I’m so done XD

Peace man!

(Sorry Serbent, I was bored. I’ll stop now.)

No you use other means to measure. Like you know… time. A stop watch. Maybe even a bottle of water with a hole in it.

Sure dps is measured by numbers/time. But that is REAL dps. Not the way people are actually using it. High numbers do not automatically = better damage as time is not factored in. When calculating dps based on dummies and golems in the mists it does not give accurate effective dps but only gives potential damage. There are far more variables to be included in calculating effective damage.

I already gave this example before and i will do so again since some people seem to not get it. Warriors have the highest potential damage in the game. However, they have terrible effective damage which is why they are terrible in spvp and only okayish in WvW.

Guardians have ok potential damage but because they are pretty close to being immortal can apply the damage far more effectively and consistantly.

Rangers do not need to engage in melee. Do not NEED to interupt their attacks with anything. Have extra damage in the form of pets. Even if they need to go into melee they are designed to be godly. Damage mitigation? What better way then to have dodges coming out of your ears.

Cant help it if you cant see the big picture.

Though funnily enough, i think soneone has done some maths on a Ranger build which they say does more damage than a thief. Maybe you should go check it out.

Oh and i woukd still like this video just to compare damage range. And maybe see some amazing pro skills in action. Talk is cheap.

Sigh. ok so lets have a hypothetical situation here (as we haven’t tested anything. it can go either way:

We got a warrior and a ranger.

The warrior hits the boss for 20k with one hit of HB and the ranger hits the boss for 3k with one shot. The boss fears the warrior away and the ranger keeps ‘plinking’ away at the boss with 3k hits. Let’s assume the ranger gets one hit off a second and lets say the war is feared for 3seconds and is not DPS’sing for a total of 4 seconds. So 4×3, the ranger has done 12k damage in the time the warrior is out of action + his 3k. so that’s 15k damage. The warrior is still ahead by 5k damage, and he gets back in the fight and does another 20k and so on.

This is a totally hypothetical example but as you can see, just because the ranger is hitting the boss the entire time, does not mean he is keeping up with the warrior’s DPS or outdpsing him.

This is why these things need to be measured and proven instead of just assuming that it’s good. We dont know whether the ranger out dps’s the warrior in that time. Many people would believe though, that it does not, because dungeons tend to go alot quicker and bosses tend to die faster with other classes than they do rangers.

Not only this, but things like fear can be broken immediately with condi removal/stun break. And the warrior is not going to be feared after every hit.

Anywho my final post, good luck with your testing.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

Ranged.... Rangers are Godly (better?)

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Posted by: KensaiZen.3740

KensaiZen.3740

I think I should just do what Serbent said and let this thread die. It was fun babe but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice.

Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.

I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. It’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.

Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups?

I’m done lol, I’m so done XD

Peace man!

(Sorry Serbent, I was bored. I’ll stop now.)

No you use other means to measure. Like you know… time. A stop watch. Maybe even a bottle of water with a hole in it.

Sure dps is measured by numbers/time. But that is REAL dps. Not the way people are actually using it. High numbers do not automatically = better damage as time is not factored in. When calculating dps based on dummies and golems in the mists it does not give accurate effective dps but only gives potential damage. There are far more variables to be included in calculating effective damage.

I already gave this example before and i will do so again since some people seem to not get it. Warriors have the highest potential damage in the game. However, they have terrible effective damage which is why they are terrible in spvp and only okayish in WvW.

Guardians have ok potential damage but because they are pretty close to being immortal can apply the damage far more effectively and consistantly.

Rangers do not need to engage in melee. Do not NEED to interupt their attacks with anything. Have extra damage in the form of pets. Even if they need to go into melee they are designed to be godly. Damage mitigation? What better way then to have dodges coming out of your ears.

Cant help it if you cant see the big picture.

Though funnily enough, i think soneone has done some maths on a Ranger build which they say does more damage than a thief. Maybe you should go check it out.

Oh and i woukd still like this video just to compare damage range. And maybe see some amazing pro skills in action. Talk is cheap.

Sigh. ok so lets have a hypothetical situation here (as we haven’t tested anything. it can go either way:

We got a warrior and a ranger.

The warrior hits the boss for 20k with on hit of HB and the ranger hits the boss for 3k with one shot. The boss fears the warrior away and the ranger keeps ‘plinking’ away at the boss with 3k hits. Let’s assume the ranger gets one hit off a second and lets say the war is feared for 3seconds and is not DPS’sing for a total of 4 seconds. So 4×3, the ranger has done 12k damage in the time the warrior is out of action + his 3k. so that’s 15k damage. The warrior is still ahead by 5k damage, and he gets back in the fight and does another 20k and so on.

This is a totally hypothetical example but as you can see, just because the ranger is hitting the boss the entire time, does not mean he is keeping up with the warrior’s DPS or outdpsing him.

This is why these things need to be measured and proven instead of just assuming that it’s good. We dont know whether the ranger out dps’s the warrior in that time. Many people would believe though, that it does not, because dungeons tend to go alot quicker and bosses tend to die faster with other classes than they do rangers.

Anywho my final post, good luck with your testing.

HB twice in 3 seconds? Is this actually possible? Lol now factor in that the boss will do an aoe attack that the warrior has to dodge. Also factor in the boss actually moving. Also factor in any adds that are attacking the warrior or CC him.

Also it must be a totally unbiased comparison as in this scenario the warrior was using HB and the Ranger was using auto attack.

But anyway, the longer the fight goes on the warrior loses ground in damage. We already know the Ranger is not a burst class. Sustained damage is more effective the longer the fight lasts but it is reliable damage. Hell you didnt even factor in pet damage either.

Nice try though. I can clearly see how you are thinking.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: swiftpaw.6397

swiftpaw.6397

I think I should just do what Serbent said and let this thread die. It was fun babe but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice.

Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.

I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. It’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.

Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups?

I’m done lol, I’m so done XD

Peace man!

(Sorry Serbent, I was bored. I’ll stop now.)

No you use other means to measure. Like you know… time. A stop watch. Maybe even a bottle of water with a hole in it.

Sure dps is measured by numbers/time. But that is REAL dps. Not the way people are actually using it. High numbers do not automatically = better damage as time is not factored in. When calculating dps based on dummies and golems in the mists it does not give accurate effective dps but only gives potential damage. There are far more variables to be included in calculating effective damage.

I already gave this example before and i will do so again since some people seem to not get it. Warriors have the highest potential damage in the game. However, they have terrible effective damage which is why they are terrible in spvp and only okayish in WvW.

Guardians have ok potential damage but because they are pretty close to being immortal can apply the damage far more effectively and consistantly.

Rangers do not need to engage in melee. Do not NEED to interupt their attacks with anything. Have extra damage in the form of pets. Even if they need to go into melee they are designed to be godly. Damage mitigation? What better way then to have dodges coming out of your ears.

Cant help it if you cant see the big picture.

Though funnily enough, i think soneone has done some maths on a Ranger build which they say does more damage than a thief. Maybe you should go check it out.

Oh and i woukd still like this video just to compare damage range. And maybe see some amazing pro skills in action. Talk is cheap.

Sigh. ok so lets have a hypothetical situation here (as we haven’t tested anything. it can go either way:

We got a warrior and a ranger.

The warrior hits the boss for 20k with on hit of HB and the ranger hits the boss for 3k with one shot. The boss fears the warrior away and the ranger keeps ‘plinking’ away at the boss with 3k hits. Let’s assume the ranger gets one hit off a second and lets say the war is feared for 3seconds and is not DPS’sing for a total of 4 seconds. So 4×3, the ranger has done 12k damage in the time the warrior is out of action + his 3k. so that’s 15k damage. The warrior is still ahead by 5k damage, and he gets back in the fight and does another 20k and so on.

This is a totally hypothetical example but as you can see, just because the ranger is hitting the boss the entire time, does not mean he is keeping up with the warrior’s DPS or outdpsing him.

This is why these things need to be measured and proven instead of just assuming that it’s good. We dont know whether the ranger out dps’s the warrior in that time. Many people would believe though, that it does not, because dungeons tend to go alot quicker and bosses tend to die faster with other classes than they do rangers.

Anywho my final post, good luck with your testing.

HB twice in 3 seconds? Is this actually possible? Lol now factor in that the boss will do an aoe attack that the warrior has to dodge. Also factor in the boss actually moving. Also factor in any adds that are attacking the warrior or CC him.

Also it must be a totally unbiased comparison as in this scenario the warrior was using HB and the Ranger was using auto attack.

But anyway, the longer the fight goes on the warrior loses ground in damage. We already know the Ranger is not a burst class. Sustained damage is more effective the longer the fight lasts but it is reliable damage. Hell you didnt even factor in pet damage either.

Nice try though. I can clearly see how you are thinking.

it’s an example. Completely hypothetical. it serves only to show you that you cannot make assumptions and cannot make claims without first testing and proving.

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Posted by: KensaiZen.3740

KensaiZen.3740

A bit like astro physics and quantum mechanics then lol whatever shall i tell the science community. Sorry your big bang theory is baseless since you cant test it or prove it.

Funnily enough. I have tomorrow off so i might actually have the time to test this. Will see what we can come up with.

The way it is at the moment what is evident is this. The boss has 300k hp. Whichever class can reach 300k first is the winner. Because you are only measuring this. The warrior will win because it is what it was designed to do. However, if one day the devs make a boss with 1,000,000 hp. The Ranger will win. Which one is the “better” class.

Dont pigeonhole the class based on what it was not dedigned to do. Is the damage godly? Yes. Why? Because the shear ease at which this damage can be done and how high the sustained damage is. Non stop plinking away at range.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

Ranged.... Rangers are Godly (better?)

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Posted by: swiftpaw.6397

swiftpaw.6397

A bit like astro physics and quantum mechanics then lol whatever shall i tell the science community. Sorry your big bang theory is baseless since you cant test it or prove it.

Funnily enough. I have tomorrow off so i might actually have the time to test this. Will see what we can come up with.

The way it is at the moment what is evident is this. The boss has 300k hp. Whichever class can reach 300k first is the winner. Because you are only measuring this. The warrior will win because it is what it was designed to do. However, if one day the devs make a boss with 1,000,000 hp. The Ranger will win. Which one is the “better” class.

Dont pigeonhole the class based on what it was not dedigned to do. Is the damage godly? Yes. Why? Because the shear ease at which this damage can be done and how high the sustained damage is. Non stop plinking away at range.

Im not sure what this has to do with the big bang? unless you’re trying to make some snarky remark about how you support creation theory or some nonsense.

People will not take your claims seriously unless you have hard evidence to back them up. That is my only point. Go ahead and prove yourself right, or sit here and talk while people think your claims are crazy. Put it in a new thread when you have your results because most people are not going to want to come back here.

There is no point in having ‘high sustained DPS’ if someone’s burst damage (even when interrupted every so often) adds up to more damage over time. You need to prove that your sustained damage keeps up with or outperforms other classes over the same amount of time.

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Posted by: Sebrent.3625

Sebrent.3625

Posting here hopefully for the last time because I’m tired of PMing people …

Please, let’s stop posting in here and let this troll’s thread die


Kensai, you might want to look around the forums. My machine doesn’t allow me to do good video capture while playing (as will be seen from a few fraps I captured from the mists this weekend once I upload them).

Instead, I get the information out there for people.


Now, if you want examples of a good Ranger, take a look at the videos released by Sol. We’ve all seen them. We know what a good Ranger looks like. You are on the opposite end of the spectrum.


There are also videos out there of other Rangers and players playing as other classes in WvW as well. They do better than you. They actually make a difference in the fights. Heck, they actually get kills themselves rather than simply adding 2 to 3 shots to someone that others are already easily killing.


What’s worse is the fact that you continue to make claims, change claims, and despite presenting your own video that refutes your own claims, you continue on.

You are a troll or cognitively challenged.


Posting here hopefully for the last time because I’m tired of PMing people …

Please, let’s stop posting in here and let this troll’s thread die

Christian. Husband. Father. Friend. Developer. Gamer.
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Ranged.... Rangers are Godly (better?)

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Posted by: Rhaps.8540

Rhaps.8540

So where are these pro videos? Lots to say and nothing to show?

I think we found whats wrong with this community.

From the forums code of conduct:

Do not spam. This includes bumping threads or making posts that lack content.

Do not submit “trolling” posts or threads. We define “trolling” as commenting in a manner intended to elicit overly strong negative and emotional responses for mere shock value, attempting to derail threads, persistently posting off-topic, or engaging in personal attacks on another forum member.

… just stop now.

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

Ranged.... Rangers are Godly (better?)

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Posted by: KensaiZen.3740

KensaiZen.3740

So where are these pro videos? Lots to say and nothing to show?

I think we found whats wrong with this community.

From the forums code of conduct:

Do not spam. This includes bumping threads or making posts that lack content.

Do not submit “trolling” posts or threads. We define “trolling” as commenting in a manner intended to elicit overly strong negative and emotional responses for mere shock value, attempting to derail threads, persistently posting off-topic, or engaging in personal attacks on another forum member.

… just stop now.

Riiiight so im the bad guy lol you guys are hilarious.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: KensaiZen.3740

KensaiZen.3740

Dont use fraps. Try bandicam, should have less affect on your systems resources.

And without video evidence. How do we know you arent just making up the numbers? Or actually running proper tests?

We already have one example of swiftpaws hypothetical test where a warrior is using his max damage skill to compare with a Rangers auto attack sustained damage.

How many variables were factored in during your tests? Are you just basing it on raw numbers? What were the conditions of the test?

I would like to see this experiment in action.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]