Ranger Bug List

Ranger Bug List

in Ranger

Posted by: Brooksy.5039

Brooksy.5039

  • Signet of the Beastmaster’s effect on Signet of the Hunt doesn’t affect your damage (although, there is a graphically representation of the buff)

I’m not sure if this was a pre existing bug, but this does work correctly. You receive a buff that reads that you will do 150% damage on your next hit.

However, Signet of the Wild is bugged. Although you receive an increase in your character model and a Stability buff, it seems you do not get a Might buff. This appears as a bug to me, if you could update the post.

Representing Maguuma Server [EYO]
Cwbrooksy – Level 80 Ranger
I Am Brooksy – Mesmer – Will be 80 some day

Ranger Bug List

in Ranger

Posted by: Erebos.6741

Erebos.6741

^
The graphical representation is fine, but try testing the alleged damage increase using steady weapons.

Last I checked it didn’t affect my damage whatsoever.

Down-state aims to counterbalance my mistakes; punishing those that outplayed me,
and snares my capability, in fairness of vantage…

Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first

Ranger Bug List

in Ranger

Posted by: Aiishe.3240

Aiishe.3240

The third shortbow ability does not always move the player back.

Ranger Bug List

in Ranger

Posted by: Skolvikings.5132

Skolvikings.5132

Not sure if this is a bug, but it’s extremely annoying:

If you have the Natural Healing trait that gives your pet passive health regeneration, it’ll constantly make that rebreather sound while in combat.
It’s very useful in PvE but my friends are starting to get frustrated with my pet standing next to them mimicking Darth Vader.

This weekend I respeced my traits and picked up passive health regeneration. My pet now does this too. Its like its gasping for air or something, breathing really hard and really loud. Its so annoying that I’m considering taking another trait, even though passive health regeneration is otherwise perfect for my current build.

Ranger Bug List

in Ranger

Posted by: Vorkk.4927

Vorkk.4927

My pet goes all crazy over the poison ae’s from the rotmouth’s or whatever they are called., He will run long distances to get to it and will aggro everything in his path..Please look at this. I’m so tired of my pet training me!

Ranger Bug List

in Ranger

Posted by: aekt.9438

aekt.9438

Ranger’s Shortbow skill 3 (Quick Shot) if you use it while moving and it hits the target, you can get stuck on where you leaped backward, i often have to mash my movement keys to get my char moving again.

Ranger Bug List

in Ranger

Posted by: Nobody.3158

Nobody.3158

@HappinessFactory: I think exploits weren’t supposed to be posted on the community forum and you are rather supposed to be using the in game ticket system via Support > submit a bug or something to that nature.

Ranger Bug List

in Ranger

Posted by: HappinessFactory.4910

HappinessFactory.4910

@HappinessFactory: I think exploits weren’t supposed to be posted on the community forum and you are rather supposed to be using the in game ticket system via Support > submit a bug or something to that nature.

ah okay thanks! I’ll delete that post then so less people know :x

Ranger Bug List

in Ranger

Posted by: Higgns.6537

Higgns.6537

Ranger Roots (ultimate?) spawn behind enemies which makes them unable to hit them. And if anyone says this is working as intended I will murder a kitten.

Ranger Bug List

in Ranger

Posted by: Devov.1294

Devov.1294

Trapper’s Expertise Trait:
If a trap is over 600 range away from your character when triggered it will do its initial pulse of damage and then teleport to 600 range from your character to complete the rest of its effect.

A clarification on traps placed in clocktower for the bug testers. It is only the ground targeted traps that get thrown through the floor, if you’re not using the Trapper’s Expertise trait they work fine. Thrown traps encounter similar problems on other non-permanent terrain objects including moving airships and destructible terrain.

(edited by Devov.1294)

Ranger Bug List

in Ranger

Posted by: Hydd.5172

Hydd.5172

(Spike Trap) Set a trap that bleeds and cripples foes. Pulses three times when triggered.
Spike Trap only pulses once, contrary to what the skill description currently states.
after yesterday 1000+ files update this still haven’t been fix…

The skill description doesn’t actually mention anything about a 3 time pulse. They may have hotfixed this during the time between my response and your bug report.

(Entangle) Wilderness Survival still doesn’t effect it too.
please fix this 2 asap thx ArenaNet for the wonderful game^^

Already on the bug list.

  • Natural Healing heals yourself along with your pet, even though it’s stated that it only heals your pet

I’ve tested this time and time again, Natural Healing does not heal me. It heals only my pet even after respec and on other guildies characters too.

It works yet! Not sure how you aren’t seeing the healing… Easy way to try it is by taking a decent amount of fall damage and watch the visible ticks from Natural Healing.

Hydd – 80 Ranger – Leader of Mortal
Ranger Bug List Sticky

Ranger Bug List

in Ranger

Posted by: Hydd.5172

Hydd.5172

Adding the issue with Quick Shot. Personally can’t trigger the issue, but if multiple people are having issues, that’s reason enough.

Another bug I would like to report is that the Ranger’s trait skill, “Moment of clarity,” doesn’t work when I have tested it. I don’t even know if it procs if the Ranger interrupts the enemy or if the enemy interrupts the ranger. Attack of Opportunity could also be more defined because some sites have discussed that the next attack does 150% damage and after some testing, I have found no conclusion for this basis.

I can’t get it to proc.
Here’s a small video: http://www.youtube.com/watch?v=KzQ89RK2brQ

Added.

Rampage As One-

Does not ignore all CC affects in WVW. Many, many times tonight I have demonstrated that it doesn’t work all of the time as it should. According to the description, it is not working.

The more specifics, the easier it is to add this to the bug list.

Additionally:

Cannot interact to down enemies, rally allies or pickup environmental weapons while
Signet of the Wild is active with Signet of the Beastmaster traited.

Added.

Didn’t see it mentioned but pet condition damage doesn’t seem to scale with your condition damage even though the tooltips state otherwise.

Added.

Protect me is not triggering on the black widow or jungle stalker for me…

Tested and it worked for me. See if you can’t find an additional circumstance that was affecting you.

I might be misunderstanding how RaO works (or how it is supposed to work) but when switching pets with RaO active, might doesn’t increase for the player despite attacks made by the pet. I’m not sure if the pet still receives might stacks.

This is intended. Once you swap pets, your new pet will receive your might stacks, but your pet is unable to give you might.

Sound bug of moving pets, very loud as if they are tap dancing extremely fast lol, its very irritating have to put my sound of to not hear it.

Dear lord, how could I have forgotten this one! Nothing like playing late at night when I some foot steps boom out my speakers are full blast.

Not sure if this is a bug, but it’s extremely annoying:

If you have the Natural Healing trait that gives your pet passive health regeneration, it’ll constantly make that rebreather sound while in combat.
It’s very useful in PvE but my friends are starting to get frustrated with my pet standing next to them mimicking Darth Vader.

This weekend I respeced my traits and picked up passive health regeneration. My pet now does this too. Its like its gasping for air or something, breathing really hard and really loud. Its so annoying that I’m considering taking another trait, even though passive health regeneration is otherwise perfect for my current build.

When it rains, it pours! Will add this!

Trapper’s Expertise Trait:
If a trap is over 600 range away from your character when triggered it will do its initial pulse of damage and then teleport to 600 range from your character to complete the rest of its effect.

A clarification on traps placed in clocktower for the bug testers. It is only the ground targeted traps that get thrown through the floor, if you’re not using the Trapper’s Expertise trait they work fine. Thrown traps encounter similar problems on other non-permanent terrain objects including moving airships and destructible terrain.

Great info here. Added.

Hydd – 80 Ranger – Leader of Mortal
Ranger Bug List Sticky

Ranger Bug List

in Ranger

Posted by: Brooksy.5039

Brooksy.5039

^
The graphical representation is fine, but try testing the alleged damage increase using steady weapons.

Last I checked it didn’t affect my damage whatsoever.

The Stability buff last longer than the Might buff on your pet as well, not sure if this intentional. Still need an update on the OP as it doesn’t list the bug correctly.

Representing Maguuma Server [EYO]
Cwbrooksy – Level 80 Ranger
I Am Brooksy – Mesmer – Will be 80 some day

Ranger Bug List

in Ranger

Posted by: Brooksy.5039

Brooksy.5039

Sound bug of moving pets, very loud as if they are tap dancing extremely fast lol, its very irritating have to put my sound of to not hear it.

Switch pets when this happens, it should solve your problem.

Representing Maguuma Server [EYO]
Cwbrooksy – Level 80 Ranger
I Am Brooksy – Mesmer – Will be 80 some day

Ranger Bug List

in Ranger

Posted by: Rasudin.9238

Rasudin.9238

Another bug, when using the quickness zephyr skill while the Quickness proc from the weapon sigil is active, will terminate the Quickness Zephyr at the end duration of the proc. So if you proc the Quickness from a critical with a duration of 3secs and 2 seconds after you activate Quickness Zephyr instead of 6 seconds of the Quickness buff you still only end up with 3.

“We are not retreating, we are advancing in another direction.”-random PUG’er

Ranger Bug List

in Ranger

Posted by: Higgns.6537

Higgns.6537

I see you have ignored my previous post. I just was in this situation again.
Entangle (elite skill) roots spawn behind enemies which makes them unable to damage them with attacks. This essentially turns entangle into a 20 second AoE disable.
This being a bug in favor of rangers does not mean it shouldn’t be on this list. If you manage a stickied thread, do it right please.

Ranger Bug List

in Ranger

Posted by: arji.7192

arji.7192

Trait:
Wilderness Knowledge (Survival skills recharge 20% faster) doesnt seems to affect the elite skill Entangle. So even with the trait the cd remains 150seconds (and Entangle is survival skill as the description writes).
Can u confirm that? If yes add it on the next update.

Ranger Bug List

in Ranger

Posted by: Ethics.4519

Ethics.4519

I read through the list but didn’t read any of the comments. Can we add on obstruction and out of range bugs/glitches. With out of range it seems like there is a large delay from when I come in range to when it registers me in range. As for obstruction there seem to be invisible arrow proof walls (I have on piercing arrows)

RIP in peace Robert

Ranger Bug List

in Ranger

Posted by: Xine.5827

Xine.5827

The 5th skill of axe (last offhand skill) is Whirling defense. It is a combo finisher which is supposed to shoot out bolts in a combo field. The heart appears, but it doesn’t shoot any bolts.

As far as my testing went, it worked. Remember you have to actually reflect projectiles to get combo finisher.

Can you put a bug on the list that the tooltip needs to be updated to reflect this, or the designers need to pull their head out of their rears and make a whirl effect a whirl effect. Warriors get the exact same move except it doesn’t reflect projectiles, BUT they can move. Having this ability proc whirl effects is not outrageous.

Ranger Bug List

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

I found a new bug I guess.
When under the effect of Signet of the wild with Signet of the Beastmaster trait, you’re not able to finish a downed foe anymore.
Pretty annoying when you think it’s our only one non elite skill that grant Stability…

Ranger Bug List

in Ranger

Posted by: Hydd.5172

Hydd.5172

^
The graphical representation is fine, but try testing the alleged damage increase using steady weapons.

Last I checked it didn’t affect my damage whatsoever.

The Stability buff last longer than the Might buff on your pet as well, not sure if this intentional. Still need an update on the OP as it doesn’t list the bug correctly.

Do you mean, “Signet of the Beastmaster’s effect on Signet of the Hunt doesn’t affect your damage (although, there is a graphically representation of the buff)”? Please tell me how to word it to better reflect the bug! I’m an easy guy!

Another bug, when using the quickness zephyr skill while the Quickness proc from the weapon sigil is active, will terminate the Quickness Zephyr at the end duration of the proc. So if you proc the Quickness from a critical with a duration of 3secs and 2 seconds after you activate Quickness Zephyr instead of 6 seconds of the Quickness buff you still only end up with 3.

I assume you mean the “Sigil of Rage”? Added.

I see you have ignored my previous post. I just was in this situation again.
Entangle (elite skill) roots spawn behind enemies which makes them unable to damage them with attacks. This essentially turns entangle into a 20 second AoE disable.
This being a bug in favor of rangers does not mean it shouldn’t be on this list. If you manage a stickied thread, do it right please.

I apologize for skipping over this, it wasn’t intentional. I’ve added this to the list in regards to ranged weapons. Melee weapons work fine. Although, your abrasiveness is unwarranted.

Trait:
Wilderness Knowledge (Survival skills recharge 20% faster) doesnt seems to affect the elite skill Entangle. So even with the trait the cd remains 150seconds (and Entangle is survival skill as the description writes).
Can u confirm that? If yes add it on the next update.

Was added ages ago! Take a peek at the list again

I read through the list but didn’t read any of the comments. Can we add on obstruction and out of range bugs/glitches. With out of range it seems like there is a large delay from when I come in range to when it registers me in range. As for obstruction there seem to be invisible arrow proof walls (I have on piercing arrows)

Any chance you could get a video of this? I’m not entirely sure what the issue is!

The 5th skill of axe (last offhand skill) is Whirling defense. It is a combo finisher which is supposed to shoot out bolts in a combo field. The heart appears, but it doesn’t shoot any bolts.

As far as my testing went, it worked. Remember you have to actually reflect projectiles to get combo finisher.

Can you put a bug on the list that the tooltip needs to be updated to reflect this, or the designers need to pull their head out of their rears and make a whirl effect a whirl effect. Warriors get the exact same move except it doesn’t reflect projectiles, BUT they can move. Having this ability proc whirl effects is not outrageous.

I actually gave this some more testing. It looks like I was incorrect in my previous statement… We don’t actually reflect or get the whirl effects from the axe #5. I’m adding this bug. Thanks for following up on this.

I found a new bug I guess.
When under the effect of Signet of the wild with Signet of the Beastmaster trait, you’re not able to finish a downed foe anymore.
Pretty annoying when you think it’s our only one non elite skill that grant Stability…

Already added. This bug is very annoying indeed!

Hydd – 80 Ranger – Leader of Mortal
Ranger Bug List Sticky

Ranger Bug List

in Ranger

Posted by: Perforex.2850

Perforex.2850

A bug with Mighty Swap (first major trait in beastmastery) and Fortifying Bond (15 trait points passive in Nature magic) should give me 3 stacks of might as well as my pet since we share boons, this doesn’t happen though since I do not get a tooltip saying I have might. My pet gains the stacks of might it is supposed to. Not sure if this is intentional but in that case the tooltip on either FB or MS should reflect this.

Ranger Bug List

in Ranger

Posted by: arji.7192

arji.7192

Also pets dont hit the doors from the keeps in WvW, don’t hit the last boss at CoF explorable 2nd path (the flame crystal) that floating and many more at the world.
I dont think that this is inetented. MAke them hit whatever you hit (even if u need to switch to ranged pet – i tried it and its not working).

Ranger Bug List

in Ranger

Posted by: Ethics.4519

Ethics.4519

I read through the list but didn’t read any of the comments. Can we add on obstruction and out of range bugs/glitches. With out of range it seems like there is a large delay from when I come in range to when it registers me in range. As for obstruction there seem to be invisible arrow proof walls (I have on piercing arrows)

Any chance you could get a video of this? I’m not entirely sure what the issue is!

I can see what I can do. Also I noticed last night my pet still had incredibly loud footsteps, which went away when I swapped to another pet. I know they said they fixed this but this was after the update (I also submitted an in-game ticket)

RIP in peace Robert

Ranger Bug List

in Ranger

Posted by: clink.4936

clink.4936

when i stop i notice that my pets stops like 20feet ahead of me, often agroing things I am not in agro range of. please make pets stay closer to my side.

Ranger Bug List

in Ranger

Posted by: Yasha.5963

Yasha.5963

Not sure if this is a bug: Spirits disappear (including elite) when I go into the water in Raid on the Capricorn. This really limits a spirit build on that map.

Also I cannot see if spirit of fire triggers the burning effect. I tried testing on golems in the mists but did not see the burning condition icon and the combat meter did not show any burning damage.

Ranger Bug List

in Ranger

Posted by: Aislin.3761

Aislin.3761

I’d like to add another issue (I haven’t found this reported in this thread or the original post of opening strike issues), when testing traits in PvP I noticed that when maxing the Markmanship and choosing “Remorseless”, opening strike does not reset when making a kill, and switching to the next target; I regained opening strike only when going out of combat and in again, as in the lower part of the trait branch.

I think that with these issues fixed opening strike is a great trait, I hope then can look into it!

Ranger Bug List

in Ranger

Posted by: Skyrant Kangaroomouse.7458

Skyrant Kangaroomouse.7458

Entangle does not work or fails in some way when i am in WvW. There are different fails i witness very regularly. I mean at least 50% of the time something is wrong.

1. No roots at all after using the skill while 3-4 people where clearly in range around me
2. Roots visible on the ground while 3-4 players got not affected at all. If this happens it’s always none of them got affected and not just a few.
3. They work but are not Visible at all.

I try to make a few videos but to be honest with you, i don’t feel like doing anet’s job in testing this disaster of a class any longer.

“The DR System is not restricting players, it just here to help them realize how they want to play!”

Ranger Bug List

in Ranger

Posted by: Tulki.1458

Tulki.1458

There seems to be a lot of problems archived at the top of the list based on pet skills “not being affected by ranger stats” and such. That’s because they aren’t supposed to be.

THE PROBLEM: It’s not that the pet’s stats aren’t functioning. It’s that the pet tooltips are displaying values based on the ranger’s stats instead of the pet’s. Please correct the bug list with this information.

Ranger Bug List

in Ranger

Posted by: Ravnodaus.5130

Ravnodaus.5130

There seems to be a lot of problems archived at the top of the list based on pet skills “not being affected by ranger stats” and such. That’s because they aren’t supposed to be.

THE PROBLEM: It’s not that the pet’s stats aren’t functioning. It’s that the pet tooltips are displaying values based on the ranger’s stats instead of the pet’s. Please correct the bug list with this information.

What is your source for your understanding of what is, and what isn’t “supposed” to happen?

Invalid answers: “Just cuz”, “Because I think so”, “I pulled it out my kitten”

Valid answer: A GW2 printed or archived source.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

(edited by Ravnodaus.5130)

Ranger Bug List

in Ranger

Posted by: zipzilchzero.7419

zipzilchzero.7419

I’m adding in the fact that I have never noticed any of my drake pets perform the Tail Swipe ability on land or water. If it has actually happened it’s occurence is so rare that it might as well not be listed.

Ranger Bug List

in Ranger

Posted by: melyndru.1270

melyndru.1270

Pets: Will rush into combat (while on passive) if you tell them to use their F2 ability.
Rather than staying put and using it.

Ranger Bug List

in Ranger

Posted by: Kasama.8941

Kasama.8941

I’m adding in the fact that I have never noticed any of my drake pets perform the Tail Swipe ability on land or water. If it has actually happened it’s occurence is so rare that it might as well not be listed.

I have also noticed this after playing for a while with the River Drake. But when I think about it, I don’t think I’ve once seen this skill being used by any of the drakes.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

Ranger Bug List

in Ranger

Posted by: rainicorn.5147

rainicorn.5147

I realize this is incredibly trivial, but I wish they would fix the graphic for the ranger’s hawk pet. It currently uses the same graphic as the eagle.

https://www.google.com/search?q=hawk&tbm=isch
https://www.google.com/search?q=eagle&tbm=isch

In addition, while the actual eagle pet matches it’s image, the hawk pet clearly has a more brown head. (I mention this in case there’s a bird enthusiast out there who knows of a hawk that does have a white head like an eagle or something…)

Ranger Bug List

in Ranger

Posted by: Tulki.1458

Tulki.1458

There seems to be a lot of problems archived at the top of the list based on pet skills “not being affected by ranger stats” and such. That’s because they aren’t supposed to be.

THE PROBLEM: It’s not that the pet’s stats aren’t functioning. It’s that the pet tooltips are displaying values based on the ranger’s stats instead of the pet’s. Please correct the bug list with this information.

What is your source for your understanding of what is, and what isn’t “supposed” to happen?

Invalid answers: “Just cuz”, “Because I think so”, “I pulled it out my kitten”

Valid answer: A GW2 printed or archived source.

Try this: Pets have their own stat pages, including all four primary attributes, condition damage, and healing power. Rangers have a profession-exclusive attribute (beastmastery) that is used to raise their primary stats, with major traits to enhance secondary stats. Why the heck would their stats scale with your base stats? That wouldn’t even make sense. Furthermore, all pet base stats are much higher than the default 916 at level 80 to make up for gear which they don’t get.

Pet stats ARE working as intended. This is an issue with tooltips all being based on the Ranger’s stats. If you up your beastmastery attribute or give a pet the traits that boost condition damage or healing power, you’ll notice that their performance in those areas improves (and they are displayed in the pet’s stat page too), but the tooltips do not change. If you then improve your own stats, the pet’s tooltips wrongly scale up to them.

No it’s not a GW2 “official statement” that you so demand, but pets are obviously NOT meant to scale with the ranger’s base stats. If they functioned like that, Anet would never have given rangers the beastmastery stat.

Ranger Bug List

in Ranger

Posted by: Kellnor.5428

Kellnor.5428

Rangers “Rampage As One” Tooltip states that stability will grant you temporary immunity to stuns, cripples, daze, knockback etc (I.E. Temporary immunity to crowd control). This effect simply doesnt work. I’ve popped it multiple times trying to get away from a dangerous situation just to be crippled, stunned etc. I have noticed though that it will remove conditions occasionally

Commander Kell Swiftfire, Jade Quarry
Co-Leader & Defensive Strategist of Empërium [EMP]

Ranger Bug List

in Ranger

Posted by: Ghostrage.5127

Ghostrage.5127

Regarding a couple of the listed bugs:

1) Mighty Swap only works in combat — This is working as intended and would be broken if allowed out of combat.(you would be able to stack up absurd amounts of the buff just before combat.) I say definitively that it is WAI, since engineers had a similar trait with equipping kits that previously worked both inside and outside of combat and Arenanet patched it to be inside combat only and gave the above as their reasoning.

2) Axe’s Ricochet (1) can bounce on to yellow/neutral targets — Debatable as to if it is a bug or working as intended. IMO, essentially the autoattack is AOE and should be treated as such as far as neutral targets are concerned.(the same as targeted AOE is, which hits neutral targets too.) But it could be interpreted either way.

Ranger Bug List

in Ranger

Posted by: Lianwar.4795

Lianwar.4795

Underwarter combat, pets not attack at water surface.

(edited by Lianwar.4795)

Ranger Bug List

in Ranger

Posted by: Crusher Iron Hammer.7643

Crusher Iron Hammer.7643

Hide pet/show pet when i hide pet so i don’t want to aggro more than i can chew the pet comes back out when i don’t want it too. is meant to be like this.

i thought when you put away your pet it stays away i find it annoying when you fall off small height do slight damage to your self and the pet reappears or runs off into the distance at the first aggro foe.

Ranger Bug List

in Ranger

Posted by: Da Poolp.6809

Da Poolp.6809

since engineers had a similar trait with equipping kits that previously worked both inside and outside of combat and Arenanet patched it to be inside combat only and gave the above as their reasoning.

They can do it out of combat, but there is a internal cooldown that doesn’t allow them to stack it. It can be the same for us ^^

Ranger Bug List

in Ranger

Posted by: NeVeRLiFt.1680

NeVeRLiFt.1680

Spirit of Nature is not ressing people in my party, tested this many times last night with the spirit right on the person, beside the person etc and it would not res.
Is this a known bug or does anyone know what is going on with this spirit?

Would also like to say the ranged attack always saying obstructed or whatever needs fixed, this is ruining my damage! And the person can be right in front of me on level ground and this error message pops up for 2 out of every 6 attacks it seems.

Ranger Bug List

in Ranger

Posted by: Arsanist.6423

Arsanist.6423

I am still really struggling with pet AI and responsiveness in PvP tourneys. Are they designed to have delays and be difficult to use as a reactive tactic? In testing, I could use a set f2 ability in reaction to an enemies movement or situation and successfully get the ability to be effective.

Now, the delay on most pet f2 abilities renders them usable only as a use as soon as you can type of ability…. Not only due to the delay but also the fact many pets do not even still often interrupt their own cast to move half way through a skill.

Please fix, I would like to feel in control of my pet a bit more again and build it into my rotations and tactics.

Message me if you would like some detailed information.

Arsanist X [OSA] – Necro

Ranger Bug List

in Ranger

Posted by: LawarRa.4012

LawarRa.4012

I have been checking how the traits are going and I think there are a bug on Steady Focus tier.
I pick it but I can’t see any increase in damage stats, neither a change after dodging. Do you really see an increase of 10% when you pick this trait in your damage stats? How do you know it is running OK?

Ranger Bug List

in Ranger

Posted by: Hypergrip.9673

Hypergrip.9673

O was trying 1H-Sword on my ranger just now and noticed that I don’t gain any might from the #1 Skill Chain. Is the skill description outdated/false or is the skill bugged? And can anyone reproduce/confirm this?

Brains over Brawn [Geek]
Eine familiäre, erwachsene, PvX-orientierte Feierabend-Gilde auf Flussufer/Riverside

Ranger Bug List

in Ranger

Posted by: NeVeRLiFt.1680

NeVeRLiFt.1680

Did this patch fix the Spirit of Nature not ressing people right next to it?
And the new bug I’ve been seeing is the bear’s special ability remove condition is not working and no longer removes a condition.

Will post back after testing the bear and spirit tonight, but I saw nothing about these bugs in the notes so will just assume they’re still broken.

Also what about the bug with the long bow/short bow and always getting the obstructed error when stuff is right in front of you on level ground.
I tested fighting a giant that was on level ground while I was on a small hill and so while on elevated ground above the giant and shooting down I still got the error!

So would Anet please let us know what is being done to fix this.

Ranger Bug List

in Ranger

Posted by: LawarRa.4012

LawarRa.4012

Could you confim me that Steady Focus doesn’t apply any increase in your damage stats? I think that tier is bug.

Ranger Bug List

in Ranger

Posted by: swilkers.5938

swilkers.5938

Ranger
Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
Lick Wounds: This skill now functions only with ranger pets.

Really ANET? That is all that you could manage to fix in the huge list?

Blackgate Server
Charr – Ranger
Human – Guardian

Ranger Bug List

in Ranger

Posted by: Dark.6083

Dark.6083

Could you confim me that Steady Focus doesn’t apply any increase in your damage stats? I think that tier is bug.

I think people can easily test this, though I’m kind of ignorant. There’s some “steady weapons” or something you can use against golems that don’t fight back? In the Mists or something?

Ranger Bug List

in Ranger

Posted by: NeVeRLiFt.1680

NeVeRLiFt.1680

Still seeing the Spirit of Nature not res.
The bears F2 special not removing a condition.
The ranged attacks for bows are constantly getting the obstructed error.

Ranger Bug List

in Ranger

Posted by: neoxide.7320

neoxide.7320

Just like “Protect Me” it appears Signet of Stone (active) does not stop condition damage.