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Posted by: Saviolakos.6473

Saviolakos.6473

I would love to see that skill changed so we can move while we do it, something like thieves do with one of their skills.
Do you think that’s possible in the future or you think it will be too OP then. Also the range is too small in my opinion. Sometimes I’m quite close to some of my enemies but I can’t hit them…
Anet, any Christmas gift for us the rangers?! :P

Silveranna
The Oscure Brotherhood
Seafarer’s Rest

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Posted by: Ursan.7846

Ursan.7846

Can I hijack this thread and wish that we can channel Barrage also when we’re moving? Pleeease?

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Posted by: Luriyu.6873

Luriyu.6873

yep…for a class that’s supposed to enjoy the mobilility of a thief, a lot of their channel skills root you in place for full effect…

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Posted by: Nurse.1085

Nurse.1085

Agreed. I use Axe offhand and I don’t get how #5 is suppose to be viable if we can’t move while using it. =\ Especially since we have to be in melee range for it’s full effect.

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Posted by: Katostrophe.3274

Katostrophe.3274

I love whirling defense. It has one of the coolest looking animations in the game (especially if you have a legendary or particle effect weapon) and stacks vulnerability like a beast. But i agree, it shouldn’t root you; its a rangers move for goods sake lol

I still use it though. I use it when the boss doesn’t hold aggro on me so i can use it and back up again.

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Posted by: thrice.9184

thrice.9184

Id like to see it return to its original form, Block All attacks and projectiles – The Gw1 form – Not this cheap knockoff.

Ps: Mobility Intact.

Ranger put into Retirement due to Anet Abuse.
9/3/13 rip

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Posted by: Agadar.4931

Agadar.4931

It’s such a peculiar ability to begin with. It reflects projectiles, so coming to the conclusion that it’s an anti-projectile ability is merely logical. However, it also applies vulnerability to targets that are in melee, on top of dealing melee damage. It’s plain weird.

It would make sense however if you were to be able to move while casting it, because then it would essentially be a gap-closer against projectile-users: you’d be reflecting their projectiles on the move and once you’d reach them, you’d start doing melee damage and applying vulnerability.

As it is right now it sucks. The no.4 sucks as well. It’s pretty sad, considering I absolutely love both abilities, but only purely because of their animations.

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Posted by: fishergrip.4082

fishergrip.4082

@ Agadar.4931

It does not reflect projectiles, it only blocks them. There is a big difference.

Maid Of The Coast

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Posted by: Avathor.1849

Avathor.1849

I agree totally with the feeling of wanting to move, and it is ok if it is just reflecting the projectiles if you can use it to close in more while also doing some melee dmg. It is really a nice animation, but would be so much more loved if we can move with it!

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Posted by: Red Jay.2516

Red Jay.2516

@ Agadar.4931

It does not reflect projectiles, it only blocks them. There is a big difference.

Wrong.

It does reflect projectiles. Try it yourself. The skill tooltip is just misleading.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

@ Agadar.4931

It does not reflect projectiles, it only blocks them. There is a big difference.

Wrong.

It does reflect projectiles. Try it yourself. The skill tooltip is just misleading.

Yes, tested and confirmed. A good skill that would be very good if we were allowed to move around when using it. If not, increase damage in melee range so that we’re not sitting ducks when using it!

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

It should be changed and I think they will eventually. Anet seems to be moving at a snails pace in fixing rangers but moving extremely quick for the others. Im not patient enough to wait around, they have 1-2 more patches to convince me personally too stay.

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Posted by: trapline.8541

trapline.8541

It’s pretty fun to pop with dmg immunity signet on spin to win thieves

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

It’s pretty fun to pop with dmg immunity signet on spin to win thieves

If only we didnt have to trait for it….

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Posted by: tiboi.3108

tiboi.3108

It’s pretty fun to pop with dmg immunity signet on spin to win thieves

remember thief can spin their dagger storm too

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Posted by: Munrock.3092

Munrock.3092

I think if this could move it’d be OP. The dual role it plays as ranged defense and melee AoE isn’t confusing/inefficient/nonsense at all, it means the skill always has a use no matter what type of opponent you’re facing.

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Posted by: Stevens.2791

Stevens.2791

The Warrior’s #5 offhand axe skill Whirling Axe is pretty much what your guys are asking for. Same animation, but can move and also does a bit more damage.

In comparison, I can see the dev’s reasoning. The warriors are the melee experts, so they can move. Rangers (are supposed to be) the range experts, so we can’t move. If so, I bet you warriors would complain how a ranger class is on par with a melee class! Hah! Funny how them warriors do more damage with bows than us, but yes I know I know we have the pet dps, when it’s alive…

– Son, I’m gonna blow that dumb look right off your stupid face. -

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Posted by: Agadar.4931

Agadar.4931

I think if this could move it’d be OP. The dual role it plays as ranged defense and melee AoE isn’t confusing/inefficient/nonsense at all, it means the skill always has a use no matter what type of opponent you’re facing.

Using Whirling Defense against a melee opponent is only going to get you killed.

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Posted by: Durzlla.6295

Durzlla.6295

It’s pretty fun to pop with dmg immunity signet on spin to win thieves

remember thief can spin their dagger storm too

Projectiles can only be reflected ONCE now, so a whirling defense will counter their dagger storm, throwing their projectiles back at them and piercing their reflect because they were already reflected, it’s god kitten hilarious.

I think whirling defense is fine as is, it’s a projectile shield that detaunts melee, it’s also really really strong when used in a combo field, especially etheral where it’s able to stack at least 10 stacks of confusion.

I don’t think we should be able to -move- while channeling this, however i think we should be able to block melee attacks (maybe a % chance to?) OR ramp up the damage on the melee range attack to really make it a “I don’t want to be next to him.” sort of thing.

I think if this could move it’d be OP. The dual role it plays as ranged defense and melee AoE isn’t confusing/inefficient/nonsense at all, it means the skill always has a use no matter what type of opponent you’re facing.

Using Whirling Defense against a melee opponent is only going to get you killed.

If you’re built like a glass cannon idiot. I build for high toughness and healing and can WD in melee range no problems, PvP, PvE, zergs, dungeons, etc.

NOTE: I’m not saying i can drop this while going toe to toe with Hundred blades or a pistol whip spamer (mostly because pistol whip stuns you) because hundred blades just flat out does more damage, however if i can get BEHIND the 1H blades then yes, i’ll drop whirling defense and cackle as my drake charges up his lazor.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Agadar.4931

Agadar.4931

Durz, every chump in this game has at least one kind of interrupt on their skill bar, so it takes just one chump to make you waste a 25-second cooldown skill unless you pop one of the two sources of stability we have.

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Posted by: Durzlla.6295

Durzlla.6295

Durz, every chump in this game has at least one kind of interrupt on their skill bar, so it takes just one chump to make you waste a 25-second cooldown skill unless you pop one of the two sources of stability we have.

Actually a vast majority of interrupts are ranged, and thus you reflect the interrupt back which is just flat out hilarious…

PS: Can anyone confirm whether or not mantras and moa morph are still reflectable or was that changed already?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!

Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!

I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.

:D

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: pahldus.1678

pahldus.1678

The difference between the thief’s Dagger Storm and the warrior’s Whirling Axes is that they do nothing against ranged attacks and Dagger Storm is an elite with a 90 sec cooldown. Do you want to give up the projectile reflection for movement or the cooldown for more damage? Do you really want that?

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Posted by: Seras.5702

Seras.5702

I actually think it has to either move or have its range increased. It has such a long cast that we’re stuck whirling around at nothing if the baddie simply walks away. If it weren’t such a long channel I don’t think I’d care (like Guardian 1h sword channel).

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Dardamaniac.1295

Dardamaniac.1295

The skill is called WW defense..defense not offense…its a defensive skill against projectiles.It does some pretty decent dmg but its not easy to make someone stay in meele range while you channel it.i used to use it in some builds and its cool.Whats wrong with you guys?why do you want every skill to do 100000 dmg in the click?
The #4 skill of the Off hand axe is a bit low but this is for another thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

The difference between the thief’s Dagger Storm and the warrior’s Whirling Axes is that they do nothing against ranged attacks and Dagger Storm is an elite with a 90 sec cooldown. Do you want to give up the projectile reflection for movement or the cooldown for more damage? Do you really want that?

If I had to give that up in order to get the ability to move while using the skill – absolutely not!

But Dagger Storm do reflect projectiles and throws daggers around. Whirling Axe I see more as a pure melee skill, not really comparable in this category of skills (defense oriented skills, even if they can be used offensively).

In general, I’m not a big fan of skills that roots you in place when using them – for all classes.
Still, WD is my favourite offhand skill for the ranger, a skill that indeed have many uses if you just think about it for a while!

A reduction of the cooldown would be worth considering though, if we can’t get the mobility.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Agadar.4931

Agadar.4931

The off-hand axe is only decent for group activities or trap rangers due to the number of combo fields available. The two skills on their own are just not worth it at all, especially in PvP and WvW.

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Posted by: thrice.9184

thrice.9184

Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!

Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!

I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.

:D

O_o what ?
It can send back treb fire?
WooooooooooW
gonna test it!!!

Bring whirling defense back to the orignal way since gw1 and it will be perfect.

Ranger put into Retirement due to Anet Abuse.
9/3/13 rip

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Posted by: The Chosen Link.3247

The Chosen Link.3247

Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!

Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!

I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.

:D

I’m sure Whirling Defense cannot reflect trebs, I’ve been in multiple defending situations where I still get knocked down and damaged while using Whirling Defense in WvW

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Posted by: Diehard.1432

Diehard.1432

Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!

Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!

I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.

:D

I’m sure Whirling Defense cannot reflect trebs, I’ve been in multiple defending situations where I still get knocked down and damaged while using Whirling Defense in WvW

I can confirm this. I have tested it myself and got knocked down in the process.

Garuda X, lvl 80 human Siamoth Ranger JQ SEA
[VaL]

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Posted by: Jazenn.7526

Jazenn.7526

The skill is called WW defense..defense not offense…its a defensive skill against projectiles.It does some pretty decent dmg but its not easy to make someone stay in meele range while you channel it.i used to use it in some builds and its cool.Whats wrong with you guys?why do you want every skill to do 100000 dmg in the click?
The #4 skill of the Off hand axe is a bit low but this is for another thread

This.

You are effectively not taking damage unless you opponent comes up for melee, and in that event you earn your desired effect of giving our damage as they are now in range of the axes. It is an excellent skill and not really comparable to Dagger Storm if it is apparently an elite.

The 4 skill on offhand axe is lackluster in that it seems to have no utility, just another attack that does damage (not necessarily a bad thing, just lackluster).

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Posted by: Electro.4173

Electro.4173

Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!

Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!

I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.

:D

I’m sure Whirling Defense cannot reflect trebs, I’ve been in multiple defending situations where I still get knocked down and damaged while using Whirling Defense in WvW

I can confirm this. I have tested it myself and got knocked down in the process.

I believe it reflects the projectile if the projectile itself hits you directly.

If the projectile hits the ground, WD will not block the AoE caused by the impact and you will take damage.

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Posted by: Durzlla.6295

Durzlla.6295

Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!

Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!

I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.

:D

I’m sure Whirling Defense cannot reflect trebs, I’ve been in multiple defending situations where I still get knocked down and damaged while using Whirling Defense in WvW

I can confirm this. I have tested it myself and got knocked down in the process.

Much to my surprise i can confirm that WvW trebs, ballistas, and Catapults will all be reflected back to their attacker (and every poor kitten in-between) as long as it is a direct hit, if it is outside the small bubble of wind around you (which means you’re still in range of the KD and damage of the impact) then you’ll reflect it. HOWEVER in Khylo you will effectively “block” the treb, eating the damage, but still getting knocked on your kitten so it’s not that great there, but it can save your life.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Durzlla.6295

Durzlla.6295

Just a quick tip – whirling defense reflects all kinds of projectiles, even from siege weapons, which, imho, is quite hilarious – bounce that 500 kilo stone right back to it’s source for some decent damage!

Haven’t tried this yet on the spvp map with the trebs, would be interesting to see if it works there as well – talk about surprise counter attack!

I would suggest either being able to move when using it, or reduce cooldown by at least 5 seconds.

:D

I’m sure Whirling Defense cannot reflect trebs, I’ve been in multiple defending situations where I still get knocked down and damaged while using Whirling Defense in WvW

I can confirm this. I have tested it myself and got knocked down in the process.

I believe it reflects the projectile if the projectile itself hits you directly.

If the projectile hits the ground, WD will not block the AoE caused by the impact and you will take damage.

This, trebs and catapults have a larger plast radius than WD shield radius (even if you’re traited) and as such if it lands outside your protective wind bubble you’re just going to eat the damage and KD.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Chopps.5047

Chopps.5047

The skill is called WW defense..defense not offense…its a defensive skill against projectiles.It does some pretty decent dmg but its not easy to make someone stay in meele range while you channel it.i used to use it in some builds and its cool.Whats wrong with you guys?why do you want every skill to do 100000 dmg in the click?
The #4 skill of the Off hand axe is a bit low but this is for another thread

I agree wholeheartedly.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: capuchinseven.8395

capuchinseven.8395

It’s such a peculiar ability to begin with. It reflects projectiles, so coming to the conclusion that it’s an anti-projectile ability is merely logical. However, it also applies vulnerability to targets that are in melee, on top of dealing melee damage. It’s plain weird.

It would make sense however if you were to be able to move while casting it, because then it would essentially be a gap-closer against projectile-users: you’d be reflecting their projectiles on the move and once you’d reach them, you’d start doing melee damage and applying vulnerability.

As it is right now it sucks. The no.4 sucks as well. It’s pretty sad, considering I absolutely love both abilities, but only purely because of their animations.

Yeah I agree with all your points, I use an off hand axe but the 4 is useless and 5 as awesome as it is, is kind of a strange attack.

@ Agadar.4931

It does not reflect projectiles, it only blocks them. There is a big difference.

Tell that to the warrior that killed himself with his own killshot that hit my Whirling Defence last night.

The bravest animal in the land is Captain Beaky and his band.

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Posted by: Durzlla.6295

Durzlla.6295

It’s such a peculiar ability to begin with. It reflects projectiles, so coming to the conclusion that it’s an anti-projectile ability is merely logical. However, it also applies vulnerability to targets that are in melee, on top of dealing melee damage. It’s plain weird.

It would make sense however if you were to be able to move while casting it, because then it would essentially be a gap-closer against projectile-users: you’d be reflecting their projectiles on the move and once you’d reach them, you’d start doing melee damage and applying vulnerability.

As it is right now it sucks. The no.4 sucks as well. It’s pretty sad, considering I absolutely love both abilities, but only purely because of their animations.

Yeah I agree with all your points, I use an off hand axe but the 4 is useless and 5 as awesome as it is, is kind of a strange attack.

@ Agadar.4931

It does not reflect projectiles, it only blocks them. There is a big difference.

Tell that to the warrior that killed himself with his own killshot that hit my Whirling Defence last night.

So much yes with the slaughtering warriors with their own kill shot! I wish i got sPvP match recorded where the stars (and thieves) aligned and i reflected a piercing kill shot through 3 glass cannon thieves that were stealthed and on their way to kill me and the warrior killing them all xD oh it was glorious… if only i had actually planned that….

It’s the most fun when you hit the skill mere seconds before it’d hit you so they have no way of stopping their inevitable death!

PS: I will give my arm and my leg if path of scars becomes how the Chieftans works in Forest of Nifhel (when it returns it knocks them down)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: armada.7321

armada.7321

Yeah, moving for this skills should be nice.. but it says 180 degree for the reflect… soo thats mean it reflext projectiles in front of us only ? and a 90 range.. it reflect only yourself.. nothing good for group support even stacked, it reflect nothing but projectiles targeted on you.. well there is a trait .. but 4 totaly waste pts for this little change to make it nicefull .. well wish is only what we can do

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Posted by: Lazze.9870

Lazze.9870

The no.4 sucks as well. It’s pretty sad, considering I absolutely love both abilities, but only purely because of their animations.

Path of Scars doesn’t suck at all. You can pull off some great combos with the pull, the damage is good and it piercies.

Wouldn’t mind Whirling Defense getting some love, tho. Even the baseline radius of the skill is underwhelming.

(edited by Lazze.9870)

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Posted by: sminkiottone.6972

sminkiottone.6972

The no.4 sucks as well. It’s pretty sad, considering I absolutely love both abilities, but only purely because of their animations.

Path of Scars doesn’t suck at all. You can pull off some great combos with the pull, the damage is good and it piercies.

Wouldn’t mind Whirling Defense getting some love, tho. Even the baseline radius of the skill is underwhelming.

You do realize you’re replying to a 2yo post right XD ?

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Posted by: Lazze.9870

Lazze.9870

You do realize you’re replying to a 2yo post right XD ?

I will admit it’s my fault for skimming through the thread, but I wasn’t the one bumping a supposedly two years old thread!

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Posted by: anduriell.6280

anduriell.6280

But the problem is still there. You are rooted with WD, the range is too short and the damage is for 3 foes only and meh.
So this bump actually Is justified. I still don’t know why the ppl still says that axe offhand is a good weapon…

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: J Eberle.9312

J Eberle.9312

Ima just say that I wish whirling defence was more reliable without having to trait to make it bigger.

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Posted by: Bran.7425

Bran.7425

But the problem is still there. You are rooted with WD, the range is too short and the damage is for 3 foes only and meh.
So this bump actually Is justified. I still don’t know why the ppl still says that axe offhand is a good weapon…

The potential burst of path of scars along with the general bad coefficients on rangers skills.

Pets have been hidden due to rising Player complaints.

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Posted by: Vert.5041

Vert.5041

The animation wouldn’t make sense if you could do it in the move. If you look closely it’s more than just spinning around. Your ranger is actually hitting projectiles to redirect or reflect them and I don’t see how you could make that viable while on the move.

I’d improve the skill be increasing it’s target cap, increase radius, and applying the vulnerability on first few hits so the damage on the back end is more rewarding. Perhaps making it block 1 hit is also a good idea or I just want my ranger to be as op as possible and this idea is not so good.

(edited by Vert.5041)

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Posted by: Durzlla.6295

Durzlla.6295

The animation wouldn’t make sense if you could do it in the move. If you look closely it’s more than just spinning around. Your ranger is actually hitting projectiles to redirect or reflect them and I don’t see how you could make that viable while on the move.

I’d improve the skill be increasing it’s target cap, increase radius, and applying the vulnerability on first few hits so the damage on the back end is more rewarding. Perhaps making it block 1 hit is also a good idea or I just want my ranger to be as op as possible and this idea is not so good.

I’d be happy if they made it so that you block melee attacks and you reflect ranged ones, that way it wouldn’t matter how the short range is.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: wauwi.9162

wauwi.9162

Trait offhand-training, thank me later.

Also, keep retaliation in mind.

[EU/GER]Elona’s Reach: Aerrith: Lv80 Ranger / Sephirra: Lv80 Mesmer
“Only the finest of potatoes in my zerkburgers.”

(edited by wauwi.9162)

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Posted by: Pikka.6023

Pikka.6023

Because Whirling Defense gives both retaliation and vulnerability, the trade-off is rooting. That said, the skill needs a buff. It’s almost impossible to use the skill to support your team because the of the combination of rooting and a minuscule reflection radius. It’s substantially weaker than nearly any other reflection skill in the game, and the vulnerability/retaliation benefits rarely pay out.

The skill has to have it’s radius at least doubled. Right now I can still easily get hit by projectiles like grenades and cluster bombs landing at my feet. It’s almost impossible to do things like step in front of a cannon and reflect Omega rockets to protect it. (The one time that worked was pretty epic though.) Being rooted so long leaves you so vulnerable to aoe and melee, too.

If they keep the rooted aspect, the skill needs to at least give stability while channeling. Or let us move, but at half-speed. Regardless, the blocking radius has to be at least doubled so we can use the skill for team support. Even then, it’s still a quite small area of reflection.

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Posted by: Dojo.1867

Dojo.1867

This should indeed work while moving OR it should have its cooldown cut in half. The dmg isn’t bigger than autoattacking anyway.

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Posted by: Shanks.2907

Shanks.2907

Would work really well on downed players in PvP with the cleave and reflection, if it did a bit more damage. For a 5 second channel the dps is quite low.

Now it only reflects what’s in front of you (90 degrees) and destroys everything to the sides and behind you, right?