Why Do People Dislike Their Rangers?

Why Do People Dislike Their Rangers?

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Posted by: Division.9618

Division.9618

Warrior and Ranger Longbow just have different purposes. Warrior LB is a utility weapon for WvW sieges and laying down the huge fire combo field in groups when using a support build. It’s not something pretty much anyone would use for personal DPS though.

Ranger LB has the longest range of any weapon in the game ( talking traited about both here – 1200 vs 1500 ), control effects on almost every skill and a lot better single target dps. The problem with Ranger LB damage is not so much the weapon as such but that glass cannon builds aren’t really viable and the penalty for being in close range punishes builds with longer time to kill way too much.

No, the problem with ranger LB is that it isn’t very good damage.

I decided to do a bit of testing on LB and SB autoattack damage.
Over 20 seconds LB at max range did 16 attacks with 48 damage each, equaling 38.4 DPS (if you count the skill with the 5% boost in longbow damage 40.32 DPS)
Over 20 seconds, SB did 38 attacks with 21 damage each, equaling 39.9 DPS

This is without looking at the bleed damage you can get from the shortbow autoattack.

So the autoattack on LB is worse unless you’re far away with max traits and the enemy is facing you so you can’t bleed them with a shortbow.

For rapid fire, the tests i did show that each shot does 20 damage, and 10 shots over 5 seconds. this is 40 DPS (42 DPS with the trait). Over 5 seconds the shortbow does 9 shots (well 9.5 but lets round down), each doing 21 damage and making 37.8 DPS. While the rapid fire does do more damage over 5 seconds, the shortbow autoattack can be used constantly. Rapid fire can only be used once every 8 seconds (6 if traited), and you can’t dodge without cancelling it. Also i didn’t factor in the bleed damage the shortbow has.

Hunter shot and point black shot are not made for damage, so ignoring those.

Barrage goes on for 8 seconds, doing 21 damage 12 times. This is 31.5 DPS.
SB autoattack does 15 shots doing 21 damage over 8 seconds. This is 39.375 DPS.
This one is a bit of a grey area. It does a lot less damage than SB, but it’s an AOE and a cripple.

From what i gather the only use LB seems to have is to fire into zergs in WvW, and it isn’t exactly spectacular at that.

Longbow really needs a buff.

(edited by Division.9618)

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Posted by: Ninjah.6298

Ninjah.6298

Complaining about the performance while leveling is utterly ridiculous. Shortbow/Sword+Torch and traps is just as hilariously faceroll as the GS signet warrior.

Yeah, all this kittening is clearly coming from sub 30 players, once you get the elite 20s root + torch drop + LB AOE, you can just melt stuff, not to mention Cold Trap.

If you are dying on ranger in pve a lot, you have serious problems, you are ranged, you can propel yourself/or the enemy backwards, you have more slows than any other class, you can even leap out of combat with the sword, you have healing spring, you have 2 pets, you can get a sigil for regen early on for you and your pet… probably have some of the best overall control and mobility as far as pve is concerned.

If you’re a ranger and melee mobs are hitting you in open pve, you’re probably doing it wrong.

Also, can’t believe people are saying ranger has no escape options, compare them to a guardians…we don’t have instant win buttons. Drop cold trap, Sword Skill 2,SB skill 3, you are now about 80 metres from the enemy in about 3 seconds, while they are running at -66% speed with +66% skill cd. That combination is on 30s cd, but it could be 15s if you used spike trap.

Imo, it’s far better to use skill like this than rely on long cooldown, ‘I win’ style buttons like the ele’s fog, which takes up a trait slot, oh wait, so does one of the thief skills…Mesmer has some great stuff, but then they have to put up with that god awful sound the GS makes..

Every single class thread on this forum has posts about their class being kittened, so funny. Also, I’m sure every class has it’s own threads with titles like ‘Our class is really hard to play, no one understands our burden, mechanic X is really hard/broken’.

Just give mesmers heavy armour and make them Pve only and put them on a separate server, then we can see and end to these threads.

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Posted by: Ninjah.6298

Ninjah.6298

From what i gather the only use LB seems to have is to fire into zergs in WvW, and it isn’t exactly spectacular at that.

Longbow really needs a buff.

Are you high? That can hit about 8+ targets, cripple them for 50% for 8s, the last 3s of which you can use another skill (like torch drop/root) while the arrow rain continues , and you are comparing that to AA of a single target shot….

In PvE it’s amazing, in PvP it’s the exact kind of skill that puts pressure onto a flagging group, they’re crippled, melee can whup them. Everyone wants to have the ‘I Win’ button, it’s a lot more reliable than the ele’s fire storm and far quicker to give some effect, people need to read up/know what they’re talking about in context before they ask for buffs.

I really can’t believe you did DPS calculations but you couldn’t work that out.

Plus it can have the highest range of any weapon/attack in game.

I think it’s pretty clear what needs a buff….

(edited by Ninjah.6298)

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Posted by: YumCHA.8706

YumCHA.8706

Birrage makes little to no difference in a WvW PvP scale. People can easily evade the AoE and cripple debuff when it gets recognised by the enemy.

For Birrage to be useful you’d have to be sneaky about it, activating the skill when the enemy invaders dont have their attention to you, which sadly never happens because they see your bright red name all over the screen, everytime you shoot an arrow.

Besides Birrage is only effective if your enemy stands still which quite frankly is not the style of PvP in this game.

Division is right, Long Bow does need a buff. Not that im being a kissass. But it’s the depressing fact about this weapon.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

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Posted by: Samfisher.7942

Samfisher.7942

Birrage makes little to no difference in a WvW PvP scale. People can easily evade the AoE and cripple debuff when it gets recognised by the enemy.

For Birrage to be useful you’d have to be sneaky about it, activating the skill when the enemy invader’s dont have their attention on you, which sadly never happens because they see your bright red name all over the screen, everytime you shoot an arrow.

Besides Birrage is only effective if your enemy stands still which is not the style of PvP in this game.

And it roots you or cancels your cast.

Ezendor [SYN] – Synapse, Ranger
Sea of Sorrows

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Posted by: Division.9618

Division.9618

Are you high? That can hit about 8+ targets, cripple them for 50% for 8s, the last 3s of which you can use another skill (like torch drop/root) while the arrow rain continues , and you are comparing that to AA of a single target shot….

I really can’t believe you did DPS calculations but you couldn’t work that out.

Plus it can have the highest range of any weapon/attack in game.

I think it’s pretty clear what needs a buff….

This one is a bit of a grey area. It does a lot less damage than SB, but it’s an AOE and a cripple.

I didn’t say it was worse. I said it did less damage by itself, but was also an AOE.
Oh yeah and all AOE can only hit a maximum of 5 targets.

Also having large range is pretty useless in sPVP where a class can spot you and catch up to you very quickly. Barrage doesn’t work at max range too.

(edited by Division.9618)

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Posted by: Ninjah.6298

Ninjah.6298

Are you high? That can hit about 8+ targets, cripple them for 50% for 8s, the last 3s of which you can use another skill (like torch drop/root) while the arrow rain continues , and you are comparing that to AA of a single target shot….

I really can’t believe you did DPS calculations but you couldn’t work that out.

Plus it can have the highest range of any weapon/attack in game.

I think it’s pretty clear what needs a buff….

This one is a bit of a grey area. It does a lot less damage than SB, but it’s an AOE and a cripple.

I didn’t say it was worse. I said it did less damage by itself, but was also an AOE.
Oh yeah and all AOE can only hit a maximum of 5 targets.

Also having large range is pretty useless in sPVP where a class can spot you and catch up to you very quickly. Barrage doesn’t work at max range too.

Yeah, large range is useless when defending keeps or getting the drop on someone or assisting from high on a cliff or ‘fighting another range class who has a less range’, duh, think before you type and stop digging yourself a hole.

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Posted by: Levetty.1279

Levetty.1279

Are you high? That can hit about 8+ targets, cripple them for 50% for 8s, the last 3s of which you can use another skill (like torch drop/root) while the arrow rain continues , and you are comparing that to AA of a single target shot….

I really can’t believe you did DPS calculations but you couldn’t work that out.

Plus it can have the highest range of any weapon/attack in game.

I think it’s pretty clear what needs a buff….

This one is a bit of a grey area. It does a lot less damage than SB, but it’s an AOE and a cripple.

I didn’t say it was worse. I said it did less damage by itself, but was also an AOE.
Oh yeah and all AOE can only hit a maximum of 5 targets.

Also having large range is pretty useless in sPVP where a class can spot you and catch up to you very quickly. Barrage doesn’t work at max range too.

Yeah, large range is useless when defending keeps or getting the drop on someone or assisting from high on a cliff or ‘fighting another range class who has a less range’, duh, think before you type and stop digging yourself a hole.

He said range was useless in sPvP and you list WvWvW situations as a counter point.

Don’t think it is him that isn’t thinking.

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Posted by: krojack.4920

krojack.4920

i think the ranger class is awesome, no complaints here. other then i think they should do more damage
and i agree about the rarely die part, especially with one or 2 of the Bears.

I also rarely die but that’s when I’m solo farming out in the world. When it comes to dungeons or WvW. In WvW if i’m overly careful and stay in the back of the zerg using my LB I don’t die as much but it gets boring.

Also pets (as DPS) are useless in any type of pvp and mostly useless vs. a boss (dungeons mainly but also world bosses)

80 Sylvari Ranger – Jade Quarry
ยป My current Guild Wars 2 game annoyances

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Posted by: Psychrome.9281

Psychrome.9281

Ranger is more difficult to play well compared to a couple other classes(thief, guardian,warrior) but compared to elementalist or engineer ranger is pathetically uncomplicated.

what makes Rangers so “difficult” is that they dont really do anything well, i love my Ranger and i have tried many specs that when i use every utility, elite and weapon skill on both weapon sets i can do better than and average to below average player for every fight!

the truth is when yu go up against any other class if they are as good as you with a different class they can beat you 90% of the time since you jsut dont have the tools to beat them. i can make a bunker spec as a ranger and survive well in a 1v1 add another player and i am pretty much dead. as opposed to a guardian or elementalist which can /lol at me and my friends until there team arrives.

Guardian /Elementalist/engineer/necro/warrior can bunker better

i can make a power /crit glass cannon build and kill squishies really fast if they dont see me coming but with anyone that has any survivability at all heck even jsut a higher hp pool then i will die.

thief/warrior/engineer/mesmer can glass cannon better

i can make a support spec and keep myself and my team up against 1 maybe 2 people but when anyone with any brains comes in my team will drop as if i am not doing anything at all.

guardian/engineer/elementalist can support better

and finally conditions i can build a conditions spec that is almost actually really good. and its fun if you like axes and torch or dagger and traps with SB as well. but i am still not as good or as effective as other classes, to build this way i have to spec for high condition damage and all my utilites are traps so i have no survival utilites to use. so its like a glass cannon over time:) other classes can do the same thing with conditions and maintain a higher survivability than us

Necromancers/mesmers/thieves can condition better than us.

in summary every other class can do everything better than us easier and more effectively with more survival options while doing those things

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Posted by: Chipster.6713

Chipster.6713

Hey all!

So I’ve just recently made a female Norn Ranger. I needed a break from my Guardian.

I’m only level 12, so I’m still pretty new to the class, but so far I am absolutely loving it. I can go up against a large mob, and with my pet keeping the enemies at a distant, I almost never die. They seem pretty awesome to me!

So my question is, why do people complain about them? I’m not saying they shouldn’t, I simply just don’t know. I never played a ranger in GW1, so the whole class is pretty new to me. Besides, it may get worse later on.

Thanks!

It’s because people are ignorant and think that the word “ranger” = ranged dps, even though it’s clearly not.

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Posted by: Samfisher.7942

Samfisher.7942

Hey all!

So I’ve just recently made a female Norn Ranger. I needed a break from my Guardian.

I’m only level 12, so I’m still pretty new to the class, but so far I am absolutely loving it. I can go up against a large mob, and with my pet keeping the enemies at a distant, I almost never die. They seem pretty awesome to me!

So my question is, why do people complain about them? I’m not saying they shouldn’t, I simply just don’t know. I never played a ranger in GW1, so the whole class is pretty new to me. Besides, it may get worse later on.

Thanks!

It’s because people are ignorant and think that the word “ranger” = ranged dps, even though it’s clearly not.

We ain’t doing any better with melee weapons…

Ezendor [SYN] – Synapse, Ranger
Sea of Sorrows

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Posted by: Shilian.5873

Shilian.5873

It’s because people are ignorant and think that the word “ranger” = ranged dps, even though it’s clearly not.

You are right, this is the error i made. But is not because i am ignorant, the game tricked me.

I have played almost every MMO f2p/p2p on the planet, been an avid gamer since 15(27 now) and unfortunately every character with a bow (and a pet if you want too) was structured to be a physical ranged dps. And i must add, a pretty awesome too

But GW2 is so innovative that mess up with our idea of MMO games.

In fact I never trough a ranger could shot rainbows.

(edited by Shilian.5873)

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Posted by: Samfisher.7942

Samfisher.7942

It’s because people are ignorant and think that the word “ranger” = ranged dps, even though it’s clearly not.

You are right, this is the error i made. But is not because i am ignorant, the game tricked me.

I have played almost every MMO f2p/p2p on the planet, been an avid gamer since 15(27 now) and unfortunately every character with a bow (and a pet if you want too) was structured to be a physical ranged dps. And i must add, a pretty awesome too

But GW2 is so innovative that mess up with our idea of MMO games.

In fact I never trough a ranger could shot rainbows.

Also that GW2’s description for Rangers as being “unparalleled archers”

Ezendor [SYN] – Synapse, Ranger
Sea of Sorrows

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Posted by: Glektor.2934

Glektor.2934

I don’t hate my ranger, but when I play with my lower level thief, mesmer and elementalist, they just seem so much more versatile, with a lot of fun/interesting moves.

The most painful things that ranger lacks, for me, are realistic escape options and speed. In PvP, I just haven’t found a way to disengage from a battle when I’m outnnumbered. I can use shortbow 3 for swiftness, activate the signet of stone for invulnerability (a level 30 trait transfers its effects from your pet to you), and a drop spike trap, and I still get chased down every time. Thief, mesmer and elementalist all seem to have stealth and speed options that actually give you a shot at getting clear.

I think this is one of the biggest problems we have. Ranger is a class where escapability is mandatory, and we have very little of it. Thieves and Elementalists and Warriors all have some nice movement speed boosters, for instance, that don’t rely on specific weapons to be equipped.
If you want any type of movement buff as a Ranger, you are pigeon-holed into equipping a warhorn all the time.

Another issue with escape/mobility options, is that they all take up a slot that could be better used for other stuff. All of our traps take a slot on the action bar, the 10% movement speed one does, lightning reflexes is another slot(I love this skill, personally, and can’t take it off my bar).

I personally wouldn’t mind seeing some type of “pet bar” for traps, instead of having to stick them in skill slots, but I’d be more interested in movement speed options. I don’t like being forced to carry the warhorn in my hand, and 10% is a joke when everyone else has more, and better.

My other major complaint is sieges. That blasted Obstructed issue whenever you try to shoot someone/something during a siege is just ridiculous. I don’t want to leap up onto the outside edge of a wall(completely exposed) just to shoot at the attackers or their rams, etc.

Super long cooldowns on those elite skills drives me nuts, as well.

There’s other issues people have mentioned in this and other threads, as well, such as long-flight arrows being easy to dodge, pets having to stop to attack(this is so dumb), low burst, etc.

But, still I really like the overall style and feel of the class. It just needs some tweaking to balance it out a bit better. A really fun class that should be fantastic if they buff up/tweak some things.

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Posted by: Levetty.1279

Levetty.1279

Hey all!

So I’ve just recently made a female Norn Ranger. I needed a break from my Guardian.

I’m only level 12, so I’m still pretty new to the class, but so far I am absolutely loving it. I can go up against a large mob, and with my pet keeping the enemies at a distant, I almost never die. They seem pretty awesome to me!

So my question is, why do people complain about them? I’m not saying they shouldn’t, I simply just don’t know. I never played a ranger in GW1, so the whole class is pretty new to me. Besides, it may get worse later on.

Thanks!

It’s because people are ignorant and think that the word “ranger” = ranged dps, even though it’s clearly not.

Yeah it is awful that in a game that advertised itself as every class can spec into everything and all classes would be ranged and melee that people rolled a Ranger expecting to have a decent ranged weapon.

Oh well at least we have those decent melee weapons oh wait no.

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Posted by: gadenp.7586

gadenp.7586

@ Levetty, Totally Agree.
For those the say Ranger does not mean archer. I want to say, it does not only mean dual wielding too.

All weapons should be viable. If I want to play melee, yea I should be able too. Sames goes for range.

Anyways melee weapons are not that much better then SB and LB. Most ranger weapons need a few critical twitches.

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Posted by: Aridia.3042

Aridia.3042

It’s because people are ignorant and think that the word “ranger” = ranged dps, even though it’s clearly not.

Rangers are proficient with the bow. They rely on a keen eye, a steady hand, and the power of nature to slay their targets. Their loyal pets, which rangers tame and train, distract enemies while the rangers strike safely from a distance.

HTH and HAND

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Posted by: Frozenpants.5491

Frozenpants.5491

I love playing my ranger, it feels very fun to play despite the many flaws… as long as you dont compare yourself to other professions you can live with it.

Just a little tip for anyone doing dungeons and having the problem with pet deaths, i would suggest you try using Moa birds.. they have a self channeled heal that helps keep them alive along with decent tank stats, if your run white/blue moa they also have good defensive f2 ability’s.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

I love playing my ranger, it feels very fun to play despite the many flaws… as long as you dont compare yourself to other professions you can live with it.

Just a little tip for anyone doing dungeons and having the problem with pet deaths, i would suggest you try using Moa birds.. they have a self channeled heal that helps keep them alive along with decent tank stats, if your run white/blue moa they also have good defensive f2 ability’s.

In the dungeon like Arah, coe etc pet dies for 1-2 tick of AoE. Heal can’t save him. And… hell, this MMO RPG, you can not play without comparing your class to others.

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Posted by: Ninjah.6298

Ninjah.6298

So many salty tears.

Bears have far superior tank stats to Moa’s. If your pet dies from AOE use a spider, they’re long range and have good skills.

People only discuss weak points, what about spirit of nature with it’s mass rez? Turned a battle last night in WvWvW. What aboyt 6 seconds of invun? What about the longest range in the game. Piercing arrows.

Again people say we have no escape lol, 7 seconds frost trap, knock backs, propel ourselves backwards, aoe root, 6 second invun, lightning reflexes, ranged traps, muddy ground, stabilty, pets absorb root, stealth on knockdown….

Why even think a 10% speed buff is meant for PvP escape? when you know other classes have ranged and closers and speed buffs.

Sorry but some of you have no clue as to what is even available, I will leave you to you woes.

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Posted by: Sdric.8526

Sdric.8526

@Ninjah
Bears neither survive 2 blows of Lupicus, nor of Mr.A.
600 range of spiders is nothing.
Most AoE Circles are bigger than that.
Rezz spirit?
Ye…. Awesome Elite…. It’s like Warrior flag without a strong buff and instead of being invincible it dies by just one Ele-AoE.
Longest range ingame, but projectiles which are easier to dodge than GW1 dragon arena (ball-lightnings).
Ye, our bow has 1 escape – sadly a Thief with a bow can do that 6 times in a row while each also applies cripple (ini-reg build).
6 secs inv. requires 30 points on a certain skilltree and a skill with 2 minutes cooldown, with the same effort a Warrior gets 10 seconds.

I find it amusing that you#re saying everybody else has no clue about what is able to the Ranger.
Maybe you should get a clue about other classes to see that most of them have the same, or better utility at lower cost.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: Levetty.1279

Levetty.1279

Longbow has the JOINT longest range in the game.

Warrior’s Killshot is 1500 and doesn’t need traits.

Engineers Grenades can be traited for 1500 range and is a spamable AoE that does more damage the Longbows single target and don’t try and give the easily avoided thing as a reason because Longbows are easily avoided.

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Posted by: Aomine.6843

Aomine.6843

So many salty tears.

Bears have far superior tank stats to Moa’s. If your pet dies from AOE use a spider, they’re long range and have good skills.

People only discuss weak points, what about spirit of nature with it’s mass rez? Turned a battle last night in WvWvW. What aboyt 6 seconds of invun? What about the longest range in the game. Piercing arrows.

Again people say we have no escape lol, 7 seconds frost trap, knock backs, propel ourselves backwards, aoe root, 6 second invun, lightning reflexes, ranged traps, muddy ground, stabilty, pets absorb root, stealth on knockdown….

Why even think a 10% speed buff is meant for PvP escape? when you know other classes have ranged and closers and speed buffs.

Sorry but some of you have no clue as to what is even available, I will leave you to you woes.

You want some real comparison?
Lighting reflects dodges? Big deal, 45 sec CD (36 if traited)
So I waste one slot for a 45 CD dodge… Wonderful

Rampage as One gives stability? Big deal, 120 secs CD and only lasts 20 secs.
It has to be activated beforehand to prevent the control effect and it takes cast time.
A warrior can easily do the same with balance stance with just 40CD and lasts 10 secs.
Not to mention it activates instantly and also breakstun.

You think bears and spiders survivability is a big deal in dgn?
Are we playing the same game?
Do they contribute anything in WvW other than dying in 2 secs?
When they die, you think your damage is a big deal now?

For the prevent KD, invisible, and invulnerable, you all have to trait them.
According to your description, you’re stuck with power 30(oh boy, other than signets this trait is just HORRIBLE) and survival 20.
Not to mention warrior’s endure pain gives you 5 secs invulnerable WITHOUT any trait, and it only has 90CD, and ALSO BREAKSTUN.
I experience so many times that I activate the signet, and then I have to waste 2 secs of its duration waiting for me to stand up…
Not to mention ranger has some of the least access to breakstun ability, each with very long CD, and the adding effect for the breakstun skills are bad too. (AOE pull condition only works if your pet is surviving AND within a very close range)

You call that very survivable when you only have 2 very long CD breakstuns and ONE stability and very limited access to swiftness?

Yeah we got several attacks that gives dodge attempt, it’s really useful sometimes.
But other classes got access to blocks, MORE dodge attempts(namely thief), active invisibility, teleportation, MORE movement skills, etc.
Yeah we can use our dodge attempts to try to survive in battle, but when it comes to escaping, we’re a very slow class with very limited movement skills.

So far the only things ranger are “better at” than other classes are reving someone when switch pet for easy quickness, healing spring, some traps or two, and that’s it.
Well, probably a decent class for solo PVE map too, but for the other end-game contents such as dgn, PVP, WvW, it’s just a sub-par class that can be passed on easily.

(edited by Aomine.6843)

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Posted by: Division.9618

Division.9618

So many salty tears.

Bears have far superior tank stats to Moa’s. If your pet dies from AOE use a spider, they’re long range and have good skills.

People only discuss weak points, what about spirit of nature with it’s mass rez? Turned a battle last night in WvWvW. What aboyt 6 seconds of invun? What about the longest range in the game. Piercing arrows.

Again people say we have no escape lol, 7 seconds frost trap, knock backs, propel ourselves backwards, aoe root, 6 second invun, lightning reflexes, ranged traps, muddy ground, stabilty, pets absorb root, stealth on knockdown….

Why even think a 10% speed buff is meant for PvP escape? when you know other classes have ranged and closers and speed buffs.

Sorry but some of you have no clue as to what is even available, I will leave you to you woes.

I’ll add to everyone else who’s against you.

6 second invuln is only when you’re 30 points in marksmanship, which is the 2nd most useless tree in the hunter traits.

Longest range doesn’t matter when it doesn’t hit. Ignoring the fact that large range is useless in sPVP, even in WvWvW arrows from far away can miss because of some weird bug.

We don’t have escapes against snares and immobilizes. If we get immobilized we’re pretty much done for. We have no way to break it and snares actually slow down our escape skills. It isn’t saying much when our only reliable escape is a 120 sec CD elite, and even then it’s not that great against thieves that have already immobilized you with devourer venom and are already behind you for a backstab.

10% movement speed is horrible. Why waste a slot on it? A thief can have 30% movement speed increase, and even then most thieves don’t find it useful. The only thief class i know that actively uses the boost is sword/dagger thieves that rely on the autoattack and need to stay next to the enemy constantly.

If i had a choice between that 10% movement speed signet and a spirit, i would pick the spirit.

You know what else can mass rez? The warrior. They get a battle standard that can’t be killed, provides great buffs (including stability), revives players, and they can carry it around without having to put 30 points into the #1 useless trait tree.

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Posted by: Star Ace.5207

Star Ace.5207

TBH, it seems some individuals just like to either win all the time or have it easy. Many professions do many things (some would say “everything”) better than the ranger, but they play very differently, don’t have pets, and are simply put different classes that SHOULD be different, even if superior in certain areas (to which most argument-loving people would say: “but everybody else is superior to the Ranger in every area!” To which I say: go play those professions you enjoy better, while Ranger-loving players will keep playing with their characters, “UP flaws” and all.)

If you love the character concept, you might like Ranger gameplay, but if it’s all about having it easy and maxing numbers and DPS, and don’t care about its playstyle, then why bother with Ranger in the first place? A Thief can use a bow, has no pet, medium armor, stealth, and has good DPS-isn’t it that a better match for some of you? Go play Thief then, since it fits better what your playing style is all about, rather than playing a Ranger playstyle that doesn’t suit you at all (I actually prefer Ranger than Thief, because I find it more fun, no matter how “inferior” it is to the Thief and any other profession.)

The Ranger should be made more appealing to play to some, but not just by trying to be “as powerful” as everybody is; things like enhancing its unique abilities and skills/traits would suffice, making them powerful enough and more attractive to play (rather than undermining them further-as in the deletion of the pet concept-or making them too much like any other profession.)

In short, it’s OK not to like Rangers and to go play the “superior” professions instead. Rangers can be thoroughly improved no doubt, but they are hardly unplayable/not fun to play to MANY players out there.

Nothing personal, and I hope no one took offense to the above. Feel free to agree to disagree.

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Posted by: JMOR.3708

JMOR.3708

TBH, it seems some individuals just like to either win all the time or have it easy. Many professions do many things (some would say “everything”) better than the ranger, but they play very differently, don’t have pets, and are simply put different classes that SHOULD be different, even if superior in certain areas (to which most argument-loving people would say: “but everybody else is superior to the Ranger in every area!” To which I say: go play those professions you enjoy better, while Ranger-loving players will keep playing with their characters, “UP flaws” and all.)

If you love the character concept, you might like Ranger gameplay, but if it’s all about having it easy and maxing numbers and DPS, and don’t care about its playstyle, then why bother with Ranger in the first place? A Thief can use a bow, has no pet, medium armor, stealth, and has good DPS-isn’t it that a better match for some of you? Go play Thief then, since it fits better what your playing style is all about, rather than playing a Ranger playstyle that doesn’t suit you at all (I actually prefer Ranger than Thief, because I find it more fun, no matter how “inferior” it is to the Thief and any other profession.)

The Ranger should be made more appealing to play to some, but not just by trying to be “as powerful” as everybody is; things like enhancing its unique abilities and skills/traits would suffice, making them powerful enough and more attractive to play (rather than undermining them further-as in the deletion of the pet concept-or making them too much like any other profession.)

In short, it’s OK not to like Rangers and to go play the “superior” professions instead. Rangers can be thoroughly improved no doubt, but they are hardly unplayable/not fun to play to MANY players out there.

Nothing personal, and I hope no one took offense to the above. Feel free to agree to disagree.

I feel like you don’t understand what myself and others mean when we say the Ranger needs fixes.

We aren’t asking for “I win” buttons. We aren’t asking for abilities that can one shot groups of people. We, for the most part, aren’t asking for a huge departure from the current Ranger “feel.”

We’re asking for balance. We’re asking for an even playing field.

I thoroughly enjoy playing my Ranger. It’s a genuinely fun class that can do just about everything I want it to do, to an extent. The problem lies in the classes inability to truly specialize in any given role. We just don’t do anything well enough that we can focus our efforts into that role; instead, we do a bunch of mediocre stuff and try to make it work.

This doesn’t cut it in PvP/WvW.

Again, I’m/we’re not asking to be over-powered one-shot cannons. We just want to be able to play our Rangers without feeling like a wasted space in a party.

[SUNz] BosnianHitman, Devona’s Rest

(edited by JMOR.3708)

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Posted by: Ninjah.6298

Ninjah.6298

We do have a stun breaker, it’s lighting reflex, slot skill. The 6 sec invulnerably is also a skill slot, 3 points I think. The group heal removes conditions.

And who expects their pet to be able to tank a Dungeon Boss, lol? 1st mmo?

Anyway, this could go on forever, and tbqh, I don’t care, was just trying to correct some stuff.

If you can’t do well with it, it’s not for you and you should move on. Every single class forum has many many threads like this, it’s starting to get like Rift, with all this ‘my class is the worst’ nonsense.

To be blunt it’s a bit sad, and I mean that with regard to every thread similar to this, stating ‘class X’ is broken and requires skill to play, did you all get to 80 and think ‘kitten! this class is crap! wtf have I been doing this last month?’, or….what? Anyway, I have no understanding of someone who would invest their time in something that hadn’t looked into to see if it was suitable for them, so I will lightning roll out and leave you to your disappointments.

(edited by Ninjah.6298)

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Posted by: JMOR.3708

JMOR.3708

…..

To be blunt it’s a bit sad, and I mean that with regard to every thread similar to this, did you all get to 80 and think ‘kitten! this class is crap! wtf have I been doing this last month?’, or….what?

…..

Personally, I thought the Ranger was in a good place until I started doing WvW heavily. It was then that I saw just how ill-suited our “unique mechanic” is for dynamic PvP. It was then that I saw that my damage, despite being decked out in exotics, was disproportionately lower than just about anyone else. It was then that I noticed how bad our utilities were, in comparison to other professions.

Ignorance is bliss.

[SUNz] BosnianHitman, Devona’s Rest

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Posted by: Jay.3284

Jay.3284

`

We do have a stun breaker, it’s lighting reflex, slot skill. The 6 sec invulnerably is also a skill slot, 3 points I think. The group heal removes conditions.

And who expects their pet to be able to tank a Dungeon Boss, lol? 1st mmo?

Anyway, this could go on forever, and tbqh, I don’t care, was just trying to correct some stuff.

If you can’t do well with it, it’s not for you and you should move on. Every single class forum has many many threads like this, it’s starting to get like Rift, with all this ‘my class is the worst’ nonsense.

To be blunt it’s a bit sad, and I mean that with regard to every thread similar to this, stating ‘class X’ is broken and requires skill to play, did you all get to 80 and think ‘kitten! this class is crap! wtf have I been doing this last month?’, or….what? Anyway, I have no understanding of someone who would invest their time in something that hadn’t looked into to see if it was suitable for them, so I will lightning roll out and leave you to your disappointments.

The amount of ignorance and mediocrity you spew out is astounding

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

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Posted by: HPLT.7132

HPLT.7132

We do have a stun breaker, it’s lighting reflex, slot skill. The 6 sec invulnerably is also a skill slot, 3 points I think. The group heal removes conditions.

And who expects their pet to be able to tank a Dungeon Boss, lol? 1st mmo?

You are right with lightning reflexes but you are wrong with the 6 sec invuln. . This skill costs 30 points into Marksmanship(+power). So if you want to stay longer and beeing able to survive burst damage from a thief / Warrior you have to skill up your attack power. ^^Haha very funny -.- . Also this Skill has a cooldown for 120 Seconds.

And Pets are not able to survive any single dungeon boss. In PvE i work with 2 bears and for example in twighlight garden first bossfight they survive maybe 4 – 6 seconds. But anyhow to be a meele in PVE in this game is horrible ^^.

Alot of my friends expected serious boss tactics. In the end its all about getting one shot or not (Best example: arah 1 shot NPCs)

(edited by HPLT.7132)

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Posted by: Muffin.5208

Muffin.5208

Im gonna go against the crowed..I love my ranger
It was the first one I made…got it up to around 50…tried somthing else, or should I say everything else. The other toons are now everything in between when it comes to lvl.
Had another go at my Asura Ranger yesterday…I had a BLAST !
It feels so strange reading how everyone just hates this class, and im having more fun than ever
Im using a Longbow ( hated it before ) but now I like it alot more than the Shortbow.
I feel I have more control with it. I dont like the Shortbow at all nowdays

I like playing my tiny ranger
Who cares if they dont do MAX dps, ive got loads to do and Ive saved lots of ppl in PVE. And like someone said, im also usually the last one standing with my pet, cleaning up and ressing ppl around me
I look at myself more as a support than High DPS.

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Posted by: Aomine.6843

Aomine.6843

Im gonna go against the crowed..I love my ranger
It was the first one I made…got it up to around 50…tried somthing else, or should I say everything else. The other toons are now everything in between when it comes to lvl.
Had another go at my Asura Ranger yesterday…I had a BLAST !
It feels so strange reading how everyone just hates this class, and im having more fun than ever
Im using a Longbow ( hated it before ) but now I like it alot more than the Shortbow.
I feel I have more control with it. I dont like the Shortbow at all nowdays

I like playing my tiny ranger
Who cares if they dont do MAX dps, ive got loads to do and Ive saved lots of ppl in PVE. And like someone said, im also usually the last one standing with my pet, cleaning up and ressing ppl around me
I look at myself more as a support than High DPS.

Ignorance is really a bliss.
You cannot deny our claims without comparing to what other classes have access to.
You cannot deny our claims before you get to lv80 with MULTIPLE CLASSES, each trying different dungeons, WVW, PVP, and so on.
Otherwise your claim has no validity since you have nothing to compare to and you’re just imagining yourself being good.
Also, having clear shot skills comparison between classes will help you get more credibility and find out why people are complaining.

All I can tell you is ranger is a decent class in PVE solo map, and that’s the only thing he’s good at, so many new players like you would have the same feeling if you only tried the PVE solo map part.

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Posted by: Boomstin.3460

Boomstin.3460

Who cares if they dont do MAX dps, ive got loads to do and Ive saved lots of ppl in PVE. And like someone said, im also usually the last one standing with my pet, cleaning up and ressing ppl around me
I look at myself more as a support than High DPS.

Maybe some people want to also play pvp with their rangers without feeling handicapped.

All is vain.

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Posted by: Sleepy.2647

Sleepy.2647

I don’t know what kind of dungeons make your pets die so fast, because i run cats most of the time and they don’t die that often. Even in Lupicus if you run two bears they can survive and “hold” the boss plenty of times…and yes they get sometimes one or two shotted…but the same happens with players.

The same goes for WvW, people says “Oh, pets are useless in WvW”, but you forget that all classes are pretty much stuck to being ranged for the most part, kittening their damage and utility as well.

Ranger needs fixes, but damage balance will most likely come in the form of nerfing other classes burst and not buffing ranger damage as people wants.

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Posted by: Aomine.6843

Aomine.6843

I don’t know what kind of dungeons make your pets die so fast, because i run cats most of the time and they don’t die that often. Even in Lupicus if you run two bears they can survive and “hold” the boss plenty of times…and yes they get sometimes one or two shotted…but the same happens with players.

The same goes for WvW, people says “Oh, pets are useless in WvW”, but you forget that all classes are pretty much stuck to being ranged for the most part, kittening their damage and utility as well.

Ranger needs fixes, but damage balance will most likely come in the form of nerfing other classes burst and not buffing ranger damage as people wants.

What you fail to recognize is good players can be good and use evasive move, movement skills, block, and roll to escape death while your pets do not have any of these available. If you want you point to have any validity, give pets invulnerability when the owner use an evasive move or roll.

If a players got killed by Lupicus, they’re either using wrong build or they’re just bad.
But the only way for pets not to die from Lupicus is to put it in evade combat mode.
Pet also gives Lupicus an extra target to spawn warms, so using melee pet is just stupid.
Not to mention, where’s your dps when you’re pet is either dead or not attacking?

Other class stuck with range, but they do not have to suffer 45% dps loss for not using their class mechanic. If they Anet truly wants balance, they MUST add a permanent stew pet that gives a 30% damage increase of the owner. This is about choices and play in styles according to situation, not about destroying class mechanic.

If you say “if Anet does that, no-one would ever use their pets”, then this simply explains that this class mechanic itself is a complete, utter failure to begin with.
If you creating a mechanic that when giving an alternative options for you to choose, no-one would ever use that mechanic, this simply says that mechanic itself has some serious issues and need to be remake.

(edited by Aomine.6843)

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Posted by: Sleepy.2647

Sleepy.2647

You fail to recognize no one said ranger doesn’t need fixes. It can have plenty of fixes without the need of boosting ranger damage to a ridiculous level…like giving our pets inmunity when we use dodge.

Sure, some classes have more block and stuff, but being at that much range it already nerfs their damage output for the most part.

(edited by Sleepy.2647)

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Posted by: Aomine.6843

Aomine.6843

You fail to recognize no one said ranger doesn’t need fixes. It can have plenty of fixes without the need of boosting ranger damage to a ridiculous level…like giving our pets inmunity when we use dodge.

Sure, some classes have more block and stuff, but being at that much range it already nerfs their damage output for the most part.

LOL, you’re restating some of my points.

Warrior’s rifle, low damage to begin with?
Eng’s grenades low damage to begin with?
Thief’s guns, low damage to begin with?
Mesmer’s GS and phantoms, low damage to begin with?
Ele’s mess AOE range attacks, low damage to begin with?

I’m not really sure which classes you’re talking about that have lower range dps than rangers when we’re not using our pets. (which is useless in wvw)

(edited by Aomine.6843)

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Posted by: Sleepy.2647

Sleepy.2647

Thiefs, Guardians and warriors hardly will make more DPS than rangers in lupicus, the only comparable one is warriors. The rest are ranged classes, so what are you talking about anyways?

Ranger won’t have huge damage boost, if you don’t like the design then reroll to another class…easy fix.

(edited by Sleepy.2647)

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Posted by: Shilian.5873

Shilian.5873

^ That’s what i did, i am having a blast with my warrior atm, amazing on Pve and terrific on WvW, lot of group utility, great CC, awesome mobility, survivability is excellent, damage is more than fine considering 31khp and 2k toughness…oh man you should try.

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Posted by: Aomine.6843

Aomine.6843

Thiefs, Guardians and warriors hardly will make more DPS than rangers in lupicus, the only comparable one is warriors. The rest are ranged classes, so what are you talking about anyways?

Ranger won’t have huge damage boost, if you don’t like the design then reroll to another class…easy fix.

There you’re still focus on ONE boss when I’m talking about wvw…(sigh)
Btw you really should go play other classes because clearly you have not tried or tested any of those classes at all… Saying warrior, theif having low dps in range… (And guardian’s staff does good aoe dm). And if you still use Lupicus this ONE boss to determine how strong a class is, you must be comparing it wrong.
Btw, I still don’t know how you claim you do more range dps than the other 3 classes above if they all are good players and know how to fight Lupicus lols, you’re just imagining some numbers again?

Well, unlike you who’re still living in your imaginary fantasy, yes, I’m rerolling many of the other classes right now to try on their strengths.

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Posted by: Sdric.8526

Sdric.8526

You fail to recognize no one said ranger doesn’t need fixes. It can have plenty of fixes without the need of boosting ranger damage to a ridiculous level…like giving our pets inmunity when we use dodge.

Sure, some classes have more block and stuff, but being at that much range it already nerfs their damage output for the most part.

I’ll respond posting this:
http://www.youtube.com/watch?v=Ru_rXq2LYg0

..and I like to post those two pics with the little hint, that – at that point – my Thief had only one rune, while my Ranger already was full equipped…

Attachments:

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: xev.9476

xev.9476

@ Sdric: You certainly didn’t crit 8k on an auto-attack with your thief. No doubt that’s the result of “Unload.” 1k for an auto-attack on the condition-heavy short bow is very respectable. In short, your pictures don’t mean what you think they mean.

I’d never argue that rangers don’t need a damage boost, but your screenshots don’t demonstrate much.

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Posted by: Sdric.8526

Sdric.8526

Its unload.
I never said it was my auto attack.
Unload takes 1,5 seconds.
Regardless of that the Ranger still only deals (1,5/1,56)x1026x3/8342~ 36% of a Thief’s DPS.
(Note: full ini. regen build on my Thief)
Again Ignoring the fact, that the Ranger has 10% more crit damage than the Thief.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

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Posted by: Sleepy.2647

Sleepy.2647

I’ve already posted about your screenshots Sdric, they are ridiculous and funny because there is no way that ranger has full berseker and power/crit traits (you said it was full berseker on the original thread) as i was doing crits on that boss for 1.5k+ (1.7-1.9k if i’m not wrong when having 20-25 sigil stacks) unbuffed, and the pet never died on that boss and hits much harder.

Not to mention you used two skills on the thief, nice try tho…but try harder.
If you used two skills on ranger you could have used either QZ+ barrage or QZ + RF and blow away your 8k by a mile (you can actually use both during QZ). RF alone on that weak boss did easily 14-16k, barrage does even more.

Also in PvE thief is quite bad, probably the worst or one of the worst classes. Thief is not really the best example to show how you beat a ranger in PvE.

About the warrior, that’s a proper example unlike your screenshots, but it has zero survivality with that kind of build and it’s mainly a burst every now and then, DPS wise it’s nothing a ranger should envy. It’s hard to tell in WvW, but they do have good DPS, tho the only thing i really envy is the proyectile speed.

(edited by Sleepy.2647)

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Posted by: Division.9618

Division.9618

Thiefs, Guardians and warriors hardly will make more DPS than rangers in lupicus, the only comparable one is warriors. The rest are ranged classes, so what are you talking about anyways?

Ranger won’t have huge damage boost, if you don’t like the design then reroll to another class…easy fix.

You say that like you know exactly what the developers had in mind when they created the ranger. Show me the quote where developers say that rangers can’t do high damage.

(edited by Division.9618)

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Posted by: Sleepy.2647

Sleepy.2647

Well, it’s obvious they won’t buff ranger to that level (not anytime soon) because it would become OP, it’s common sense. And if what thieves say is right, they are pretty much going to balance the game to make PvP last for a while instead of pressing two skills to kill someone.

They said where you could expect future changes for ranger class, none of them were about buffing ranger damage but to rework some traits/signets and spirits.
I could get a big surprise and maybe they go crazy and buff ranger damage, but if that’s not the case i won’t be dissapointed.

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Posted by: swilkers.5938

swilkers.5938

In WvW, the Ranger is a joke. The damage is a joke. A guardian will do more damage.

Blackgate Server
Charr – Ranger
Human – Guardian

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Posted by: Division.9618

Division.9618

Well, it’s obvious they won’t buff ranger to that level (not anytime soon) because it would become OP, it’s common sense. And if what thieves say is right, they are pretty much going to balance the game to make PvP last for a while instead of pressing two skills to kill someone.

They said where you could expect future changes for ranger class, none of them were about buffing ranger damage but to rework some traits/signets and spirits.
I could get a big surprise and maybe they go crazy and buff ranger damage, but if that’s not the case i won’t be dissapointed.

We probably won’t be buffed to thieves level, but you also mentioned warriors. Anet has mentioned that warriors are where they want them to be, and we are nowhere close to warriors even if we go 100% glass cannon. If we spec glass cannon, with full berserkers, we (us and our pets combined) should be able to match the damage of a warrior who does the same.

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Posted by: Draehl.2681

Draehl.2681

My problem is it lacks a good bit of depth. I want to like the Ranger, I’ve got a mean concept of a Ranger I’d like to play, but the weapon skills and utilities are so bland and straightforward. It could be buffed out the wazzoo but that wouldn’t change the underlying design.