if you think the LB changes aren't OP
i played ranger for like 3 or 4 hours yesterday full glass spec in tpvp and didn’t feel glass at all honestly. i could just stay on a ledge and rain death from further than anyone could reach. (i maybe played ranger 2 hours total before that months ago)
if pressured melee i had: (as LB/GS)
- stealth (LB 3)
- awesome pushback (LB 4)
- 1100 range dash (GS 3)
- block (GS 4)
- stun/daze (GS 5)
- stunbreaker that also removes immob and evades (lightining reflexes)
- 6 second damage immunity (64 recharge with mastery, better than endure pain)
- AOE immobilize (elite)
- 2 immob from pet (black widow)
- knockdown and fear from other pet (wolf)
basically there was no 1v1 that i could not win or run away from to relocate and pewpew again (but often win), and i could swing any teamfight in our favor from a range where i was almost entirely safe.
it’s not so much that RF is OP, it’s the entire kit that got that push it needed to be really really good in pvp. you cannot ignore a ranger now but you cannot exactly catch it easily either (and going after it with multiple people offpoint in conquest is a waste of time). Sure you can avoid RF but what about 2-4k autoattacks and on-demand interrupt from very vary far away that just keep coming during a fight?
it might just be me, but an equally “all out” build on my thief ends up killing me a lot and i don’t feel nearly as effective. if i try it on warrior instaed i might be even scarier but once my utils are down i just die really fast to focus fire, necro has similar results but whitout the utilities part. and ele full dps is just lol i die if i trip over a rock.
Reflects work well.
Blocks work well.
Evades work well.
Dodges work well.
Immunities work well.
Interrupting works well.
Terrain works well.
Putting your summonable/pet in between works well.… man … if only people had some way to deal with it … lol …
So what you are saying is You can deal with the very low skill requirement ranger player if you make a build that can’t do much damage and it’s only good vs this new ranger (which will soon get nerfed btw)
Or you are saying that You can do well against a very low skilled player if you are a really good player… because trust me, good rangers know when to use their skills, they don’t spam all the time so you can just dodge it
Last time I checked …
- I can have a build with 1+ blocks in it that still does very good damage
- I can have a build with 1+ evades in it that still does very good damage
- All builds can dodge … including ones that do very good damage
- I can have a build with immunity in it that still does very good damage … heck, the zerker ranger can take signet of stone and protect me
- I can have a build with 1+ interrupts in it that still does very good damage
- I can have a build with a summonable/pet that still does very good damage
Heck, the zerker ranger build has all of those.
My zerker shatter Mesmer has all of those too.
Additionally, those work against more than just Rangers.
So, seeing how you think these are only geared towards “low skilled players” and “rangers” … I can’t help but think that you’re either being intentionally difficult or don’t have a clue.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
There is counterplay to the stealth, knockback, etc.
Watch a good player as they block, dodge, evade those shots.
The stealth is only granted if the shot hits.
The knockback only works if it hits.
This isn’t Thieves who don’t have to hit crap in order to stealth constantly :-p
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Just did the Calculations >.>
9 Autohits did most damage before Patch and now its Autohit -> rapidfire -> 5 autohits
Results in a total of about 15% LB damage Buff if you eat up all the Hits >.>
And let’s be honest… 15% dmg Boost to the argueable worst weapon Choice for Ranger is not a Gamebreaking Buff.
Covenant of Bloodthirst [IvsI],
Favorable Winds [Wind]
i played ranger for like 3 or 4 hours yesterday full glass spec in tpvp and didn’t feel glass at all honestly. i could just stay on a ledge and rain death from further than anyone could reach. (i maybe played ranger 2 hours total before that months ago)
if pressured melee i had: (as LB/GS)
- stealth (LB 3)
- awesome pushback (LB 4)
- 1100 range dash (GS 3)
- block (GS 4)
- stun/daze (GS 5)
- stunbreaker that also removes immob and evades (lightining reflexes)
- 6 second damage immunity (64 recharge with mastery, better than endure pain)
- AOE immobilize (elite)
- 2 immob from pet (black widow)
- knockdown and fear from other pet (wolf)
Great to hear! But you know ranger had all that 2 months ago too right? Interesting fact… no one said we were we OP then. Thanks for playing ranger!
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
The difference here is that Condition cleanse helps against almost every class in the game. Reflect works well against LB Rangers. If you can’t see the differences here, I don’t know what to tell you. The ENTIRE kittenING GAME shouldn’t have to adapt itself around one class. That is a sign that one class is doing something it probably shouldn’t be doing.
Sigh. This is why we can’t have good things.
The problem isn’t everyone having to adapt themselves around one class. The problem is everyone has been able to ignore that one class for so long. Suddenly that class is buffed so that the abilities it brings to the game now make a difference, and people are in shock because they can’t ignore it anymore.
Basically, anything added to a game which forces you to adapt is a good thing. That’s telling you Anet has successfully added a new and different challenge or mechanic for you learn to overcome. It’s increased the breadth of the game.
You complain that Reflect only works well against LB rangers. That’s probably a valid complaint, but then you incorrectly conclude that it’s a reason to nerf rangers. The correct conclusion is that Anet needs to add more skills to other classes which require reflect to defend against, thus making it equally as important to carry reflect as it is to carry a condition cleanse. That is balance. What’s the point of even having reflect in the game if you never need to carry it because all builds vulnerable to it are non-threatening and thus can be ignored?
As I said in another thread, balance isn’t “I can run around with my preferred build and not have to worry about anything because my build can defend against anything.” That is horribly unbalanced. Balance is “My build has strong defense against certain things but not others, so I have to be careful to play to my strengths and avoid situations which exploit my weaknesses.” Rock, paper, scissors would be a stupid game if scissors were so weak paper could always ignore them.
(edited by Solandri.9640)
I played a ranger before it was cool. =)
~ Kovu
So.. you played a ranger before Tuesday?
Yeah, I made Kudzu a year and a half ago but it’s been sitting in my inventory waiting to be useful. Up until now I had been roaming with a dire condi build.
About time I could pew pew with some vigor. On the flip side, I’ve never had an entire rapid fire dodged until now. I usually open with it for the vuln.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]
OP, L2D. I wouldn’t want to be on your arena team if you can’t even do that.
Let’s make it “Casual Friday” errday.
The difference here is that Condition cleanse helps against almost every class in the game. Reflect works well against LB Rangers. If you can’t see the differences here, I don’t know what to tell you. The ENTIRE kittenING GAME shouldn’t have to adapt itself around one class. That is a sign that one class is doing something it probably shouldn’t be doing.
Sigh. This is why we can’t have good things.
The problem isn’t everyone having to adapt themselves around one class. The problem is everyone has been able to ignore that one class for so long. Suddenly that class is buffed so that the abilities it brings to the game now make a difference, and people are in shock because they can’t ignore it anymore.
Basically, anything added to a game which forces you to adapt is a good thing. That’s telling you Anet has successfully added a new and different challenge or mechanic for you learn to overcome. It’s increased the breadth of the game.
You complain that Reflect only works well against LB rangers. That’s probably a valid complaint, but then you incorrectly conclude that it’s a reason to nerf rangers. The correct conclusion is that Anet needs to add more skills to other classes which require reflect to defend against, thus making it equally as important to carry reflect as it is to carry a condition cleanse. That is balance. What’s the point of even having reflect in the game if you never need to carry it because all builds vulnerable to it are non-threatening and thus can be ignored?
As I said in another thread, balance isn’t “I can run around with my preferred build and not have to worry about anything because my build can defend against anything.” That is horribly unbalanced. Balance is “My build has strong defense against certain things but not others, so I have to be careful to play to my strengths and avoid situations which exploit my weaknesses.” Rock, paper, scissors would be a stupid game if scissors were so weak paper could always ignore them.
Great post. Sums up the ignorance of the QQing that’s been going on about Rangers, as of late.
Hey, rangers are something worth playing now, get over it.
Let’s make it “Casual Friday” errday.
Do you want Rangers to become the fotm cheesemode scrub class
Yes, thats exactly why I started leveling my ranger again. Some of us enjoy that. I know I get stomped by good players, but against most people I win.
Folks, I play a celestial hybrid P/D thief and I ran into one of these rangers a few times last night. At first, he did “snipe” me down before I could do much to stop him. However, after I figured out what he was doing, he was amazingly easy to kill.
All I did was stealth up, close the distance, and burst him down. It’s an impressive build but like any so called “OP” build, they are easy targets if you know how to play against them.
The difference here is that Condition cleanse helps against almost every class in the game. Reflect works well against LB Rangers. If you can’t see the differences here, I don’t know what to tell you. The ENTIRE kittenING GAME shouldn’t have to adapt itself around one class. That is a sign that one class is doing something it probably shouldn’t be doing.
Sigh. This is why we can’t have good things.
The problem isn’t everyone having to adapt themselves around one class. The problem is everyone has been able to ignore that one class for so long. Suddenly that class is buffed so that the abilities it brings to the game now make a difference, and people are in shock because they can’t ignore it anymore.
Basically, anything added to a game which forces you to adapt is a good thing. That’s telling you Anet has successfully added a new and different challenge or mechanic for you learn to overcome. It’s increased the breadth of the game.
You complain that Reflect only works well against LB rangers. That’s probably a valid complaint, but then you incorrectly conclude that it’s a reason to nerf rangers. The correct conclusion is that Anet needs to add more skills to other classes which require reflect to defend against, thus making it equally as important to carry reflect as it is to carry a condition cleanse. That is balance. What’s the point of even having reflect in the game if you never need to carry it because all builds vulnerable to it are non-threatening and thus can be ignored?
As I said in another thread, balance isn’t “I can run around with my preferred build and not have to worry about anything because my build can defend against anything.” That is horribly unbalanced. Balance is “My build has strong defense against certain things but not others, so I have to be careful to play to my strengths and avoid situations which exploit my weaknesses.” Rock, paper, scissors would be a stupid game if scissors were so weak paper could always ignore them.
Extremely accurate and very eloquently put. Anyone who’s still crying OP should look at this post.
This discussion is pointless. The change didn’t affect the damage output, only DPS. RF had worst DPS than auto attack, so it was only used to track stealth thieves/mesmers, and to apply Vulnerability to big mobs.
Now that rangers have a decent weapon #2 everyone thinks it should be nerfed, seriously?
This is the love the ranger needed.
Personally, I think you all really needed this buff. Rangers have been ignored for too long.
Are people seriously QQ’ing about longbow ranger DPS being too high? People, please do the math out. They’re still under-performing everyone else and only approximately on-par with everyone else’s burst potential, and in some instances, still lower.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
You’re deluding yourselves.
1500m, high velocity, tracking, 8 sec recharge skill that does THAT much dmg that fast is a cancer to the profession and game modes.I have 2 lvl 80 Rangers which i’ve always loved playing, but last night running around wvw was a complete joke. I specc’ed full berzerker 6/6/xxx just to see the changes at thier full potential and it was the least fun i’ve ever had playing my ranger, Fights didn’t feel hard won at all and very very cheesey.
But unfortunately for every player like myself that likes to feel like they’ve earned a wvw kill, there will be 1000 players who just want the ‘i win’ button.Please think before you defend or justify these changes.
Do you want Rangers to become the fotm cheesemode scrub class? because thats exactley the rep they will now get.
Have some pride in your Ranger and in your own skills because being OP gets very old very fast.
However as my roaming experience, I find that this build is extremely weak to any outnumber situation, namely 2 v 1 or 3 v 2. With my Cond engi spec at least I have a chance, this build pretty much can’t do it on a T1 server against outnumbered situation.
Seems like most of you guys haven’t played thief for any length of time. The ONLY viable build for WvW right now is P/D build. For tpvp their is NO LONGER ANY VIABLE BUILD. A good thief has to work SO MUCH HARDER, by playing at almost godly levels of skills to even stand toe-to-toe with other classes that know what they are doing. They have been getting nerfed since beta. If you die to a thief its because you weren’t paying attention. A.k.a. since our class sucks we look for OPPORTUNITIES to down weakened players. Don’t even think of fighting other classes fairly in a dual (you wont stand a chance). Always go for 2 vs 1 or for guys with less than 30% hp.
Folks, I play a celestial hybrid P/D thief and I ran into one of these rangers a few times last night. At first, he did “snipe” me down before I could do much to stop him. However, after I figured out what he was doing, he was amazingly easy to kill.
All I did was stealth up, close the distance, and burst him down. It’s an impressive build but like any so called “OP” build, they are easy targets if you know how to play against them.
Rangers have always been an easy kill for thieves. This is pretty much what I do even if he did see me. Start off with Steal traited Long Reach and Hidden Thief(if it won’t bug on me, and as long as I am not in pistol range it shouldn’t), even if he shoots me the steal itself is an instant teleport negating that first arrow. Open up with pistol 1 from stealth and keep on him, stay behind him so that his knockback and stealth will fail to work. At this point he usually changes out into a Sword+Dagger/Warhorn or Greatsword. A ranger doesn’t have no aegis, blind, invul, and only 1 block on a long cooldown so you can basically abuse cloak and dagger at this range. If he manages to knock me back using his greatsword #4 I use my steal again if its up or blinding powder. After this I would open up on him again, use immobolize to keep him near you, a LB ranger build has by far one of the worst cleanse in the game with a long cooldown so he should kill himself from the bleed/confusion and torment stacks long before you take any serious damage.
However this is Tournament Season 3 so I play my ranger because I am so tired of warrior and I feel like contributing.
(edited by Chainspell.5697)
Just imagine if we didn’t split damage with the pet
R U kitten KIDDEN MEH, B4 I RUN AT RANGA SPAM 1 HE DED NOW HAVE 2 DODGE ROLLE. ANET N00B BALANCE
Guys, you need to understand that a lot of people have complained that the final dragon boss in the living story was too hard. People who shun jumping puzzles as too hard. Why do you think they would look at ranger realistically.
The full GC 6 6 2 0 0 can be used in SPvP if you are covered by your teammates. It is absolutely terrible in WvW as they can chase you freely and not defend nodes letting you pew pew freely.
There are hard counters in place. Reflects,blocks, evades, dodges, charges, teleports. You do not use these just to counter rangers. It is very useful against power necromancers as well. Hopefully more ranged builds will pop up as well as we were focused on melee and close quarters condition spam for 2 years now. IT IS GOOD FOR THE META TO SHIFT.
How reliable and usable are rangers in competitive aspects of the game??
In PvP it is still to be implemented into teams fully and spiriter got a huge boost with axe might stacking. The utility from Nature spirit is still huge.
In WvW the only thing that matters is the zerg. Roaming is trivial and a side activity. And as far as zerging goes: Warrior, Guardian, Elementalist and Necromancer.
PvE wise, we got personal dps but lost party utility. I would say Ele, guardian, warrior and thief come first. After that the ranger can maybe be the 5th member. MAYBE
So in essence, baddies who roam in a pretty irrelevant and innately imbalanced gamemode are complaining about a class build that has been SO BAD for 2 years now getting some teeth. WOW
I think everybody needs to step back, take a moment, and watch this: http://www.youtube.com/watch?v=EitZRLt2G3w
And remember that Rapid Fire, based on the video, IS the E. Honda slap.
It’s so true, yet so many people just don’t see it…
As their mother, I have to grant them their wish. – Forever Fyonna
The point is that there are both soft and hard counters available in the game. And it can be countered by skill, LoSing and jousting (running through the ranger).
roaming isn’t trivial in the slightest if done right.
yesterday my guild assault an enemy keep that risked getting a waypoint up (in our own borderland). the fight took literally hours because of disablers and the enemy forces being superior to ours in size.
2 roamers stopped every single dolyak to that keep for hours straight and killd a fair amount of enemies that were running back from spawn to the fight alone. I am positive the battle would have been entirely different if those supplies hadn’t been “roamed” the whole time.
at that ranger is really strong, there are few things harder to defend a dolly from than a zerk ranger at the moment.
(edited by adozu.6398)
Oh my god, rangers were ignored for 2 YEARS.. they were laughed at.
Now what? other classes now click on the dusty Ranger section of the forums and unload tears.. I kittening love it.
All because of what? Rapid Fire shoots a little faster? it’s not like the damage increased, pre-patch I was already using Quickening Zephyr to achieve the 2 1/2 second cast time. “B-but too much damage in short amount of time!!” Please, tell that to the 2 years of 12k heartseekers and backstabs.
Guess what? I’m still a glass cannon, get close and I’m pretty much dead.
I’m just happy to see rangers being noticed now, some regarding them as a threat in which for too long were just ignored or seen as a free kill.
(edited by Lyenyo.2891)
roaming isn’t trivial in the slightest if done right.
yesterday my guild assault an enemy keep that risked getting a waypoint up (in our own borderland). the fight took literally hours because of disablers and the enemy forces being superior to ours in size.
2 roamers stopped every single dolyak to that keep for hours straight and killd a fair amount of enemies that were running back from spawn to the fight alone. I am positive the battle would have been entirely different if those supplies hadn’t been “roamed” the whole time.
at that ranger is really strong, there are few things harder to defend a dolly from than a zerk ranger at the moment.
soon enough roaming solo won’t be a option as team play is becoming more apparent, with nomads stats being introduced people with these stats will most likely be the best fight vs Zerker roamers and they will likely be Dedicated to Dolly support vs roamers in teams of 2 Minimum .
if the Pop cap for Some WvW servers are high enough, the new tags can lead to Highly Co-ordanated strikes and the main (blue tag commander can work with those tags) without asking every 10secs in map chat or over ts where are youre guild what are you doing next, can also ask a small group like yours to do some Very important Dolly support using a Purple tag , though its still early days these rules can be a implementation of what is possible.
Roaming in WvW is on a very thin line of not being useful since the new tags allow many more groups to run around the boarderlands controling smaller Segments of the map (untill a bigger threat comes along like those servers that just get the Biggest blob you can ever think of just to take a little tower)
those blobs are going to waste because of the new Seige disablers , many people waiting at one gate not doing much, it could be now optimal to run a Medium sized zerg and a few small 10-15man (alternate tags)
in the end Roaming is kind of being more more Trivial.
roaming isn’t just “solo” or “duo”, in your scenario a small man group doing his own thing would still be condiered a roaming group, except with a tag to keep track of it. the way you do it might change but the job won’t.
also roamers are still needed to scout the map.
roaming isn’t just “solo” or “duo”, in your scenario a small man group doing his own thing would still be condiered a roaming group, except with a tag to keep track of it. the way you do it might change but the job won’t.
also roamers are still needed to scout the map.
point taken true but Roaming ceases to be roaming when a group is doing a Certain task.
Roaming is to Wonder , go from place to place doing Random Tasks.
if the new coloured tags really sink in there won’t be much room for your discription of roamers apart from sitting in towers scouting and jumping out to speed a dolly up then build some defences , could say the roll becomes a Tower guard .
but it is some kind of Attempt to get Zergs to break up , and form more smaller groups where rangers,theifs,mesmers, and some necro builds could also be more useful than they are currently.
also where rangers Excel in small groups would be more Acceptable erm better words opportunities.
there is a meta change but its well hidden atm , and i do see more is going to change in the Future , since in one of the Anet feature pack interviews they said they are going to Release more different modes of Pvp (that do not include capture points)
(edited by Zenos Osgorma.2936)
but it is some kind of Attempt to get Zergs to break up , and form more smaller groups where rangers,theifs,mesmers, and some necro builds could also be more useful than they are currently.
You want to break the zerg up and encourage people to form smaller groups? Remove the 5 target limit on AOE attacks.
Or if you want to go part-way, remove it on AOE attacks which require you to be standing still for a duration to use the skill (e.g. Barrage, Meteor Shower, etc). Give a little extra reward for the risk incurred by using a skill which requires you to stand still.
You’re deluding yourselves.
1500m, high velocity, tracking, 8 sec recharge skill that does THAT much dmg that fast is a cancer to the profession and game modes.I have 2 lvl 80 Rangers which i’ve always loved playing, but last night running around wvw was a complete joke. I specc’ed full berzerker 6/6/xxx just to see the changes at thier full potential and it was the least fun i’ve ever had playing my ranger, Fights didn’t feel hard won at all and very very cheesey.
But unfortunately for every player like myself that likes to feel like they’ve earned a wvw kill, there will be 1000 players who just want the ‘i win’ button.Please think before you defend or justify these changes.
Do you want Rangers to become the fotm cheesemode scrub class? because thats exactley the rep they will now get.
Have some pride in your Ranger and in your own skills because being OP gets very old very fast.
Warrior:
- “Shake it off” the 10 stacks of invul is what’s killing you
USE IT WHEN IT HITS AROUND 5 STACKS
-Bulls Charge, knock them on their kitten and move on
-Any Hammer skill, god only knows you guys know how to CC to death
Guardian:
-Blinding Blade/Pull
-Banish
-Shield of Absorption
-Wall of Reflection
-Contemplation of Purity [10 stacks of invul is whats killing you]
-Smite Conditions
-Sanctuary
-Basically every guardian skill in one way or another
Engineer:
-Shield
-Overcharged Shot
-Supply Crate
-Flash Grenade
-Pry Bar
-Gear Shield
Thief:
-Pistol Whip
-Black Powder
-Blinding Powder
-Scorpion Wire
-Basilisk Venom
Ranger:
-Signet of Stone
-Point Blank Shot
-Hilt Bash
-Protect me
-Wolf Fear
-Hope your pet does a knock down at the right time if able
Ele:
-Magnetic Aura
- Dust Devil
-Blinding Flash
-Gust
-Swirling Winds
-Magnetic Wave
-Obsidian Flesh
-Arcane Shield
- Mist Form
- Tornado [trickier but if you can get the ranger to be launched then worth it]
Mesmer:
- Illusionary Wave
-Into the Void
-Feedback
-Polymorph Moa
Necromancer:
-Death Shroud
-Reaper’s Mark
-Spectral Grasp
-Consume Conditions [get rid of that vuln stacks]
2015-2016
Fort Aspenwood
but it is some kind of Attempt to get Zergs to break up , and form more smaller groups where rangers,theifs,mesmers, and some necro builds could also be more useful than they are currently.
You want to break the zerg up and encourage people to form smaller groups? Remove the 5 target limit on AOE attacks.
Or if you want to go part-way, remove it on AOE attacks which require you to be standing still for a duration to use the skill (e.g. Barrage, Meteor Shower, etc). Give a little extra reward for the risk incurred by using a skill which requires you to stand still.
I dont, Anet does why would they add different colour tags unless they want to encourage seperate groups and not a massive blob.
changing the target limits would just encourage larger blobs to Maximise that change, i doubt the servers could handle that amount and proberly Explode or cause Server down time and even more lag.
sums up the post patch ranger discussion.
https://www.youtube.com/watch?v=bXsE5TMN1-M
whats more there is to add?
sums up the post patch ranger discussion.
https://www.youtube.com/watch?v=bXsE5TMN1-M
whats more there is to add?
The guy’s commentary is telling you the same thing that you should have known since day one when it comes to fighting ranged (no matter who it is), so there’s plenty more to add. The WvW portion that’s showing Rangers , none of them had food, and only one of them has guard stacks. This guys video is showing that he’s great…., against new/inexperienced/cheapskate players. Also, the video is cut, not raw, so just like those millions of montage videos, we have no idea if this guys is actually good against rangers or not. Those last fights in the PvP portion were good, but that’s it.
Anything else I missed?
(edited by Chrispy.5641)
1) The LB in the apv realm was very solid and used strong build. I think it was 6-0-2-6-0 with lyssa runes.
2)its not at all about the fight scenes but rather the explanations and tips he gave.
3) Belive it or not but its OK to be killed by a LB ranger if he’s plying better that you or even on same level if RNG was on his side or rock paper scissors scanario in which his build stong vs your build.
4)Ya the majority of rangers running around right now with “all in” glassy cannons builds are noobs rangers. The good rangers play a much more balnced build in wvw/spvp(more survivability/less burst damage). I suspect that soon thouse players will get tierd and go back to their thives mesmers and warriors.
5) The guy have some very good pointers like how the rapid fire change is not the most important change for rangers post patch but rather the entangle change, somthing to think about(also the sigents helps alot).
6)as a SB ranger i can tell you i still havn’t lost a duel to a roaming LB ranger, i’m sure there are some wo can kill me, but thouse will be the rangers with skills.
(edited by LughLongArm.5460)
Oh this is funny…
What strikes me as even funnier is that even some ranger players are saying things like “Good rangers even know Machine Gun Ranger is too OP”… that’s funny. Laugh with me quick, hahahaha.
Anyway, my ranger is my main. Created him a few weeks after release and was my first toon. A few months into playing him I realized just how much the bow for the ranger sucked compared to other class builds. I dropped the lb and never looked back. I’ve ran just about every build there is for the ranger and even created a few of my own. I ran a GC build for a while, a BM build, a spirit ranger, you name it I’ve probably ran it at some point. Of all the classes it’s the only one I would consider myself a master in simply because I spent so much time with it I never had time for another class. I’m currently leveling up a guard and have no idea how to play him yet because I’ve never messed with heavies before.
Anyway, I’ve been running the same build for a few months now, one I modified from one I found, a hybrid creation if you will that eats just about any class for breakfast. And once the patch notes came out about how the ranger was going to be buffed I thought I might try out the lb again… Well the patch came and I went full glass, specced 6/6/x/x/x just like everyone else who was peeing themselves over this buff (because let’s face it, almost everyone has created a ranger) and you know what? After a few hours of play I put down the bow and went back to my old build.
I did this for two reasons, 1) it’s just not my play style and 2) being as “well-versed” as I am in the ranger profession (I’d even call myself a ranger connoisseur if such a thing existed) I realized what it would take to kill such a build and realized it actually wasn’t that hard.
This brings me back to my laughing session about how “good rangers” know the patch buff makes the GC LB build OP. If you were truly good you’d know your weakness and know what it takes to bring it down.
Another tidbit, my hybrid build can make mincemeat of GC LB rangers… And I don’t run one. It makes me smile when they get mad and surprised that I can do that.
After all this time of negligence and being the laughingstock and target of many wvw-ers people are really going to complain about rangers getting a buff for a weapon that is supposed to be the specialized weapon for the ranger? Interesting…
Personally I don’t care if the lb gets nerfed because, like I said, I still don’t run with one, but you people who are complaining because you have to adapt your perfect build to a little change because you never paid attention to it before are just unfortunately misguided. If your character was good at everything well then you could win wvw by yourself and anyone with your build. Each class and build has it’s purpose, for instance mine is great at roaming and ok at running in a zerg which is why I usually eat other roamers for breakfast… without any milk. Wait for the “shiny” to die down a bit on the ranger buff and wait for people to learn how to counter them (you all may want to spend some time with your toons to figure out how to not “get totes rocked by #2 and it’s so unfair”) and I promise the eager “fair weather fan” children will stop playing only that build because they’ll get frustrated that their “totes awesome” and “OP” build is being easily countered…
That’s my two cents anyway.
Leader, Driver, Lover
DR
(edited by X Factor.2641)
This is ridicolous,before patch we barly seen rangers in tpvp,I mean,from time to time you could see rangers,but now,after the patch,all I can see in every match is at least two rangers and guess what setup they are? ZERKBOW!!!!!
Oh this is funny…
What strikes me as even funnier is that even some ranger players are saying things like “Good rangers even know Machine Gun Ranger is too OP”… that’s funny. Laugh with me quick, hahahaha.
Anyway, my ranger is my main. Created him a few weeks after release and was my first toon. A few months into playing him I realized just how much the how for the ranger sucked compared to other class builds.
Now who is QQing? ranger wasnt “suck” in compare to others,he was decent any good ranger player would tell you that. so please Laugh with me quick,hahahahahaha.
Now who is QQing? ranger wasnt “suck” in compare to others,he was decent any good ranger player would tell you that. so please Laugh with me quick,hahahahahaha
Ranger was voted suckiest profession in the official Anet poll. That’s why they were first getting their skills and balance tweaked.
For our upcoming CDI projects, we would like to collect your ideas for professions that need balancing. Since there are 8 professions, we would like to do one at a time and would like you to vote on which one comes first.
Please pick the three professions that you feel need the most help right now and list them in order of priority like so:
Example
1. Profession1 (this needs the most help by far)
2. Profession2 (this needs help, but not more than 1)
3. Profession3 (this needs help, but not more than 1 & 2)
Then at the end:
Everyone, thank you for voting!
After tallying the vote up (and yes, removing repeats), Ranger will be our topic for the first CDI thread.
Now who is QQing? ranger wasnt “suck” in compare to others,he was decent any good ranger player would tell you that. so please Laugh with me quick,hahahahahaha
Ranger was voted suckiest profession in the official Anet poll. That’s why they were first getting their skills and balance tweaked.
For our upcoming CDI projects, we would like to collect your ideas for professions that need balancing. Since there are 8 professions, we would like to do one at a time and would like you to vote on which one comes first.
Please pick the three professions that you feel need the most help right now and list them in order of priority like so:
Example
1. Profession1 (this needs the most help by far)
2. Profession2 (this needs help, but not more than 1)
3. Profession3 (this needs help, but not more than 1 & 2)Then at the end:
Everyone, thank you for voting!
After tallying the vote up (and yes, removing repeats), Ranger will be our topic for the first CDI thread.
Ofc,but it was still decent PVP WISE
No it wasnt. It was barely in the meta game. And its spirits,thats 1 build.
No it wasnt. It was barely in the meta game. And its spirits,thats 1 build.
sword evade condi build aswell
like thief that have two working builds d/p and s/d so had ranger.Mesmer got two viable builds aswell→phantasm and shatter..
Oh this is funny…
What strikes me as even funnier is that even some ranger players are saying things like “Good rangers even know Machine Gun Ranger is too OP”… that’s funny. Laugh with me quick, hahahaha.
Anyway, my ranger is my main. Created him a few weeks after release and was my first toon. A few months into playing him I realized just how much the how for the ranger sucked compared to other class builds.
Now who is QQing? ranger wasnt “suck” in compare to others,he was decent any good ranger player would tell you that. so please Laugh with me quick,hahahahahaha.
Can’t help but smile at how you cleverly tried to take my quote out of context. If you would have had the patience to continue reading you would note that I continue to say I still use him and have no problems with the ranger even before patch. But if you seriously think that rangers were as good as any other class… well you need to ask no one other than the wvw-ers what they thought of ranger viability.
Also you will note (if you would have bothered to read) that I said my ranger eats other classes for breakfast… but I mean if you think I’m complaining about that then I’m not sure you understand how the game works.
But yes before rangers were “underprivelaged” and now… well now people are just a little hurt in the rear because lb rangers aren’t the squishy powerless targets they used to be… Now they’re just squishy targets… That I still eat for breakfast
P.S. Being “decent” is not the same as being as good as any other class so by definition you are agreeing that rangers were underpowered compared to other classes..
Leader, Driver, Lover
DR
(edited by X Factor.2641)
Oh this is funny…
What strikes me as even funnier is that even some ranger players are saying things like “Good rangers even know Machine Gun Ranger is too OP”… that’s funny. Laugh with me quick, hahahaha.
Anyway, my ranger is my main. Created him a few weeks after release and was my first toon. A few months into playing him I realized just how much the how for the ranger sucked compared to other class builds.
Now who is QQing? ranger wasnt “suck” in compare to others,he was decent any good ranger player would tell you that. so please Laugh with me quick,hahahahahaha.
Can’t help but smile at how you cleverly tried to take my quote out of context. If you would have had the patience to continue reading you would note that I continue to say I still use him and have no problems with the ranger even before patch. But if you seriously think that rangers were as good as any other class… well you need to ask no one other than the wvw-ers what they thought of ranger viability.
Also you will note (if you would have bothered to read) that I said my ranger eats other classes for breakfast… but I mean if you think I’m complaining about that then I’m not sure you understand how the game works.
But yes before rangers were “underprivelaged” and now… well now people are just a little hurt in the rear because lb rangers aren’t the squishy powerless targets they used to be… Now they’re just squishy targets… That I still eat for breakfast
P.S. Being “decent” is not the same as being as good as any other class so by definition you are agreeing that rangers were underpowered compared to other classes..
First of all,sorry if I offended you in some way.Secondly,I indeed didnt bothered to read all of your essay since the first 3 sentences pretty much gave me an overall look at you.
About wvw,you should ask wvw-ers roamers in about a week,what are thier thought about the sniping machine-gunners that roam now instead of every other class.I dont need to be a prophet to tell you the answer.
I do agree that rangers were on the VERY LOW food chain,but it dosnt mean Anet should bump them to the top of the food chain in instant.They waaay capable of killing any proffesion in matter of seconds,I dont care how much the other guy is skilled in his game,fact is that the dmg output of a ranger>>>>>>>>>thief which is stupid,cause thieves are squishiest and by anet words:“proffesion who have lots of dmg output will have less durability”
Anet and thier big words
The fact that you think you can get an overall look from the first 3 sentences… especially enough to then reply to the entire post… shows levels of disrespect, ego, and likely ignorance that are deplorable.
That coupled with your view on Ranger damage versus Thief damage illustrates that we’re not going to be able to have an actual conversation with you leveraging facts and logic.
If you think making an ability that can be used at most once every 8 seconds (and channels for 2.5s … so damage every 10.5s) suddenly makes the Ranger’s damage far superior to the Thief’s, then you obviously aren’t looking at any numbers.
Additionally, since people are doing just fine in sPvP with Berserker Longbow Rangers shooting at them while they cap a point … those same skilled people should be fine in WvW where they don’t have to stand on a point.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
The fact that you think you can get an overall look from the first 3 sentences… especially enough to then reply to the entire post… shows levels of disrespect, ego, and likely ignorance that are deplorable.
That coupled with your view on Ranger damage versus Thief damage illustrates that we’re not going to be able to have an actual conversation with you leveraging facts and logic.
If you think making an ability that can be used at most once every 8 seconds (and channels for 2.5s … so damage every 10.5s) suddenly makes the Ranger’s damage far superior to the Thief’s, then you obviously aren’t looking at any numbers.
Additionally, since people are doing just fine in sPvP with Berserker Longbow Rangers shooting at them while they cap a point … those same skilled people should be fine in WvW where they don’t have to stand on a point.
Again,sorry if I offending anyone,im not trying to be the things you said,I ment that the first 3 sentences is what my reply for.The general concept of those 3 sentences is that rangers “suck” before patch so my reply was only for these lines.
If you think that there is no point in arguing about it,it is your decision to make.So I will make it short.All I can say that in test of time,rangers WILL kill the same opponet thieves have,much faster,and from long range.
About pvp,all I do is tpvp after reaching Gold invader in wvw,and my bitterness is only cause of that not to mention that many ppl complaining in HoTM /m chat,but I dont mind them cause this it is going on in every slightly buff.
P.S
Your signature is so true :>
(edited by Sandrox.9524)
Oh this is funny…
What strikes me as even funnier is that even some ranger players are saying things like “Good rangers even know Machine Gun Ranger is too OP”… that’s funny. Laugh with me quick, hahahaha.
Anyway, my ranger is my main. Created him a few weeks after release and was my first toon. A few months into playing him I realized just how much the how for the ranger sucked compared to other class builds.
Now who is QQing? ranger wasnt “suck” in compare to others,he was decent any good ranger player would tell you that. so please Laugh with me quick,hahahahahaha.
Can’t help but smile at how you cleverly tried to take my quote out of context. If you would have had the patience to continue reading you would note that I continue to say I still use him and have no problems with the ranger even before patch. But if you seriously think that rangers were as good as any other class… well you need to ask no one other than the wvw-ers what they thought of ranger viability.
Also you will note (if you would have bothered to read) that I said my ranger eats other classes for breakfast… but I mean if you think I’m complaining about that then I’m not sure you understand how the game works.
But yes before rangers were “underprivelaged” and now… well now people are just a little hurt in the rear because lb rangers aren’t the squishy powerless targets they used to be… Now they’re just squishy targets… That I still eat for breakfast
P.S. Being “decent” is not the same as being as good as any other class so by definition you are agreeing that rangers were underpowered compared to other classes..
First of all,sorry if I offended you in some way.Secondly,I indeed didnt bothered to read all of your essay since the first 3 sentences pretty much gave me an overall look at you.
About wvw,you should ask wvw-ers roamers in about a week,what are thier thought about the sniping machine-gunners that roam now instead of every other class.I dont need to be a prophet to tell you the answer.
I do agree that rangers were on the VERY LOW food chain,but it dosnt mean Anet should bump them to the top of the food chain in instant.They waaay capable of killing any proffesion in matter of seconds,I dont care how much the other guy is skilled in his game,fact is that the dmg output of a ranger>>>>>>>>>thief which is stupid,cause thieves are squishiest and by anet words:“proffesion who have lots of dmg output will have less durability”
Anet and thier big words
You didn’t offend me but this is a good lesson that you “can’t judge a book by it’s cover”. I roam in wvw, it’s all I do really when I’m not cmd-ing and, while I have noticed the increased power handed to the lb rangers… all it really does it make it more fun to fight and inevitably kill them.
Rangers are amazing in pve, no one denies that, and 1v1 they have always been pretty good at if you know what you’re doing. All the lb buff really does is make the Zerg runners strong enough to have an impact on the zerg… but even as a cmd you end up finding ways to counter their proposed “OP-ness”.
Leader, Driver, Lover
DR
Oh this is funny…
What strikes me as even funnier is that even some ranger players are saying things like “Good rangers even know Machine Gun Ranger is too OP”… that’s funny. Laugh with me quick, hahahaha.
Anyway, my ranger is my main. Created him a few weeks after release and was my first toon. A few months into playing him I realized just how much the how for the ranger sucked compared to other class builds.
Now who is QQing? ranger wasnt “suck” in compare to others,he was decent any good ranger player would tell you that. so please Laugh with me quick,hahahahahaha.
Can’t help but smile at how you cleverly tried to take my quote out of context. If you would have had the patience to continue reading you would note that I continue to say I still use him and have no problems with the ranger even before patch. But if you seriously think that rangers were as good as any other class… well you need to ask no one other than the wvw-ers what they thought of ranger viability.
Also you will note (if you would have bothered to read) that I said my ranger eats other classes for breakfast… but I mean if you think I’m complaining about that then I’m not sure you understand how the game works.
But yes before rangers were “underprivelaged” and now… well now people are just a little hurt in the rear because lb rangers aren’t the squishy powerless targets they used to be… Now they’re just squishy targets… That I still eat for breakfast
P.S. Being “decent” is not the same as being as good as any other class so by definition you are agreeing that rangers were underpowered compared to other classes..
First of all,sorry if I offended you in some way.Secondly,I indeed didnt bothered to read all of your essay since the first 3 sentences pretty much gave me an overall look at you.
About wvw,you should ask wvw-ers roamers in about a week,what are thier thought about the sniping machine-gunners that roam now instead of every other class.I dont need to be a prophet to tell you the answer.
I do agree that rangers were on the VERY LOW food chain,but it dosnt mean Anet should bump them to the top of the food chain in instant.They waaay capable of killing any proffesion in matter of seconds,I dont care how much the other guy is skilled in his game,fact is that the dmg output of a ranger>>>>>>>>>thief which is stupid,cause thieves are squishiest and by anet words:“proffesion who have lots of dmg output will have less durability”
Anet and thier big wordsYou didn’t offend me but this is a good lesson that you “can’t judge a book by it’s cover”. I roam in wvw, it’s all I do really when I’m not cmd-ing and, while I have noticed the increased power handed to the lb rangers… all it really does it make it more fun to fight and inevitably kill them.
Rangers are amazing in pve, no one denies that, and 1v1 they have always been pretty good at if you know what you’re doing. All the lb buff really does is make the Zerg runners strong enough to have an impact on the zerg… but even as a cmd you end up finding ways to counter their proposed “OP-ness”.
While I agree with you that accepting bigger challenge is nice and all,When these things break the game, for example,did a tpvp match yday against 4 rangers and guard we were beaten and me and the thief always got picked out by RF’s cause you dodge/avoid one RF you get another one on you and dont let me talk about when they all RFing at you,I dont want this to continue.
I think everybody needs to step back, take a moment, and watch this: http://www.youtube.com/watch?v=EitZRLt2G3w
And remember that Rapid Fire, based on the video, IS the E. Honda slap.
This is the best thing ever posted. If only more players had this mentality.