(edited by AlphaK.9486)
[BWE1] Revenant Bug List
Thank you for the trhead.
Can you replace “skill cancels itself if someone is next to wall” with “skill cancels itself if target is next to wall” ?
And can you add that if Jade Winds is stunbreaked (happens often in pvp)
the enemy is still coated with jade?
Also happens if enemy has the stunbreak bar (but that may be intended or it’s not an issue however).
Also hammer #3 not hitting enemies on a different level right at max distance (the skill gets casted so it’s in range) and hammer #2 stopping midway or after 1 tic in certain map points.
And well, sword 4 is not “fixed”, Roy said he took note, but should stay pending.
After killing an enemy, Rev gets very fast (after 1 sec) out of combat and cause of this, energy drains instant to 50.
Is it intended to get such fast ooc?
If not (and I think ist not^^) —> bug^^
And well, sword 4 is not “fixed”, Roy said he took note, but should stay pending.
Dat copy-paste :P
Energy reseting to 50 is intended.
Energy reseting to 50 is intended.
I know it’s intended, but after 1 sec off fight? To get ooc with other chars u need between 5-10 secs, sometimes more…or at least keep a long distance between you and your foe to break aggro.
For the Rev, if there are more than 1 enemy, and u killed the first, and the second is more than 1 sec walking time away or maybe stays near to you but is attacking other teammates, so that you don’t get any dmg, u’re instant ooc….
This can not be intended that way
Well i also agree its stupid, but i have something in mind about energy as a whole. Starting with 50% is bad, swapping in many cases punishing. You might want to read my feedback shortly after beta.
Meanwhile back to rekking baddies. In spvp mace/axe is a monster and i can take dd ele/signet necro 1v1, and in wvw i 3-4shot people with hammer..I dont even sued melee set once lol. People are so terrible at this game..espesially wvw guys.
The sustain is quite bad tho and lack of condi removal hurts badly in power builds.
With stun break, both the stun and daze(salvatin gm) debuff icon on enemy still run full duration on the enemy from using jade winds
(edited by Luthic.7290)
More on one of the Jade Winds bugs from Roy: https://forum-en.gw2archive.eu/forum/professions/revenant/Sword-3-not-an-evade/first#post5361156
Quickness from Impossible odds does not effect stopping (sometimes animation is sped up but stomp is same as before)
Not exactly a revenant specific but but rather a lifesteal one. Jade Maw can be soloed by lifstealing with Shiro heal and hammer mist field+auto really fast. Other lifesteal combos also seem to work on it
More on mentioned sword 3 bug here https://forum-en.gw2archive.eu/forum/professions/revenant/BUG-Revenant-sword-3
In Verdant Brink, when I use Hammer 3 I’m often asked to “deploy glider [space]”. Also attack doesn’t work if there is kitten on the path between me and the enemy (even if circle is green and skill is done, no hit on enemy)
Glider Deploy Happens with sword 3 if you jump and use it as well. Sword 3 also ends if your target stealths found that out dueling thieves.
Unrelenting Assault has a very funny bug with Mesmer portals https://www.youtube.com/watch?v=Un4NwNI6dUc
Unrelenting Assault has a very funny bug with Mesmer portals https://www.youtube.com/watch?v=Un4NwNI6dUc
I hope they never fix that one LOL
https://forum-en.gw2archive.eu/forum/professions/revenant/BUG-Charged-Mists-and-Buff-Delays
Charged Mists and Boon Delays from Traits.
Also Legendary Centaur stance does not add special effect on the forearms of the character like all other stances
Charged mist is a weird one, it is only supposed to activate when you drop below 50 energy yet you were getting might occasionally when using a skill below 50 energy. When I tested using shiro heal, allowing energy to come back up to 50 and using riposting shadows I was able to get 4 might in under 7 seconds.
Theory time: I think that this trait is a unshown buff that grants might when energy is below 50 and when a utility skill is finished casting that is reapplied every 7 or seconds. However if energy ticks back above 50, it is immediately reapplied allowing you to stack might if you juggle skills around the 50 energy mark.
This would explain the odd behavior in your video. In any case, charged mists is a bad skill anyways since it forces you to utilize skills in inefficient manner that is counter productive to actually damaging enemies and I firmly believe its needs a redesign especially since it is a GM trait.
(edited by AlphaK.9486)
not really bug but an issue :
when downed against a wall, if uses downed skill #2 on enemy, sometimes it will displaces enemy and bring the enemy onto your body instead.
Issue only happens mainly due to positioning.
Mesmer | Night
Is it possible to make a sticky version of this?
It’s possible but I believe it has to be done by a moderator.
Yeah, I know, that was meant as a polite request.
(edited by Kidel.2057)
Axe 5 bugged when you try to hit something higher than you (on treb)
Sword 3 will end if the target you teleported to dies or is killed by your hit (which is probably intentional), even if there other targets within the skill’s range. (which is the bug)
EDIT: Some last-minute testing suggests that this might only occur if the target you were going to teleport to dies before you actually hit it, was able to kill those raptor swarms with Sword 3 on my own with no interrupt, but once another player came along, that’s when the skill would sometimes end prematurely on a monster death.
(edited by Foefaller.1082)
Some of the bugs that i encountered during the beta weekend are the following :
- Unyielding Anguish and any form of blink. Basically if another player blinks into the field it doesnt displace him sometimes and can remain inside of it.Happened to me while i was dueling my thief friend.He could just shadow shot himself inside and stay there but i havent been able to recreate the bug, if it is even.
- Using the Ventari Tablet to destroy projectiles and then swapping to another legend makes the " projectile destruction field" remain where it was for the rest of the fight.In addition to that getting downed while the projectile destruction field is active and getting rezzed will result in the field staying active but without draining your energy
- Using Jade Winds while your enemy is using Unrelenting Assault will interrupt his cast but will not turn him into stone for 3 seconds.(I havent tested if the same things happens if jade winds are used during another skill)
- Using Mallyx’s Elite and during the cast time swapping to another legend lets u keep being into the elite form while draining your energy,swaping back to mallyx resets ur energy so u got another 50 energy to spend on Mallyx elite.the form ends when u swap out a legend one more time( dont know if intented or not).
Will keep editing if i find more
(edited by GosuTek.5218)
On top of the Z axis issue, hammer 3 absolutely refuses to hit enemies at max range, similar to hammer 2.
- Using Mallyx’s Elite and during the cast time swapping to another legend lets u keep being into the elite form while draining your energy,swaping back to mallyx resets ur energy so u got another 50 energy to spend on Mallyx elite.the form ends when u swap out a legend one more time( dont know if intented or not).
Same happens to rotating hammers. Except they stop draining energy
Bumping and reminding to add that sword3 follows even in mesmer portal (enemy portal). Could be a bug.
After killing an enemy, Rev gets very fast (after 1 sec) out of combat and cause of this, energy drains instant to 50.
Is it intended to get such fast ooc?If not (and I think ist not^^) —> bug^^
Not the most bothering thing but it would feel better if it worked like adrenaline for warriors, so it would start to drain gradually instead of reset instantly
6k+ PvP games
I think that’s intended. Don’t know why. I mean, that 100 → 50 happens the instant after you kill the last mob.