[BWE1] Revenant Bug List

[BWE1] Revenant Bug List

in Revenant

Posted by: AlphaK.9486

AlphaK.9486

  • Sword 3 – skill cancels itself if targeted enemy is next to a wall/obstacle
  • Sword 3 – character has a tendency to bug out if skill is cancelled by weapon swap/cc
  • Sword 3 – skill can follow target through the Mesmer skill portal
    Sword 4 – block doesn’t work properly as it doesn’t block all attacks [Fixed Internally]
  • Sword 5 – skill often fails to pull target
  • Hammer 2 – Skill sometimes is obstructed by the terrain and fails to hit targets at max range despite graphics indicating it should hit
  • Hammer 3 – Skill fails to hit targets below and above character at max range despite target circle indicating a valid range.
  • Hammer 5 – Stowing this skill puts it on full cooldown and causes the animation to play 2 times where the second animation comes off 3 seconds later
  • Vengeful Hammers – Skill deactivates when the hammers hit a wall/obstacle, which also applies to the Reflexive Summon trait
  • Vengeful Hammers – Swapping legends at the end of the cast allows you to keep 1/2 vengeful hammers at no energy cost.
  • Rite of the Great Dwarf – Canceling this skill prevents any skill usage for 2 seconds
  • Phase Traversal – This skill doesn’t teleport when out of range, but still moves the character forward a little and consumes energy
  • Jade winds – This skill can be used to stow over and over as the energy part kicks in only when the cast is actually finished
  • Jade winds – Jade coating effect persists after stunbreak.
    Jade winds – Can cancel skill repeatedly to gain might [To be fixed]
  • Empowering Misery – This skill goes on full cooldown when interrupted
  • Impossible odds – Quickness gained during skill does not seem to speed up stomps (Perhaps due to how quickness is reapplied during skill?)
  • Unyielding Anguish – This skill does not displace enemies that indirectly step into the field(Teleport, shadowstep, ect.)
  • Protective Solace – This skill remains active after legend swap and in certain cases, the shield will remain after getting downed and not require energy to maintain.

Extra Information
Detailed post on Hammer bugs: https://forum-en.gw2archive.eu/forum/professions/revenant/BUG-Hammer-Skills/5360513

Detailed post on getting stuck with Sword 3: https://forum-en.gw2archive.eu/forum/professions/revenant/BUG-Revenant-sword-3

Post any issues you have with the revenant and I will update the main post when I get the chance.

(edited by AlphaK.9486)

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

Thank you for the trhead.

Can you replace “skill cancels itself if someone is next to wall” with “skill cancels itself if target is next to wall” ?

And can you add that if Jade Winds is stunbreaked (happens often in pvp)
the enemy is still coated with jade?
Also happens if enemy has the stunbreak bar (but that may be intended or it’s not an issue however).

Also hammer #3 not hitting enemies on a different level right at max distance (the skill gets casted so it’s in range) and hammer #2 stopping midway or after 1 tic in certain map points.

And well, sword 4 is not “fixed”, Roy said he took note, but should stay pending.

[BWE1] Revenant Bug List

in Revenant

Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

After killing an enemy, Rev gets very fast (after 1 sec) out of combat and cause of this, energy drains instant to 50.
Is it intended to get such fast ooc?

If not (and I think ist not^^) —> bug^^

[BWE1] Revenant Bug List

in Revenant

Posted by: AlphaK.9486

AlphaK.9486

And well, sword 4 is not “fixed”, Roy said he took note, but should stay pending.

https://forum-en.gw2archive.eu/forum/professions/revenant/Off-Hand-Sword-4-block-issue/first#post5358616

[BWE1] Revenant Bug List

in Revenant

Posted by: skowcia.8257

skowcia.8257

Dat copy-paste :P

Energy reseting to 50 is intended.

obey me

[BWE1] Revenant Bug List

in Revenant

Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

Energy reseting to 50 is intended.

I know it’s intended, but after 1 sec off fight? To get ooc with other chars u need between 5-10 secs, sometimes more…or at least keep a long distance between you and your foe to break aggro.
For the Rev, if there are more than 1 enemy, and u killed the first, and the second is more than 1 sec walking time away or maybe stays near to you but is attacking other teammates, so that you don’t get any dmg, u’re instant ooc….
This can not be intended that way

[BWE1] Revenant Bug List

in Revenant

Posted by: skowcia.8257

skowcia.8257

Well i also agree its stupid, but i have something in mind about energy as a whole. Starting with 50% is bad, swapping in many cases punishing. You might want to read my feedback shortly after beta.

Meanwhile back to rekking baddies. In spvp mace/axe is a monster and i can take dd ele/signet necro 1v1, and in wvw i 3-4shot people with hammer..I dont even sued melee set once lol. People are so terrible at this game..espesially wvw guys.

The sustain is quite bad tho and lack of condi removal hurts badly in power builds.

obey me

[BWE1] Revenant Bug List

in Revenant

Posted by: Luthic.7290

Luthic.7290

With stun break, both the stun and daze(salvatin gm) debuff icon on enemy still run full duration on the enemy from using jade winds

(edited by Luthic.7290)

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

[BWE1] Revenant Bug List

in Revenant

Posted by: zorokai.1486

zorokai.1486

Quickness from Impossible odds does not effect stopping (sometimes animation is sped up but stomp is same as before)

Baldur [SL]

[BWE1] Revenant Bug List

in Revenant

Posted by: Vennyhedgie.5369

Vennyhedgie.5369

Not exactly a revenant specific but but rather a lifesteal one. Jade Maw can be soloed by lifstealing with Shiro heal and hammer mist field+auto really fast. Other lifesteal combos also seem to work on it

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

In Verdant Brink, when I use Hammer 3 I’m often asked to “deploy glider [space]”. Also attack doesn’t work if there is kitten on the path between me and the enemy (even if circle is green and skill is done, no hit on enemy)

[BWE1] Revenant Bug List

in Revenant

Posted by: Stinja.9612

Stinja.9612

Glider Deploy Happens with sword 3 if you jump and use it as well. Sword 3 also ends if your target stealths found that out dueling thieves.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

Unrelenting Assault has a very funny bug with Mesmer portals https://www.youtube.com/watch?v=Un4NwNI6dUc

[BWE1] Revenant Bug List

in Revenant

Posted by: skowcia.8257

skowcia.8257

Unrelenting Assault has a very funny bug with Mesmer portals https://www.youtube.com/watch?v=Un4NwNI6dUc

I hope they never fix that one LOL

obey me

[BWE1] Revenant Bug List

in Revenant

Posted by: Kodiak.3281

Kodiak.3281

Kodiak X – Blackgate

[BWE1] Revenant Bug List

in Revenant

Posted by: Djahlat.9610

Djahlat.9610

Also Legendary Centaur stance does not add special effect on the forearms of the character like all other stances

[BWE1] Revenant Bug List

in Revenant

Posted by: AlphaK.9486

AlphaK.9486

Charged mist is a weird one, it is only supposed to activate when you drop below 50 energy yet you were getting might occasionally when using a skill below 50 energy. When I tested using shiro heal, allowing energy to come back up to 50 and using riposting shadows I was able to get 4 might in under 7 seconds.

Theory time: I think that this trait is a unshown buff that grants might when energy is below 50 and when a utility skill is finished casting that is reapplied every 7 or seconds. However if energy ticks back above 50, it is immediately reapplied allowing you to stack might if you juggle skills around the 50 energy mark.

This would explain the odd behavior in your video. In any case, charged mists is a bad skill anyways since it forces you to utilize skills in inefficient manner that is counter productive to actually damaging enemies and I firmly believe its needs a redesign especially since it is a GM trait.

(edited by AlphaK.9486)

[BWE1] Revenant Bug List

in Revenant

Posted by: nobleroar.2078

nobleroar.2078

not really bug but an issue :

when downed against a wall, if uses downed skill #2 on enemy, sometimes it will displaces enemy and bring the enemy onto your body instead.

Issue only happens mainly due to positioning.

Jade Quarry
Mesmer | Night

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

Is it possible to make a sticky version of this?

[BWE1] Revenant Bug List

in Revenant

Posted by: AlphaK.9486

AlphaK.9486

It’s possible but I believe it has to be done by a moderator.

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

Yeah, I know, that was meant as a polite request.

(edited by Kidel.2057)

[BWE1] Revenant Bug List

in Revenant

Posted by: Mefiq.7039

Mefiq.7039

Axe 5 bugged when you try to hit something higher than you (on treb)

“Im speaker of Truth” – Mefiq.7039 2015

[BWE1] Revenant Bug List

in Revenant

Posted by: Foefaller.1082

Foefaller.1082

Sword 3 will end if the target you teleported to dies or is killed by your hit (which is probably intentional), even if there other targets within the skill’s range. (which is the bug)

EDIT: Some last-minute testing suggests that this might only occur if the target you were going to teleport to dies before you actually hit it, was able to kill those raptor swarms with Sword 3 on my own with no interrupt, but once another player came along, that’s when the skill would sometimes end prematurely on a monster death.

(edited by Foefaller.1082)

[BWE1] Revenant Bug List

in Revenant

Posted by: GosuTek.5218

GosuTek.5218

Some of the bugs that i encountered during the beta weekend are the following :

  • Unyielding Anguish and any form of blink. Basically if another player blinks into the field it doesnt displace him sometimes and can remain inside of it.Happened to me while i was dueling my thief friend.He could just shadow shot himself inside and stay there but i havent been able to recreate the bug, if it is even.
  • Using the Ventari Tablet to destroy projectiles and then swapping to another legend makes the " projectile destruction field" remain where it was for the rest of the fight.In addition to that getting downed while the projectile destruction field is active and getting rezzed will result in the field staying active but without draining your energy
  • Using Jade Winds while your enemy is using Unrelenting Assault will interrupt his cast but will not turn him into stone for 3 seconds.(I havent tested if the same things happens if jade winds are used during another skill)
  • Using Mallyx’s Elite and during the cast time swapping to another legend lets u keep being into the elite form while draining your energy,swaping back to mallyx resets ur energy so u got another 50 energy to spend on Mallyx elite.the form ends when u swap out a legend one more time( dont know if intented or not).

Will keep editing if i find more

Gosu

(edited by GosuTek.5218)

[BWE1] Revenant Bug List

in Revenant

Posted by: MercenaryNote.8506

MercenaryNote.8506

On top of the Z axis issue, hammer 3 absolutely refuses to hit enemies at max range, similar to hammer 2.

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

  • Using Mallyx’s Elite and during the cast time swapping to another legend lets u keep being into the elite form while draining your energy,swaping back to mallyx resets ur energy so u got another 50 energy to spend on Mallyx elite.the form ends when u swap out a legend one more time( dont know if intented or not).

Same happens to rotating hammers. Except they stop draining energy

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

Bumping and reminding to add that sword3 follows even in mesmer portal (enemy portal). Could be a bug.

[BWE1] Revenant Bug List

in Revenant

Posted by: Kicker.8203

Kicker.8203

After killing an enemy, Rev gets very fast (after 1 sec) out of combat and cause of this, energy drains instant to 50.
Is it intended to get such fast ooc?

If not (and I think ist not^^) —> bug^^

Not the most bothering thing but it would feel better if it worked like adrenaline for warriors, so it would start to drain gradually instead of reset instantly

[BWE1] Revenant Bug List

in Revenant

Posted by: Kidel.2057

Kidel.2057

I think that’s intended. Don’t know why. I mean, that 100 → 50 happens the instant after you kill the last mob.