With BWE2 now over and no singular feedback thread in sight I figured I’d create one. Still feel free to post your own, but I know in the past the Devs have encouraged consolidated feedback. Though, I suppose given the nature of the Revenant one might consider the entire Forum to be Feedback, I’ll give it a try anyhow. Worst case scenario this is my feedback thread
So, here’s my feedback:
Thematically the Revenant is an amazing profession. Added to this, the design of the Elite Specialization is doubly awesome. A warrior who invokes ancient Legends to possess him is a rare concept in fiction and this is the first time can recall seeing it done in a game. So let me start with a “Bravo”. This is a great concept.
However, I do have concerns with the mechanical design of the profession. They fall into basically three categories. Mechanic (Legends & Their Utilities), Mechanic Resource (Energy), and Elite Spec (Herald). The first issue is by far the most important to me, I’ve tried to get someone from ANet to comment on why they haven’t given Revenants more utility options or how Racial skills will work (or not) but it’s been ignored each time.
Mechanic: Invoking Legends
ANET If you don’t read any other section of this post at least read this one. The inflexibile cookie-cutter nature of the Revenant is both it’s worst and most easily fixed aspect (in my opinion)
This mechanic is essentially a skin for very restrictive swapping of Utilities. You select from up to 5 preset options and that’s all. While thematically amazing, it’s mechanically very restrictive. There is very little customization to your skill choices since you make a total of 4 choices to decide what skills you’ll bring to the fight (two weapon sets and two legends). Sure you get twice as many 6-0 skills, but lose the ability to choose those skills you can’t just play whatever build you want and mix in some extra condi-cleanse utility if necessary.
The current design leaves no room for this profession ever receiving more niche utilities like Portal because of their narrow/specific uses. In short, you’ve taken the “utility” out of “utility skills”.
Suggestions
- Add at least one more utility per Legend. Having two 6-0 bars available is sufficient to have your Heal/Elite set for you, but utilities are called utilities for a reason. Give the player some choice. If they’re in a situation where projectile blocking has zero use, at least give them one other option to swap it out for.
- Add a neutral set four of utility skills. Mist themed Glyphs would be a perfect skill type for the Revenant to receive and could be linked to the Invocation trait-line.
Result: The Revenant now has quite a bit of nuance to its build decisions. The heal and elite are still set, which means that you can use those if you have Legend specific mechanics you want to enforce (ie. the Tablet for Ventari and Facets for Glint). The neutral set Glyphs will provide more niche options to add variety to builds, such as condition removal, or a mobility, or you know utility like skills. For example:
Rune of Traversal (Glyph): Ground target 900 range. Open a vertical portal through the mists from your current location to your ground target, you travel through this portal immediately. The portal persists for 5s, allies can use this portal but enemies touching the portal are displaced, confused, and suffer an additional condition based on your current Legend. (i.e. Ventari Immobilized, Mallyx Torment, Glint Chilled)
(Basically a team blink. Not like Portal because you open the entrance and exit at the same time and it would have the same restrictions as a Blink).
Niche skills like this you can’t currently have with the Revenant because you’d be stuck with it with whatever Legend it was attached to. Please ANet, for the cost of 9 more utilities (1 per Legend + 4 neutral) this profession won’t be referred to as “cookie-cutter”.
To further expound upon this – consider the customization loss versus what is gained. An elementalist trades two decision points for one but gains four times the ability options instead. Meanwhile a Revenant exchanges five decision points for two and gains two times the resulting abilities. Not only does the Revenant lose a lot more customization in exchange for less overall benefit but they are further restricted in their usage of ALL skills by the Energy mechanic.
Mechanic Resource: Energy
Currently the Energy mechanic is linked to everything except your auto-attack. It’s rather restrictive – especially when using maintenance skills. This relegates the profession to spamming auto-attack and constantly having to swap Legends to reset back to 50% energy. This was an okay design when the profession only had one weapon, it made up for them not having to swap weapon sets. But now that they weapon-swap this mindset should be rethought.
Suggestions
- Link Energy to only your 6-0 skills, adjusting costs as necessary. Your profession resource should relate to your profession mechanic. Further linking it to weapons restricts the Revenant’s options too much. You upgraded this profession to two weapon sets – let them use them and use the normal CD mechanic to restrict it.
- Let energy regenerate to 100% while out of combat. This makes it more like the original Energy mechanic from GW1 it mimics and help makes up for some of the following suggestions.
- In addition, don’t refresh Energy when swapping. Combined with regenerating back to 100% between fights and weapons not consuming Energy this allows the Energy mechanic to act as your shared CD for your utility skills. Perhaps add a trait or alter a minor trait in Invocations to automatically gain some Energy when you swap Legends.
- Add a passive buff and energy generation effect to each Legend so that it’s not just a skin for a set of skills. These should be small bumps in energy that help define the Legend. For example: Shiro: Gain +5% Critical Hit chance, regain X Energy when you critical hit (Xs ICD). Jalis: Take 10% less damage from attacks, regain X Energy when you are struck (Xs ICD). Mallyx: Gain 10% increased condition duration. Regain X Energy when you are inflicted by a condition (Xs ICD). Etc. These should be things that can reasonably happen more than once within a short ICD so as the necessitate the ICD.
Result: The Revenant profession mechanic and resource are now in sync. You get two 6-0 bars instead of one but with limited ability to customize them (but at least SOME ability to customize them). These skills have a relatively low cooldowns but share your Energy bar as a resource. You can generate Energy faster based on your Legend you’re utilizing.
Elite Spec: Herald
First off – I love this concept and have little real negative feedback. Mostly this feedback keys on the above two suggestions.
- Since you’re adding at least one utility per Legend take the Facet of Nature name (not effect) and make it a Utility. Based on Facet of Nature from GW1 I would suggest making it a high upkeep Stability pulse that can be triggered again to inflict Slow.
- The F2 skill is fine, just rename it and leave the “Facets” mechanic to the Dragon Legend. Keep in mind that an important part of Elite specs is that the new 6-0 skills are optional, so having a Facet as an F3 skill goes against that. Just name it “Herald’s Presence” or somesuch. Give it a different graphical effect that does NOT trigger the ground facet thing, leave that for the Dragon Legend skills. (Note: I’m not suggesting changing the functionality of the F2 skill at all, just rename/skin it so you’re not forcing Legendary Dragon skills on every Herald).
- You might want to add a minor cost to activating the second step of their Facets. As it stands now the Herald has very little Energy costs, combined with the above suggestion of removing energy cost from Weapons this Legend definitely needs some costs added.
- Give the Herald some way to stop pulsing their facets without triggering the cooldown on them. An F3 skill while invoking this Legend might suffice, but if you could make it part of one of the hard-coded skills (the heal or utility) that would be better.
Final Word
Again – let me say I love the concept here and really look forward to playing the Revenant. However, the lack of nuance to build choices and restrictive energy mechanic are definitely a negative aspect to this profession that I think could be remedied.
Also guys, this is all just my opinion and it may not be shared. I’ve been playing the Revenant a lot these past weekends and have had fun despite these complaints. If you disagree, then fine. But play nice. I started this thread so each person can post their feedback, not so we can attack one another about our opinions.
(edited by Dastion.3106)