An Idea for Reveal and Stealth Interaction

An Idea for Reveal and Stealth Interaction

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Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

What if instead of having Reveal just completely nullify stealth, it just reduced the duration of the stealth?

For example, suppose I just finished standing in Shadow Refuge, and I have, let’s say, 15 seconds of stealth. Then a Scrapper comes along and decides to use Detection Pulse. Instead of just pulling us out of stealth and slapping a 6s reveal on us, it just applies the 6s reveal on us which cancels out 6s of our stealth. This will mean that it has meaningful use during combat against stealth, but does not entirely screw over the person using stealth just because it exists.

Likewise, if you have reveal on you, applying stealth to yourself while reveal is active cancels out that much time on reveal, so if you ABSOLUTELY need to stealth, you can still get it, though at a steeper cost.

This also has the added benefit of making stealth better for thief than for other classes…though by how much is not really for me to say.

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Posted by: Kocoff.7582

Kocoff.7582

i love it. a simple subtraction. everybody wins, thieves still lose but it’s still a great idea.

blarghhrrkblah 2016

Edit: There was another idea I liked a lot on reveal, it is to simply be able to see where the Thief is. the OP called it Insight, instead of Reveal. Where you would simply see a watery form of that stealthed character running around. It’s dangerous, but it doesn’t break things completely.

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Thief – Gouki Kurokawa

(edited by Kocoff.7582)

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Posted by: Paulie.6215

Paulie.6215

Love it. But means Anet will never do it.

I’m just waiting for the outright deletion of the thief class at this point.

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Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

Love it. But means Anet will never do it.

I’m just waiting for the outright deletion of the thief class at this point.

Aww don’t be like that…I know that the times have been pretty hard recently, but if we don’t keep trying, nothing will change.

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Posted by: Kageseigi.2150

Kageseigi.2150

Ah, I didn’t even see this thread when I made my own.
I like this much better than what is currently implemented.
I feel too exposed when I fight an engi that I know is trying to Reveal me.

Though I would like to be able to have more than 5 stacks of Stealth in this case. The longest I’ve ever managed to stack is 19-20 seconds. If I could go higher, I may be able to beat Stealth Traps! :-D

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: azmodey.4576

azmodey.4576

I repeat myself I know.

If there are skills that reveal stealth I think the stealth thief skills should be unlimited in duration not 2, 3 or 4 or at least tripled.

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Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

I repeat myself I know.

If there are skills that reveal stealth I think the stealth thief skills should be unlimited in duration not 2, 3 or 4 or at least tripled.

I’m not sure I understand what you mean with this…you want thief to be able to apply an unlimited amount of stealth to himself…per skill? That’s…absurd to say the least.

On the other hand, removing the limit on the amount of stealth that we can apply (at least to ourselves) also seems like dangerous territory. People already complain about perma-stealth thieves so I don’t really think I would want to throw more fuel onto the flame.

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Posted by: Kageseigi.2150

Kageseigi.2150

I don’t really think I would want to throw more fuel onto the flame.

It’s a pirate’s life, matey!
That’s our true role as Thieves.
Just don’t use the rum to fuel the fire! :-P

Ps. There won’t really ever be a true perma-stealth thief except for condition builds. And even those are limited in stealth-stacking unless they build specifically for stealth-stacking, and those are easy to force a self-Reveal.

As for any non-condi Thief, even if they stack an hour of Stealth on themselves, the moment the throw a Backstab, it’s all gone :-P

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

(edited by Kageseigi.2150)

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Posted by: Kocoff.7582

Kocoff.7582

What Azmodey said makes sense, he didn not explain it properly.

If your reveal is usually from 4 to 6 seconds, then Stealth should be buffed from 5 to 10 seconds. If the mechanism you propose is a simple subtraction of stealth time – reveal time, then stealthed needs to be reasonable buffed for this to work.

Most of our stealth is 4 seconds when traited, if we get hit by a 6 seconds reveal, then end up with -2 secs of Reveals, making things unbalanced again.

the math needs to be redone and made reasonable, because then we will end up with 3 secs of stealth – 4 seconds of reveals, and it won’t achieve the intended goal.

SO what he meant was, Either really increase the duration of stealth ( I say at least 5 seconds) OR completely limit all Reveals by 2 seconds maximum.

I hope it’s clear now.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: azmodey.4576

azmodey.4576

What Azmodey said makes sense, he didn not explain it properly.

If your reveal is usually from 4 to 6 seconds, then Stealth should be buffed from 5 to 10 seconds. If the mechanism you propose is a simple subtraction of stealth time – reveal time, then stealthed needs to be reasonable buffed for this to work.

Most of our stealth is 4 seconds when traited, if we get hit by a 6 seconds reveal, then end up with -2 secs of Reveals, making things unbalanced again.

the math needs to be redone and made reasonable, because then we will end up with 3 secs of stealth – 4 seconds of reveals, and it won’t achieve the intended goal.

SO what he meant was, Either really increase the duration of stealth ( I say at least 5 seconds) OR completely limit all Reveals by 2 seconds maximum.

I hope it’s clear now.

yep, not each skill only stealth skill

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Posted by: Shalien.9018

Shalien.9018

Love it. But means Anet will never do it.

I’m just waiting for the outright deletion of the thief class at this point.

At least we wouldn’t have to keep “providing feedback”…

Shalien Ascendant [SL]
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Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

What Azmodey said makes sense, he didn not explain it properly.

If your reveal is usually from 4 to 6 seconds, then Stealth should be buffed from 5 to 10 seconds. If the mechanism you propose is a simple subtraction of stealth time – reveal time, then stealthed needs to be reasonable buffed for this to work.

Most of our stealth is 4 seconds when traited, if we get hit by a 6 seconds reveal, then end up with -2 secs of Reveals, making things unbalanced again.

the math needs to be redone and made reasonable, because then we will end up with 3 secs of stealth – 4 seconds of reveals, and it won’t achieve the intended goal.

SO what he meant was, Either really increase the duration of stealth ( I say at least 5 seconds) OR completely limit all Reveals by 2 seconds maximum.

I hope it’s clear now.

Ok I think that is pretty reasonable. The numbers are always easy to tweak, but the main point was just to present an idea for making reveal less harsh on us.