An Idea for Reveal and Stealth Interaction
i love it. a simple subtraction. everybody wins, thieves still lose but it’s still a great idea.
blarghhrrkblah 2016
Edit: There was another idea I liked a lot on reveal, it is to simply be able to see where the Thief is. the OP called it Insight, instead of Reveal. Where you would simply see a watery form of that stealthed character running around. It’s dangerous, but it doesn’t break things completely.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
(edited by Kocoff.7582)
Love it. But means Anet will never do it.
I’m just waiting for the outright deletion of the thief class at this point.
Love it. But means Anet will never do it.
I’m just waiting for the outright deletion of the thief class at this point.
Aww don’t be like that…I know that the times have been pretty hard recently, but if we don’t keep trying, nothing will change.
Ah, I didn’t even see this thread when I made my own.
I like this much better than what is currently implemented.
I feel too exposed when I fight an engi that I know is trying to Reveal me.
Though I would like to be able to have more than 5 stacks of Stealth in this case. The longest I’ve ever managed to stack is 19-20 seconds. If I could go higher, I may be able to beat Stealth Traps! :-D
I repeat myself I know.
If there are skills that reveal stealth I think the stealth thief skills should be unlimited in duration not 2, 3 or 4 or at least tripled.
I repeat myself I know.
If there are skills that reveal stealth I think the stealth thief skills should be unlimited in duration not 2, 3 or 4 or at least tripled.
I’m not sure I understand what you mean with this…you want thief to be able to apply an unlimited amount of stealth to himself…per skill? That’s…absurd to say the least.
On the other hand, removing the limit on the amount of stealth that we can apply (at least to ourselves) also seems like dangerous territory. People already complain about perma-stealth thieves so I don’t really think I would want to throw more fuel onto the flame.
I don’t really think I would want to throw more fuel onto the flame.
It’s a pirate’s life, matey!
That’s our true role as Thieves.
Just don’t use the rum to fuel the fire! :-P
Ps. There won’t really ever be a true perma-stealth thief except for condition builds. And even those are limited in stealth-stacking unless they build specifically for stealth-stacking, and those are easy to force a self-Reveal.
As for any non-condi Thief, even if they stack an hour of Stealth on themselves, the moment the throw a Backstab, it’s all gone :-P
(edited by Kageseigi.2150)
What Azmodey said makes sense, he didn not explain it properly.
If your reveal is usually from 4 to 6 seconds, then Stealth should be buffed from 5 to 10 seconds. If the mechanism you propose is a simple subtraction of stealth time – reveal time, then stealthed needs to be reasonable buffed for this to work.
Most of our stealth is 4 seconds when traited, if we get hit by a 6 seconds reveal, then end up with -2 secs of Reveals, making things unbalanced again.
the math needs to be redone and made reasonable, because then we will end up with 3 secs of stealth – 4 seconds of reveals, and it won’t achieve the intended goal.
SO what he meant was, Either really increase the duration of stealth ( I say at least 5 seconds) OR completely limit all Reveals by 2 seconds maximum.
I hope it’s clear now.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
What Azmodey said makes sense, he didn not explain it properly.
If your reveal is usually from 4 to 6 seconds, then Stealth should be buffed from 5 to 10 seconds. If the mechanism you propose is a simple subtraction of stealth time – reveal time, then stealthed needs to be reasonable buffed for this to work.
Most of our stealth is 4 seconds when traited, if we get hit by a 6 seconds reveal, then end up with -2 secs of Reveals, making things unbalanced again.
the math needs to be redone and made reasonable, because then we will end up with 3 secs of stealth – 4 seconds of reveals, and it won’t achieve the intended goal.
SO what he meant was, Either really increase the duration of stealth ( I say at least 5 seconds) OR completely limit all Reveals by 2 seconds maximum.
I hope it’s clear now.
yep, not each skill only stealth skill
Love it. But means Anet will never do it.
I’m just waiting for the outright deletion of the thief class at this point.
At least we wouldn’t have to keep “providing feedback”…
What Azmodey said makes sense, he didn not explain it properly.
If your reveal is usually from 4 to 6 seconds, then Stealth should be buffed from 5 to 10 seconds. If the mechanism you propose is a simple subtraction of stealth time – reveal time, then stealthed needs to be reasonable buffed for this to work.
Most of our stealth is 4 seconds when traited, if we get hit by a 6 seconds reveal, then end up with -2 secs of Reveals, making things unbalanced again.
the math needs to be redone and made reasonable, because then we will end up with 3 secs of stealth – 4 seconds of reveals, and it won’t achieve the intended goal.
SO what he meant was, Either really increase the duration of stealth ( I say at least 5 seconds) OR completely limit all Reveals by 2 seconds maximum.
I hope it’s clear now.
Ok I think that is pretty reasonable. The numbers are always easy to tweak, but the main point was just to present an idea for making reveal less harsh on us.