https://www.guildwars2.com/en/the-game/releases/may-14-2013/
WTF?! Seriously! WTF? umm warning to anet: im done spending money on this game lately bc of all the horrendous decisions that have been made not just to thief class but the game. This game was obviously dumbed down from gw1 so it can reach a broader consumer range, which is fine and smart in a economic minded interest. However, alot of players miss the choice of build where there were millions of combinations of builds/armors/stats etc. now we only have traits and attack builds are preset according to weapon choice. Ok , whatever its still playable and fun because its a players skill/response time and choices in wvw/pvp that make it fun. I played Monk as main in gw1 and sin as my 2nd favorite. There is no monk…a huge decision to cut healing reliance on one person and spread to each’s own character as self reliant. Thief needed some nerfs but we have received a couple dozen (some arguable uneeded/overdone).
The First and only real buff we got was to FS/LS on a pretty sup par weapon that is slow and clunky with medium at best dmg. Dont get me wrong we love it. But we keep getting promised things that have not been done yet: Making us the most slippery class(we are close), making us the most mobile(in 3rd place but still could be made 1st with few small changes and i mean excluding nerfs to others), and also buffing our base dmg to help be able to choose diff traits and not be so reliant on berserker gear or the 30 30 0 0 10 setup. None of these have happened yet we keep getting nerfed, and stealth already took a big debuff with the arrowcarts being able to remove stealth. no stealth can only be used in open areas. (given another month or so when people start investing points into arrowcarts) NOW….we are giving out traps that remove stealth? wow…seriously keep making our defense worse…..idk how you have the time to keep making thieves worse when all these changes are promised to help them. Thieves IMO are not a choice for TPVP and have basically 1 role in wvw (venom share or Maybe scouting). You cant even shadow step across a trap without setting it off…… so all a player has to do is keep crossing it while we are invis? ok cmon ….. i wonder what happens if several people chain them …hrm. Im done just so tired of not having fun. i mean roaming is cool but we wanna do more than that. being useful/needed would be nice to hear when you see a LFG dungeon or when setting up wvw raids with individual battalions setup to be balanced .
This is just my 2 cents and yo u may of course agree or disagree. But what do you think about these “Anti-Stealth Traps”? Are they good? bad? explain .