BWE 3 Daredevil Specialization Changes

BWE 3 Daredevil Specialization Changes

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Posted by: Bllade.1029

Bllade.1029

I’d like to bring back the topic of more Boon Stealing capabilities for the DD.

PvP meta has always been about boons. Giving boons, stripping boons, converting boons etc, but the action that you find most prevalent among many of the professions is the ability to generate and sustain their own boons.

This is a fantastic opportunity to balance this ever so increasing abundance of boons that were going to see when HoT is released.

With the introduction of specializations like the Herald and Tempest boons are going to not only last longer but they’re going to be much more available and easily accessed.

The DD can potentially kill two birds with one stone, on one hand they would have the ability to steal boons that they need to survive (since they’re expected to play with less stealth) and on the other hand forces enemies to think twice before they just pile on boon after boon without any thought of consequences.

This way development wouldn’t have to consider what abilities gave what boons, the player could figure that situation themselves and take what they believed they needed the most at that time.

This would certainly put the Thief back into a more competitive position against opponents like Prismatic Understanding Mesmers, D/D Elementalists, Engineers and Guardians and add more balance and counter play to this meta of rapid boon application.

It would be even more interesting to consider if a DD could steal “effects” like Super Speed and Alacrity.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

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Posted by: Rin.1046

Rin.1046

To the question regarding dash being able to remove immobilize:
Yes, the dodge ability will continue to remove immobilize. It was originally in the design to behave this way, but didn’t have a way to enable it being that you couldn’t actually initiate a dodge while you were immobilized. We now have the tech to make it work cleanly and would like to test it all out in the next beta.

-Karl

Thanks Karl, that’s great news! Looking forward to trying this out next BWE.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

If you really think an extra dodge every now and then is equivalent to…

• Warrior: the ability to go berserk, gaining 15s of +10% attack speed, a one-stock adrenaline bar that counts as three, and access to upgraded “primal” burst skills

• Guardian: upgraded virtues that do more powerful things, including a leaping AoE heal and a ranged root that hits multiple targets

• Revenant: the ability to pulse +50% Boon duration around you for as long as you want, with the option to put it on CD to give out Fury, Might, Regen, Protection, and Swiftness

• Engineer: the ability to stomp or resurrect from 750 units away while doing other things

• Necromancer: an upgraded Death Shroud called “Reaper Shroud” that grants access to new and powerful abilities

• Elementalist: the ability to “overload” attunements after staying in them long enough, granting powerful effects to yourself and those around you

• Mesmer: a powerful new shatter skill that literally lets them rewind time

…then I have some swampland I’d love to sell you

Add in Daredevil’s GM dodges and the gap begins to close… but as many of you are so eager to point out, those are well-balanced GM traits, not the elite mechanic (that’s the extra dodge pip and nothing but), so by your own logic the comparison doesn’t seem fair.

Sell me the ‘swampland’ then. I’ll be blunt, I’m shocked you’d sell me a diamond mine for so cheap, but hey, you keep telling me it’s swampland…

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Strategist.6132

Strategist.6132

Would still love to see the dodges selectable with f3 f4 f5 10 second cooldown and changeable in battle.

I feel that this has so much potential in pvp…it makes up for the fact that you lose shadow arts or deadly arts. It solves many problems with the current daredevil from a pvp perspective.

Please make this happen.

I hope this too! I mean it would really open up some cool possibilities in PvP. It would require skill to play with, without being overpowered in the general sense. I hope this could be implemented.:P

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Posted by: Nike.2631

Nike.2631

I’d like to bring back the topic of more Boon Stealing capabilities for the DD.

PvP meta has always been about boons. Giving boons, stripping boons, converting boons etc, but the action that you find most prevalent among many of the professions is the ability to generate and sustain their own boons.

This is a fantastic opportunity to balance this ever so increasing abundance of boons that were going to see when HoT is released.

Alright, lets run with Thieves actually stealing stuff, that’s got a nice ring to it, yes?

There’s two types of boon steal – stealing any type of boon the target has, and stealing specific boons. Lets try to fit both into the Daredevil.

STAFF
Just going with the names of the attacks we get…

  • Weakening Charge. Add “Steals Might from foes struck and transfers it to yourself.”
  • Debilitating Arc. Add “Steals Regeneration from foes struck and transfers it to yourself.”

…Making Staff a truly unique tool for thieves and giving the Daredevil an interesting counter to the over-saturated “Might-meta”. Stealing Regeneration is a fabulous ‘swing’ effect keeping your enemies from getting out from under your pressure while giving the Daredevil sustain through theft.

ELITE
There’s concern Impact Strike’s value is chiefly limited to the final moments of a fight you’ve already won because of the finishing mechanic. But with boon steal…

  • Impact Strike. Add “Steals 1 boon from your foe.”
  • Uppercut. Add “Steals 1 boon from your foe.”
  • Finishing Blow. Add “Steals 1 boon from your foe.”

…It makes the elite more appealing mid-fight and more hilarious as a finisher where you essentially are picking a dead man’s pockets…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

I’d like to bring back the topic of more Boon Stealing capabilities for the DD.

PvP meta has always been about boons. Giving boons, stripping boons, converting boons etc, but the action that you find most prevalent among many of the professions is the ability to generate and sustain their own boons.

This is a fantastic opportunity to balance this ever so increasing abundance of boons that were going to see when HoT is released.

With the introduction of specializations like the Herald and Tempest boons are going to not only last longer but they’re going to be much more available and easily accessed.

The DD can potentially kill two birds with one stone, on one hand they would have the ability to steal boons that they need to survive (since they’re expected to play with less stealth) and on the other hand forces enemies to think twice before they just pile on boon after boon without any thought of consequences.

This way development wouldn’t have to consider what abilities gave what boons, the player could figure that situation themselves and take what they believed they needed the most at that time.

This would certainly put the Thief back into a more competitive position against opponents like Prismatic Understanding Mesmers, D/D Elementalists, Engineers and Guardians and add more balance and counter play to this meta of rapid boon application.

It would be even more interesting to consider if a DD could steal “effects” like Super Speed and Alacrity.

I would say that this should be in the core theme of thief (which has a conniving scoundrel archetype) rather than the daredevil (which has the evasive brawler archetype).

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Posted by: Nike.2631

Nike.2631

MOAR BOONSTEAL
Ok, this is a little specialized but the ‘pulmonary impact’ effect could also have a boon-steal added to it.

Creates a tight little bit of interplay for the target knowing they just got marked with PI they can/should STOP spamming boons on themselves to starve the coming boon steal. If they manage to let all their boons fall off the thief gets nothing.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Bllade.1029

Bllade.1029

Alright, lets run with Thieves actually stealing stuff, that’s got a nice ring to it, yes?

There’s two types of boon steal – stealing any type of boon the target has, and stealing specific boons. Lets try to fit both into the Daredevil.

STAFF
Just going with the names of the attacks we get…

  • Weakening Charge. Add “Steals Might from foes struck and transfers it to yourself.”
  • Debilitating Arc. Add “Steals Regeneration from foes struck and transfers it to yourself.”

…Making Staff a truly unique tool for thieves and giving the Daredevil an interesting counter to the over-saturated “Might-meta”. Stealing Regeneration is a fabulous ‘swing’ effect keeping your enemies from getting out from under your pressure while giving the Daredevil sustain through theft.

ELITE
There’s concern Impact Strike’s value is chiefly limited to the final moments of a fight you’ve already won because of the finishing mechanic. But with boon steal…

  • Impact Strike. Add “Steals 1 boon from your foe.”
  • Uppercut. Add “Steals 1 boon from your foe.”
  • Finishing Blow. Add “Steals 1 boon from your foe.”

…It makes the elite more appealing mid-fight and more hilarious as a finisher where you essentially are picking a dead man’s pockets…

This is a great idea, this is also assuming the staff abilities and impact strike are going to stay the way they are. I sincerely hope not.

[VLK] – No one ever complains about bad Thieves, they die.

(edited by Bllade.1029)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

According to TwitchCon’

Upcoming content will have stuff that you can’t just dodge to survive.

Well kitten, where’s our passive survivability then?

Why force Thief to EVADE, not DODGE to survive?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Shadow Dragon Bob.7160

Shadow Dragon Bob.7160

Time for some very frank talk.

So on the ranger live stream, it was just stated that you will ‘not be able to dodge your way through attacks, and Zerker meta is going to die.’ So… let’s talk for a moment.

Was that bs? Because I really hope it was. Otherwise OUR CLASS mechanic of a 3rd dodge is still not going to solve thieves damage mitigation problem for new content. Even with Bandit’s Defense, our health pool and armor are weak to the point of laughter for most of basic Tyria content. There is no reason to run PVT on thief, trust me I’ve tried for the sake of testing. I can only imagine that with HoT’s added challenge, that low health and medium armor are still going to be the main things going against us. On the one hand I’m super happy we at least didn’t get a weaker reaper shroud *cough*druid*cough* but at the same time I’m realized that if what they are talking about is true we didn’t just get denied a truly unique class mechanic (extra dodge is a mechanic but it is not new, as mentioned by feline grace users from ages past). We got a class mechanic that WILL not give us a greater use in challenging content. “Dodges will not save you.” Those were the words.

Perhaps I should be calm and wait for a better explanation on raids, but considering what was said it rubs the wrong way.

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Posted by: Simzani.4318

Simzani.4318

It’s so sad to see the druid presentation, the caster keep saying “there is more” and show it. Meanwhile, thief got one additional dodge. It’s like the daredevil is in pre-alpha, just a concept thrown and no work done on it.

Given that the tempest and dragonhunter are not well received too, be it with the skills or the new weapon, I’d like that the Game Designer responsible for it leave this place and that someone with talent and interested in the game take it. I don’t think daredevil is salvageable because the devs that worked on it dared presented that as an elite line, but maybe the successor will begin to work on the thief as a whole.

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Posted by: Shalien.9018

Shalien.9018

Assuming that our elite spec mechanic gets moved to the appropriate place, the grandmasters can be as follows:

  • Daredevil’s Revenge – Evading an attack steals 1 offensive boon from your enemy and applies it to yourself and nearby allies. (5-15 sec icd)
  • Daredevil’s Refuge – Evading an attack steals 1 defensive boon from your enemy and applies it to yourself and nearby allies. (5-15 sec icd)
  • Marvelous Daredevil – When you successfully evade an attack you apply reveal to nearby enemies for 5 seconds. You also gain the ability to see enemy outlines through terrain for 10 seconds. (30-40 sec icd)

I modeled these after Karl’s 1 trait is offensive, 1 trait is defensive and 1 trait is utility. The first two use the boon stealing that everyone’s been talking about. The last one is a play on Marvel’s Daredevil character. The outline will look like left 4 dead. I’ve attached an image for those who don’t know what that’s like.

Attachments:

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Now that all Elite has been revealed, I am now certain that I will not buy HoT.

I mean what’s the point?

With a garbage profession Elite, my frustrations will only ruin the game for me.

I’m done with this. Really pointless.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Age.9320

Age.9320

I’ve been lurking here for a while, reading everyone’s posts and I want to present some more feedback of my own but I’m going to wait for the Skill Balance Preview that’s later today (Friday Sept 25th) before posting said feedback.

I will say though, I’ve seen the Druid presentation and I’m extremely jealous about the condi mitigation trait they got when in celestial avatar form.

And so I wait, and so I watch, but my hands are near to my blades – Drizzt Do’Urden

(edited by Age.9320)

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Posted by: Shogun.7401

Shogun.7401

So what’s special about Druid?

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Posted by: blarghhrrkblah.3412

blarghhrrkblah.3412

So what’s special about Druid?

I’m sure there will be livestream notes later…but to say the least…tons of healing.

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Posted by: Tabootrinket.2631

Tabootrinket.2631

So what’s special about Druid?

Brand new Celestial form (like deathshroud)
New kitten pets
Lots of powerful CC
Heals everywhere

Daredevil :
1 dodge

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Posted by: Nike.2631

Nike.2631

Because healing has been so integral to success up to this point.

Can we not flip out?

Other people like to heal, maybe they’ll actually be able to do it now. That’s pretty much ZERO impact on a primarily damage-dealing class like Thief. If anything it means you might have an adequate healer standing with you so you can continue to dish max-damage wearing highly aggressive stats on your gear.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Amante.8109

Amante.8109

There are a lot of reasons to be very concerned after that presentation (including ones that have nothing to do with Druid), but we’ll see…

All I’m gonna say is that Skill Balance presentation later in the day better impress.

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Posted by: Shadow Dragon Bob.7160

Shadow Dragon Bob.7160

Because healing has been so integral to success up to this point.

That’s not at all why people are getting raw. I for one am not going to get salty about having a healer around. Having a dedicated healer even through Rev on high level fractals was okay, neither really bad nor good because it was hard to compare to regular meta (a lot of regular metas spend time on the downstate unless they are excellent players, and having a healer to reduce down time DOES mitigate this). What concerns at least me is that with a low health pool and dodges not working against new challenging content means that healer will be working over time to keep us up, while our NEW BLOODY MECHANIC turned out to be much less useful than we’d hoped. I’ve been making posts saying I was okay with the 3rd dodge because it is at least useful by some means and measure to help us mitigate damage. If it will not mitigate the damage, it and staff along with it become obsolete when compared to what we already have.

Hopefully that makes sense, not trying to call you out but also trying not to get my words tangled up with healer hate.

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Posted by: Imhotep.3850

Imhotep.3850

If our grand master traits end up staying the same as they are now, could we possibly buff or change the way Steal works on a Daredevil? The change would still welcome the traits that benefit Steal like Mug, Thrill of the Crime, ect, but maybe had some sort of mechanic or effect that rewards us for out of stealth combat?

Also, after watching the live stream notes for Druid, I do think there is a lot left to be desired from Daredevil. It’s a great profession concept, it just lacks the extra umph the other specializations have been given. Aside from the new dodges, (locked behind GMs) and finisher elite, I don’t see any groundbreaking implementations to the Daredevil.

(edited by Imhotep.3850)

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Posted by: Nike.2631

Nike.2631

I’m pretty sure any “we want to kill the zerker meta” is gonna be felt by all professions and isn’t uniquely anti-thief persecution. If people are going to wither over time in the new encounters, it’s gonna happen to everybody.

So we should probably focus any remaining requests/changes on a bit more survivability where we can get it. Boon-stealing Regenerate for example. I’m not worried because I’m already playing high volume of hits skills with Signet of Malice which already makes Daggerstorm a full heal with the right gear. Bring on the withering, I can take it. But yeah, glassy-er builds are gonna start looking around for more sustain if they expect to roll as lone wolves beholden to none.

So lets focus on getting us to a good place, and not the constant out-of-class comparisons that are usually horribly misinformed anyway.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Amante.8109

Amante.8109

I’m pretty sure any “we want to kill the zerker meta” is gonna be felt by all professions and isn’t uniquely anti-thief persecution. If people are going to wither over time in the new encounters, it’s gonna happen to everybody.

The Zerk meta dying is good. You shouldn’t be able to successfully beat what is meant to be the most challenging group content with 10 glass cannons.

Hearing that dodges won’t save you from dying in the new content is more concerning, given that Daredevil is based entirely around dodges. There were also several comments made during the presentation insinuating that group healing will be required for the new content, which is giving people PTSD flashbacks of WoW

So lets focus on getting us to a good place, and not the constant out-of-class comparisons that are usually horribly misinformed anyway.

There’s only so much we can do there if our profession’s design lead isn’t interested in doing the same. We have provided limitless amounts of good ideas over the last week alone, but it won’t amount to much if our feedback isn’t taken into consideration.

You like reminding people of what is and isn’t realistic to expect from development, and make no mistake: it is not realistic to expect a hail mary overhaul of Thief/Daredevil in the 11th hour before HoT release… especially not with Karl at the helm.

(edited by Amante.8109)

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Posted by: Shalien.9018

Shalien.9018

Don’t forget the fact that breakbars will make mobs uninterruptable so our Pulmonary Impact on interrupt trait will be outright useless against all boss mobs. We got a trait specifically for trash mobs, yay!

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Posted by: Amante.8109

Amante.8109

Don’t forget the fact that breakbars will make mobs uninterruptable so our Pulmonary Impact on interrupt trait will be outright useless against all boss mobs. We got a trait specifically for trash mobs, yay!

To be honest, Daredevil seems almost entirely designed around PvP without much thought toward how it’ll function in PvE.

Edit:

Players have break bars? News to me.

Until very recently, a number of elite specialization mechanics did, but ArenaNet decided it was too counter-intuitive and remade those.

(edited by Amante.8109)

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Posted by: Nike.2631

Nike.2631

Don’t forget the fact that breakbars will make mobs uninterruptable so our Pulmonary Impact on interrupt trait will be outright useless against all boss mobs. We got a trait specifically for trash mobs, yay!

Players have break bars? News to me.

And not the only way you can get pulmonary Impacts. Plus if you are fighting a big boss you know has a bar why are you loading on-interrupt traits?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: uglydan.1638

uglydan.1638

So Karl, any reason why we get reused/recycled animations and skills and generally crap elite stuff, while every other profession gets new and actually interesting skills and abilities?

Do you even thief?

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Posted by: Nike.2631

Nike.2631

You like reminding people of what is and isn’t realistic to expect from development, and make no mistake: it is not realistic to expect a hail mary overhaul of Thief/Daredevil in the 11th hour before HoT release… especially not with Karl at the helm.

You’re right (that I’m right :P ). So Daredevil is not about to morph into a full-blown regen-tank line. But it still could get a bit more self-heal sustain before launch day.

My understanding is the Physical heal skill Channeled Vigor is specifically in flux. What would make it better? Would we better off with some regen at the end if we are at full endurance rather than a flat +heal?

Driven Fortitude is already a self-heal/sustain. Is it enough in the new more challenging landscape?

Also weakening strikes might be really good for taking the sting out of enemies. Longer duration on the weakness condition to smooth the incoming damage curve?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Shalien.9018

Shalien.9018

Don’t forget the fact that breakbars will make mobs uninterruptable so our Pulmonary Impact on interrupt trait will be outright useless against all boss mobs. We got a trait specifically for trash mobs, yay!

Players have break bars? News to me.

And not the only way you can get pulmonary Impacts. Plus if you are fighting a big boss you know has a bar why are you loading on-interrupt traits?

Not a single point in that quote did I mention players.

I have no idea why you’re allowed to flame as much as you do on these forums. Where are the admins? Seriously, what is your goal here other than trying to disrupt the thread and make everything go off-topic?

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Posted by: IDICERI.4268

IDICERI.4268

After thinking a lot about the DD sustain issues in the previous BETA, I think it would be really helpful if Driven Fortitude’s heal cool-down was removed completely. Maybe I’m a little more biased since I saw the Druid specs that make it’s heal look insignificant in comparison, but I do think it is needed especially when wielding the staff.

Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.
Einstein

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Posted by: Amante.8109

Amante.8109

My understanding is the Physical heal skill Channeled Vigor is specifically in flux. What would make it better? Would we better off with some regen at the end if we are at full endurance rather than a flat +heal?

It’s being changed to a 3/4 to 1s channel. Assuming the heal amount stays the same, it should be solidly useful at that speed.

Driven Fortitude is already a self-heal/sustain. Is it enough in the new more challenging landscape?

Everyone and their mother has suggested that Escapist’s Absolution be rolled into Driven Fortitude for a reason: DF really sucks and barely meets the standards of a minor. For some reason, they seem really reluctant to give strong healing over time to the Thief; Invigorating Precision is as good as it gets.

Also weakening strikes might be really good for taking the sting out of enemies. Longer duration on the weakness condition to smooth the incoming damage curve?

Not a bad idea. Weakness is actually really strong. Much like a bevy of other conditions, it seems like something that Thief should be great at applying, but actually isn’t.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

So lets focus on getting us to a good place, and not the constant out-of-class comparisons that are usually horribly misinformed anyway.

Part of the frustration is the disparity in the amount of time spent in designing each Elite. It is blatantly obvious that the Thief, as history dictates, has always been an after thought.

I can already imagine how their iteration process went.

“Ok, we’re making Warrior a Berserker with cool new skills and mechanic”
“We’re making Guardian a Dragonhunter with cool new skills and mechanic”
“We’re making Necro a Reaper with cool new skills and mechanic”
“We’re making Ele a Tempect with cool new skills and mechanic”
“We’re making Mesmer a Chronomancer with cool new skills and mechanic”
“We’re making Engi a Scapper with cool new skills and mechanic”
“We’re making Ranger a Druid with cool new skills and mechanic”
“We’re making a new profession, the Revnant with cool skills and mechanic”

“Um sir, what about the Thief?”

“Who cares? Give them an extra dodge or something.”

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Tabootrinket.2631

Tabootrinket.2631

So lets focus on getting us to a good place, and not the constant out-of-class comparisons that are usually horribly misinformed anyway.

Part of the frustration is the disparity in the amount of time spent in designing each Elite. It is blatantly obvious that the Thief, as history dictates, has always been an after thought.

I can already imagine how their iteration process went.

“Ok, we’re making Warrior a Berserker with cool new skills and mechanic”
“We’re making Guardian a Dragonhunter with cool new skills and mechanic”
“We’re making Necro a Reaper with cool new skills and mechanic”
“We’re making Ele a Tempect with cool new skills and mechanic”
“We’re making Mesmer a Chronomancer with cool new skills and mechanic”
“We’re making Engi a Scapper with cool new skills and mechanic”
“We’re making Ranger a Druid with cool new skills and mechanic”
“We’re making a new profession, the Revnant with cool skills and mechanic”

“Um sir, what about the Thief?”

“Who cares? Give them an extra dodge or something.”

^ THIS literally. Zero effort to the Daredevil. Just a chore for the devs.

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Posted by: Khandarus.2738

Khandarus.2738

I’m going to get an infraction but kitten it. Thanks for nothing Karl. Could of returned Shadowform, or Way of the Master but no. An extra dodge, yeah thanks.

#bestclasshmechanic 2015

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Posted by: uglydan.1638

uglydan.1638

I’m going to get an infraction but kitten it. Thanks for nothing Karl. Could of returned Shadowform, or Way of the Master but no. An extra dodge, yeah thanks.

#bestclasshmechanic 2015

Every twitch show I’ve watched regarding thieves and him ends up with him showing such disinterest, that I’m surprised he hasn’t yawned during the show. He seriously doesn’t like thieves, or at least gives a very strong impression of that.

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Posted by: Shalien.9018

Shalien.9018

I’m going to get an infraction but kitten it. Thanks for nothing Karl. Could of returned Shadowform, or Way of the Master but no. An extra dodge, yeah thanks.

#bestclasshmechanic 2015

Every twitch show I’ve watched regarding thieves and him ends up with him showing such disinterest, that I’m surprised he hasn’t yawned during the show. He seriously doesn’t like thieves, or at least gives a very strong impression of that.

I’ve gotten similar impressions, I’ve heard others bring it up in TeamSpeak and I’ve even seen randoms in LA map chat discussing this same thing.

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Posted by: uglydan.1638

uglydan.1638

If I didn’t know any better, I’d guess that his boss told him he was responsible for the theif elite and didn’t like that, so it’s showing up in his work and attitude.

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Posted by: Khandarus.2738

Khandarus.2738

I dare Karl to take a thief into spvp or anywhere in HoT maybe then he’ll see how much he kittened up

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Posted by: wolfpaq.7354

wolfpaq.7354

Ok, some daydreaming…

  • Flitting Shadows — Your dodge ability now either removes ‘Revealed’ or places you in stealth for 2 seconds.

That is a really cool idea.

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Posted by: Shadow Dragon Bob.7160

Shadow Dragon Bob.7160

For channeled vigor, the word that would make it better is ‘protection.’ Seriously end of story that would make it viable for some fights. Apply weakness through the 2 skill then channel to heal up without being as afraid of insta down.

It is also completely viable for people to ask or complain about the elite spec when compared to the effort shown on other elite specializations. Say what you will about Tempest as a class, but the animations for overloads are beautiful. Our staff animations feel lack luster and recycled. Saying ’let’s only focus on us’ also ignores the component of teamwork that the game essentially requires for high level content. Our component tends to be DPS with stealth skip and blind mitigation, which daredevil so far only feels to help out mitigation through weakness, knockdowns, and daze. Arguably equal but different mitigation is again okay, but since we’re being encouraged to dodge and be a more physical presence we still need something that switches out stealth. This is why I’m arguing that just using dodges as the class mechanic is not enough. Knockdowns require stealth aside from the elite and bandit’s defense, and all three of those dodges are not at the point of being a valuable class mechanic. The DPS will need BW3 to be retested, but it was not there in BW2.

Finally, while I get the anger levels are soaring, don’t make this personal. Even if Karl does regard us as ‘ugh… that class.’ He’s still in here and still making progress on DD. From my experience as a costumer service rep, being attacked or degraded by the people I’m trying to help does not inspire effort of the right kind. Call out the problems and raise hell if you don’t feel like you are getting your money’s worth, but stay professional at least with the dev.

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Posted by: Shogun.7401

Shogun.7401

I am re-rolling to druid. I like it xD.

RIP Thief Class Thanks Karl.

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Posted by: El Psy Congroo.7965

El Psy Congroo.7965

This is why you shouldn’t work on something that you hate,
zero passion at all in the development of the dd.

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Posted by: Khandarus.2738

Khandarus.2738

I’d really like to know how Karl kittened this up. Stream goes, “You wont be able to dodge everything” Then he makes an entire spec around the dodging. Karl, please for all of us, just quit working on the thief, leave it to some one else. I’ll take an intern over this at least they give a kitten.

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Posted by: Driften.8716

Driften.8716

It is also completely viable for people to ask or complain about the elite spec when compared to the effort shown on other elite specializations. Say what you will about Tempest as a class, but the animations for overloads are beautiful. Our staff animations feel lack luster and recycled.

The problem is it isn’t only the staff skills, it is all the new animations as a whole. Yes, the dodges are being re-worked but the staff has been officially side lined and the physic skill animations are very dull and uninspiring, When looking at all the other classes I do not recall them having recycled fillers.

As for Tempest and Dragon Hunter, I know there has been a lot of complaining about those classes as well. However there skills are miles ahead of where Theif is. The best part is these classes are still functional prior and without their new Elites. Thief has been broken for a very long time.

IMO every class as a whole is at least 75% there in terms of a polished workable product where it should be be given launch is less than a month away. DD still feels like it is in the “white board” stage. Most concepts seem well on paper but not field tested. Most testing has been on stationary golem dummies and back alley bar fights. Worst part is the paper ideas seem to be geared to what makes it work for PVP. The DD elite skill that makes it such a so called power house in PVP is because it can kill off someone instantly going into a downed state. How does this help me in PVE? Unless we are going to bring in more enemies that go into a downed state this is useless.

Honestly at this point I feel like all the lead designers need to swallow there pride, eat some crow and come together for an emergency meeting and say “Hey what can we do to fix this and what resources do we have to spare to make this happen?” At this point I believe it is too much in too little time to have one man fix.

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Posted by: Nike.2631

Nike.2631

Honestly… I’m really curious what’s gonna come out of the balancing pass reveal (tomorrow I think?) because core profession changes are what’s going to fix what’s wrong with some of the Especs more than Especs are going to fix what’s wrong with their core.

We’ve heard Ele D/D is in the crosshairs for a nerf & that Necro axe is getting tuned upwards. I’m really not sure what to hope for with Thieves.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Imhotep.3850

Imhotep.3850

I was really hoping that Daredevil would have a more mobile evade oriented attack. Consider S/P #3 paired with Signet of Malice and even Invigorating Precision, it offers plenty of health sustain and decent damage. I think that staff should utilize a greater evade and damage frame to be more appealing for daredevil. Maybe adding an evade to the staff’s 3rd auto attack chain along with retaliation and having Vault be a hard hitting damage/evade skill? With raids in the close future, thieves are in a pretty vulnerable position to have to deal with damage mitigation which dodges will not fully account for, (even if we have one extra dodge as DD).

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Posted by: Kocoff.7582

Kocoff.7582

Mr. Karl Mclain, I just don’t see how I can survive HoT in WvW or PvP. I just don’t.

Now that every profession has been revealed, it is undeniable that the Daredevil will get smashed. no doubt.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: Driften.8716

Driften.8716

With raids in the close future, thieves are in a pretty vulnerable position to have to deal with damage mitigation which dodges will not fully account for, (even if we have one extra dodge as DD).

This is what I have been fearing for a while. Thieves need some actual passive mitigation. You can only dodge so much before you are bound to take a hit or two. if 2 hits tops KO you thieves will have no place in raids. Thieves already have a history of being alienated in dungeons. Sadist part is these are easy fixes if we re-balanced the core thief. I can only hope that the skill balance preview has some hope.

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Posted by: Wargameur.6950

Wargameur.6950

Gw2 Druid Ranger Elite specialization livestream quote:

" You are getting quite a bit with the druid. You are getting 5 weapon skill, you are getting 5 new celestial new avatar form skill, you’re getting 5 glyph skills, you’re getting 5 glyph skills on the other side. And then on top of that all we’re getting 5 new pets"

Hey karl just try to make the most OP thief you can do, forget about balance.Then tune it down after half of the gw2 community complains about how OP the thief is.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Mr. Karl Mclain, I just don’t see how I can survive HoT in WvW or PvP. I just don’t.

Now that every profession has been revealed, it is undeniable that the Daredevil will get smashed. no doubt.

He seriously needs to bring DD in dungeons and fractals to see if his “powerful” design will survive and tell us how much he’s having “fun” playing the profession.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.