Bandit's Defense - Quality of Life

Bandit's Defense - Quality of Life

in Thief

Posted by: BetterHappy.2517

BetterHappy.2517

After running Daredevil in open beta events and finding great use out of Bandit’s defense I feel the skills counterattack animation should be given a cancel.

Bandit’s defense wiki: https://wiki.guildwars2.com/wiki/Bandit%27s_Defense

The skill functions as a continuous block for attacks outside of the range or the counter attack, which is great. This puts the skill in a good place and makes it a worthy choice for players in PvP.

The downside do this is if you intend to use the block on a ranged attack while the attacker is in range of counter attack -you will lose control of your character and will begin the counter attack animation.

Doing so can leave the player in a bad position and/or dead from other players. Furthermore other players can attack into your block only to block themselves from your counterattack then putting again the user in a bad place.

In my opinion it would be a great quality of life improvement if the counter attack of Bandits defense was stow-able -i.e. able to be cancelled using the stow weapon key bind.

Bandit's Defense - Quality of Life

in Thief

Posted by: Actiondan.8146

Actiondan.8146

So much agree.
I loved this ability during my time playing in the BW; but found the same issue you did. Blocking a ranged attack with the person being out of ranged of the counter pretty much punished me.

I love for the counter attack to be ranged.. but even just animation cancel-able, like you suggested, would be perfect.

http://www.twitch.tv/actiondantv
Dragonbrand – NA
Thief | Warrior | Necromancer | Ranger | Guardian

Bandit's Defense - Quality of Life

in Thief

Posted by: BetterHappy.2517

BetterHappy.2517

Yeah, I like the idea of the counter attack being a leap but players should be able to decide if they’d like to fully commit to it or not, while still using the block as a block.

Bandit's Defense - Quality of Life

in Thief

Posted by: Ragion.2831

Ragion.2831

They could fix it by giving control of the kick to the player similar to revenants Duelists preparation (Sword 4). Basically turn the flip over skill into an active not passive.

Bandit's Defense - Quality of Life

in Thief

Posted by: MadVisions.4529

MadVisions.4529

ive been mentioned this in a bug report after BWE2. hope they fix this till release.

Bandit's Defense - Quality of Life

in Thief

Posted by: Rain.9213

Rain.9213

They could fix it by giving control of the kick to the player similar to revenants Duelists preparation (Sword 4). Basically turn the flip over skill into an active not passive.

Yeah it would be awesome if it was a flipover skill!

Bandit's Defense - Quality of Life

in Thief

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Agreed. There were several times where I would pop this for some multi hit attacks and I would die from the follow up hits while my thief was trying to do the counter kick.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

Bandit's Defense - Quality of Life

in Thief

Posted by: Doggie.3184

Doggie.3184

I’d like it to be a flipover skill. Ranged Shadowstep Knockdown counter would be a big bonus though. =333

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.