Bugs and Issues Compilation:
OK so i know that pets and conditions can keep you in combat mode even though all monsters are dead.
As a very low level thief i have no pets and no conditions on me when ive killed the monsters – SO WHY is my health not regenning and skills unchangeable (BECAUSE i’M IN COMBAT) . . . .BUT I’M NOT – i’ve killed the monsters ITS now six minutes since ive killed the monsters AND IM STILL IN COMBAT.
THIS only seems to happen if i’ve used a stealth skill –
This and how STUPIDLY QUICK the monsters regen health when they go back to their spawn spot (when pulled too far away) AND the INSANELY ILLOGICAL targeting system is making combat BIG CAT SILLY
EDIT: 15 minutes now nothings hit me but im still in combat and so have to log out to view the vista
Shadow Protector doesn’t stack duration and makes the effect wear off and do nothing when stealthing while it’s active.
There’s an issue with the skill Blinding Powder and Auto-Attack. (This is probably not a bug but I don’t think it should work as it does.)
Whenever Blinding Powder is used during an Auto-attack chain, the stealth effect of the skill is immediately cancelled and it only applies revealed condition on the caster without granting him or her any sort of stealth.Solution: Have Blinding Powder interrupt the Auto-attack sequence on use the same way as casting Hide in Shadows and Shadow Refuge do.
Corrected my post since I erroneously specified Black Powder instead of Blinding Powder.
Not sure if this has been already raised….
My condition build thief often ends up perma-snared and unable to move during combat. I believe the cause of this is due to coming close to being downed or getting downed and then instant rallying (though there is no mention of ‘rally’), as the blue icon is permanently displayed (‘fight to survive’).
The only way to break out of the perma-snare is to either use a skill that teleports, or use a waypoint.
I was curious, am I the only one who thinks its absurd that ‘Steal’ doesn’t put you behind your target? Not only is it illogical, but more often than not, its instant death in dungeons and fractals.
I was curious, am I the only one who thinks its absurd that ‘Steal’ doesn’t put you behind your target? Not only is it illogical, but more often than not, its instant death in dungeons and fractals.
Well if it is steal as in pickpocketing your enemy without them knowing then yeah it is absurd. But if it is steal as in taking the item in front of them then using it against them (ex: having an argument with a friend, take the beer from their hand, then hit them in the head) then the current situation seems reasonable. They just need to clarify on what kind of steal it is.
(edited by Kantharr.2308)
I decided to relevel a asura thief and the first thing i notice that didnt get changed was where unload would come out when using it on an asura. seems it still comes from out of thin air above the asura plz fix this.
For the first time, I decided to try a build utilizing a backstab spike. Imagine my dismay when I discovered that I was only critting for 600-700 damage, even though it seemed that I should have been hitting much harder.
When my friend tried the exact same build (including the same gear), he was critting for 6000-7000.
Did someone at Anet misplace a decimal point?
I included a screenshot of the questionable backstab crit, as well as my gear and attributes, so hopefully you can see why this was ridiculously bad damage.
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your attack is low on your screen. Are you using Steady weapons which have a very low base damage?
your attack is low on your screen. Are you using Steady weapons which have a very low base damage?
On the dagger and pistol I was using the adorned skins, which look the same, because I think they look fancy. For the shortbow I was indeed using a Steady, which I must’ve grabbed because it matched. So I feel like an idiot. But thank you for letting me know. q.q
Brought to you by ArenaNet. Soon™.
Seriously, Thief has too much issues right now to play anymore. It happens sometimes to got in stealth or use heal that stealths you and it heals but doesn’t go in to stealth.
Hello ,
i found out that the trait skill “ankle shots” doesnt work if u use the pistol in off-hand
so basicly sword-pistol / dagger-pistol builds cant use this trait,
even tho the discription clearly say’s when you crit with a pistol , u have 60% chance to cripple your foe
so basicly following skills dont work for ankle shots
-shadowshot
-headshot
-black powder
-pistol wip
unload does work becous u are using mainhand pistol in the unload
plz fix this ^^
ty !
Channeling skills do not break on stealth.
i dont know if this one was intentional or not, but all the channeling skills will completely hit you in stealth, and not break.
this is ridiculously annoying :’(
stealth issues :
Channeling attacks still hit you after you stealth.
Bouncing attacks still attacking you even when you’re stealthed.
100% cri trait not being 100 %.
Minions/pets/illusions not caring about line of sight after you stealth ( aka: target doesn’t break for them)
Delay after stealthing, making you still hittable by attacks ( instead of going after you, like every attack with no target should do).
Auto-attacking not being stopped when you steal ang go into stealth with the trait hidden thief.
Those things ( aside the trait thing) are kittening the thief ridicolously, and also the mesmer to a certain degree.
Don’t wanna reread all atm, but is it just me or when you use a skill like shadowstep early on a knockdown or pull, it somehow ignores your called position to step too since appearently there’s a frame where it doesn’t recognise your position and just go on cd below your position instead making this rather frustrating to die when you react to fast with it on such stuff.
I have searched through the thread and some bugs have been mentioned but haven’t got fixed yet.
Devourer Venom should stack Immobilized duration, but does not (so upset since this is my main build).
Dancing dagger in game description says cripple 6 1/2s, on wiki page says 5 s, but actually only last 4 s.
Thank you for fixing the issue that Venom strikes aren’t get consumed when it doesn’t hit the target. Please fix the other two bugs.
D/D – S/P Sylvary Thief
Blackgate
2 questions which I’m almost sure they’re bugs.
1st: Why can skills that have multiple attacks, and sometimes that’s not even needed, damage me while the enemy and me are in the black powder’s blinding field?
2nd: Why do illusions, phantasms, necro’s skills, ele’s skills and many other skills and NPC’s track me when I’m already invis? Even a heartseeker followed me while I was invis, wtf.. It’s not culling, after 2sec of being invis skills, illusions, etc. can track me.
I am so tired of NPCs running back to their start point and resetting health every time I use a stealth ability. This is getting really, really old.
So y’all know that bug that make you miss objects if you move and stuff, even though it’s right infront of you? Well that happens vs. players with D/P ability #3 and I find it really annoying. Means that every time I wanna hit someone with it I got to stop moving for a second and cast it otherwise I’ll miss. It’s messing up my mojo man. Pls fix. Ty oros porfa vor mi amigos.
1st: Why can skills that have multiple attacks, and sometimes that’s not even needed, damage me while the enemy and me are in the black powder’s blinding field?
Black powder has a pulsing blind: it applies once per second. If someone is attacking more than once per second (often found in channeled abilities) they can get blinded, miss, then land a hit before black powder pulses and blinds them again.
It’s pretty obvious, and nobody’s impressed.
Another thing i noticed that i wonder wether intended or not is when you have the steal 2 boons trait equipped when stealing boons like protection and stability the steal duration is rly short, even when you steal over 10+ sec boons.
On another note one other minor annoyance of mine is that when i have a steal with a cast time and i swap weapon during it it cancels that action, same for induction utilities, again dunno if intended or not.
(edited by LionZero.3479)
I have this annoying issue where sometimes I’m in stealth but I don’t look like I am! The stealth icon is up but on my screen I look like I’m unstealthed. Needless to say this often results in my death. Curious to see how many others have this issue and whether its an issue with my graphics card (AMD Radeon 6900 series). Its not all the time but it happens often enough to drive me nuts and can often happen when there’s a lot going on on-screen…the worst possible time!
That’s a visual bug that i think only happens for me if i shadowstep with stealth on, can be annoying if you don’t watch it i guess ^^
The Thief skill Caltrops is severly bugged making it extremely over powered.
Bug #1. When cast from stealth this skill does NOT reveal the thief. They remain stealthed.
Bug #2. When cast from stealth there is no red circle indicating the AOE.
Bug #3 The skill actually applies 2 stacks of bleed per second instead of the 1 stack per second like it should…. thus making this skill do DOUBLE the damage it was intended to do.
So when you take that it all into perspective a thief can cast Caltrops from stealth without revealing themselves, his victim(s) cannot get out of the area because they have no idea where the AOE is and the skill does double damage.
This skill is routinely abused by Cloak and Dagger spamming, condition focused theives. It is severly overpowered.
Please fix this immediately.
Rune of Lyssa and Dagger Storm have a strange interaction where the rune’s 6th effect would only trigger after Dagger Storm ends and sometimes halfway during the Dagger Storm’s channel duration. It should have triggered as Dagger Storm starts.
I suppose this is because of the nature of Dagger Storm’s channeling ability. However, cancelling dagger storm would invoke its full cool down (not a 3s delay like other ultimates with cast time) so it should have trigger the effect at the start of the dagger storm. I figured that a possible fix is to add a 1/4s cast time to dagger storm to start the channeling phase of dagger storm so it could correctly activate superior rune of Lyssa’s 6th effect.
Edit: after further testing, it seems that a developer has attempted a fix for this issue (it’s been reported before). The problem is that the activation of the rune’s full effect is very erroneous. Outside combat, it is guaranteed that the rune’s effect will only activate after Blade Storm ends. During combat, activation is randomly between right after cast (I suppose this is the intended effect) to 1-sec delay after end of channel.
(edited by Baron Alfred.2348)
Can the not dropping aggro after stealth change be reverted?
it is making playing pve thief a lot harder than it should be.
Another minor thing that annoys me is that too often i get random obstructs on throwing out a dancing dagger when there is nothing obstructing it or when you’re even 2 steps behind the target rly annoying if you want to get that slow in and you see 2 attempts in a row obstruct trolled ^^
Whenever you use a stealth skill there is a trait to give back 2 initiative. However initiative is gained through combo field stealth as well which is technically not using a stealth skill but a combo field. Plz fix this bug or the skill description.
The Thief skill Caltrops is severly bugged making it extremely over powered.
Bug #1. When cast from stealth this skill does NOT reveal the thief. They remain stealthed.
This isn’t a bug. Stealth in this game is only broken when you deal direct damage. Since Caltrops only deals condition damage, casting it does not break stealth. This is the same reason you can for example poison people with poison arrow while staying in stealth.
Has anyone else notices that the trait “Hidden Killer – 100% critical hit chance while in stealth” doesn’t seem to work?
I’m getting quite a few backstabbing normal hits lately.
Thief trait “Venomous Aura” does not prioritize the buff to party members in a large group of people.
Mine is not a bug but more of a complaint as people who don’t like the thief have complained constantly about how it is too powerful just because you can turn invisible and run away for a few seconds so you have nerfed the class so much that the traits have decreased in power by 50% and when you come out of stealth everyone sees you exactly where you are and it has annoyed me as my favorite class used to be the thief, but now i have fallen out of love with it because of all these nerfs.
The other classes should be nerfed or at least bring the thief back to its former stats and power, i’m sure other people would agree.
So anyone who wants to bring the thief back to its former glory bring this post to the executives attention that would be great and if you are an executive please, please can you read this and take some action, thank you so much.
BeeBurnt
Has anyone else notices that the trait “Hidden Killer – 100% critical hit chance while in stealth” doesn’t seem to work?
I’m getting quite a few backstabbing normal hits lately.
Hidden Killer works fine.
The trait Improvisation only activates sometimes or not at all.
I have this annoying issue where sometimes I’m in stealth but I don’t look like I am! The stealth icon is up but on my screen I look like I’m unstealthed. Needless to say this often results in my death. Curious to see how many others have this issue and whether its an issue with my graphics card (AMD Radeon 6900 series). Its not all the time but it happens often enough to drive me nuts and can often happen when there’s a lot going on on-screen…the worst possible time!
My buddy and I are having the same issue. I don’t believe it is just visual. It happened a couple of times to us while fighting in WvW. At one point, we even asked each other if we could see one another while this ‘bug’ was happening — Guess what, we were able to see each other with the stealth icon on. =/ Needless to say, we were being targeted as well.
Anyone else has this issue?
I’m using a GTX570
My buddy and I are having the same issue. I don’t believe it is just visual. It happened a couple of times to us while fighting in WvW. At one point, we even asked each other if we could see one another while this ‘bug’ was happening — Guess what, we were able to see each other with the stealth icon on. =/ Needless to say, we were being targeted as well.
Anyone else has this issue?
I’m using a GTX570
Of course, it wasn’t because you and your buddy were in the same party so that you could communicate and find each other in WvW right? You can see party members in stealth.
STEP 1: Target an enemy at range > infiltrator’s strike + steal (1500)
STEP 2: Use infiltrator’s strike to move 600 range closer to target, and immediately follow up with steal before the strike takes place.
RESULT: Because the steal should be out of range if you’ve satisfied step 1, the steal will fizzle and go on a short cooldown, BUT infiltrator’s strike will not properly cycle (although leaving a mark) to shadow return. This way, it is possible to get multiple gap closing infiltrator’s strikes and also puts a thief at a disadvantage if they’re expecting their shadow return to be up.
FIX?: Honestly, it boils down to infiltrator’s strike currently not being cycled immediately after the actual teleport has taken place, regardless of what happens when the attack or being dazed immediately after. Force it to cycle if the teleport took place, and that should solve a lot of the cycling issues with this skill.
My buddy and I are having the same issue. I don’t believe it is just visual. It happened a couple of times to us while fighting in WvW. At one point, we even asked each other if we could see one another while this ‘bug’ was happening — Guess what, we were able to see each other with the stealth icon on. =/ Needless to say, we were being targeted as well.
Anyone else has this issue?
I’m using a GTX570
Of course, it wasn’t because you and your buddy were in the same party so that you could communicate and find each other in WvW right? You can see party members in stealth.
We were in the same party, yes; but you don’t need to be in the same party to ‘see’ any allies in stealth. I guess I was under the impression that we all knew the difference between someone who was in stealth and someone who was not. To clarify, someone in stealth is more translucent than someone who is not (opaque).
Given that, we both were opaque to each other. Whether the enemies see it differently, I don’t know; but they were clearly chasing and attacking us with our stealth buffs active. It’s possible that the enemies were just getting lucky spamming #1, getting their hits off and just so happened to be going in the same direction as we were; or maybe it’s a bug.
The translucent shader disappears if you teleport/shadowstep. It’s purely a visual effect that affects people that can “see” the thief through the fact they count as allies. The non allies still do not see you because the server doesn’t even tell them you are there more or less.
Dagger Storm’s tool tip is misleading it does not reflect projectiles.
Dagger Storm’s tool tip is misleading it does not reflect projectiles.
What? It does unless a bug was introduced XD
Lots of posts about shadow steps not working, But i didn’t see this one yet.
when using the slotted skill shadow step, the shadow return does not return you to the spot you left from but rather the distance traveled after shadow stepping added onto the original point.
so if you use shadow step, run 10 feet north, and shadow return you’ll end up near 10 feet north of your original point.
or so it seems, but it definitely does not take you back to the original point.
I haven’t had this issue with infiltrators strike, but I also haven’t used it much since the last patch.
Is it intended that thieves who have stealth up entering the water now get revealed when they do ? in other words entering water breaks stealth.
Hidden Killer is not working for me either. Anyone else having this problem?
Lots of posts about shadow steps not working, But i didn’t see this one yet.
when using the slotted skill shadow step, the shadow return does not return you to the spot you left from but rather the distance traveled after shadow stepping added onto the original point.
so if you use shadow step, run 10 feet north, and shadow return you’ll end up near 10 feet north of your original point.
or so it seems, but it definitely does not take you back to the original point.I haven’t had this issue with infiltrators strike, but I also haven’t used it much since the last patch.
Works as intended.
Shadowstep = 1200 range
ShadowReturn = 1200 range
If you run 10 feet after shadowstep, shadoreturn will take you to: your position – 1200 range towards starting point.
Infiltrator strike works in the same way, but it has only 600 range (and 1200 return) so it is less noticeable. It means that if you infi.strike + run 600 units and go back you’ll be in the exact starting position, but if you infi.strike + run 800 units and go back you’ll be in starting position + 200units.
I also have problem with Hidden Killer triat. After patch it doesn’t work. Anyone know what’s going on with this?
Trait Hidden Killer also doesn’t work
Hidden Killer does not apply 100% crit, actually I think atm it does nothing at all. Also, backstab missing 5 times / hit w/o enemy dodging to me personally is just as good as a bug. GL HF playing the 1 viable spec left. Thank you ANET.
Hidden Killer critical strikes XII trait doesn’t work anymore or did they just nerfed thieves again?
The corrosive traps trait does not always apply vulnerability on ambush traps. I ran some testing and it was working 80-90% of the time. I couldn’t pin the failures down to timing issues, nor multiple traps, nor the summoned thief being too far away, or anything else, but 10-20% of the time the vulnerability didn’t happen.