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Posted by: StrayDilettante.8671

StrayDilettante.8671

Incorrect range values

While attempting to hit Jormag (last phase), I tried out using the Shortbow’s Trick Shot which has a range of 900. It managed to hit Jormag (damage was shown). It did not bounce off any other targets to reach him: I was targeting directly at him.

However, when I swapped to my other weapon set which is the Pistol + Dagger while still standing at the same spot, it wasn’t able to hit the exact same target on Jormag (Vital Shot’s range is also 900). It indicated “Out of range”. I tried moving a little bit around the area (forwards, backwards, sideways) but it still indicates “Out of range”.

With that being said, is there an issue with the Pistol and/or Shortbow’s range?

In short, the issue here is, both the shortbow and pistol’s first abilities have a range of 900 but the pistol is not able to hit the same target of what the shortbow is able to hit.

I agree and want to add on to it.

Firstly, I do not know which one is meant to be the 900 range. However, if I’m not wrong, Shortbow seems to have the correct range. Comparing against my engineer friend, his un-traited pistol slot #1 skill can shoot something that I can’t using my pistols. However, my Shortbow can reach.

Another example is the Twilight Arbor’s final boss. (I might be wrong because it been awhile since I ran that path) But for path 3’s final boss, I’m practically useless. The final boss requires at least a range to stay away from or else you will get into trouble with one of his attack. Everyone can shoot at the boss except me. I can’t reach the boss using pistols and using a bow will get my group into trouble because the arrow will bounce and aggro the spider groups that are around the tree. So I am stuck there playing guard duty.

The second thing is that even though slot #1 skill on Shortbow shows that it is out of range (the red bar under the slot skills and it happens at the max 900 range before), I am still able to shoot but I can’t activate auto attack for it.

Lastly, Pistols are better now than release but there is still a tendency for it to be obstructed while shooting objects using the slot #3 skill. It is really frustrating in Ascalonian Catacombs Explorable mode, using it on the burrows.

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Posted by: Under Web.2497

Under Web.2497

OK so i know that pets and conditions can keep you in combat mode even though all monsters are dead.
As a very low level thief i have no pets and no conditions on me when ive killed the monsters – SO WHY is my health not regenning and skills unchangeable (BECAUSE i’M IN COMBAT) . . . .BUT I’M NOT – i’ve killed the monsters ITS now six minutes since ive killed the monsters AND IM STILL IN COMBAT.
THIS only seems to happen if i’ve used a stealth skill –
This and how STUPIDLY QUICK the monsters regen health when they go back to their spawn spot (when pulled too far away) AND the INSANELY ILLOGICAL targeting system is making combat BIG CAT SILLY
EDIT: 15 minutes now nothings hit me but im still in combat and so have to log out to view the vista

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Posted by: Doggie.3184

Doggie.3184

Shadow Protector doesn’t stack duration and makes the effect wear off and do nothing when stealthing while it’s active.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Hermes.7014

Hermes.7014

There’s an issue with the skill Blinding Powder and Auto-Attack. (This is probably not a bug but I don’t think it should work as it does.)
Whenever Blinding Powder is used during an Auto-attack chain, the stealth effect of the skill is immediately cancelled and it only applies revealed condition on the caster without granting him or her any sort of stealth.

Solution: Have Blinding Powder interrupt the Auto-attack sequence on use the same way as casting Hide in Shadows and Shadow Refuge do.

Corrected my post since I erroneously specified Black Powder instead of Blinding Powder.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: akanibbles.6237

akanibbles.6237

Not sure if this has been already raised….

My condition build thief often ends up perma-snared and unable to move during combat. I believe the cause of this is due to coming close to being downed or getting downed and then instant rallying (though there is no mention of ‘rally’), as the blue icon is permanently displayed (‘fight to survive’).

The only way to break out of the perma-snare is to either use a skill that teleports, or use a waypoint.

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Posted by: prowlinswank.3879

prowlinswank.3879

I was curious, am I the only one who thinks its absurd that ‘Steal’ doesn’t put you behind your target? Not only is it illogical, but more often than not, its instant death in dungeons and fractals.

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Posted by: Kantharr.2308

Kantharr.2308

I was curious, am I the only one who thinks its absurd that ‘Steal’ doesn’t put you behind your target? Not only is it illogical, but more often than not, its instant death in dungeons and fractals.

Well if it is steal as in pickpocketing your enemy without them knowing then yeah it is absurd. But if it is steal as in taking the item in front of them then using it against them (ex: having an argument with a friend, take the beer from their hand, then hit them in the head) then the current situation seems reasonable. They just need to clarify on what kind of steal it is.

(edited by Kantharr.2308)

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Posted by: Arcalas.9368

Arcalas.9368

I decided to relevel a asura thief and the first thing i notice that didnt get changed was where unload would come out when using it on an asura. seems it still comes from out of thin air above the asura plz fix this.

Norn “cows” go moot.

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Posted by: Rusc.4978

Rusc.4978

For the first time, I decided to try a build utilizing a backstab spike. Imagine my dismay when I discovered that I was only critting for 600-700 damage, even though it seemed that I should have been hitting much harder.

When my friend tried the exact same build (including the same gear), he was critting for 6000-7000.

Did someone at Anet misplace a decimal point?

I included a screenshot of the questionable backstab crit, as well as my gear and attributes, so hopefully you can see why this was ridiculously bad damage.

Attachments:

Prosper

Brought to you by ArenaNet. Soon™.

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Posted by: stof.9341

stof.9341

your attack is low on your screen. Are you using Steady weapons which have a very low base damage?

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Posted by: Rusc.4978

Rusc.4978

your attack is low on your screen. Are you using Steady weapons which have a very low base damage?

On the dagger and pistol I was using the adorned skins, which look the same, because I think they look fancy. For the shortbow I was indeed using a Steady, which I must’ve grabbed because it matched. So I feel like an idiot. But thank you for letting me know. q.q

Prosper

Brought to you by ArenaNet. Soon™.

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Posted by: bogdanbursuc.8907

bogdanbursuc.8907

Seriously, Thief has too much issues right now to play anymore. It happens sometimes to got in stealth or use heal that stealths you and it heals but doesn’t go in to stealth.

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Posted by: Zilla.8650

Zilla.8650

Hello ,

i found out that the trait skill “ankle shots” doesnt work if u use the pistol in off-hand
so basicly sword-pistol / dagger-pistol builds cant use this trait,
even tho the discription clearly say’s when you crit with a pistol , u have 60% chance to cripple your foe
so basicly following skills dont work for ankle shots

-shadowshot
-headshot
-black powder
-pistol wip

unload does work becous u are using mainhand pistol in the unload

plz fix this ^^

ty !

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Posted by: Natsu Dragneel.1625

Natsu Dragneel.1625

Channeling skills do not break on stealth.

i dont know if this one was intentional or not, but all the channeling skills will completely hit you in stealth, and not break.

this is ridiculously annoying :’(

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Posted by: Hunter.8679

Hunter.8679

stealth issues :

Channeling attacks still hit you after you stealth.

Bouncing attacks still attacking you even when you’re stealthed.

100% cri trait not being 100 %.

Minions/pets/illusions not caring about line of sight after you stealth ( aka: target doesn’t break for them)

Delay after stealthing, making you still hittable by attacks ( instead of going after you, like every attack with no target should do).

Auto-attacking not being stopped when you steal ang go into stealth with the trait hidden thief.

Those things ( aside the trait thing) are kittening the thief ridicolously, and also the mesmer to a certain degree.

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Posted by: LionZero.3479

LionZero.3479

Don’t wanna reread all atm, but is it just me or when you use a skill like shadowstep early on a knockdown or pull, it somehow ignores your called position to step too since appearently there’s a frame where it doesn’t recognise your position and just go on cd below your position instead making this rather frustrating to die when you react to fast with it on such stuff.

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Posted by: Illidan.6802

Illidan.6802

I have searched through the thread and some bugs have been mentioned but haven’t got fixed yet.
Devourer Venom should stack Immobilized duration, but does not (so upset since this is my main build).
Dancing dagger in game description says cripple 6 1/2s, on wiki page says 5 s, but actually only last 4 s.
Thank you for fixing the issue that Venom strikes aren’t get consumed when it doesn’t hit the target. Please fix the other two bugs.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

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Posted by: rylark.3418

rylark.3418

2 questions which I’m almost sure they’re bugs.

1st: Why can skills that have multiple attacks, and sometimes that’s not even needed, damage me while the enemy and me are in the black powder’s blinding field?

2nd: Why do illusions, phantasms, necro’s skills, ele’s skills and many other skills and NPC’s track me when I’m already invis? Even a heartseeker followed me while I was invis, wtf.. It’s not culling, after 2sec of being invis skills, illusions, etc. can track me.

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Posted by: Black Frog.9274

Black Frog.9274

I am so tired of NPCs running back to their start point and resetting health every time I use a stealth ability. This is getting really, really old.

I Like to Run Randomly Around the Map

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Posted by: Calle.8746

Calle.8746

So y’all know that bug that make you miss objects if you move and stuff, even though it’s right infront of you? Well that happens vs. players with D/P ability #3 and I find it really annoying. Means that every time I wanna hit someone with it I got to stop moving for a second and cast it otherwise I’ll miss. It’s messing up my mojo man. Pls fix. Ty oros porfa vor mi amigos.

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Posted by: Softspoken.2410

Softspoken.2410

1st: Why can skills that have multiple attacks, and sometimes that’s not even needed, damage me while the enemy and me are in the black powder’s blinding field?

Black powder has a pulsing blind: it applies once per second. If someone is attacking more than once per second (often found in channeled abilities) they can get blinded, miss, then land a hit before black powder pulses and blinds them again.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: LionZero.3479

LionZero.3479

Another thing i noticed that i wonder wether intended or not is when you have the steal 2 boons trait equipped when stealing boons like protection and stability the steal duration is rly short, even when you steal over 10+ sec boons.

On another note one other minor annoyance of mine is that when i have a steal with a cast time and i swap weapon during it it cancels that action, same for induction utilities, again dunno if intended or not.

(edited by LionZero.3479)

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Posted by: Famine.2953

Famine.2953

I have this annoying issue where sometimes I’m in stealth but I don’t look like I am! The stealth icon is up but on my screen I look like I’m unstealthed. Needless to say this often results in my death. Curious to see how many others have this issue and whether its an issue with my graphics card (AMD Radeon 6900 series). Its not all the time but it happens often enough to drive me nuts and can often happen when there’s a lot going on on-screen…the worst possible time!

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Posted by: LionZero.3479

LionZero.3479

That’s a visual bug that i think only happens for me if i shadowstep with stealth on, can be annoying if you don’t watch it i guess ^^

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Posted by: Turbofan.4569

Turbofan.4569

The Thief skill Caltrops is severly bugged making it extremely over powered.

Bug #1. When cast from stealth this skill does NOT reveal the thief. They remain stealthed.

Bug #2. When cast from stealth there is no red circle indicating the AOE.

Bug #3 The skill actually applies 2 stacks of bleed per second instead of the 1 stack per second like it should…. thus making this skill do DOUBLE the damage it was intended to do.

So when you take that it all into perspective a thief can cast Caltrops from stealth without revealing themselves, his victim(s) cannot get out of the area because they have no idea where the AOE is and the skill does double damage.

This skill is routinely abused by Cloak and Dagger spamming, condition focused theives. It is severly overpowered.

Please fix this immediately.

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Posted by: Baron Alfred.2348

Baron Alfred.2348

Rune of Lyssa and Dagger Storm have a strange interaction where the rune’s 6th effect would only trigger after Dagger Storm ends and sometimes halfway during the Dagger Storm’s channel duration. It should have triggered as Dagger Storm starts.

I suppose this is because of the nature of Dagger Storm’s channeling ability. However, cancelling dagger storm would invoke its full cool down (not a 3s delay like other ultimates with cast time) so it should have trigger the effect at the start of the dagger storm. I figured that a possible fix is to add a 1/4s cast time to dagger storm to start the channeling phase of dagger storm so it could correctly activate superior rune of Lyssa’s 6th effect.

Edit: after further testing, it seems that a developer has attempted a fix for this issue (it’s been reported before). The problem is that the activation of the rune’s full effect is very erroneous. Outside combat, it is guaranteed that the rune’s effect will only activate after Blade Storm ends. During combat, activation is randomly between right after cast (I suppose this is the intended effect) to 1-sec delay after end of channel.

(edited by Baron Alfred.2348)

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Posted by: iNaddict.8021

iNaddict.8021

Can the not dropping aggro after stealth change be reverted?

it is making playing pve thief a lot harder than it should be.

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Posted by: LionZero.3479

LionZero.3479

Another minor thing that annoys me is that too often i get random obstructs on throwing out a dancing dagger when there is nothing obstructing it or when you’re even 2 steps behind the target rly annoying if you want to get that slow in and you see 2 attempts in a row obstruct trolled ^^

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Posted by: Zelulose.8695

Zelulose.8695

Whenever you use a stealth skill there is a trait to give back 2 initiative. However initiative is gained through combo field stealth as well which is technically not using a stealth skill but a combo field. Plz fix this bug or the skill description.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Heru.5427

Heru.5427

The Thief skill Caltrops is severly bugged making it extremely over powered.

Bug #1. When cast from stealth this skill does NOT reveal the thief. They remain stealthed.

This isn’t a bug. Stealth in this game is only broken when you deal direct damage. Since Caltrops only deals condition damage, casting it does not break stealth. This is the same reason you can for example poison people with poison arrow while staying in stealth.

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Posted by: Freekill.6478

Freekill.6478

Has anyone else notices that the trait “Hidden Killer – 100% critical hit chance while in stealth” doesn’t seem to work?
I’m getting quite a few backstabbing normal hits lately.

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Posted by: SirHypnotoad.6549

SirHypnotoad.6549

Thief trait “Venomous Aura” does not prioritize the buff to party members in a large group of people.

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Posted by: BeeBurnt.9784

BeeBurnt.9784

Mine is not a bug but more of a complaint as people who don’t like the thief have complained constantly about how it is too powerful just because you can turn invisible and run away for a few seconds so you have nerfed the class so much that the traits have decreased in power by 50% and when you come out of stealth everyone sees you exactly where you are and it has annoyed me as my favorite class used to be the thief, but now i have fallen out of love with it because of all these nerfs.

The other classes should be nerfed or at least bring the thief back to its former stats and power, i’m sure other people would agree.
So anyone who wants to bring the thief back to its former glory bring this post to the executives attention that would be great and if you are an executive please, please can you read this and take some action, thank you so much.

BeeBurnt

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Posted by: NoodllZ.8376

NoodllZ.8376

Has anyone else notices that the trait “Hidden Killer – 100% critical hit chance while in stealth” doesn’t seem to work?
I’m getting quite a few backstabbing normal hits lately.

Hidden Killer works fine.

The trait Improvisation only activates sometimes or not at all.

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Posted by: JDV.6427

JDV.6427

I have this annoying issue where sometimes I’m in stealth but I don’t look like I am! The stealth icon is up but on my screen I look like I’m unstealthed. Needless to say this often results in my death. Curious to see how many others have this issue and whether its an issue with my graphics card (AMD Radeon 6900 series). Its not all the time but it happens often enough to drive me nuts and can often happen when there’s a lot going on on-screen…the worst possible time!

My buddy and I are having the same issue. I don’t believe it is just visual. It happened a couple of times to us while fighting in WvW. At one point, we even asked each other if we could see one another while this ‘bug’ was happening — Guess what, we were able to see each other with the stealth icon on. =/ Needless to say, we were being targeted as well.

Anyone else has this issue?

I’m using a GTX570

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Posted by: stof.9341

stof.9341

My buddy and I are having the same issue. I don’t believe it is just visual. It happened a couple of times to us while fighting in WvW. At one point, we even asked each other if we could see one another while this ‘bug’ was happening — Guess what, we were able to see each other with the stealth icon on. =/ Needless to say, we were being targeted as well.

Anyone else has this issue?

I’m using a GTX570

Of course, it wasn’t because you and your buddy were in the same party so that you could communicate and find each other in WvW right? You can see party members in stealth.

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Posted by: Ravoku.1852

Ravoku.1852

STEP 1: Target an enemy at range > infiltrator’s strike + steal (1500)

STEP 2: Use infiltrator’s strike to move 600 range closer to target, and immediately follow up with steal before the strike takes place.

RESULT: Because the steal should be out of range if you’ve satisfied step 1, the steal will fizzle and go on a short cooldown, BUT infiltrator’s strike will not properly cycle (although leaving a mark) to shadow return. This way, it is possible to get multiple gap closing infiltrator’s strikes and also puts a thief at a disadvantage if they’re expecting their shadow return to be up.

FIX?: Honestly, it boils down to infiltrator’s strike currently not being cycled immediately after the actual teleport has taken place, regardless of what happens when the attack or being dazed immediately after. Force it to cycle if the teleport took place, and that should solve a lot of the cycling issues with this skill.

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Posted by: JDV.6427

JDV.6427

My buddy and I are having the same issue. I don’t believe it is just visual. It happened a couple of times to us while fighting in WvW. At one point, we even asked each other if we could see one another while this ‘bug’ was happening — Guess what, we were able to see each other with the stealth icon on. =/ Needless to say, we were being targeted as well.

Anyone else has this issue?

I’m using a GTX570

Of course, it wasn’t because you and your buddy were in the same party so that you could communicate and find each other in WvW right? You can see party members in stealth.

We were in the same party, yes; but you don’t need to be in the same party to ‘see’ any allies in stealth. I guess I was under the impression that we all knew the difference between someone who was in stealth and someone who was not. To clarify, someone in stealth is more translucent than someone who is not (opaque).

Given that, we both were opaque to each other. Whether the enemies see it differently, I don’t know; but they were clearly chasing and attacking us with our stealth buffs active. It’s possible that the enemies were just getting lucky spamming #1, getting their hits off and just so happened to be going in the same direction as we were; or maybe it’s a bug.

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Posted by: stof.9341

stof.9341

The translucent shader disappears if you teleport/shadowstep. It’s purely a visual effect that affects people that can “see” the thief through the fact they count as allies. The non allies still do not see you because the server doesn’t even tell them you are there more or less.

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Posted by: NoodllZ.8376

NoodllZ.8376

Dagger Storm’s tool tip is misleading it does not reflect projectiles.

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Posted by: stof.9341

stof.9341

Dagger Storm’s tool tip is misleading it does not reflect projectiles.

What? It does unless a bug was introduced XD

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Posted by: brandocomando.5910

brandocomando.5910

Lots of posts about shadow steps not working, But i didn’t see this one yet.

when using the slotted skill shadow step, the shadow return does not return you to the spot you left from but rather the distance traveled after shadow stepping added onto the original point.

so if you use shadow step, run 10 feet north, and shadow return you’ll end up near 10 feet north of your original point.
or so it seems, but it definitely does not take you back to the original point.

I haven’t had this issue with infiltrators strike, but I also haven’t used it much since the last patch.

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Posted by: LionZero.3479

LionZero.3479

Is it intended that thieves who have stealth up entering the water now get revealed when they do ? in other words entering water breaks stealth.

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Posted by: straphe.1670

straphe.1670

Hidden Killer is not working for me either. Anyone else having this problem?

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Posted by: Daendur.2357

Daendur.2357

Lots of posts about shadow steps not working, But i didn’t see this one yet.

when using the slotted skill shadow step, the shadow return does not return you to the spot you left from but rather the distance traveled after shadow stepping added onto the original point.

so if you use shadow step, run 10 feet north, and shadow return you’ll end up near 10 feet north of your original point.
or so it seems, but it definitely does not take you back to the original point.

I haven’t had this issue with infiltrators strike, but I also haven’t used it much since the last patch.

Works as intended.
Shadowstep = 1200 range
ShadowReturn = 1200 range
If you run 10 feet after shadowstep, shadoreturn will take you to: your position – 1200 range towards starting point.

Infiltrator strike works in the same way, but it has only 600 range (and 1200 return) so it is less noticeable. It means that if you infi.strike + run 600 units and go back you’ll be in the exact starting position, but if you infi.strike + run 800 units and go back you’ll be in starting position + 200units.

Black Thunders [BT] – Gandara

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Posted by: Doljo.9287

Doljo.9287

I also have problem with Hidden Killer triat. After patch it doesn’t work. Anyone know what’s going on with this?

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Posted by: Shouma.8019

Shouma.8019

Trait Hidden Killer also doesn’t work

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Posted by: uzu.7351

uzu.7351

Hidden Killer does not apply 100% crit, actually I think atm it does nothing at all. Also, backstab missing 5 times / hit w/o enemy dodging to me personally is just as good as a bug. GL HF playing the 1 viable spec left. Thank you ANET.

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Posted by: Coloxeus.3480

Coloxeus.3480

Hidden Killer critical strikes XII trait doesn’t work anymore or did they just nerfed thieves again?

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Posted by: Stooperdale.3560

Stooperdale.3560

The corrosive traps trait does not always apply vulnerability on ambush traps. I ran some testing and it was working 80-90% of the time. I couldn’t pin the failures down to timing issues, nor multiple traps, nor the summoned thief being too far away, or anything else, but 10-20% of the time the vulnerability didn’t happen.