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Posted by: Cynz.9437

Cynz.9437

from reddit?:
Elementalist:
Tornado – 1 stack of stability 3 sec duration applied every 3sec
Whirlpool (underwater) – 1 stack of stability 3 sec duration applied every 3sec
Armor of Earth – 10 stacks of stability
Earth Embrace (trait) – 10 stacks of stability
Can’t see the change about stability when attuning to earth (trait). Probably 1 stack.
Engineer:
Elixir B throw – 3 stacks of stability
Elixir X tornado – 1 stack 3 sec duration every 3 sec (like ele)
Elixir X rampage – 3 stacks 3 sec duration every 3 sec (like warr elite)
Whirlpool (elixir X underwater) – 1 stack 3 sec duration every 3 sec (like ele)
Plague (elixir X underwater) – 3 stacks 3 sec duration every 3 sec (like necro elite)
Mortar – 3 stacks 3 sec duration every time you take control of the mortar
Guardian:
Stand Your Ground – 5 stacks of stability to you and nearby allies
Virtue of Courage – 3 stack of stability to you and nearby allies 4 sec duration from current 3 sec
Books – the protection/retaliation?? is applied every 3 sec of 3 sec duration – if you exit from book elite it will not remove the last applied stacks and protection
Elite Focus – when using book you get 1 stack of stability every 3 sec
Hallowed Ground – 1 stack 2 sec duration every pulse??
Mesmer:
Mantra of Concentration – 3 stack of stability with each cast
Necromancer:
Plague – 3 stacks 3 sec duration every 3 sec
Lich – 1 stack 3 sec duration every 3 sec
Can’t see where is a mention about stability change upon entering Death Shroud trait. I imagine it will be 1 stack.
Ranger:
Rampage as One – 3 stacks 3 sec duration every 3 sec. While using elite the fury and swiftenss will also be applied every 3 seconds for 3 sec durations.
Stability Training (trait) – 5 stacks of 3 sec duration when trait gets activated ??
Signet of Wild – 5 stacks 8 sec duration
Thief:
Daggerstorm – 3 stacks of stability 3 sec duration every 3 sec
Warrior:
Rampage – 3 stacks of stability 3 sec duration every 3 sec. Swiftness also applied every 3 sec of 3 sec duration each time you get stability.
Balanced Stance – 5 stacks of stability
Last Stand (trait) – 5 stacks of stability
Signet of Dolyak – 10 stacks of stability
Other changes:
Many skills that use teleporting to move the character will not activate if the target is not in range (probably the ones that require target or can deal damage while moving you).

RIP trickery steal, inf. signet, strike…… RIP thief in pvp/wvw? :|

All is Vain~
[Teef] guild :>

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Posted by: Safari.3021

Safari.3021

Many skills that use teleporting to move the character will not activate if the target is not in range (probably the ones that require target or can deal damage while moving you).

RIP trickery steal, inf. signet, strike…… RIP thief in pvp/wvw? :|

I hope not, inf. signet is a great gap closer

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Posted by: Sagramor.7395

Sagramor.7395

Well as per google translate all teleport skills appear to have a change of, “This ability when unable to find a valid path between the target will no longer start.” with a few variations.

http://www.reddit.com/r/Guildwars2/comments/2yrugo/1332015_original_patch_note_from_china/

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Posted by: Arkantos.7460

Arkantos.7460

why does get chinese ppl their patch notes earlier?

Good Thiefs are average,
Skilled Thiefs are dangerous

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Posted by: Doggie.3184

Doggie.3184

Hmm, not too bad for Dagger Storm I guess. Probably won’t be pulling it off in wvw zergs anymore still but considering the overall result it should hopefully be for the best. Looks like Thief is getting a massive mobility nerf if I can’t use Sword 2 and Assassination signet to get closer to someone. Non Stealth builds get no love and will be in an even worse place naow. Goodbye Sword forever at this point.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Many skills that use teleporting to move the character will not activate if the target is not in range (probably the ones that require target or can deal damage while moving you).

This is mainly a fix to Steal and hopefully a pebble can no longer prevent the teleport if a path exists.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Taxidriver.2043

Taxidriver.2043

all teleport skills will required target in range, except maybe shortbow teleport. This is probably anet’s ways to get rid of teleport hack.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

all teleport skills will required target in range, except maybe shortbow teleport. This is probably anet’s ways to get rid of teleport hack.

Steal has been buggy from launch where it will steal item from a target that is out of range without teleporting the Thief. They’ve “fixed” stealing item part but not the teleporting part, so this is, IMO, the other half of that bug fix.

We’ll see if it really fixed the problem.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: lvis.3824

lvis.3824

These x stability for y sec reapplied every z secs will also hurt bountifull theft + larcenous strike and all nullification sigils.

Headshot will be kittened up too, b/c you now no longer can steal a stability of a target and interrupt it after wards.

I really don’t understand this change, thiefs get kicked in the balls again – without any compensation.

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Posted by: Puck.9612

Puck.9612

I really don’t understand this change, thiefs get kicked in the balls again – without any compensation.

They are following the formula every mmo uses. When you introduce a new class you make it OP so people are more likely to spend money on buying it.Revenant will be a stability machine, they have a skill on a 5 second cooldown that pulses stability and a trait that gives stability on dodge roll.

Jim Hunter when my other account isn’t suspended

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Posted by: Nephrite.6954

Nephrite.6954

Nooooo! I wanna rip stability off lich form!!! Arghhhh I’ll miss fearing necros in lich form. So I won’t be able to chain teleports?:’( fish anyone who came up with the nerf.

(edited by Nephrite.6954)

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Posted by: frans.8092

frans.8092

I really don’t understand this change, thiefs get kicked in the balls again – without any compensation.

They are following the formula every mmo uses. When you introduce a new class you make it OP so people are more likely to spend money on buying it.Revenant will be a stability machine, they have a skill on a 5 second cooldown that pulses stability and a trait that gives stability on dodge roll.

Well, not for me with or without new OP classes, with their distasteful preference of these horrid launch-jumpers like in Tangle Root, the quality of GW2 area design has plummeted to below tolerable, and no class will change that.

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Posted by: Momekic.8603

Momekic.8603

So, if they actually made it so that the target has to be in range of infil. Strike or infil. Sig, thats pretty much the nail in the coffin for me. If i have someone targeted on the same plane as i am it should port me the length on infil strike or sig to that person even if they are out if range. If those skills now just wont work like that then they just royally screwed thieves even more.

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Posted by: morbidillusion.2759

morbidillusion.2759

I really hope these patch notes are accurate because it would just show that even ANET forgot Assassin’s Equilibrium is a thing.

There’s no way the stability changes nerfs anyone harder than thief. Disgusting.

Edit: Also, I cannot WAIT to see that if ANET does change AE and it doesn’t simply bug and crash-to-desktop when you use it after patch, that it gives 1 stack of stability for 1.5 seconds.

(edited by morbidillusion.2759)

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Posted by: Cynz.9437

Cynz.9437

well, if this patch goes live on EU/NA as it is w/o any meaningful compensation (hate to be that person) but i am quiting this game for good and definitely not spending a cent on expansion

All is Vain~
[Teef] guild :>

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Posted by: morbidillusion.2759

morbidillusion.2759

well, if this patch goes live on EU/NA as it is w/o any meaningful compensation (hate to be that person) but i am quiting this game for good and definitely not spending a cent on expansion

When the stability changes were being talked about it was pretty obvious that Bountiful Theft was being nerfed. The only glimmer of hope was that Assassin’s Equilibrium would receive a considerable duration bonus and give a single stack of stability so that it would actually have any use whatsoever. If they honestly leave AE in its useless form, while every other class’s stability gets stronger against everything but WvW zergs then I really hope ANET loses every thief player as a customer come HoT.

(edited by morbidillusion.2759)

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Posted by: Wolfield.9812

Wolfield.9812

Another big update that will help with the complaining is you cannot teleport through the Z axis in spvp anymore. As in up ledges, through wood, and other quick ways to move around the map.

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Posted by: Laraley.7695

Laraley.7695

Can someone explain to me why they just made all stab elites basically unccable?

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Posted by: Ario.8964

Ario.8964

Because people complained about one of the last good things on thief in pvp. Bountiful theft was a very strong buff to steal and made it so we could strip off stability and then cc our opponent while bursting. Apparently dodging is too hard so people complained and now it’s being done partially to nerf bountiful theft so people can keep their stability when in elites providing no counterplay except when in a HIGHLY coordinated group (meaning full premade on ts calling out skills and such) and to stop perma cc trains in wvw because anet wanted to shake things up there which I’m all for. Though I don’t like the indirect nerf to boon steal on thief it’s just another thing we are gonna have to deal with.

Also why does everyone have issue with porting on the z-axis in certain places? It only works currently if you can get there by walking without having to jump so it was limited either way but now if it’s actually getting hard nerfed then pvp just got even harder for thief and mesmer.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Sagat.3285

Sagat.3285

Can someone explain to me why they just made all stab elites basically unccable?

They didn’t felt like “worthy elites” so it takes more a group effort than solo play to set up a good offense #teamplay. I’m not going to hide that when I see a stab transformation I see it as come kill me sign…got to be honest. Also boon hate might be getting a buff…in other places.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Laraley.7695

Laraley.7695

Sort of. I think some ports needs to be fixed. What I mean is that you shouldn’t be able to port through LOS and immob someone, that’s just not ok. But removing all vertical ports? That’s a major buff to cele classes, rangers…

Still don’t understand the buff to the elites, it makes no sense. People were complaining about too long stabilities if they can’t strip them. Now they make them reapply after three sec? That is if these notes are correct, obviously.

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Posted by: Laraley.7695

Laraley.7695

Can someone explain to me why they just made all stab elites basically unccable?

They didn’t felt like “worthy elites” so it takes more a group effort than solo play to set up a good offense #teamplay. I’m not going to hide that when I see a stab transformation I see it as come kill me sign…got to be honest. Also boon hate might be getting a buff…in other places.

It was already a team play. Not every class can strip or corrupt boons. Now they can do it as long as they have those skills off cooldown. This literally makes no sense. You strip the stab but he gets a new stack after three seconds. The only class that can somewhat continually strip boons is mesmer and he’ll run off cooldowns soon, too.

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Posted by: Ario.8964

Ario.8964

Yes porting through LOS is kind of silly, I mean nobody should be able to port through walls, but there are some sports where the vertical port is a key escape for a thief or Mesmer and removing the ability to take some vertical ports is just making it harder to play certain classes which is going to probably end up decreasing diversity which is again, a bad thing for the game. Now if there is compensation for that and the indirect nerf to boon strip/boon steal then it can all work out.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: lighter.2708

lighter.2708

Can someone explain to me why they just made all stab elites basically unccable?

They didn’t felt like “worthy elites” so it takes more a group effort than solo play to set up a good offense #teamplay. I’m not going to hide that when I see a stab transformation I see it as come kill me sign…got to be honest. Also boon hate might be getting a buff…in other places.

It was already a team play. Not every class can strip or corrupt boons. Now they can do it as long as they have those skills off cooldown. This literally makes no sense. You strip the stab but he gets a new stack after three seconds. The only class that can somewhat continually strip boons is mesmer and he’ll run off cooldowns soon, too.

The concept here is, a long CD elite skills (which are all unviable in tPvP except plague) can no longer be hard countered by an ability that has 10-20 seconds cooldown depends on class.

but instead, now, even without boon strip, people can coordinate CC spikes to CC these skills, each CC remove one stack of stab, remember?
and you can still steal or shatter to apply simply CC after as well. also stability isnt stunbreak, so you don’t automatically stunbreak when you regain stab, just prevent following CC.

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Posted by: Laraley.7695

Laraley.7695

Yes porting through LOS is kind of silly, I mean nobody should be able to port through walls, but there are some sports where the vertical port is a key escape for a thief or Mesmer and removing the ability to take some vertical ports is just making it harder to play certain classes which is going to probably end up decreasing diversity which is again, a bad thing for the game. Now if there is compensation for that and the indirect nerf to boon strip/boon steal then it can all work out.

I completely agree with you, hence why I said only some ports should be fixed. Of course mesmer and thief depends on being able to get on higher ground/escape through vertical ports. People often say it should be equal for all dps classes but they tend to forget other dps classes have different ways of getting out/surviving. For example dps guard has tons of heals for a zerker, blocks and blinds. Ranger has an insane range, cc and stealth. What do have mesmer and thief left? Makes me sad.

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Posted by: Laraley.7695

Laraley.7695

Can someone explain to me why they just made all stab elites basically unccable?

They didn’t felt like “worthy elites” so it takes more a group effort than solo play to set up a good offense #teamplay. I’m not going to hide that when I see a stab transformation I see it as come kill me sign…got to be honest. Also boon hate might be getting a buff…in other places.

It was already a team play. Not every class can strip or corrupt boons. Now they can do it as long as they have those skills off cooldown. This literally makes no sense. You strip the stab but he gets a new stack after three seconds. The only class that can somewhat continually strip boons is mesmer and he’ll run off cooldowns soon, too.

The concept here is, a long CD elite skills (which are all unviable in tPvP except plague) can no longer be hard countered by an ability that has 10-20 seconds cooldown depends on class.

but instead, now, even without boon strip, people can coordinate CC spikes to CC these skills, each CC remove one stack of stab, remember?
and you can still steal or shatter to apply simply CC after as well. also stability isnt stunbreak, so you don’t automatically stunbreak when you regain stab, just prevent following CC.

Those elites are not hard countered, the fact you get cced doesn’t mean you lose the hp and toughness bonus you get from them. Sure, make it harder to stip stability but if it’s gonna be reapplied continually that’s just dumb. Also, Plague is not the only viable stab elite, lich is, too. Teams usually don’t run mesmers and necros, so that means with one thief you can only rip it once for the elite duration, then you can just give up a point or hope for reflects. If they’re buffing them this much, they should also lower the damage lich does. If every time someone pops a lich you’ll have no way of countering it, it’s not ok either.

Coordinating won’t help you if he get’s another stack after three seconds. Tell me some skills that can rip stab over and over.

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Posted by: lighter.2708

lighter.2708

In a team fight, a stripped transformation = death..

which is why no one use it, except the extremely tanky plague

Coordinating = land a CC spike to get the first CC land then use steal or shatter to remove the next stack.

Lich…i’m sorry, even the most elite and one and only lich team has stopped using it in any serious tourney.
if you really want to discus random soloq/hotjoin…because that’s the only place where lich is pretty viable…

are you really trying to argue with me that transformation is completely viable and commonly used?……………..

popping an elite should be more difficult to focus then a guardian or a warrior pop stability via utility to begin with..not to mention 180 sec CD and only last for 20 seconds.

(edited by lighter.2708)

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Posted by: Laraley.7695

Laraley.7695

In a team fight, a stripped transformation = death..

which is why no one use it, except the extremely tanky plague

Coordinating = land a CC spike to get the first CC land then use steal or shatter to remove the next stack.

Lich…i’m sorry, even the most elite and one and only lich team has stopped using it in any serious tourney.
if you really want to discus random soloq/hotjoin…because that’s the only place where lich is pretty viable…

Shall we balance the game around a few teams appearing in tournies? If you got lich in normal ranked/unranked games, it’s much harder to coordinate. Ofc more people will use it after the buff. And they didn’t make it harder, they just made it impossible to keep the stab stripped.

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Posted by: Sagat.3285

Sagat.3285

In a team fight, a stripped transformation = death..

which is why no one use it, except the extremely tanky plague

Coordinating = land a CC spike to get the first CC land then use steal or shatter to remove the next stack.

Lich…i’m sorry, even the most elite and one and only lich team has stopped using it in any serious tourney.
if you really want to discus random soloq/hotjoin…because that’s the only place where lich is pretty viable…

Yep team play, also I see it as a way to filter bad players from good ones,some specs/playstyles might reappear or be strengthen. Changes to some CC and boon hate might also happen looking at everything so far.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sagat.3285

Sagat.3285

In a team fight, a stripped transformation = death..

which is why no one use it, except the extremely tanky plague

Coordinating = land a CC spike to get the first CC land then use steal or shatter to remove the next stack.

Lich…i’m sorry, even the most elite and one and only lich team has stopped using it in any serious tourney.
if you really want to discus random soloq/hotjoin…because that’s the only place where lich is pretty viable…

Shall we balance the game around a few teams appearing in tournies? If you got lich in normal ranked/unranked games, it’s much harder to coordinate. Ofc more people will use it after the buff. And they didn’t make it harder, they just made it impossible to keep the stab stripped.

You don’t negate conditions entirely when cleansing neither or negating all incoming damage with protection, it’s a simple(for some) counter play the player will still achieve something with his “elite” skill rather then wearing a free kill sign. Again filtering bad players from good ones.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Laraley.7695

Laraley.7695

In a team fight, a stripped transformation = death..

which is why no one use it, except the extremely tanky plague

Coordinating = land a CC spike to get the first CC land then use steal or shatter to remove the next stack.

Lich…i’m sorry, even the most elite and one and only lich team has stopped using it in any serious tourney.
if you really want to discus random soloq/hotjoin…because that’s the only place where lich is pretty viable…

Shall we balance the game around a few teams appearing in tournies? If you got lich in normal ranked/unranked games, it’s much harder to coordinate. Ofc more people will use it after the buff. And they didn’t make it harder, they just made it impossible to keep the stab stripped.

You don’t negate conditions entirely when cleansing neither or negating all incoming damage with protection, it’s a simple(for some) counter play the player will still achieve something with his “elite” skill rather then wearing a free kill sign. Again filtering bad players from good ones.

I’m not saying that those elites should feel like a suicide button but I do think reapplying 3 sec of stab after 3 sec is too much.

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Posted by: lighter.2708

lighter.2708

In a team fight, a stripped transformation = death..

which is why no one use it, except the extremely tanky plague

Coordinating = land a CC spike to get the first CC land then use steal or shatter to remove the next stack.

Lich…i’m sorry, even the most elite and one and only lich team has stopped using it in any serious tourney.
if you really want to discus random soloq/hotjoin…because that’s the only place where lich is pretty viable…

Shall we balance the game around a few teams appearing in tournies? If you got lich in normal ranked/unranked games, it’s much harder to coordinate. Ofc more people will use it after the buff. And they didn’t make it harder, they just made it impossible to keep the stab stripped.

You mean like we should totally balance a team game around some random soloq matches with close to no coordination let alone not the top skill level?…..

thank you and good day.

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Posted by: Laraley.7695

Laraley.7695

In a team fight, a stripped transformation = death..

which is why no one use it, except the extremely tanky plague

Coordinating = land a CC spike to get the first CC land then use steal or shatter to remove the next stack.

Lich…i’m sorry, even the most elite and one and only lich team has stopped using it in any serious tourney.
if you really want to discus random soloq/hotjoin…because that’s the only place where lich is pretty viable…

Shall we balance the game around a few teams appearing in tournies? If you got lich in normal ranked/unranked games, it’s much harder to coordinate. Ofc more people will use it after the buff. And they didn’t make it harder, they just made it impossible to keep the stab stripped.

You mean like we should totally balance a team game around some random soloq matches with close to no coordination let alone not the top skill level?…..

thank you and good day.

No, I’m saying the game should be balanced for all people, not for top 20.

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Posted by: Elitist.8701

Elitist.8701

This isn’t that bad…it doesn’t affect steal at all. RIP infiltrator’s sig, but I use blinding powder on DP now anyway, and Ill just use agility signet on SD.

If it does end up bad… bye game

Best Multiclass NA. RIP my beautiful Necromancer, such a shame. Retired, April 2015. GG Anet,
I’m not coming back, not that you care.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

More celes = longer fights = looks balanced for viewers = looks better for Esports.. Thats how I think they’re thinking atm.. This thief nerfs r too insane..

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: DeceiverX.8361

DeceiverX.8361

If Infil Signet/ Strike can only be used within its range, goodbye, thief, and goodbye GW2 until fixed. That is my most useful, important skill, and my build pretty much hinges on it for functionality.

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Posted by: Nephrite.6954

Nephrite.6954

Ugh I hate long fights that are predictable. It becomes really messy and doesn’t add value to the skills. It’s like the only difference about the skills that are cast are the animations. :/

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Posted by: Zero Day.2594

Zero Day.2594

Looked through the nerf wish list…
The stability has a loose relation to:

Originally by: Thedenofsin.7340

What: Consume Plasma
Why: Thieves are not designed to get boons. Getting boons makes them OP.

Thread: https://forum-en.gw2archive.eu/forum/professions/balance/sPvP-Consume-Plasma-Overpowered/first#post3588687

And the possible teleport/mobility nerf:

Originally by: Leeto.1570

What: Thief Mobility!
Why: As a many necro, the thief mobility its a problem for me. I can kill the thief spamming scepter autoattacks.(https://forum-en.gw2archive.eu/forum/pvp/pvp/Thief-requires-serious-redesign/first#post3932590) But the thief come back quickly!!! PLS nerf.
Suggestion: Maybe 3s autostun after a TP, or permasnare or better, quit the shortbow and give the thief a walker or a wheelchair!

Thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Thief-requires-serious-redesign

Originally by: BrunoBRS.5178

What: Thief Mobility
Why: Isn’t it obvious thieves move too much in combat and teleport and evade all over the place. This makes it hard for other classes to 1shot their health. The solution is simple nerf all of thieves teleports increasing the initiative cost. Also add huge aftercasts to every thief skill so they can be sitting ducks for all the passive no skill classes to kill.

Thread: https://forum-en.gw2archive.eu/forum/professions/balance/Thief-combat-mobility-is-too-much/page/3#post4313421

:D I hope these people come back to the game to enjoy it now.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

(edited by Zero Day.2594)

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Posted by: Nephrite.6954

Nephrite.6954

Looked through the nerf wish list…
The stability has a loose relation to:

Originally by: Thedenofsin.7340

What: Consume Plasma
Why: Thieves are not designed to get boons. Getting boons makes them OP.

Thread: https://forum-en.gw2archive.eu/forum/professions/balance/sPvP-Consume-Plasma-Overpowered/first#post3588687

And the possible teleport/mobility nerf:

Originally by: Leeto.1570

What: Thief Mobility!
Why: As a many necro, the thief mobility its a problem for me. I can kill the thief spamming scepter autoattacks.(https://forum-en.gw2archive.eu/forum/pvp/pvp/Thief-requires-serious-redesign/first#post3932590) But the thief come back quickly!!! PLS nerf.
Suggestion: Maybe 3s autostun after a TP, or permasnare or better, quit the shortbow and give the thief a walker or a wheelchair!

Thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Thief-requires-serious-redesign

Originally by: BrunoBRS.5178

What: Thief Mobility
Why: Isn’t it obvious thieves move too much in combat and teleport and evade all over the place. This makes it hard for other classes to 1shot their health. The solution is simple nerf all of thieves teleports increasing the initiative cost. Also add huge aftercasts to every thief skill so they can be sitting ducks for all the passive no skill classes to kill.

Thread: https://forum-en.gw2archive.eu/forum/professions/balance/Thief-combat-mobility-is-too-much/page/3#post4313421

:D I hope these people come back to the game to enjoy it now.

Wow those people… Just wow I didn’t even bother to continue reading cause of how predictable they are. These people are seriously wow… Lol I’ve never complained ONCE! About the classes being overpowered but these guys sighs guys I think we’ve found a permanent way to ruin spvp for good. One way that will never be “nerfed”, the Whiners Way.

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Posted by: Coronit.9432

Coronit.9432

Looked through the nerf wish list…
The stability has a loose relation to:

Originally by: Thedenofsin.7340

What: Consume Plasma
Why: Thieves are not designed to get boons. Getting boons makes them OP.

Thread: https://forum-en.gw2archive.eu/forum/professions/balance/sPvP-Consume-Plasma-Overpowered/first#post3588687

And the possible teleport/mobility nerf:

Originally by: Leeto.1570

What: Thief Mobility!
Why: As a many necro, the thief mobility its a problem for me. I can kill the thief spamming scepter autoattacks.(https://forum-en.gw2archive.eu/forum/pvp/pvp/Thief-requires-serious-redesign/first#post3932590) But the thief come back quickly!!! PLS nerf.
Suggestion: Maybe 3s autostun after a TP, or permasnare or better, quit the shortbow and give the thief a walker or a wheelchair!

Thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Thief-requires-serious-redesign

Originally by: BrunoBRS.5178

What: Thief Mobility
Why: Isn’t it obvious thieves move too much in combat and teleport and evade all over the place. This makes it hard for other classes to 1shot their health. The solution is simple nerf all of thieves teleports increasing the initiative cost. Also add huge aftercasts to every thief skill so they can be sitting ducks for all the passive no skill classes to kill.

Thread: https://forum-en.gw2archive.eu/forum/professions/balance/Thief-combat-mobility-is-too-much/page/3#post4313421

:D I hope these people come back to the game to enjoy it now.

Wow those people… Just wow I didn’t even bother to continue reading cause of how predictable they are. These people are seriously wow… Lol I’ve never complained ONCE! About the classes being overpowered but these guys sighs guys I think we’ve found a permanent way to ruin spvp for good. One way that will never be “nerfed”, the Whiners Way.

You haven´t seen the sarcasm there, didn´t you? Sad to add that there are really a lot of people who think that way. Like saying C&D with port would be an exploit. Not sure where it was, but I´m serious.

@Elitist.8701
same here, if infil-signet goes through this, agility will be superior imo. Not sure if going back to strength runes or stay on pack though. We will see :/

Thief for Live – Noc
Pls more Noc-Noc-Jokes…
How to counter Unrelenting Assault… Not anymore :<

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Posted by: DrEckers.2039

DrEckers.2039

I guess a lot of people are forgetting you will be able to use Pistol 4 to instantly clear 1 stack of stability. I can forsee pistol 4 being a counter to many of these pulsing Stability skills as it can set up stronger CC. Stability will be a big change across all classes, panicking prematurely and saying this will ruin thief without considering all the angles is being a poor sport.

Torn on the z-axis stealth change though. When playing against a theif, I hate it. When Playing as a thief, I find it a necessity.

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Posted by: Sneek.6504

Sneek.6504

Ah now I see it, the new thief specialization will be Lootbag. Increased chance of loot for the enemies who defeated you. New GM traits will increase mf for the enemies by 500%, increase precursor drop rate by 1000% and last one gives out gold from the thief’s wallet by random amount.

Now to be serious, it’s horrible if the z-axis nerf goes through. Even more horrible, if those gap closer nerfs go through. S/* builds will take a huge hit in every game type.

However, that all being said, while I see dark days for the thief in the near future (especially in pvp), there’ll be a new class, specializations, boon, cc and condi, which means balance will be messed up for a long time anyway

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Posted by: frans.8092

frans.8092

I guess a lot of people are forgetting you will be able to use Pistol 4 to instantly clear 1 stack of stability. I can forsee pistol 4 being a counter to many of these pulsing Stability skills as it can set up stronger CC.

At 4 init? They’re intended to come in triplets, some of them pulsing it every 3 seconds, you’re not going to get through that with Headshot.

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Posted by: Arikyali.5804

Arikyali.5804

Many skills that use teleporting to move the character will not activate if the target is not in range (probably the ones that require target or can deal damage while moving you).

WHAT!!!!!!

This means I can’t go shadowstep > Infiltrator’s Strike > steal anymore?!

What, in all of the flippin’ nine-hellfires of autrocious fuzzy kittens….

-angry table flip-

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Posted by: godofcows.2451

godofcows.2451

so…less blinky gap closers for those wars that can run away from anything by half a map away in 2 seconds? :/ cmon…

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

This new stability functionality makes traited Ice Drake and Devourer Venom looks good.

However, venoms sucks and I will not be force to use it only because they changed the way how stability works.

Nice try ArenaNet. Stop trying to make venom builds to be a serious build — it’s not gonna happen as long as Venom Aura exists.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Sorel.4870

Sorel.4870

Gentlemen, Ladies, that could very well be the end of the SD thief. Now the ranger just has to move away from my Infiltrator’s return point, and make sure I have to WALK to him under nourished fire. It’s sad, I liked this build. Back to engineer I guess.

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Posted by: Rym.1469

Rym.1469

Can someone explain to me why they just made all stab elites basically unccable?

They didn’t felt like “worthy elites” so it takes more a group effort than solo play to set up a good offense #teamplay. I’m not going to hide that when I see a stab transformation I see it as come kill me sign…got to be honest. Also boon hate might be getting a buff…in other places.

It was already a team play. Not every class can strip or corrupt boons. Now they can do it as long as they have those skills off cooldown. This literally makes no sense. You strip the stab but he gets a new stack after three seconds. The only class that can somewhat continually strip boons is mesmer and he’ll run off cooldowns soon, too.

The concept here is, a long CD elite skills (which are all unviable in tPvP except plague) can no longer be hard countered by an ability that has 10-20 seconds cooldown depends on class.

but instead, now, even without boon strip, people can coordinate CC spikes to CC these skills, each CC remove one stack of stab, remember?
and you can still steal or shatter to apply simply CC after as well. also stability isnt stunbreak, so you don’t automatically stunbreak when you regain stab, just prevent following CC.

Those elites are not hard countered, the fact you get cced doesn’t mean you lose the hp and toughness bonus you get from them. Sure, make it harder to stip stability but if it’s gonna be reapplied continually that’s just dumb. Also, Plague is not the only viable stab elite, lich is, too. Teams usually don’t run mesmers and necros, so that means with one thief you can only rip it once for the elite duration, then you can just give up a point or hope for reflects. If they’re buffing them this much, they should also lower the damage lich does. If every time someone pops a lich you’ll have no way of countering it, it’s not ok either.

Coordinating won’t help you if he get’s another stack after three seconds. Tell me some skills that can rip stab over and over.

Well of Suffering, Mesmer Sword auto, Lancerous Strike, Null Field, Necro minions with right trait.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Arkitech.9158

Arkitech.9158

Ima go ahead and say this right now, the nerf to teleports is for LoS with on target teleports. So if you use steal and down have line of site “obstructed” the ability will not go off. The patch notes don’t say anything about range so no idea where you all got that idea. If you really want to know you should ask anyone who was at pax, the test client had the “nerf” in place and all those guys got to experience it first hand.

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Posted by: Cynz.9437

Cynz.9437

Ima go ahead and say this right now, the nerf to teleports is for LoS with on target teleports. So if you use steal and down have line of site “obstructed” the ability will not go off. The patch notes don’t say anything about range so no idea where you all got that idea. If you really want to know you should ask anyone who was at pax, the test client had the “nerf” in place and all those guys got to experience it first hand.

from reddit
some guy there complained how his skills kept going on CD (in clocktower especially) if target was too far/los

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