Evading and question about S/D build
like? dodge based evades? or weapon skill evades?
imo acro trait line is nerfed dead, it’s bad. i don’t recommend to use it. you don’t get might anymore from dodge.
like? dodge based evades? or weapon skill evades?
any kind of evade, i just feel like im like any other class now i can ram two times evade and i have massive cooldown while in most fights i have 90% recharge rate on endurance
like vs a mesmer i dont stand a chance i see a mesmer maybe twice in whole fight they are basically perma hide all i see is a trail of clones coming out of nowhere (where ever he is in hide)
basically i lost track on how thief is suppose to deffend them self..
hey reddie, S/D SB is still the top choice set for weapon based evasions. I have a friend having great success with it traited for DA SA TR lines.
hmm i tried shadow arts instead of acro but honestly i dunno where you friend is pulling run speed from?
i dont use the signet for 25% run speed, i dont have any hides also apart from cloak and dagger. in my setup atleast
dont like Anet changes(((
was having a good time with almost perma 140% endurance recharge rate now only 90% sucks but i doubt Anet will change anything
i already figured out what Anet did was nerfing vigor from 100% to 50% making my playstyle 50% “slower” which is crap but ill try to adjust..
evading was pretty much my only deffense against 2 or more enemies. 1v1 not much has changed apart from fact that i just got destroyed by ranger for first time in some time >.<
dont like Anet changes(((
(edited by reddie.5861)
hmm i tried shadow arts instead of acro but honestly i dunno where you friend is pulling run speed from?
I don’t know about anyone else, but I’m using Runes of the Traveler which gives me a permanent 25% movement increase. I’ve used them for a few weeks, but this patch seems to make them even more important… at least, in PvP. It also frees up a slot on my utility bar so I don’t need Signet of Shadows.
Ps. I’m running Sword/Dagger with Deadly Arts, Critical Strikes, and Trickery… having a whole lot of fun with the Flanking Strike + Trickster traits! :-D
hmm i tried shadow arts instead of acro but honestly i dunno where you friend is pulling run speed from?
I don’t know about anyone else, but I’m using Runes of the Traveler which gives me a permanent 25% movement increase. I’ve used them for a few weeks, but this patch seems to make them even more important… at least, in PvP. It also frees up a slot on my utility bar so I don’t need Signet of Shadows.
Ps. I’m running Sword/Dagger with Deadly Arts, Critical Strikes, and Trickery… having a whole lot of fun with the Flanking Strike + Trickster traits! :-D
That sounds like my build, how do your hits feel with Traveler Runes compared to The Pack?
NSP
That sounds like my build, how do your hits feel with Traveler Runes compared to The Pack?
I don’t use Pack runes unless I need the power and precision. It’s great to have, but then I usually use the Signet of Shadow to make up for the lost speed. I actually don’t think I have any means of swiftness in my build, and I don’t want to rely on getting hit, haha!
I’m not saying I have the greatest build, but I do love my speed. It gets me in and out of places a lot easier. I can run targets down, and also outrun them usually. And with the Haste utility being only positive now, I find it too good to give it up for a signet.
As for the damage output, I haven’t played enough with both to compare. I still hit hard, especially with the Quickness boon. I’d say it’s more dependent on what the target’s defenses are. I just know that speed helps me survive, so I end up able to deal out more damage than I would if I were dead :-P