Fix pathfinding issues with thief sb5

Fix pathfinding issues with thief sb5

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Posted by: MadVisions.4529

MadVisions.4529

and many other abilityes.
the most issues are with thief sb5 tho. consuming the resources w/o getting teleported is a huge problem and should NEVER happen in a well programmed environment.

1 out of 10 or more ports fail due to the projectile gets cought in some texture(example: saplings, random rocks etc…), players walks ~200 units onto an invalid port location, etc…

+ whats up with these DC-s, connection errors popping up recently???

Fix pathfinding issues with thief sb5

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Posted by: Dante.1508

Dante.1508

Sounds really like network issues your end more than the game.

Fix pathfinding issues with thief sb5

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Posted by: Rayden.3695

Rayden.3695

Sounds really like network issues your end more than the game.

No this actually is a real issue, on some maps sb 5 tends to not find a valid path over a flat surface while still draining iniative.

Fix pathfinding issues with thief sb5

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It’s a big issue, has plagued thieves on every Shadowstep skill since they reworked how Shadowsteps and Blink behave

Fix pathfinding issues with thief sb5

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Posted by: MadVisions.4529

MadVisions.4529

tuesday patchday?!?! Kappa

Fix pathfinding issues with thief sb5

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Posted by: Straegen.2938

Straegen.2938

This and more this.

I would also add if the post cast delay of a skill prevents the execution of travel, don’t execute the skill. For example, SB teleport then immediately Dash. The Dash doesn’t go anywhere. I am OK with the post cast delays but how about not allowing them to mess up other skills.

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