6k+ PvP games
(edited by Kicker.8203)
So Daredevil and Trickery are still pretty much obligatory which leaves us to get rid of Deadly Arts if we want Acro.
—Expedious Dodger vs Deadly Arts background art.
Expedious pretty much does nothing because you probably use Dash.
Tie. Wow that was indeed a Deadly Art. /facepalm
—Mug(adept) vs Upper Hand(grandmaster)
I’d rather take Mug because it adds burst damage and heals 2k every 20s.
Upper hand: heals 2600 in theory over 20s. This can prevent getting Regeneration from party member with possibly higher healing power as long as your crappy one is in effect.(<-not sure if it works this way) Stacks for a longer duration than you can actually take advantage of. Thief needs burst healing more than sustain healing. The
Initiative regain is nice but burst damage is more useful.
Mug wins.
—Exposed Weakness(minor) vs Swindler’s equilibrium(master) and Endless stamina(minor).
10% damage increase 95% of the time(on shortbow too) vs 5% dmg only on sword and minor steal recharge. Endless stamina: an extra dodge every 40s assuming perma vigor.
Exposed defenses wins.
—Instant Reflexes vs Panic strike.
Instant reflexes has too long of a CD
Panic Strike wins.
—Feline Grace(minor) vs Lotus Poison(minor)
An extra dodge every 20 s(or is it? Bountiful Theft and allies already grant vigor so it results in a lot of wasted vigor) vs Lotus posion every 10-20s(depending on whether u use dagger and honestly you should, and sb 4) you don’t have to dodge for 4s because your foe has weakness and you can DPS him.
Lotus Poison wins.
All Acrobatics traits rekt.
Deadly Arts still has:
—Serpent’s touch(minor): Reduce healing by 33% for 10s upon using steal and deal 670 dmg,
Slow down other resses in downed state.
—Improvisation(grandmaster): use stolen skills twice and refresh a bit less than 1 skill per steal on average. (every 20s)
Summary: if deadly Arts lets you only have 4 traits instead of 6 for some reason it is still better than acro.
(edited by Kicker.8203)
Acro still sucks, and I run DA for executioner not improv xD our cds are low enough as is.
I love the comments I get “Wtf how 11k vault?” in spvp. It’s instant kill @ low hp with crit.
The only thing I can see acro working with is S/D and even then it sucks.
Acrobatics has some nice ideas, but currently they would only see use if those useful things were moved to other trait lines to fill spots left by other things from those other lines made baseline. It’s just both redundant and inferior.
I especially liked how they added regen to upper hand. As the OP describes it, it’s more of a nerf in coordinated team play. This basically indicates ANet see acro as more of a pug queue trait line, with no business trying to compete with the other 5 for competitive play.
This basically indicates ANet see acro as more of a pug queue trait line, with no business trying to compete with the other 5 for competitive play.
I don’t think they realized what they did.
This basically indicates ANet see acro as more of a pug queue trait line, with no business trying to compete with the other 5 for competitive play.
I don’t think they realized what they did.
I should hope they do realise, else there is no hope for this game!
I saw the changes to Acrobatics and thought I might try to incorporate it into a dps build. It’s still garbage and all the changes were mostly survivability oriented. For PvP, maybe. For PvE, it’s garbage.
DA is offensive trait line while Acro is defensive trait line, that’s comparing a stiletto to a toothpick.
Acro is more comparable to DareDevil at least to me. Acro works in a condi build since it gives a similar number of dodges thanks to the constant vigor and enhanced vigor effect. That said it still needs a killer grandmaster trait to make it more appealing.
yes take a second thought. u could never use the acrobatics traitline in a daredevil pvp build without loosing damage and survivability as a well placed “dash” almost replaces the whole acrobatics traitline. BECAUSE its not meant to be. There are people who dont own HOT so they dont have the daredevil traitline. This is where acrobatics becomes useful.
(edited by Deathrubber.3861)
Acro is more comparable to DareDevil at least to me. Acro works in a condi build since it gives a similar number of dodges thanks to the constant vigor and enhanced vigor effect. That said it still needs a killer grandmaster trait to make it more appealing.
Not to mention the crappy dodge minor trait is the only form of swiftness Condi builds can get w/o dropping a main source of dps (Caltrops/Lotus Training).
DA is offensive trait line while Acro is defensive trait line, that’s comparing a stiletto to a toothpick.
Well it’s like comparing a rotten carrot to the finest pineapple.
Acro does its job the worst while da is great.
But they are both plants because they both have offense and defense.
DA is offensive trait line while Acro is defensive trait line, that’s comparing a stiletto to a toothpick.
Well it’s like comparing a rotten carrot to the finest pineapple.
Acro does its job the worst while da is great.
But they are both plants because they both have offense and defense.
If you say so.
Still think it’s underwhelming, especially in terms of reliable condi cleanse, dash and Escapist Absolution is far better, with more dodges aswell,.
It’s hard to have to try to make something different, yet be an viable alternative to DareDevil, after they pretty much changed Acro for the worst.
(edited by CrimsonNeonite.1048)
Acrobat is fine
Pain response clears 4 damage condis
Enhanced permavigor is awesome, works out to to a dodge every 5.7s instead of every 10s
Some of us use lotus strike :P swift is nice
Hard to catch gives 2 bonus evades and a stun break
The empowered vigor plus hard to catch plus upperhand gives quite a lot of evades which makes daredevil multiplicatively stronger. With absolutist, and 560vit/toughness, you are tanky as heck
acro rework works as intended.
The line is much better then it was and a lot of what we requested was in fact added. Trying to compare a defensive line to one thta by design intended to add by damage is pointless.
I just dropped deadly arts for acro and, its working pretty well so far. I always thought i needed improvization or i would be left stranded when i go ham, but the bandits defence as a short enough CD so its all good.
Its crazy though, 3 slots available but 2 of them reserved because of mandatory lines
#BuildDiversity
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