p/d with the rights runes and sigils is an amazing build to play. its easy but hard to master/play well in a competitive setting.
P/D P/D Sigil of Energy on Pistols. Sigil of Corruption. Sigil of Agony.
10 0 30 0 30
Mug
Cloaked in Shadow, Shadows Embrace, Shadow’s Rejuvenation
Long Reach, Ricochet/Bountiful Theft, Sleight of Hand2 Krait 2 Centaur 2 Afflicted (runes) or 6 Torment runes
Full carrion armor and full carrion weapons.
Hide in Shadow
Scorpion Wire/Shadow Step/Caltrops (depends on situation)
Blinding Powder
Shadows refuge
Daggerstorm/Thieves GuildRock n Roll have fun! this build can beat anything including d/p and pesky warrior guard builds. high healing is important to keep up that poison so make sure those steals hit and not get blocked/dodged. torment on melee…its pretty strait forward. you average 6 stuns a minute…not as high as a warrior but time it forheals andbig moves.
IMO carrion isnt as useful now that dire is available since power doesn’t scale your condi damage. Better off having higher armor because the direct damage is more or less laughable.
dire is better defense. but the defense is already superb. dont need more. need power for poison dmg. and direct dmg. some classes have -65% condi removal time so youneed to have 1100 dmg on sneak attacks etc. it really adds up! even burst thieves dont make me fret. takes 3-4 good crit backstabs to take down this build.
Power doesn’t make poison damage any better. Might is the only thing that effects your condi damage that also adds power. Power is a wasted stat. Most dont run -65% condi duration and thats limited to certain classes/builds. Toughness on the other hand is absolutely not a wasted stat.
went in with testing conditions ….. the difference between direct dmg is 100%. that is carrion deals 100% MORE than dire. guess power isnt as wasted a stat as you claim. now if we dothe math …which i wont bc its 2am now…but i can tommorow if u like. the extra toughness …few hundred or w.e. it is…. only realistically saves you hundreds of hp? 400? 600? 700? over a 1 v 1 fight i mean. 100% dmg or save 3-4% of your HP during a fight from ever being taken. thats the way it should be looked at. no which ever you choose is truly up to you…. and again i can do the exact math using the toughness formula if you TRULY want to know but if u know how toughness works….its never really worth taking over HP stat. its quite minor. trust me i bought rabid and apothecary just to try it out. wasnt impressed. lost way to much attack and fights take too long and didnt really notice much of an HP change. very experienced thief here so if i couldnt tell the hp % change than its just not a stat i found worth taking. hope u found this informative
The last thing I’m worried about in an attrition based character is how much direct damage I’m doing. My entire goal is to outlive the opponent. Having the 3k armor allows me to survive virtually everything. I don’t care how long a fight takes.
You claim that having the extra power saves 3-4% of my HP a fight as if thats significant. 3-4% of the 21,800 (buffed) HP I have is 654. Which is right around the low number you’re complaining about. Any character that utilizes power as a stat ALWAYS shoots for somewhere around 2000 power and you won’t be anywhere near that even adding in the extra 230ish from carrion.