Rev sword
its a homing projectile and stealth does not detarget you
tahts why soemthing like rapid fire will continue to hit you after you go invis
does it still track down the thief ‘after’ it stealthed?
if it is, that would be another problem
I know about channels like rapid fire, but this just seeks you out. I tried it with a friend in our guild hall; I used SR and was within 600 range, he uses the skill and it tracks like you weren’t in stealth. I know channels follow -after- you go in stealth, but precision strike will follow you even if you were stealthed before he cast it.
+1
the fact that revenants can fire it out of their backs makes it even more weird. (doesn’t matter if u are behind or in front of them) + it hits for a kittened amount but the animation is too hard to see
6k+ PvP games
It is actually worse: it doesn’t just ignore stealth but it also ignores own range limit (i have been hit by it while i was nowhere near rev), ignores LOS (walls), it can go around corners (i have seen it go around 270 angle before) and you either need 2 normal dodges or dash to completely avoid it due to slight delay and tracking trajectory of the projectiles.
Meanwhile backstab crits for measy 3k dmg from behind and requires stealth and close melee yo.
[Teef] guild :>
does it still track down the thief ‘after’ it stealthed?
if it is, that would be another problem
it is.
ps. gonna release a revenant specials duel video in the next days.
This sounds like a bug that should be reported in the bugs forum.
it is not a bug, it works same way as necro DS spells, it simply ignores stealth
is it a good design though? absolutely not
oh and lol https://www.youtube.com/watch?v=j0QlyUfItUU
[Teef] guild :>
does it still track down the thief ‘after’ it stealthed?
if it is, that would be another problem
It does, thats the problem