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Posted by: Tempest.4507

Tempest.4507

Can someone explain me, how a minimum 20k HP, heavy armor wearer, having regen wheter in combat or not class is able to “assassinate” whereas our “suppose-to-be-assassin” thief class even though fully built for damage (zerker gear + traits) is only able to hit for 3 to 6k with a backstab (the skill where you have to go stealth first and then catch the guy without damaging anything and not get melted from all the AoE and lets not forget all the knockdowns and stuns). Now most ppl will tell me to dodge the attack and that might have been an easy thing to do If I had lived in the middle of europe but I dont. Lowest latency I had so far was 170, normally It goes around 250-300 and up to 500 in most nights. And Its not like its very easy to see which skill he uses when there are other ppl fighting near you. My point is, because thieves depend too much on dodges and stealth( which is in my opinion less effective than having invulnerabilty because you still take full damage from anything and if you have any damaging conditions ppl can still see you because of floating damage numbers(might be a bug or related with lag) to stay alive and Its one of the hardest thing to do again in my opinion, I dont think we have enough damage to compensate for it. Does anyone else feel like this?

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(edited by Tempest.4507)

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Posted by: Reavan.8753

Reavan.8753

Zerker warrior.
He abandons all defence for that type of damage.

As a zerker theif it would not be so hard to cnd,mug,backstab him to practically one shot him too.

Why should we be the only class able to do that.
Able to do that from stealth too.

At least when you see a warrior get on his knee you can dodge that one shot and evade most of his damage.

That is probably the reason you do not see too many of them around either.

It always irritates me when people complain about getting gibbed when that is exactly what they try to do as well.

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Posted by: Tempest.4507

Tempest.4507

Excuse me but I know how to Venom, CnD, MuG, BS and most dmg I had so far is less than 10k combined. This isnt even 1 shot technically. Even if I trait myself for gaining 5 might with every signet and activate 3 signets at the same time it still absolutely does not “1 shot” heavy armor wearers.

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Posted by: Zero Day.2594

Zero Day.2594

Because we/thieves (role and sacrifice aside) have lots of stealth, mobility, and evasion and do incredible damage which makes it unfair to everyone else, so when others out damage or out preform us it’s fine. We also don’t require any skill at all and are able dominate even if we use the keyboard like in the picture I’ve attached. Pretty sure that’s the general argument.

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(edited by Zero Day.2594)

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Posted by: Reavan.8753

Reavan.8753

You are doing something horribly wrong if all you can do in wvw (your screenshot) is 10k total.

With mostly exotics 1/2 ascended laurel pices I can attack some one mug, cnd for 6k and backstab for 12k.
That is more than what you are saying.
Heavy armor wearers means toughness stacker which form the front lines of zergs, no you should NOT be able to one shot him but if you think any of them are going to pull out a rifle and do 15k crits you are very mistaken.

The guy doing 15k crits is a juicy target very susceptible to the thief’s general one hit combo.

I could stack my thief out to be harder to kill as well. I’d not longer do any meaningful damage but id easily survive a hit from that zerker rifle warrior.

Stop being mad about getting one hit.
If you are playing zerker thief it your job but its also your job to see things like that coming.
I bet you don’t cry when another thief picks you out as an easy target and does the same to you.

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Posted by: Narkodx.1472

Narkodx.1472

you still take full damage from anything and if you have any damaging conditions ppl can still see you because of floating damage numbers)

Guess how I know that this is a L2P issue?

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Posted by: Tempest.4507

Tempest.4507

Did any of you actually read what I wrote on? How dodging and and stealth is actually inferior to being immune to damage and knockdowns and having higher HP and regen and armor because it requires no skill? You miss a dodge and you are dead. If a class that is suppose to excel in 1v1 combat can’t 1 shot ppl then a tanky class should not aswell.

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Posted by: Zero Day.2594

Zero Day.2594

Did any of you actually read what I wrote on? How dodging and and stealth is actually inferior to being immune to damage and knockdowns and having higher HP and regen and armor because it requires no skill? You miss a dodge and you are dead. If a class that is suppose to excel in 1v1 combat can’t 1 shot ppl then a tanky class should not aswell.

I gave you an honest answer, which will most likely sum up every other response, besides the “you might be building wrong, and thus getting low numbers” and the “l2p”.

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Posted by: Tempest.4507

Tempest.4507

We also don’t require any skill at all and are able dominate even if we use the keyboard like in the picture I’ve attached.

So this was your honest asnwer? I see…

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Posted by: Mayama.1854

Mayama.1854

because a zerker warrior has a big red sign with FREE LOOT for every other zerker build/class written on it.

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Posted by: Doggie.3184

Doggie.3184

Because Warrior was designed to be easy mode, so it has to include an I Win button somewhere.

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Posted by: DarkSyze.8627

DarkSyze.8627

Tempest, you are correct: thief is not a fun class to fight, so i understand why you had bad experience. Where is challenge when you not design to not be challenge? Like i do in my experience when encounter with thief: i do not run but stand and die.

Like a warrior code: Die With Honor! Why Die With Honor? Thief class is not challenge class, that is why.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Zero Day.2594

Zero Day.2594

We also don’t require any skill at all and are able dominate even if we use the keyboard like in the picture I’ve attached.

So this was your honest asnwer? I see…

Yup, most people that complain about thieves believe this to be true.

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Posted by: Mayama.1854

Mayama.1854

Tempest, you are correct: thief is not a fun class to fight, so i understand why you had bad experience. Where is challenge when you not design to not be challenge? Like i do in my experience when encounter with thief: i do not run but stand and die.

Like a warrior code: Die With Honor! Why Die With Honor? Thief class is not challenge class, that is why.

Thiefs are not fun to fight if you dont know what you are doing or you play something like a shatter mesmer…

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Posted by: Maugetarr.6823

Maugetarr.6823

Tempest, you are correct: thief is not a fun class to fight, so i understand why you had bad experience. Where is challenge when you not design to not be challenge? Like i do in my experience when encounter with thief: i do not run but stand and die.

Like a warrior code: Die With Honor! Why Die With Honor? Thief class is not challenge class, that is why.

Thiefs are not fun to fight if you dont know what you are doing or you play something like a shatter mesmer…

Thieves are really fun to fight on my shatter mesmer (and fresh air ele). One party goes down really fast depending on strategy, skill, reaction time, and execution. That might be me more times than not, but neither of those alts are my main, so I usually don’t feel bad about it.

Blank Players [BDL]-Anvil Rock
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Posted by: Quakeman.9378

Quakeman.9378

From the sound of it, it seems like you were in a group fight when this happened. The warrior in question is obviously running a zerker rifle build which, while not bad per se in a 1v1, excels in group fights. Since as you say, you can’t pay attention to everything that’s going on. With all that in mind, it’s not your fault, or the thief profession as a whole’s fault. It’s simply what rifle warrior is meant to do. I’m sure if it were in a 1v1, you would easily crush the warrior, since you CAN dodge it, or even blind his brains out. I personally play zerker warrior, and as others have said here, it gets eaten alive my quite a few things. So it’s most certainly not easy mode, and takes a different style of play imo. The reason a rifle warrior can hit that much is that killshot takes 1.25s to actually go off, whereas a backstab goes off instantly for all intensive purposes. Backstab has counterplay in that anyone with brains can help mitigate the burst, if not avoid it altogether. Killshot has counterplay in that, in the 1.25s cast time. you can prepare to dodge (I generally just think “one” and and timing comes out fine), or put a blind on them. Also keep in mind that while killshot does hit for more than backstab, it can be used much less often. You could also delve into the topic of potential. I would argue that in a fight with two players of the same high skill level, a thief would kill a warrior every time. The skill cap for thieves is much higher than that of warrior- but this doesn’t mean it’s “better” than warrior. I play warrior because I enjoy it more, not because it’s “easy-mode.”
tl:dr
Every build has its own niche.
Rifle warrior excels at sp00king the living daylights out of poor souls in group fights, but is incredibly lacking in the 1v1 department (relatively speaking).
Thief is very very good at 1v1s, and smaller fights in which they can take down targets quickly.
This is not a l2p issue in my opinion, it’s simply how the game functions.

edit:
I see that you have said that warrior takes no skill. Blanket statements like this really bug me. Here’s the thing. Warrior has high regen because it is essentially the only way for them to mitigate damage. Thieves/mesmers have stealth. Mesmers have clones. Rangers have pets (whether that’s good or bad is debatable) and access to regen, guardians have meditations, aegis, and tons of boons, eles/engis have a lot of boons. Another key difference with warrior compared to other classes is that since we use healign signet, we have no burst heal. Once our hp gets low, we cannot burst it back up to 10k or so, which is fine imo. This is why we kite around and regen- it’s how our class works. Zerker warriors are also NOT tanky. With thick skin off, my warrior is at around 2.55kish armor, which while higher than a zerker thief’s, is made up for in the fact that thieves have stealth. I have extensively played thief and warrior; I enjoy both. Neither are op. The counterplay is there- exploit it.

Yoloswaginz- D/D thief SBI
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell

(edited by Quakeman.9378)

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Posted by: Tempest.4507

Tempest.4507

From the sound of it, it seems like you were in a group fight when this happened. The warrior in question…(too long, needed to crop)

Thanks for actually pointing out things and not going with “L2P” like everyone else did.

“The reason a rifle warrior can hit that much is that killshot takes 1.25s to actually go off, whereas a backstab goes off instantly for all intensive purposes.” – For one to backstab first he/she needs to stealth. So you either use CnD which you need to be in melee range of a Zerker Warrior and use 6 initiative or you could use Black Poweder followed by a Heartseeker which costs 9 initiative in total (and if you miss you have just wasted half of your initiative and pretty much gg) and need to land that hit. You could also use a Utility for it but in a fight you would only be able to use it once because of long cooldowns. After you manage to do this you need to avoid taking more damage and at the same time position yourself behind the target which is even harder thing to do considering that almost %99 of playerbase knows that once a thief goes stealth he/she will try to backstab you. Most ppl just dodges and runs away for mere 4 seconds so that thief wont be able to reach them. While running they can prepare for their burst as soon as they are out of stealth. Now you could argue that not every player is that good and I would answer “have you tried playing in Tier 1 WvW?”

“I personally play zerker warrior, and as others have said here, it gets eaten alive my quite a few things.” – A thief according to the majority is king of 1v1. Quoting from gw2wiki “They’re deadly in one-on-one combat..” Yet again I get melted so easily and without effort by Engineers, Guardians, Necromancers, Hambow Warriors, Both Condi and Zerker Rangers (kitten Rapid Fire still hits even if you stealth and does more than my backstab) D/D and F/S Elementalists and I am pretty confident, Revenant when it comes out. I think the only fair fight we have is againts a shatter mesmer. Even then its no easy fight.

“I’m sure if it were in a 1v1, you would easily crush the warrior, since you CAN dodge it”
- That might have been true, but only if I have the required endurance to do so. That means I am not allowed to dodge more than 1 time while warriors goes full berserk wit his greatsword If I want to not get 1-shot from his kill shot. Unless I happen to have D/P which then I could use Shadow Shot to blind him. ( Which is probabbly one the reasons its current thief meta)

“Also keep in mind that while killshot does hit for more than backstab, it can be used much less often.” – That might vary from build to build. I have seen some warriors using signets to gain full adrenaline and if traited for it, gain adrenaline real quick in a fight that only thing that is stopping him from spamming kill shot is the cooldown which is pretty short. (7 sec? Not sure.)

And when I mentioned that warriors takes no skill, It was about surviving damage. A thief needs always check is surroundings if he wants to survive. Warrior can take a few shot and laugh at it. I have seen warriors run so fast from a mob of players that mob was left to fight with his miniature instead. I have seen Hammer/Greatsword zerker warriors winning 1v2 just last night on twitch. Only time I have seen a thief do that was a year ago at least.

(edited by Tempest.4507)

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

wall of stuff

Play a zerker warr or any other class and then compare.

Underworld Vabbi 1.5yr

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Posted by: Tempest.4507

Tempest.4507

wall of stuff

Play a zerker warr or any other class and then compare.

Oh why did not think about doing that?! You are so smart…. Any other kittenes out there that want to show the world how genius they are?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Thanks for actually pointing out things and not going with “L2P” like everyone else did.

But it is a L2P and the main reason that every Thief can see that you’re doing wrong is that you’re playing like a Warrior. You can’t play like a Warrior as Thief — you need to learn to play as Thief.

In a group fight, you need to gauge the size of the fight and stay just outside of it to pick people off. Going into the pandemonium as a Thief is the biggest clue that you need to L2P Thieves. Now you might be thinking why should you stay out side the fight — the answer is to get out of range for most of the skills used in the fight mainly AoE and Ranged attacks. You have shadowstep for a reason — it’s another way to dodge attacks without using endurance. Dodging is not the only way to avoid damage getting out of range is one — you have heartseeker for that (and if you have auto-targetting on, that’s another L2P issue) — shadowstep is another and the one I like most is staying at your target’s blind spot.

You got so worked up with the term “L2P” that you didn’t even bother looking at the way you play a Thief and see what you’re doing wrong and do better next time.

We had someone here before who’s having a hard time playing as a Thief because he plays like a Guardian. You can’t do that. I have all characters at level 80 for all the professions but I learn to play most of then as they are — meaning I don’t play my Thief like my Warrior nor I expect my Thief to be a Warrior.

Now you posted here your experience and when others pointed out the truth to you, you are resistant from learning from your mistake. That Warrior has been critting you and you still think that you can tank the damage like a Warrior and stayed in the fight anyway.

For one to backstab first he/she needs to stealth…~snip~

/facepalm
You see, this is your L2P problem. You try to get into melee range just so you can stealth — where you’re still going to get hit by killshot anyway because it is a channel — when you should have gotten out of range since the Warrior cannot move while channeling.

While running they can prepare for their burst as soon as they are out of stealth.

Another L2P issue. If you already know that they would be preparing to burst you when you get out of stealth, then why on earth would you put yourself in that vulnerable position? Wait, don’t answer that, you’re thinking like a Warrior again. I mean come on, your spider sense is already tingling and yet you expose yourself to a burst. Like I said above, learn to use range to your advantage.

Yet again I get melted so easily and without effort by Engineers, Guardians, … I think the only fair fight we have is againts a shatter mesmer. Even then its no easy fight.

Simple reason — you’re not playing as a Thief. Learn and you’ll succeed. The Thief profession is not like a Warrior that you can simply pick up and bash people. There is a learning curve and requires a lot of practice to master.

That might have been true, but only if I have the required endurance to do so.

Dodging doesn’t always require endurance. For instance, I can dodge Longbow Ranger just by simply strafing back and forth. Try it if you don’t believe me. They may have the range but they don’t have the aim. As for Warriors, you can dodge attacks using shadowsteps or Heartseeker. Auto-targetting is a training wheels for noobs and if you have it on, then there’s your L2P issue.

That means I am not allowed to dodge more than 1 time while warriors goes full berserk wit his greatsword If I want to not get 1-shot from his kill shot.

I can’t stress this enough — GET OUT OF RANGE!

What ever it is, may it be melee, range, spells, etc. — you can avoid damage just by getting out of range. Thief has mobility skills for a reason — use it.

That might vary from build to build…that only thing that is stopping him from spamming kill shot is the cooldown which is pretty short

Kill shot has a casting time that is long enough for you to get out of range. Most Thieves with L2P issue tries to take advantage of the Warrior being stationary but that is nothing but a bait system. That stance lures in the players with L2P issue so that their Killshot will hit. They don’t want you getting out of range — they want you nice and close.

And when I mentioned that warriors takes no skill, It was about surviving damage. A thief needs always check is surroundings if he wants to survive.

If that is the case, then play a Warrior — like everybody else.

I mean sure the Thief profession have issues but the issues you’re posted is none of those since yours is L2P issue.

TL;DR
Set aside every unnecessary distraction you know about other professions like tactics, playstyle, envious skills, etc — and give full attention on how to play a Thief.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
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Posted by: Tempest.4507

Tempest.4507

Gosh you mentioned “L2P” so many times I can’t decide if you are trolling or not. Here we go..

“Now you posted here your experience and when others pointed out the truth to you, you are resistant from learning from your mistake. That Warrior has been critting you and you still think that you can tank the damage like a Warrior and stayed in the fight anyway.” – Have you even read what I wrote mate? That warrior has been critting me? Like many times?! I had full health. Full Health. Have you checked my health and the damage I received?

/facepalm
You see, this is your L2P problem. You try to get into melee range just so you can stealth — where you’re still going to get hit by killshot anyway because it is a channel — when you should have gotten out of range since the Warrior cannot move while channeling.”
– So I should not get into melee range as a thief. Alright. I will spam throwing knife next then. Oh what’s that? Now I need to get out of the range of a 1500 range skill? In 1.25 sec? kitten It’s so easy compared what Warrior had to do for that kind of damage. ( Pressing F1 requires MLG level skills)

“Another L2P issue. If you already know that they would be preparing to burst you when you get out of stealth, then why on earth would you put yourself in that vulnerable position? Wait, don’t answer that, you’re thinking like a Warrior again. I mean come on, your spider sense is already tingling and yet you expose yourself to a burst. Like I said above, learn to use range to your advantage.” – So next time I manage to get in stealth, instead of trying to backstab and continue the fight, I should just run away. Noted.

“Simple reason — you’re not playing as a Thief. Learn and you’ll succeed. The Thief profession is not like a Warrior that you can simply pick up and bash people. There is a learning curve and requires a lot of practice to master.” – I would like to emphasize on "The thief profession is not like a Warrior that you can simply one-shot ppl. You need to work your kitten off and still manage less than most other proffessions.

“Dodging doesn’t always require endurance. For instance, I can dodge Longbow Ranger just by simply strafing back and forth. Try it if you don’t believe me. They may have the range but they don’t have the aim. As for Warriors, you can dodge attacks using shadowsteps or Heartseeker. Auto-targetting is a training wheels for noobs and if you have it on, then there’s your L2P issue.” – What? You do what now? Are you opponents are so bad that they don’t target you first? Or you are just god-like? You are able to dodge attacks with 1/4 second of evade of Heartseeker too? I am just blown right now. And where did you get the idea of I am using auto-targetting?

“I can’t stress this enough — GET OUT OF RANGE!”

“What ever it is, may it be melee, range, spells, etc. — you can avoid damage just by getting out of range. Thief has mobility skills for a reason — use it.” – /facepalm

“Kill shot has a casting time that is long enough for you to get out of range. Most Thieves with L2P issue tries to take advantage of the Warrior being stationary but that is nothing but a bait system. That stance lures in the players with L2P issue so that their Killshot will hit. They don’t want you getting out of range — they want you nice and close.” – Again, 1500 range, 1.25 sec casting time.

“If that is the case, then play a Warrior — like everybody else.” – Smartest thing you have said so far. Yet out of topic.

“I mean sure the Thief profession have issues but the issues you’re posted is none of those since yours is L2P issue.” – Thief has issues now? Man the picture you drew just right now shows thieves are just OP. We need more nerfs.

(edited by Tempest.4507)

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Posted by: shadowpass.4236

shadowpass.4236

thieves depend too much on dodges and stealth (which is in my opinion less effective than having invulnerabilty because you still take full damage from anything and

if you have any damaging conditions ppl can still see you because of floating damage numbers)

LOL I can’t even.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Tempest.4507

Tempest.4507

thieves depend too much on dodges and stealth (which is in my opinion less effective than having invulnerabilty because you still take full damage from anything and

if you have any damaging conditions ppl can still see you because of floating damage numbers)

LOL I can’t even.

Yep beliave it or not It happens sometimes. Might be a bug. Happened both to me and seen it happened to my enemies. Also, sometimes I dont see the numbers at all. Not talking about condi. Regular auto-attack numbers. Might be related to same bug aswell. Not so important as it happens very rarely.

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Posted by: Simon.3794

Simon.3794

if you have any damaging conditions ppl can still see you because of floating damage numbers)

this, def this, buff thief please. too weak! they see my blood on the floor when im stealth cuz bleeding, please buff thief, k thxbye #mostrealisticvideogame2012

(edited by Simon.3794)

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Posted by: MrForz.1953

MrForz.1953

I’m afraid the zerker warrior doesn’t always have a second (third, fourth) chance should he make a mistake during the fight, despite his mobility. Sure they go hard, they hit hard, they have immunities, but those with weapon sets that don’t allow them to flee effectively are condemned to die if things don’t go in their favor and those able to flee are, alas, very predictable and therefore prone to being taken advantage of in the fights they engage.

The combination of stealth + mobility gives you a Plan B, and, a Plan C and even gets you back to Plan A with the possibility to continue indefinitely, drawn out fights are no problem should the instagibbing attempt not be successful and as long as you don’t get blasted by anything major that can quickly turn into a combo.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Jana.6831

Jana.6831

I’m afraid the zerker warrior doesn’t always have a second (third, fourth) chance should he make a mistake during the fight, despite his mobility. Sure they go hard, they hit hard, they have immunities, but those with weapon sets that don’t allow them to flee effectively are condemned to die if things don’t go in their favor and those able to flee are, alas, very predictable and therefore prone to being taken advantage of in the fights they engage.

The combination of stealth + mobility gives you a Plan B, and, a Plan C and even gets you back to Plan A with the possibility to continue indefinitely, drawn out fights are no problem should the instagibbing attempt not be successful and as long as you don’t get blasted by anything major that can quickly turn into a combo.

Not really: Warriors have got invulnerability, 33+ speed, GS, S – if things don’t go their favour they can just run – and that’s what they do.

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Posted by: CobOfCorn.6352

CobOfCorn.6352

Because killshot is the most telegraphed skill in this game and anyone with half a brain dodges it.

Ably

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Posted by: Tempest.4507

Tempest.4507

Because killshot is the most telegraphed skill in this game and anyone with half a brain dodges it.

Anyone with at least half endurance as well, since its channeled, stealthing won’t prevent it. #mostrealisticvideogame2012

And only of course if you are able to see it. Since it has 1500 range and you are focused on fighting someone else, AND even if you had full health at that moment, you will be long dead before realising what the hell has just happened.

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Posted by: MrForz.1953

MrForz.1953

Not really: Warriors have got invulnerability, 33+ speed, GS, S – if things don’t go their favour they can just run – and that’s what they do.

I already covered that part in what you quoted.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Jana.6831

Jana.6831

Not really: Warriors have got invulnerability, 33+ speed, GS, S – if things don’t go their favour they can just run – and that’s what they do.

I already covered that part in what you quoted.

Nope, you didn’t =)
Eidt: Or at least not really – roamer warrior (those who engage in 1vs1/2…) have a high mobility build and they can always get away.
I was doing 1vs1 with my friend the other day and when he was at 10% health he started to run in circles in the arena until his health was up again, he didn’t even have to use his weapons to evade, just sprint, invulnerability, sprint and so on. So, coming after them isn’t that easy as you can’t do anything if they’re invulnerable and can’t catch them without blowing all of your initative. They (warriors) don’t have any disadvantage because of that build.

(edited by Jana.6831)

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Posted by: Simon.3794

Simon.3794

because gs/s build can kill shot, great.

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Posted by: Tempest.4507

Tempest.4507

because gs/s build can kill shot, great.

GS, Ignore Pain, Bull Rush, Balanced Stance, R can one-shot and outrun a thief. You don’t even need Ignore Pain but it’s nice Joker card when things don’t go in your way suddenly. Like a second person entering the fight.

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Posted by: Reavan.8753

Reavan.8753

You can see damage numbers on a person stealthed.

Lol.

Warrior is op because you never saw his huge telegraphed skill coming.

Lol

100b can’t apparently to you be dodged or shadowsteped.

Lmao

Keep bumping your own thread, checking the thief forum every afternoon is very amusing!

I suggest you drop the thief and become a comedian though.

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Posted by: Puck.9612

Puck.9612

100b can’t apparently to you be dodged or shadowsteped.

Or you could just walk out of it since they get rooted in place lol.

Jim Hunter when my other account isn’t suspended

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Posted by: Mara.6782

Mara.6782

I play kill shot build sometimes and never get kill if they see me, too easy to dodge. its same when you get killed by backstab thief you dont have change if you dont see it coming. Thats what class cannon is about first to hit will win if you dont, your dead.

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Posted by: Victuswolf.5286

Victuswolf.5286

I see a lot of Warriors here playing down our class strengths because if we really admitted we have more mobility then the thief class then we might have to admit thief isn’t meeting their class’s role. Play both a Warrior and a Thief.

I play Warrior using Sword+horn for the speed buff+leap having great sword as my secondary weapon for charge. This set up give up any of my ability slots.

On my thief I have to give up 2 of my three ability slots and dump a bunch of traits to have any form of out mobility that comes close to a Warriors. Even then My Warrior is STILL more mobile then my thief while being tougher and easier to play.

Fact is the thief class in this game is a Joke because they are NOT the most mobile class by far (a few classes are more mobile) and Stealth is WEAK in this game.

The amount of AOE attacks in this game that have a very large cone of attack which even hits behind their target make the limited stealth in this game a Joke. Stealth is just there to set up backstabs.

The main issue the thief class has if we have to make sacrifices when building towards a goal. If we want mobility we have to give up damage/defence abilitys/traits. If we want damage we have to give up mobility/strength. If we want defence/support ability we have to give up damage.

Even though we have to make them sacrifices to be built a certain way we are still not that great at the role we do end up choosing. There is always another class that does damage or mobility better then us while maintaining other strengths from their class.

In my opinion the thief class needs a slight buff to it’s mobility without having to make so many sacrifices to obtain that edge.

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Posted by: Tempest.4507

Tempest.4507

“You can see damage numbers on a person stealthed.”

“Lol.” – I answered to this before, try reading first.

“Warrior is op because you never saw his huge telegraphed skill coming.”

“Lol” – Sorry me, I don’t have 10 eyes with 5 monitors that I can keep on every enemy in a small scale battle. Then again, 1500 range is so far away that I can’t even see his name tag properly.

“100b can’t apparently to you be dodged or shadowsteped.”

“Lmao” – Also answered to “dodging” option before. You should consider going back to elementry school. I think you missed a few lessons on reading. About shadowstep though, I either switch to my bow(If only its not on cooldown) and use skill 5 (If only I have 6 initiative), which takes longer than Kill Shot, or use Shadowstep utility which I probabbly already used to dodge some other deadly combo that will take down a thief because it is the squishiest class in all game.

“Keep bumping your own thread, checking the thief forum every afternoon is very amusing!”

“I suggest you drop the thief and become a comedian though.” – What’s more amusing is arguing with all those warriors who just keep checking thief forums everyday just to make sure we should not get a buff. I guess kitten never heals.

(edited by Tempest.4507)

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Posted by: lighter.2708

lighter.2708

What’s more amusing is arguing with all those warriors who just keep checking thief forums everyday just to make sure we should not get a buff. I guess kitten never heals.

i disagree, most of them refer warrior as “they”, which implies they are not part of warrior, and their forum histories show that they do not play warrior.

maybe it’s time to admit the l2p issue and move on.

good day sir.

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Posted by: Tempest.4507

Tempest.4507

i disagree, most of them refer warrior as “they”, which implies they are not part of warrior, and their forum histories show that they do not play warrior.

maybe it’s time to admit the l2p issue and move on.

good day sir.

Your forum history on the other hand, determined that was lie. Good day to you aswell warrior.

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Posted by: lighter.2708

lighter.2708

i disagree, most of them refer warrior as “they”, which implies they are not part of warrior, and their forum histories show that they do not play warrior.

maybe it’s time to admit the l2p issue and move on.

good day sir.

Your forum history on the other hand, determined that was lie. Good day to you aswell warrior.

yes i main warrior, but i wasnt one of them arguing with you, so me being a warrior does not disapprove my point in any way.

you are just being illogical and being a little baby now, grow up..

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Posted by: Tempest.4507

Tempest.4507

yes i main warrior, but i wasnt one of them arguing with you, so me being a warrior does not disapprove my point in any way.

you are just being illogical and being a little baby now, grow up..

It proves my point that warriors come to thief forums to argue. Of course not every warrior is going to be writing posts only in warrior section. You were the illogical one and I just followed your example. Simple as that. Not a single person managed to counter my arguments and facts I wrote down except with “L2P”.

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Posted by: MrForz.1953

MrForz.1953

Oh, what the hell now.

-snip-

Look. I’m always happy to meet a Warrior that gave up his second set for increased mobility. He’d be much more troublesome if he carried two valuable weapon sets instead of a Greatsword. Sure, the mobility is insane and all that, but frankly you have more chances to run after him in the end than him running after you.

Disgruntled Charr Engineer and Thief – Jade Quarry.

(edited by MrForz.1953)

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Posted by: Reavan.8753

Reavan.8753

I started as a mesmer at launch, made a thief for Spvp then too, quit, came back a few months ago and now lvld that thief and main it as I hate mesmer now.

Warrior much.
Hahha.

As some one said instead of arguing with anybody that disagrees with you or tries to point you in the right direction I believe you should accept maybe the fact you are very very wrong.

If you were complaining about Hambow in Spvp I’d some what agree as they are strong but you are whining about zerker warriors in wvw and that is laughable.

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Posted by: Tempest.4507

Tempest.4507

I started as a mesmer at launch, made a thief for Spvp then too, quit, came back a few months ago and now lvld that thief and main it as I hate mesmer now.

Warrior much.
Hahha.

As some one said instead of arguing with anybody that disagrees with you or tries to point you in the right direction I believe you should accept maybe the fact you are very very wrong.

If you were complaining about Hambow in Spvp I’d some what agree as they are strong but you are whining about zerker warriors in wvw and that is laughable.

^
Example of someone who either did not read the whole post or can’t come up with a proper arguement and just claims that I am bad and just bad at pressing buttons. Guys you are making this far too easy for me.

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Posted by: Bran.7425

Bran.7425

Not trying to derail or anything, but from what I am gathering here is you are not upset because you were the one on the receiving end of a one shot, but because the profession you have chosen (based on the perception of being able to gank) is not working to the standard you feel it should. This this correct?

Pets have been hidden due to rising Player complaints.

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Posted by: Tempest.4507

Tempest.4507

Not trying to derail or anything, but from what I am gathering here is you are not upset because you were the one on the receiving end of a one shot, but because the profession you have chosen (based on the perception of being able to gank) is not working to the standard you feel it should. This this correct?

Gonna try to summarize my points, although it should be noted, reading whole post will still be more explanatory, since it is backed by facts and examples.

1- No class should be able to 1-shot any class. I have yet to kill one class ( provided they are not upscaled) with single backstab combo. If we can however with some sort of cheesy build, then it should also be addressed.

2-Warrior manages more than a thief, while requiring less focus and skill and allowing for mistakes. You miss a dodge as a thief, or not plan ahead and save up your endurance, your shadowstep utility or whatever, and you are dead. Doesn’t matter you have full health or not. You are always on the edge.

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Posted by: Turk.5460

Turk.5460

Tempest, I don’t think a single person in this thread has supported you or the major points you have stated, other than lightly agreeing with some of the Thief weaknesses.

Instead of taking the most helpful responses and constructive criticism and reflecting upon them, you have been immediately denying their validity, quoting every counter points responding each time with what seems to be longer versions of “NO YOU ARE WRONG”

An overwhelming majority of this thread and subforum disagree with you. Have you once considered that maybe they have valid points themselves?
Stop being blinded by your pride.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: SoulSin.5682

SoulSin.5682

Gonna try to summarize my points, although it should be noted, reading whole post will still be more explanatory, since it is backed by facts and examples.

1- No class should be able to 1-shot any class. I have yet to kill one class ( provided they are not upscaled) with single backstab combo. If we can however with some sort of cheesy build, then it should also be addressed.

2-Warrior manages more than a thief, while requiring less focus and skill and allowing for mistakes. You miss a dodge as a thief, or not plan ahead and save up your endurance, your shadowstep utility or whatever, and you are dead. Doesn’t matter you have full health or not. You are always on the edge.

Though I will agree that getting 14k damage out of nowhere is annoying as hell, Thiefs ARE able to deal as much damage under 1,25 seconds. In fact, we even have a troll video about it.

For your second point, its worth remenbering that Warriors always fight a downhill fight.
They can’t spike heal thenselves once their HP is low. Different from a thief that can cast refuge at 1k HP and buy enough time to heal himself up.

Lastly, yes. I do agree that stat wise Warriors outshine Thiefs most of the time.
In fact, any class that knows how to handle Stealth won’t have a hard time against thiefs at the current stage of the game. (maybe except Mesmer)

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Posted by: Jana.6831

Jana.6831

Though I will agree that getting 14k damage out of nowhere is annoying as hell, Thiefs ARE able to deal as much damage under 1,25 seconds. In fact, we even have a troll video about it.

And this video proves what? God, that was a mess.
1) This was uploaded prior the april crit nerf
2) This was likely an uplevel who was hit, I guess hit, I can’t see that much in that mess.
3) Characters geared in green, yellow or less, without traits and uplevels take more damage.

So – good job killing an uplevel – I am proud of the guy who made that video and I am more convinced than ever that year ago thief was OP.

Edit: Anet, kittens are cute, yes, but your filter sometimes makes no sense at all!

(edited by Jana.6831)

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Posted by: Victuswolf.5286

Victuswolf.5286

What they need to do is make the thief class more mobile. After all a guy carrying 2 daggers or dagger/pistol should move faster or have more mobility then guys carrying big heavy weapons. It should be the thief that’s leaping about with their weapons or sprinting with them not a heavy weapons class.

Maybe there needs to be a passive 13% speed buff added to acrobatics line for any thief main handing a dagger. That way the thief class can finally get 33% speed when using shadow signet instead of the current 20% we get.

I know I’m going to get some heat for this but the great swords charge ability needs its ranged halved. Currently its used for running away or gaining ground. It’s rarely used as a charge. (intended use) That in itself is past the scope of what the warrior is suppose to be doing. Either make charge a ability where you NEED a target WITHIN range or nerf the range.

Warriors have a Horn, Sword Leap and a Banner for Speed boosts. Having charge on top of that is over kill and makes us top on mobility when its the thief class that should be in that spot.

(edited by Victuswolf.5286)