[Suggestion][Infiltrator's Strike/return]

[Suggestion][Infiltrator's Strike/return]

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Posted by: Seyiwaji.4082

Seyiwaji.4082

Infiltrator’s Strike/return

Due to lack of cool down in the class mechanic.
Infiltrator’s Strike/return, having 15 sec to return is way too much. It is not even an utility skills, just a simple weapon skill.

It is just too much for the game mechanic and comparing it to other classes with cool down.
This skill is like a self portal, thieves are quick enough to handle 7 sec. It could even put some pressure on them to decide to reengage a fight or not, while using it,
but 15 sec is ridiculously too much.

I would propose to reduce it by half 7 Sec.

this is a serious issue, no joke.

(edited by Seyiwaji.4082)

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Posted by: Razelesh.1035

Razelesh.1035

I believe it is that long to prevent people from waiting it out and then teleporting forward again to chase an enemy.

All cats are serial killers

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Posted by: Seyiwaji.4082

Seyiwaji.4082

i don’t understand what you mean.

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Posted by: EazyPanda.6419

EazyPanda.6419

I believe it is that long to prevent people from waiting it out and then teleporting forward again to chase an enemy.

Its already possible now.
Just jump and use it at the same time, you’ll not shadowstep back when you use return, and it will only clear your conditions.
Tho using it takes 5 initiative, but still handy when you are out of shadowsteps.

It’s up to you to judge whether you’ll need the return, and use both versions according to the situation.

Anet logic:
where bashing people over the head with a stick deals more damage than a stab to the heart.
-My D.A. = http://eazypanda.deviantart.com/

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Posted by: Saku Joe.2857

Saku Joe.2857

Please leave sword alone. This weapon have already been fixed and nerfed plenty of time.
If you take the recall under 10s, you simple take out the possibility to sword 2 > swap to SB for 10s > swap back and recall (during combat obsviously).
And actually sword 2 have a lot of issues atm, i would rather propose to fix the teleports before we talk about any tweak..

Congratz Anet cunts, u finally made me uninstall your S H I T.

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Posted by: evilapprentice.6379

evilapprentice.6379

i don’t understand what you mean.

Then I’m not sure why you feel qualified to suggest changes to the class.

Any thief who’s played S/D for more than 5 minutes followed that post exactly, yet somehow you missed it. You’re probably not qualified to suggest changes to the class.

Not that this suggestion is a particularly bad one, it’s just clear you’re not really familiar enough with the skill to suggest changes.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: evilapprentice.6379

evilapprentice.6379

I believe it is that long to prevent people from waiting it out and then teleporting forward again to chase an enemy.

Its already possible now.
Just jump and use it at the same time, you’ll not shadowstep back when you use return, and it will only clear your conditions.
Tho using it takes 5 initiative, but still handy when you are out of shadowsteps.

It’s up to you to judge whether you’ll need the return, and use both versions according to the situation.

This is an exploit (Taking advantage of an unintended interaction), and shouldn’t be considered as a viable tactic for using the skill.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: DeceiverX.8361

DeceiverX.8361

I believe it is that long to prevent people from waiting it out and then teleporting forward again to chase an enemy.

Its already possible now.
Just jump and use it at the same time, you’ll not shadowstep back when you use return, and it will only clear your conditions.
Tho using it takes 5 initiative, but still handy when you are out of shadowsteps.

It’s up to you to judge whether you’ll need the return, and use both versions according to the situation.

This is an exploit (Taking advantage of an unintended interaction), and shouldn’t be considered as a viable tactic for using the skill.

If they want to fix it, or feel the need to due to balance issues, they can. There are already circumstances almost identical to a jump-cast which force the return anyways. Almost every S/D thief worth their salt uses this “exploit.”

Reducing the recall duration would straight up make me stop using sword, though. I use this set exclusively as a means of withdrawing from combat after engaging or to bait multiple skills and recover and reset. 7s is so short it’d only really be useful to just spam 2 and 3 on S/x builds, as if that already wasn’t bad enough on this class.

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Posted by: evilapprentice.6379

evilapprentice.6379

I believe it is that long to prevent people from waiting it out and then teleporting forward again to chase an enemy.

Its already possible now.
Just jump and use it at the same time, you’ll not shadowstep back when you use return, and it will only clear your conditions.
Tho using it takes 5 initiative, but still handy when you are out of shadowsteps.

It’s up to you to judge whether you’ll need the return, and use both versions according to the situation.

This is an exploit (Taking advantage of an unintended interaction), and shouldn’t be considered as a viable tactic for using the skill.

If they want to fix it, or feel the need to due to balance issues, they can. There are already circumstances almost identical to a jump-cast which force the return anyways. Almost every S/D thief worth their salt uses this “exploit.”

Then almost every S/D thief worth their salt is exploiting. “Alot of people are doing it” and “The set isn’t balanced correctly” are not excuses to exploit bugs. We’re not talking about a company who moves quickly – the ele lightning whip/stow was an acknowledged bug for a while before it was fixed. Just because Anet isn’t scrambling to fix it is not an excuse to knowingly and purposefully exploit a bug.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Seyiwaji.4082

Seyiwaji.4082

i don’t understand what you mean.

Then I’m not sure why you feel qualified to suggest changes to the class.

Any thief who’s played S/D for more than 5 minutes followed that post exactly, yet somehow you missed it. You’re probably not qualified to suggest changes to the class.

Not that this suggestion is a particularly bad one, it’s just clear you’re not really familiar enough with the skill to suggest changes.

Since english is not my mother’s language and The formulation is not quite Super, allow me to write if i don’t understand what he wrote.

Whatever, if yourself see that 15 sec is way too long, it is ok.

There is no need to be qualiefied to make suggestions here. If you like it ok, If you don’t like it, ok as well.

Not qualified to make suggestions, WTF; are you my Mentor?

15 Sec time is Ridiculous, this is just too stupid.

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Posted by: DeceiverX.8361

DeceiverX.8361

I believe it is that long to prevent people from waiting it out and then teleporting forward again to chase an enemy.

Its already possible now.
Just jump and use it at the same time, you’ll not shadowstep back when you use return, and it will only clear your conditions.
Tho using it takes 5 initiative, but still handy when you are out of shadowsteps.

It’s up to you to judge whether you’ll need the return, and use both versions according to the situation.

This is an exploit (Taking advantage of an unintended interaction), and shouldn’t be considered as a viable tactic for using the skill.

If they want to fix it, or feel the need to due to balance issues, they can. There are already circumstances almost identical to a jump-cast which force the return anyways. Almost every S/D thief worth their salt uses this “exploit.”

Then almost every S/D thief worth their salt is exploiting. “Alot of people are doing it” and “The set isn’t balanced correctly” are not excuses to exploit bugs. We’re not talking about a company who moves quickly – the ele lightning whip/stow was an acknowledged bug for a while before it was fixed. Just because Anet isn’t scrambling to fix it is not an excuse to knowingly and purposefully exploit a bug.

Can we confirm the effects of changing this skill would be detrimental? Can we confirm that this is actually an exploit or something intentionally ignored?

I’m saying that it’s created depth within the weapon’s kit for a positive reason and has upped the skill cap of the thief as a whole while opening more builds. I’m saying that because of what it offers, people have taken to it as a means of utilizing their weapons and class capabilities to the best of their abilities.

Exploit or not, it is a viable tactic, which is what I’m telling you is flawed about your post. Maybe it will be changed or fixed down the road because maybe it is seen as an unintended interaction and ANet would rather change the utility as a whole or sees reason to remove this interaction, and yes, it can not be argued against as something that is possibly going to be changed or worth changing, but to say it’s not a viable tactic is simply factually incorrect because of what it may bring to the class or methods of playing.

It is even moreso viable now than ever with the changes that make dash skills immune to soft CC. Good luck catching a GS warrior ever again without the use of repeated teleports.

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Posted by: MadVisions.4529

MadVisions.4529

I believe it is that long to prevent people from waiting it out and then teleporting forward again to chase an enemy.

Its already possible now.
Just jump and use it at the same time, you’ll not shadowstep back when you use return, and it will only clear your conditions.
Tho using it takes 5 initiative, but still handy when you are out of shadowsteps.

It’s up to you to judge whether you’ll need the return, and use both versions according to the situation.

you can stow weapon the return part so you use it whenever you want. using it thisway is a really offensive move couse you lose the option to fall back to los. fun fact: you move faster with this method than with SB#5 if you have a target selected in the distance.