Thief got purely BUFFED!!! Wow!!! :-D

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Posted by: Kageseigi.2150

Kageseigi.2150

Thief

Deadly Arts: Improvisation: Fixed an issue that prevented this trait from recharging physical skills when stealing from an enemy.

The newest patch actually did something 100% positive for the Thief!!! No nerfs at all!!!
It only has to do with the Daredevil, but it’s a start! :-D

Ps. Well, that was the only documented change for the Thief. So be on the lookout for ghost changes… like the one that removed the ability to keep stolen items from pre-match.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Zodryn.4216

Zodryn.4216

If you want to be technical about it, improv dropped to a 16.67% chance instead of 20% thanks to the additional skill type, so…

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Posted by: Kageseigi.2150

Kageseigi.2150

Ah, so true!
I suppose Improvisation will try to recharge physical skills even for players without HoT and the Daredevil, eh? :-(

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Xeyon.6419

Xeyon.6419

No, improv properly changes for when you don’t have daredevil speced, but the issue is that with daredevil speced you have a 16.67% chance of recharging any given skill type, with at best, a 16.67% chance of not recharging anything, since theres 6 skill types and only 5 utility slots. Its a minor nerf in % chance to recharge a given skill type and arguably a moderate nerf to the trait overall.

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Posted by: Dakarius.3284

Dakarius.3284

honestly they should just change it to randomly recharge one of your utility skills meaning one of the spots on the bar. 20% chance for each slot, but always useful.

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Posted by: Doggie.3184

Doggie.3184

Dunno why they keep this trait as super RNG yet they complained about Ricochet being too RNG and removed it completely, breaking dozens of hearts. So hypocritical.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Liquicity.3621

Liquicity.3621

This is a nerf…. not a buff… thanks devs…one more reason to try another game/class

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Posted by: evilapprentice.6379

evilapprentice.6379

Thief

Deadly Arts: Improvisation: Fixed an issue that prevented this trait from recharging physical skills when stealing from an enemy.

The newest patch actually did something 100% positive for the Thief!!! No nerfs at all!!!
It only has to do with the Daredevil, but it’s a start! :-D

Ps. Well, that was the only documented change for the Thief. So be on the lookout for ghost changes… like the one that removed the ability to keep stolen items from pre-match.

I’m sorry I can’t share in your enthusiasm – fixing things to work the way they say they work isn’t a buff, it’s simply Anet doing their job.

As others have pointed out, it actually works out to a nerf, with a lower % chance the lines you have equipped are reset. That’s not to say they shouldn’t have fixed it, just that they should have foreseen this issue when they planned on adding a new line to thief and tweaked Improv accordingly.

On a sidenote, why is withdraw still missing its 10% buff?

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: rennlc.7346

rennlc.7346

It’s a nerf for DD builds that don’t use physical skills.. which are all of mine. This sucks.

Maybe if we ask for nerfs, they’ll give us buffs?

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Posted by: Kageseigi.2150

Kageseigi.2150

fixing things to work the way they say they work isn’t a buff, it’s simply Anet doing their job.

I would agree, but the other recent “fixes” sure feel like nerfs.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: MakubeC.3026

MakubeC.3026

Improvisation should just recharge one equipped utility.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Improvisation should just recharge one equipped utility.

this could be abused.

running all venoms and trickery in a condi build would mean I could have burst up every twenty seconds.

Same for all deception skills.

Seems a bit too strong imo. Although, with other classes the way they are it could be a buff that would allow thief to fight with some other builds.

Improv is…. okay,I guess. It should only factor in physical if you actually have the line though. Don’t know how hard it is to determine that (perhaps there’s a handle that can determine that AND change a non elite trait), but it would be good for core thieves that are already stupid weak.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: dank.3680

dank.3680

Improvisation should just recharge one equipped utility.

this could be abused.

running all venoms and trickery in a condi build would mean I could have burst up every twenty seconds.

Same for all deception skills.

Seems a bit too strong imo. Although, with other classes the way they are it could be a buff that would allow thief to fight with some other builds.

Improv is…. okay,I guess. It should only factor in physical if you actually have the line though. Don’t know how hard it is to determine that (perhaps there’s a handle that can determine that AND change a non elite trait), but it would be good for core thieves that are already stupid weak.

He said one equipped utility, not utility type.

#MAGSWAG: All class player. XOXO

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Posted by: Nivik.2961

Nivik.2961

it wouldn’t be game breaking at all. It would procure on skills that u have not used as well. Just the slot itself would activate, meaning if the skill isn’t on cooldown, you don’t see a benefit. If you slot all venoms (which is dumb) at most you would yolo burst and then get guaranteed access to one more venom. And yes if it produces to much condi pressure and your opponent dies, SO BE IT! It’s supposed to be a “grandmaster” trait. It should feel strong. With the state of other classes at this point I get so confused as to why people post stuff like “um I think it might be a bit much”. Yeah dude! Thieves need “a bit much” right now.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Improvisation should just recharge one equipped utility.

this could be abused.

running all venoms and trickery in a condi build would mean I could have burst up every twenty seconds.

Same for all deception skills.

Seems a bit too strong imo. Although, with other classes the way they are it could be a buff that would allow thief to fight with some other builds.

Improv is…. okay,I guess. It should only factor in physical if you actually have the line though. Don’t know how hard it is to determine that (perhaps there’s a handle that can determine that AND change a non elite trait), but it would be good for core thieves that are already stupid weak.

He said one equipped utility, not utility type.

my mistake.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Liquicity.3621

Liquicity.3621

I hope they either reverse this ill thought out change, or just rework it entirely. Favorite “grandmaster” trait… but not useful anymore.

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Posted by: Liquicity.3621

Liquicity.3621

Can we at least get a dev to tell us why they nerfed us again?

(edited by Moderator)

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Posted by: Shadowstep.6049

Shadowstep.6049

it is actually huge nerf (25% basically), can’t believe they still managed to nerf thief…. it is like beating dead horse skeleton

(edited by Shadowstep.6049)

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Posted by: Liquicity.3621

Liquicity.3621

It would be nice to get the Devs mind set or goal behind this nerf.