Hey guys. Blurry here. After much testing and theorycrafting for the past few days. I’ve found what has so far for me been the best D/D build for roaming thus far. It allows great 1v1 potential, as well as 1v2 and 1v3 if you have the skills. Quick shout outs to Dhawk. His post helped with deciding on my runes for my armor!
Base stats of the build: (Please keep in mind this is after WvW Guard Stacks, Food/Oil and Bloodlust!)
Power: 2800ish
Effective HP: 20,100
Critical Hit Chance: 50% (Goes up to 70% with fury and 77% from traits)
Critical Hit Damage: 247% (Goes to 262% after fury)
That’s really the important stats for Thief I guess ^__^. Let me give an overview of the build!
The build relies heavily on landing your cloak and daggers successfully but gives you room for error with the large HP pool. I chose to trait myself into the Critical Strikes, Shadows Arts, and Trickery trees (OMG NO DEADLY ARTS?!?!). Yes I dropped deadly arts. This is what allows our build to do so much damage while still have a large HP pool. (With 260% Crit damage, backstabs hit like a truck!)
Traiting into Shadow Arts increases our ability to survive by a fair amount. I take regen HP while in stealth over the blind on stealth trait. This is just a personal preference of mine (Please make CnD have blind built in <3). Shadow Arts also allows our stealth skills to last longer which is always nice. That’s really just about all I took SA for.
I decided to also take Critical Strikes to keep our DPS high. Having perma fury is amazing. Nuff said about that.
Trickery I obviously took so I could have a little more leeway on my initiative use as well as the reduced recharge on steal (This build gives a lot of buffs from steal, USE IT LOTS!!)
That explains most the traits portion. The skills itself in the build are just my preference. I’m trying to not use SR because I find it to be a crutch and we just get spammed in it anyways. I decided to take Blinding Powder to stay mobile and keep applying pressure, as well as to relieve it when I need.
On to the armor!!
I decided to take all Berserker’s except TWO pieces. I take Valkyrie Chest and Leggings. These two pieces of armor have the most stats so I decided to take Valkyrie on them for the extra HP. Simple as that. I decided to run Superior Runes of the Wurm on my armor (Thanks DHawk) as they give great survivability and increase of Critical Hit damage by a good margine. Also take full Berserker Trinkets, Rings, Etc.
I guess I should make a comment about the Food and Oils too. Furious Maintenance Oil is a MUST!! (Huntsman 450) and I take Plate of Truffle Steak for Power and Precision. Gives us that extra UMPH!
Anyways guys, I hope you enjoy using this build. It’s about as close as I could get to what we used to be. Play smart with it and I’m sure many of you will see success. We still have to play smart and patiently, but I feel this build has just the right mix of damage, survivability, and hp to be very effective in roaming the battlegrounds. If you want to add me and ask me any questions or make a donation (nudge wink nudge), feel free to.
IM BLURRY AND IM OUT!!
LINK TO THE BUILD: http://gw2skills.net/editor/?vZAQNAoYVlsMhynYpTwzJw/EH7E1OAqt2kfCjQJ4nio4KA-T1SDwA9Uid4BAIc/BvKBTcKAeq84l6Kw13M4IEAwETMVKCAgAcz2sNvZA38m3MkCQPdWA-w