Defektive's "New Meta": New Patch? New Build.
The sword chain damage is still significantly lower from my testing 30% or more. While the leap is nice, the key to the GS is the evade on whirlwind. The shield is the best offhand we have, but even with pairs with a sword, I’d only put it second to the utility of a GS. Also while sword 3 does a lot of damage (if the enemy has 50% health that is) a rush does around 80% of that damage and I’d argue at point blank rush is easier to land then the long wind up of sword 3.
Rush is easier to land if your enemy is unaware of their surroundings. Coupled with pathing issues, it’s unreliable.
Sword F1 into Sword #3 is a gauranteed crit of 6k+ with this build.
Hell I hit a bunker guardian last night for 3.8k (hit).
Sword Auto attack is much faster than GS, with crits in the 1100’s and hits in the 600s.
Mathematically, if a GS is critting at say 2k (reasonable if you’re straight up bunker), in the time it takes to attack you could hit twice with Sword and equal the damage if not exceed it if you count bleeds (which I’m not).
While the evade on whirlwind is nice, I’d rather have on-demand block.
You also need to consider this. When a Warrior runs a GS build in PvP, they are straight up zerker. They lack damage mitigation besides Whirlwind and Rush (escape). It’s one of the main reasons why I moved away from GS, in a real scenario you’ll be focused down if you’re running GS because it’s very easy to lock a Warrior down with a single chill.
In my mind, the age of GS is over.
If I read correctly you have Sigil of Fire and Sigil of Energy in one weapon-set. One of those sigils won’t proc. because they have both an ICD in its description. Mabye I missed a secret patch. . . But in my knowledge this won’t work hand in hand.
Edit: (Source: http://wiki.guildwars2.com/wiki/Sigil)
""All sigils that have a cooldown share the same cooldown timer; while the timer is active, no other sigil with a cooldown can trigger. For example, if you are using a Sigil of Fire (flame burst on critical) and a Sigil of Battle (might stacks on swap), you will have to wait after swapping weapons (Sigil of Battle activated) before the flame burst can trigger on critical.
Sigils will enter cooldown even if you do not gain any benefit. For example, a Sigil of Purity will trigger and enter the 10s cooldown even when the wearer has no conditions.
All things equal, the mainhand cooldown sigil will trigger before the offhand cooldown sigil.""So basically when you swap to sword/shield you have to wait 9 seconds before the flame-blast can trigger. In my opinion there are better sigil options out there instead of this one.
Sigil of Energy isn’t a proc and, therefore, doesn’t follow the same rules.
The Longbow is the kitten of legends right now. It has been for some time, actually. The game revolves around people throwing random AoE crap around and then dodging and dancing, going invulnerable and invisible every 3 seconds. We can’t go invulnerable or invisible, but we can throw our own AoE crap, so that tumbling Thief or teleporting cloning Mesmer will still get their feet burned and we won’t be running around, guessing where they are, swathing at empty space, missing because of blinds and blocks.
This build also has a condition damage element, allowing to better combat bunkers and other Protection stackers, as well as the new Weakness.
Besides, this build has its hilarious moments too. I fought a Necro, who prepared to set up show with wells and marks to do his usual anti-Warrior business, but instead got Pin Down+Arcing Shot for 1/3 of his health and it all was downhill for the poor kitten from there. A lot of people actually aren’t ready to face a Warrior like that. For once, the Warrior class can actually make people play by his own rules, forcing enemies to retreat or suffer great punishment.
So yeah, try it, folks. The Longbow is quite nice.
Energy is a swap sigil so it does share cd with proc sigils, unless it’s bugged ofc.
Just tested to be 100% sure, IT DOES SHARE CD like it’s supposed to…Thanks for testing it!
Will try when I get home and test accordingly.
I was watching my videos and realized I had Sigil of Bloodlust on shield, I may have just mis-clicked the build.
Bloodlust doesn’t have any ICD, so I guess it’s a miss-click. Or mabye since patch something is bugged with those procs . . . Test it on your own and see how it goes. I’d like to know what happened though.
thoughts on taking Burning Arrows? or is the vit tree really not worth putting points into.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
thoughts on taking Burning Arrows? or is the vit tree really not worth putting points into.
Tried it, you don’t need Destruction of the Empowered as much as you need Fast Hands.
So theres 5 pts out of 20 needed.
If you take 15 points out of precision then you’ll lose alot of adren recoup.
take 15 points out of defense and now you’re squishier and have limited condi removal.
It’s doable, I’m not sure if you’d see a huge DPS increase or not (I would think not tbh).
But you’d have to pick your poison to obtain it.
30pts precision is pretty crucial to this build working unfortunately.
Well, seems like the future of warrior is ranged warfare. Odd.XD
because he doesn’t know it himself
Maby i should give it a try, but i really cant miss whirlwind :-P
GS is definitly viable, but is it optimized? ehhhh.
Take into account the PvP landscape, mostly condis right? Lots of cripple, and chills.
Whirlwind, while an evade. isn’t going to send you far from your original position when in normal combat (IE you most likely have cripple or chill on you a decent amount of the time).
Leap fortunately isnt affect by that (nor is shield block) so it’s a more consistent and measurable means of protecting yourself.
It’s like walking home in the rain with an umbrella. Sometimes a gust of wind can invert your umbrella and you’ll get wet. Or you can wear a poncho and feel consistently dry.
Plus an on-demand stun is nice to stop heals or stomps.
Just out of curiosity how do you feel this would play in PvE?
still 1 thing:
why use Dolyak Signet over “Balanced stance” ? balanced stance got 20sec less cooldown. and gives switfness.
(yes you use trait for signets cooldown, see below)Why use Signet of Stamina? we can clear 3 conditions every 8 second now.
So if you get balanced stance instead, and something else for signet of stamina like fear or stomp (both very strong now) you also dont need the signet trait and you get something else.
So this one took some time for even I to go with. I’ve been a balanced stance guy forever.
I’m trying to build tankier (1500 toughness remember). Dolyaks passive is +toughness.
Most of the time I’ll have swiftness up anyway (Signet of Rage) so that isnt an issue when comparing balanced stance. I will gladly take +8seconds to a cooldown for toughness, than an a -8 second utility that has an added affect of overlapping a boon I probably already have.
Signet of Stamina is just amazing I can’t let it go anymore.
The Necro tears when I wipe all my conditions. The passive +33% Endurance regen.
Cleansing Ire is for Sustain, keeping us going during a fight. When we get bursted with say 7 different unique condi’s Cleansing Ire isn’t going to help us. Thats where Sig of Stam comes into play.
Just out of curiosity how do you feel this would play in PvE?
I have no idea. Honestly.
Give Hoelbrak credit where its due gosh lol.
Make this better by putting sigil superior earth on lb. It has no icd and the ignite procs will give more blood chances in aeo fashion.
My question to you is can I run this with Warhorn or offhand mace instead of shield?
Without shield I would go with dogged march.
Give Hoelbrak credit where its due gosh lol.
Make this better by putting sigil superior earth on lb. It has no icd and the ignite procs will give more blood chances in aeo fashion.My question to you is can I run this with Warhorn or offhand mace instead of shield?
Without shield I would go with dogged march.
I’ll stick with fire :P 1k dmg to everyone or 2-3 ticks of bleeds that can get removed.
Plus LB #3 + Fire proc = omgthedmg.
You could probably run it with warhorn and dogged march, your survivability against say Thiefs would be lower, but against Necros and Engis it would be higher.
its tactical build with different situation counters, thus it would work in pve.
Is it effective? naah.
Main hand(longbow) would be the only reasonable option with those weps, thus most of the traits are pretty much waste.
+its fun to play
-almost none of those stuffs are effective in pve
but i mean ye, its just average random build in pve, you wont suc but pretty much everything could be better.
Counterlike builds are good in pvp but pve is always, well pve. Ps: nice dancing Defektive
Give Hoelbrak credit where its due gosh lol.
Make this better by putting sigil superior earth on lb. It has no icd and the ignite procs will give more blood chances in aeo fashion.My question to you is can I run this with Warhorn or offhand mace instead of shield?
Without shield I would go with dogged march.I’ll stick with fire :P 1k dmg to everyone or 2-3 ticks of bleeds that can get removed.
Plus LB #3 + Fire proc = omgthedmg.You could probably run it with warhorn and dogged march, your survivability against say Thiefs would be lower, but against Necros and Engis it would be higher.
Mid fight thieves are prolly losing popularity so I will consider it.
Reason for blood suggest is that your running bleed extension and it will hit everything. Fire will only proc on one person in the field so unless they are right next to each other I would imagine you would hit one person per field duration of 8 secs.
Oh btw, I haven’t used coalition gaming because I have not figure out how to get it working. I don’t see the sub where we post.
Mid fight thieves are prolly losing popularity so I will consider it.
Reason for blood suggest is that your running bleed extension and it will hit everything. Fire will only proc on one person in the field so unless they are right next to each other I would imagine you would hit one person per field duration of 8 secs.Oh btw, I haven’t used coalition gaming because I have not figure out how to get it working. I don’t see the sub where we post.
The +50% bleed duration isn’t to make the most out of the bleed damage, but to have the highest uptime of +10% damage against bleeding foes.
Lets say you Longbow F1 and then it applies bleeds, the F1 has already been casted so it doesn’t gain the +10% during each tick.
I think of the Fire on Longbow in these terms. Most of the time im pointing the F1 at their node. Generally 1-3 people in a team fight are also on the node. There’s a high probability I’ll be hitting more than one with it. Plus the spike makes bunkers a little nervous.
and don’t worry about the Coalition thing, it kinda fell flat because everyone else is lazy.
Thoughts on running this for wvw havoc squads? Seems like it would work nicely.
Kalima – ranger
resident rally bait
Mid fight thieves are prolly losing popularity so I will consider it.
Reason for blood suggest is that your running bleed extension and it will hit everything. Fire will only proc on one person in the field so unless they are right next to each other I would imagine you would hit one person per field duration of 8 secs.Oh btw, I haven’t used coalition gaming because I have not figure out how to get it working. I don’t see the sub where we post.
The +50% bleed duration isn’t to make the most out of the bleed damage, but to have the highest uptime of +10% damage against bleeding foes.
Lets say you Longbow F1 and then it applies bleeds, the F1 has already been casted so it doesn’t gain the +10% during each tick.
I think of the Fire on Longbow in these terms. Most of the time im pointing the F1 at their node. Generally 1-3 people in a team fight are also on the node. There’s a high probability I’ll be hitting more than one with it. Plus the spike makes bunkers a little nervous.
and don’t worry about the Coalition thing, it kinda fell flat because everyone else is lazy.
For the ignite hits, it should make a difference. They will be bleeding so you should get +10% bonus. Don’t get me wrong I see your point. I think just my playstyle I like on swap sigils, so fire would cramp me. But I will try this out tonight. Just theory crafting on your crafting.
Mid fight thieves are prolly losing popularity so I will consider it.
Reason for blood suggest is that your running bleed extension and it will hit everything. Fire will only proc on one person in the field so unless they are right next to each other I would imagine you would hit one person per field duration of 8 secs.Oh btw, I haven’t used coalition gaming because I have not figure out how to get it working. I don’t see the sub where we post.
The +50% bleed duration isn’t to make the most out of the bleed damage, but to have the highest uptime of +10% damage against bleeding foes.
Lets say you Longbow F1 and then it applies bleeds, the F1 has already been casted so it doesn’t gain the +10% during each tick.
I think of the Fire on Longbow in these terms. Most of the time im pointing the F1 at their node. Generally 1-3 people in a team fight are also on the node. There’s a high probability I’ll be hitting more than one with it. Plus the spike makes bunkers a little nervous.
and don’t worry about the Coalition thing, it kinda fell flat because everyone else is lazy.
For the ignite hits, it should make a difference. They will be bleeding so you should get +10% bonus. Don’t get me wrong I see your point. I think just my playstyle I like on swap sigils, so fire would cramp me. But I will try this out tonight. Just theory crafting on your crafting.
I don’t like conditions. IDK why, I just don’t feel like they aren’t super effective unless you can blanket cover someone in them. Hows the conferences today?
(edited by Defektive.7283)
So you’re saying Cleansing Ire made us tPvP viable? Because aside from that trait, this build was already capable of existing.
Yes and no.
Before this patch, going 20 pts into defense while running longbow didnt make sense, there were choices that were stronger overall (Berserkers Power for example).
No one had an incentive to try it or to use it because the numbers showed that going into a more damage focused build resulted in better results.
In steps the patch
—————-
Longbow base range increased to 1000 (this is pretty solid so far).
Cleansing ire proccing every 8 seconds (yay Longbow F1).
Movement of Shield Mastery to adept trait.The bottom two points indicated that going into Defense in order to gain 290 toughness (when using a Shield + 200 from the trait line) as well as 3 condi removal every 8 seconds (more if you use sword F1) could be a profitable endeavor.
Once you commit to 20 points in defense you have only one direction you can go, build a little more toughness so that you have more staying power (hey, you’re investing 20pts into it already right?). In comes Dolyak Signet, Valk jewel.
My base toughness with shield sits around 1500.
So while yes the build had the potential to exist before hand, there was no reason to try it, thus it never occurred. New patch however opened up some possibilities.
Meaning the old warrior mindset has forcibly been removed. I think this build shows the problem didn’t just propagate from the slightly lacking class design. It was also a combination of team comp and a groupthink community. So shame on us because, although, yes, I agree the devs have created some new synergies, those things hardly took us from 0 to hero… if anything, from Shyla Labeouf(Transformers kid) to Matt Damon, and I’m a huge Bourne fan.
You know, both those characters were on the Run from something.
Just found it amusing.
Tested your build, so far so good, other than pure condition necros the build seems to deal well with everything as long as I’m not outnumber. Even then I can at least last a few moments to deal some damage for my group and sort of hold the point I’m defending at the time.
Good post, I’ll try this out tonight. I’ve been running similar traits but with GS, and I think it’s also viable. The fun thing with GS build for me is you can run stances or signets effectively depending on what comp you’re against.
Sword #3 has felt clunky to me so far, but I’m also not used to using it. I’ll give it another chance.
Tested your build, so far so good, other than pure condition necros the build seems to deal well with everything as long as I’m not outnumber. Even then I can at least last a few moments to deal some damage for my group and sort of hold the point I’m defending at the time.
If you notice the other team is running a Condi heavy build, switch out Endure Pain for Berserkers Stance and you should be able to hand Necros their hats.
Good post, I’ll try this out tonight. I’ve been running similar traits but with GS, and I think it’s also viable. The fun thing with GS build for me is you can run stances or signets effectively depending on what comp you’re against.
Sword #3 has felt clunky to me so far, but I’m also not used to using it. I’ll give it another chance.
The first day of using it I kept thinking it was hamstring and would randomly use it and only deal like 800 damage. It was heartbreaking.
Tested your build, so far so good, other than pure condition necros the build seems to deal well with everything as long as I’m not outnumber. Even then I can at least last a few moments to deal some damage for my group and sort of hold the point I’m defending at the time.
If you notice the other team is running a Condi heavy build, switch out Endure Pain for Berserkers Stance and you should be able to hand Necros their hats.
Good advice, will try that out.
Tested your build, so far so good, other than pure condition necros the build seems to deal well with everything as long as I’m not outnumber. Even then I can at least last a few moments to deal some damage for my group and sort of hold the point I’m defending at the time.
If you notice the other team is running a Condi heavy build, switch out Endure Pain for Berserkers Stance and you should be able to hand Necros their hats.
Good advice, will try that out.
My general rule of thumb:
Teams with Mesmer + Thief = Endure Pain
Teams with Engi + Necro (or double of each) = Berserker Stance
In the off chance that it’s a combination of both, I’ll slide in the direction of Berserker Stance just because I have shield 5 incase something hits the fan.
What do you think about Warhorn in this build Defektive, I accidentally forgot to switch to shield for a match and it went pretty well, granted the other team was full of direct damage folks so the weakness really shook em up, and the swiftness helps me roam around faster.
It has no boon conversion but still can be a valuable off hand
Will definitely be giving it a try. Had previously settled on a GS/LB build, given how that kindof locks up your utilities I think this might be the way to go.
Jangeol – WvW Warrior
This is build is definitely a lot of fun.
I switched Endure Pain for FGJ, for more fury uptime (and might stacks.) and shield mastery for Dogged March.
Seems to work too, although I might have just been really lucky.
(edited by Matzepeng.1053)
Anyone tried Furious + Sharpened Axes to see if we are looking at 4 times as much adrenaline regen (when you crit) ?
Black Gate – Immortals of the Mist [IoM]
Thank you for this build. It’s not as much fun for my play-style, but it’s effective.
So Defektive with which Sigil are you going on shield now?
So Defektive with which Sigil are you going on shield now?
Sticking with Bloodlust until I can do testing on the others. I’m still at work so I can’t fire up the client and get cracking just yet.
Just played a few games with this build, and I must say it is quite solid.
I ended up switching sword to mace though…
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
Just played a few games with this build, and I must say it is quite solid.
I ended up switching sword to mace though…
Can I ask why? I feel like without Sword your mobility would be so so poor.
Anyone tried Furious + Sharpened Axes to see if we are looking at 4 times as much adrenaline regen (when you crit) ?
Seems to be working for me.
Just played a few games with this build, and I must say it is quite solid.
I ended up switching sword to mace though…Can I ask why? I feel like without Sword your mobility would be so so poor.
I don’t know. I’ve honestly come to love Mace and how much control it gives over my opponents. It helps in team fights too, if a target needs to be locked down so the rest of my team can burst him down.
But yeah, it does have low mobility ._.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
Ahahah… Someone went ahead and did it.
Now, I don’t personally use everything like this (for example I think leg specialist is amazing with the new sword), but you have the core build right here. Defektive just gave you the new meta warrior “core” in PvP in a silver platter.
Let’s see how many people catch on now.
How about Axe off-hand instead for burning bolts?
Because Axes are terrible in PvP Dae. Especially off-hand axe. OH axe is possibly the single worst weapon a warrior has in PvP. That’s why.
Attachments:
Solid build here, keep up the good work.
IMO the ‘what makes it tick’ part of this build is Cleansing Ire + Longbow + 20 points in Discipline, good synergy that provides an AOE damage+burning and condition removal every 8 seconds.
#allisvain
Furious only gives double adrenaline. I am disappointed. Considered burst mastery, but then you lose out on conditions removed.
Oh i just got an idea to make that hammer build better.
I’ll just throw in my 2 cents since i’ve seen a couple comments about PvE. I’m no expert but I found it to be effective. Obviously you’re no berserker but your group will love you.
Weapons:
Was changing MH Sword for Axe since the Axe #1 chain is easy to get off when your enemy doesn’t move, i mean it is PvE.
Found myself changing the Shield for Warhorn in boss fights (anything that has Defiance), since your Shield #4 really becomes useless at that point.
Skills:
I also found that i didn’t need the Signet of Stamina as much (except in the new Aether Dungeon) and was swapping that skill around constantly. Usually for a banner as per the groups requests.
And as always in PvE the debate between Signet of Rage and Warbanner arises but i personally go Warbanner for that safety if someone goes down, not to mention the buffs it gives.
Traits:
Was changing Blademaster to Opportunist (LB#5 have to use to maintain bleeds anyway) and Shield Master for Dogged March.
Have no idea if keeping DoTE is worth it since few mobs/bosses have boons.
Then again i believe more in strengthening the group then my own personal DPS. The combination of LB F1 + LB #3 + Warhorn #5 + 2 banners is instant Might. Add a mes with Signet of Inspiration and Time Warp and your group is rockin.
I found it to be fun, and again i’m no expert. Just what i was doin.
Asura Warrior (yeah the one with the fro)
Elder Council-The Ebon Banner [Ebon]
(edited by KNBrew.2675)
You know what kinda kitten es me off, I’ve been running sword and longbow for a while now and had recently given up on it I had the same points placement and everything, then ANet decides sword is the new Axe, I mean Final Thrust is better than Evis now…of course this path proves that ANet does listen at least partially to forum feedback and there were quite a few of us posting builds like this so perhaps they decided to encourage the spec.
In summation, stop playing with my heart ANet.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
Here are some more thoughts post HotM testing. I retract my sigil of earth statement from before. ignition happens 3-5 times and it is less damage to get bleeds then fire proc.
http://intothemists.com/calc/?build=-u7wo;1RKVP0d4RL-60;9;4T;09T19B;42;057BLJV4;2F-03F-036Bj
I just tried this. The damage is good. Just hoping I will be able to surprise something and kill it. Or chop someone down in a group fight. Nothing more than that, considering how weak I am against conditions.XD
I still hit 9k with eviscerate, and might be able to take down something. Just stay away from necromancers. And mesmers. And probably thieves (in 1v1 at least).
because he doesn’t know it himself
I’ve got to say this is a well decent build.
Solid damage, survivability is decent if played carefully and all in all I’m liking the build.
To me this is all about positioning, this isn’t your typical run in like a headless chicken and kill stuff, still good for roaming but I find myself sticking at high points on certain nodes bullying people trying to cap.
Forgive my ignorance, but if right now I was to create a warrior I would do something like this;
0/30/20/20/0
http://intothemists.com/calc/?build=-sFwo;1RKkO0d4NL-60;9;5TJJ;228A08-02;2LRV4;2CoF2CoF25BMCan you explain to me what is wrong with it? From what I understand these are the advantages I see;
I’m not a fan of Leg Specialist anymore. It used to be my fave trait. The ‘randomness’ to it makes it unappealing to me. I try to stick to traits, weapons etc. that will perform on the spot as I require them to. There may be an instance where I need an immobolize but Leg Specialist is on CD. Moments like those give me a bad vibe.
Desperate Power is ok, I was testing it on patch day. I don’t like the concept of gaining more damage for being under a certain HP%. It forces me to save my heals so I gain that 20% but in reality, doing just that will probably cause me to lose the fight if I take a sudden burst.
Opportunist is good, synergizes well with Leg Spec.
I think without the +Crit damage from Discipline your damage may be sub par. And all you’re really gainign for that is an immob and more fury. But with Sig of Rage we already have Fury uptime near 100%. And longbow / Sword already provide Immobs. Not sure if the trade off is worth it.
Utilities are solid but I wouldn’t use Sig of Fury, you already have a ton of +crit chance and methods to gain adren.
Your build may be better suited for Hammer.
My 2c.
Thanks for the great feedback.
I hope you upload more TPvP Videos with your Warrior.
PRetty much same build as i was testing before with carrior(didn’t think of using zerker) and i feel zerker is stronger in tpvp, but carrion is pretty fun too!
Only having trouble landing final thrust, but that is a l2p issue i guess..
Tried it, thought it was good, sword/shield still not up to par with GS though IMO, my reasoning as follows:
1) Evade every 8s, the important part about this vs. “just dodge” is the ability to do it while immobilized. All in all I find this superior to a block every 24s (during which time I don’t do anything else).
2) Final thrust is great and all, does a lot of damage… but requires a setup most of the time while whirlwind does not. If I do set something up, it might as well be HB as it will equal final thrust in a couple of hits.
3) Rez stopping power of HB. This is one of the biggest things, when something goes down I like it to stay that way.
4) Just clunky, final thrust and flurry are both kitten near impossible to land against a good player.
EDIT: Dolyak signet also seemed wasted to me, might as well just slot balanced stance IMO.
Jangeol – WvW Warrior
(edited by Jonwar.9205)
How do you not land Flurry! It’s my go to F1.
I find flurry to be painful but I operate at the edge of melee range a lot
Used to be easy with hamstring, but now it seems I have to be inside them if they’re moving. If I have to setup a setup I’m generally not going to bother (The only exception before was the old leg specialist).
Jangeol – WvW Warrior