How is this fair?
In WvW with certain speccs it’s almost impossible to kill a warrior. A friend says he dies like never and he loves jumping into crowds of 5-10 people, troll them and run away.
The reason for this to work is:
Melandru + Lemongrass poultry soup + that trait with -33% duration on chill, cripple, immobilize = -98% time on anything that would slow him.
The only way he really notices someone tried to slow/chill/cripple him is when he gets buffed with regen. So if you try to stop him you actually buff him.
Since he has stability + berserker stance and endure pain you simply won’t stop him. There is no way a player can stop him if he is not the same build. He also has 3600+ armor.
Warrior mobility in non-spvp is simply insane with this setup. I see more and more warriors trolling zergs. They jump out of a tower into a crowd of 30 people, hit around for a few seconds and make it back into the tower.
So no cripple and chill and immobilize are useless against these WvW Warriors. And many run exactly that setup.
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.
They’re probably one of the best bunkers in the game atm…
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.They’re probably one of the best bunkers in the game atm…
No protection, no regen unless you engage on their essentially stationary banner, using burst skills to cleanse conditions is blocked by blind and removes adrenal health when successful, successful bunker build highly vulnerable to poison or burst power pressure.
No offense I play war mostly have 4 of my lvl 80’s that are warrior and you say mobile strikes berserkers stance and dolyak sig which means you are setting ur build up to escape and u say ele’s can’t escape don’t make me laugh. rtl whatever the skill 3 is with dd mistform and a teleport if u set up for escape just as a war does since that’s what gs seems to be for unless we run into some noobs like some of you I guess all of the classes can escape easily it’s called knowing ur class. don’t come QQ here about wars when u have stealth as ranger thief and mes plus a few invuls on ele guardian just don’t get me started
Sorry bro, but the warriors (and other classes) were crying it up in our forums till we got RTL nerfed (3 times) to its current sorry state. Looks like the tables are turned.
FYI I don’t play D/D (haven’t since Christmas), why? Well 30-40% of the skills do nothing almost all the time. RTL = 600-900 range on a good day (1200 is its listed range) and a 40 second cd regardless of wether it hits or not. Anet needs to learn that some people don’t have the luxury of a server next door and that these on hit conditional cooldowns fail in higher latency environments.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
This thread is funny, back in the day of the clown prince (elementalists) when people said that our mobility was OP and the eles answered, don’t chase them …. now we have Warrior mobility is OP and the response ……. don’t chase them ….. ok, 40 second nerf for you, or at least give take away the stupid 40 second cd on elementalists RTL
This might mean something if it wasn’t for the fact that Rush is pretty crap outside of getting around.
There’s a video around after the “fixes” of a guy rushing back and forth at a target, someone around here might have it on their favorites. Even when it is on target, a fair amount of the time it’ll rush past and try to correct to only swing at someone that’s not there anymore.
Then there’s the fact it has no secondary effect like Ride The Lightning (I’ll take a knockback that forces you to wait for the animation to finish before stun breaking any day).
Oh and how weapon choices are more meaningful for warriors (10 skills versus 20) in what they get to do (in greatsword’s case, that’s mobility and damage).
And how you had this mobility as a bunker (greatsword’s not much of a bunker weapon :x ).
So if you try to look at them in a vacuum I could see how you come to such a flawed outcome, I guess.
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.They’re probably one of the best bunkers in the game atm…
No protection, no regen unless you engage on their essentially stationary banner, using burst skills to cleanse conditions is blocked by blind and removes adrenal health when successful, successful bunker build highly vulnerable to poison or burst power pressure.
0/10/30/30/0
Adrenal health, healing signet, banner regen. Just carrying the banner around will give you access to high swiftness uptime and stack silly amounts of regen on you. With the banner recharge trait you can maintain it all times. 3600+ armor and 1k+ Healing power is no joke, easily 900 hp/s with burst heals. You can run this as a condi build, or a pure dd bunker.
Blocking with shield stance nets you 2.7k + health.
Cleansing ire, zerker stance, and signet of stamina give you great condition mitigation. Warhorn if you want more.
Think of it like having a rangers troll unguent heal, but permanent and with a burst heal.
(edited by K U T M.4539)
Then there’s the fact it has no secondary effect like Ride The Lightning (I’ll take a knockback that forces you to wait for the animation to finish before stun breaking any day).
The knockback doesn’t come from RTL.
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.They’re probably one of the best bunkers in the game atm…
No protection, no regen unless you engage on their essentially stationary banner, using burst skills to cleanse conditions is blocked by blind and removes adrenal health when successful, successful bunker build highly vulnerable to poison or burst power pressure.
No regen? Healing signet is around 400+ a tick, DM procs regen for 3 seconds every 10 seconds. No protection sure, but you are still rocking 25-30k HP’s, 2200+toughness and 3500 armour. On top of this you have 2 endure pains, 1 as a skill slot and 1 at 25% health(traited) and you have a Dolyak signet to slot to increase toughness. You can slot the shield for 3 seconds of blocking(in addition to your 8 seconds worth of endure pain).
How are you vulnerable to poison? Melandru, Lemongrass, DM is 98% condition duration reduction.
[lion]~ riperonis
[tRex]
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.They’re probably one of the best bunkers in the game atm…
No protection, no regen unless you engage on their essentially stationary banner, using burst skills to cleanse conditions is blocked by blind and removes adrenal health when successful, successful bunker build highly vulnerable to poison or burst power pressure.
No regen? Healing signet is around 400+ a tick, DM procs regen for 3 seconds every 10 seconds. No protection sure, but you are still rocking 25-30k HP’s, 2200+toughness and 3500 armour. On top of this you have 2 endure pains, 1 as a skill slot and 1 at 25% health(traited) and you have a Dolyak signet to slot to increase toughness. You can slot the shield for 3 seconds of blocking(in addition to your 8 seconds worth of endure pain).
How are you vulnerable to poison? Melandru, Lemongrass, DM is 98% condition duration reduction.
Pretty much this. I always run Melandru/Lemongrass. I don’t know what you’re doing if you’re not, but it’s probably wrong.
The only class that should have a hell of a time escaping is the Guardian because for all our toughness (which other classes can easily obtain also) we have the least mobility and if someone wants to catch us it’s not a difficult task at all.
Also warriors have access to a lot more invulnerability than the Guardian so don’t get me started
“Jim’ll Fix It and if he doesn’t it’s not broken”
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.They’re probably one of the best bunkers in the game atm…
No protection, no regen unless you engage on their essentially stationary banner, using burst skills to cleanse conditions is blocked by blind and removes adrenal health when successful, successful bunker build highly vulnerable to poison or burst power pressure.
No regen? Healing signet is around 400+ a tick, DM procs regen for 3 seconds every 10 seconds. No protection sure, but you are still rocking 25-30k HP’s, 2200+toughness and 3500 armour. On top of this you have 2 endure pains, 1 as a skill slot and 1 at 25% health(traited) and you have a Dolyak signet to slot to increase toughness. You can slot the shield for 3 seconds of blocking(in addition to your 8 seconds worth of endure pain).
How are you vulnerable to poison? Melandru, Lemongrass, DM is 98% condition duration reduction.
You basically just described a WvW PVT bunker build with a shield. I’m sorry but if someone can’t beat a bunker warrior 1v1 then they have issues. Unless that warrior is running GS + SW/WH to get away from hairy situations nobody should have issues killing someone built like you described.
On my WvW CC/DMG build I have no Vitality on my gear and I’m at 20k since the recent HP nerf. I’ve seen Necro’s with more HP than that.
I also don’t get how a 1v1 QQ thread gets to the third page when you should all know that this game is not built around 1v1’s. These scenarios are very situational and could be solved with better planning or leaving and trying to find a better fight. Someone that is going to just run around the map and not fight isn’t worth the time anyway.
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.They’re probably one of the best bunkers in the game atm…
No protection, no regen unless you engage on their essentially stationary banner, using burst skills to cleanse conditions is blocked by blind and removes adrenal health when successful, successful bunker build highly vulnerable to poison or burst power pressure.
No regen? Healing signet is around 400+ a tick, DM procs regen for 3 seconds every 10 seconds. No protection sure, but you are still rocking 25-30k HP’s, 2200+toughness and 3500 armour. On top of this you have 2 endure pains, 1 as a skill slot and 1 at 25% health(traited) and you have a Dolyak signet to slot to increase toughness. You can slot the shield for 3 seconds of blocking(in addition to your 8 seconds worth of endure pain).
How are you vulnerable to poison? Melandru, Lemongrass, DM is 98% condition duration reduction.
(1) Healing signet is not regen, it’s also your 6 slot skill.
(2) DM procs when somebody actually procs it.
(3) Last I checked poison wasn’t cripple/chill/immobilize so no, DM doesn’t work on it.
(4) Pizza+traits = 70% condi duration, your 65% reduction is now gone and there are classes that can poison @ 100% uptime with just the regular duration. Seriously, go play against some1 in dire gear and tell me how well your reduction works if they’re stacking food, traits, giver’s weapons, and their own runes.
(5) Your 2×4s endure pain are on a 60s cd, and your 3s block stance is on a 30s cd. That’s 14s out of 60 sure, but your opponent is equally invulnerable during block stance and conditions/cc still go straight through endure pain (both before and after using it).
(6) Your stats aren’t actually important as anybody else in a pure tank set of gear can achieve relatively equal results.
Well for a start Ele’s aren’t restricted to melee, whereas warriors are (A ranged warrior loses out on a LOT of mobility, even if GS is secondary).
If you remove/nerf their gap closers, they just become walking sacks of HP for all ranged classes to kill.
Heck, I actually fought against a Hammer + Mace/Shield Warr the other day on my ranger and due to him not having any gap closers, downed him before he could really do anything to me.
Well for a start Ele’s aren’t restricted to melee, whereas warriors are (A ranged warrior loses out on a LOT of mobility, even if GS is secondary).
If you remove/nerf their gap closers, they just become walking sacks of HP for all ranged classes to kill.Heck, I actually fought against a Hammer + Mace/Shield Warr the other day on my ranger and due to him not having any gap closers, downed him before he could really do anything to me.
Actually eles ARE restricted to either melee or ranged depending on what weapon they have. you can’t swap weapons in combat.
Then there’s the fact it has no secondary effect like Ride The Lightning (I’ll take a knockback that forces you to wait for the animation to finish before stun breaking any day).
The knockback doesn’t come from RTL.
Ya, it’s off Updraft I see, it’s just synonymous with RTL with how most elementalists use it I guess.
Doesn’t really affect anything else I said though, especially with how crap rush is at dealing damage opposed to gaining distance. If it’s ever truly fixed the guy might have something to complain about, but I doubt they’d do it then.
I also don’t get how a 1v1 QQ thread gets to the third page when you should all know that this game is not built around 1v1’s. These scenarios are very situational and could be solved with better planning or leaving and trying to find a better fight. Someone that is going to just run around the map and not fight isn’t worth the time anyway.
Really want to give this a +999999. WvW wasn’t built as a 1v1 playground. Please come in the game mode expecting that things like this can happen.
Mobility on a warrior is achieved by giving up certain things. If all that guy can do is run away from you, so be it. Move on and continue the objective. Sometimes people act as if the entire matchup was lost because they couldn’t catch a warrior running away.
Delayed [LATE] (guild leader) | OCX
Well for a start Ele’s aren’t restricted to melee, whereas warriors are (A ranged warrior loses out on a LOT of mobility, even if GS is secondary).
If you remove/nerf their gap closers, they just become walking sacks of HP for all ranged classes to kill.Heck, I actually fought against a Hammer + Mace/Shield Warr the other day on my ranger and due to him not having any gap closers, downed him before he could really do anything to me.
Actually eles ARE restricted to either melee or ranged depending on what weapon they have. you can’t swap weapons in combat.
Lol ele melee is 300-600 range. That’s not melee.
I’ll say it again since it gets ignored by most of the QQers.
A warrior (engg and ele too) can get at most 98% reduction to cripple/chill/immobilize duration while all classes can get 80-120% increase to cripple/chill/immobilize duration.
Do the math:
100 – 98 + (80 to 120) = 82 to 122% duration on cripple/chill/immobilize
Everybody can do this. The warrior geared for mobility, so you have to gear specifically to counter him. DUH!!
Well for a start Ele’s aren’t restricted to melee, whereas warriors are (A ranged warrior loses out on a LOT of mobility, even if GS is secondary).
If you remove/nerf their gap closers, they just become walking sacks of HP for all ranged classes to kill.Heck, I actually fought against a Hammer + Mace/Shield Warr the other day on my ranger and due to him not having any gap closers, downed him before he could really do anything to me.
Actually eles ARE restricted to either melee or ranged depending on what weapon they have. you can’t swap weapons in combat.
Lol ele melee is 300-600 range. That’s not melee.
it’s more than close enough considering how squishy ele is and the fact it has nowhere near the mobility and sustainability of warrior.
(1) Healing signet is not regen, it’s also your 6 slot skill.
(2) DM procs when somebody actually procs it.
(3) Last I checked poison wasn’t cripple/chill/immobilize so no, DM doesn’t work on it.
(4) Pizza+traits = 70% condi duration, your 65% reduction is now gone and there are classes that can poison @ 100% uptime with just the regular duration. Seriously, go play against some1 in dire gear and tell me how well your reduction works if they’re stacking food, traits, giver’s weapons, and their own runes.
(5) Your 2×4s endure pain are on a 60s cd, and your 3s block stance is on a 30s cd. That’s 14s out of 60 sure, but your opponent is equally invulnerable during block stance and conditions/cc still go straight through endure pain (both before and after using it).
(6) Your stats aren’t actually important as anybody else in a pure tank set of gear can achieve relatively equal results.
1 True it’s not regen but it’s still a massive 400+ a tick, lets look at my healway Guardian with around 1350 Healing and traited AR. Base heal for Virtue of Resolve passive is 84 and healing power coefficient is 0.06. Absolute Resolution increases Virtue of Resolve by 25%.
So at most I will be getting 206 health per second with a traited VoR and 1350 healing power, not counting WvW bonuses:
84+(1350*0.06)=165
165*1.25=206.25
2. True, but you will find it procs very often in sPvP and WvW
3. I didnt write it but yes you have a 98% reduction for immob/chill/cripple and a 65% reduction for everything else
4. How is this a problem solo to Warriors? Other bunkers will have the same problem no?
5. Well the point is to bunker most likely on a point for as long as possible. A warrior looks able to bunker fine, 14s of no damage except from condi’s is solid. Massive HP’s/Tough/Armour and decent healing from the signet.
6. This is plain wrong, my Guardian specced for bunkering/Healing has no-where near 25-30k HP’s, not even close, my toughness will be a lot less as well(around 1700) generally. I look to counterbalance that discrepency with long uptimes(85% boon duration) on protection/regen from HTL and SY.
Im still not convinced that warriors ‘cant bunker’ looking over their skill set and whats available to them if they choose to spec for it.
You basically just described a WvW PVT bunker build with a shield. I’m sorry but if someone can’t beat a bunker warrior 1v1 then they have issues. Unless that warrior is running GS + SW/WH to get away from hairy situations nobody should have issues killing someone built like you described.
I thought the point of a bunker was to stand on a point for as long as possible to keep it contested(camp in WvW, sPvP capture point), Warriors look like they have the tools to do that if they want to spec for it. My Guardian can bunker sure, will never kill anything but he can bunker well.
And the quote was “Warriors cannot bunker in the slightest”.
[lion]~ riperonis
[tRex]
a warrior like you describe (with armor/vitality gear) has 512ish healing per second with adrenal health passive never losing any adrenaline (good luck with that), but no active healing skill whatsoever. none. guardian on the other hand heals on every accidental fart and takes way less damage then warrior due to protection.. there might be bunker warriors coming up with the new shouts, but they definately wont run vitality gear.
(edited by Steelo.4597)
(1) Healing signet is not regen, it’s also your 6 slot skill.
(2) DM procs when somebody actually procs it.
(3) Last I checked poison wasn’t cripple/chill/immobilize so no, DM doesn’t work on it.
(4) Pizza+traits = 70% condi duration, your 65% reduction is now gone and there are classes that can poison @ 100% uptime with just the regular duration. Seriously, go play against some1 in dire gear and tell me how well your reduction works if they’re stacking food, traits, giver’s weapons, and their own runes.
(5) Your 2×4s endure pain are on a 60s cd, and your 3s block stance is on a 30s cd. That’s 14s out of 60 sure, but your opponent is equally invulnerable during block stance and conditions/cc still go straight through endure pain (both before and after using it).
(6) Your stats aren’t actually important as anybody else in a pure tank set of gear can achieve relatively equal results.1 True it’s not regen but it’s still a massive 400+ a tick, lets look at my healway Guardian with around 1350 Healing and traited AR. Base heal for Virtue of Resolve passive is 84 and healing power coefficient is 0.06. Absolute Resolution increases Virtue of Resolve by 25%.
So at most I will be getting 206 health per second with a traited VoR and 1350 healing power, not counting WvW bonuses:
84+(1350*0.06)=165
165*1.25=206.25
VoR vs Healing Signet?… One of these things… is not like the other…
If 206.25 is all you’re getting then I guess you broke the 6 button on your keyboard and refused to redo your keybinds.
2. True, but you will find it procs very often in sPvP and WvW
Again, only if your opponent chooses to. If they use multiple chill/cripple/immo effects within 10 seconds to soft cc you (hint: counter to stability) while either healing or comboing then it will only proc once.
4. How is this a problem solo to Warriors? Other bunkers will have the same problem no?
And other bunkers can also get similar condi reduction/removal coverage if they so choose. So, clearly, fair.
5. Well the point is to bunker most likely on a point for as long as possible. A warrior looks able to bunker fine, 14s of no damage except from condi’s is solid. Massive HP’s/Tough/Armour and decent healing from the signet.
Really? You’re going to try to solo bunker on a point in WvW?….
6. This is plain wrong, my Guardian specced for bunkering/Healing has no-where near 25-30k HP’s, not even close, my toughness will be a lot less as well(around 1700) generally. I look to counterbalance that discrepency with long uptimes(85% boon duration) on protection/regen from HTL and SY.
In identical gear your guardian will achieve the exact same toughness, any class will achieve the exact same toughness, and as they are also a heavy, the exact same resulting armor value. Your HP is lower but you can spam protection whenever you feel like it with a hammer making your effective HP 1.5x what it reads.
(1) Healing signet is not regen, it’s also your 6 slot skill.
(2) DM procs when somebody actually procs it.
(3) Last I checked poison wasn’t cripple/chill/immobilize so no, DM doesn’t work on it.
(4) Pizza+traits = 70% condi duration, your 65% reduction is now gone and there are classes that can poison @ 100% uptime with just the regular duration. Seriously, go play against some1 in dire gear and tell me how well your reduction works if they’re stacking food, traits, giver’s weapons, and their own runes.
(5) Your 2x4s endure pain are on a 60s cd, and your 3s block stance is on a 30s cd. That’s 14s out of 60 sure, but your opponent is equally invulnerable during block stance and conditions/cc still go straight through endure pain (both before and after using it).
(6) Your stats aren’t actually important as anybody else in a pure tank set of gear can achieve relatively equal results.1 True it’s not regen but it’s still a massive 400+ a tick, lets look at my healway Guardian with around 1350 Healing and traited AR. Base heal for Virtue of Resolve passive is 84 and healing power coefficient is 0.06. Absolute Resolution increases Virtue of Resolve by 25%.
So at most I will be getting 206 health per second with a traited VoR and 1350 healing power, not counting WvW bonuses:
84+(1350*0.06)=165
165*1.25=206.252. True, but you will find it procs very often in sPvP and WvW
3. I didnt write it but yes you have a 98% reduction for immob/chill/cripple and a 65% reduction for everything else
4. How is this a problem solo to Warriors? Other bunkers will have the same problem no?
5. Well the point is to bunker most likely on a point for as long as possible. A warrior looks able to bunker fine, 14s of no damage except from condi’s is solid. Massive HP’s/Tough/Armour and decent healing from the signet.
6. This is plain wrong, my Guardian specced for bunkering/Healing has no-where near 25-30k HP’s, not even close, my toughness will be a lot less as well(around 1700) generally. I look to counterbalance that discrepency with long uptimes(85% boon duration) on protection/regen from HTL and SY.
Im still not convinced that warriors ’cant bunker’ looking over their skill set and whats available to them if they choose to spec for it.
You basically just described a WvW PVT bunker build with a shield. I’m sorry but if someone can’t beat a bunker warrior 1v1 then they have issues. Unless that warrior is running GS + SW/WH to get away from hairy situations nobody should have issues killing someone built like you described.
I thought the point of a bunker was to stand on a point for as long as possible to keep it contested(camp in WvW, sPvP capture point), Warriors look like they have the tools to do that if they want to spec for it. My Guardian can bunker sure, will never kill anything but he can bunker well.
And the quote was "Warriors cannot bunker in the slightest".
I like how people count Healing Signet as Regen when it is a #6 skill ... and discount their own healing skill when doing the math of hp/s to make it seem like a Warrior’s healing is completely lopsided compared to other classes.
Warriors can achieve 98% cripple, chill, immobilize reduction. Last time I checked can’t eles and engies achieve similar values? Plus there are foods that give you +40% condition duration and whatever trait line adds condition duration and sigils/runes that can extend the duration of conditions and traits themselves for certain classes. That is more than a counter to condition reduction. And with that, warriors sacrifice many other options. If a warrior chooses to go bunker with healing power I don’t see how you can possibly die by one unless you have no condition removal if they are a condition build or you are just a straight up glass cannon.
Despite a Warrior’s option for condi cleanse, many classes can achieve high uptimes on poison, and even if you leave poison on a warrior for just a few seconds, it will make a huge difference in the long run.
If warriors are uncatchable, that is the build that they go and most likely they probably won’t be able to kill you.
If warriors are unkillable, that is also the build that they go and they probably won’t be able to kill you either.
If a warrior hits you for 10K+, they will also probably get hit for the same thing.
There is no such thing as a warrior that heals 800 hp/s, deals 10K hits, CC’s you forever and can move at lightspeed all at the same time.
There is no such thing as a warrior that heals 800 hp/s, deals 10K hits, CC’s you forever and can move at lightspeed all at the same time.
This guy hit it all spot on.
I run a group build warrior with loads of health/stun breaks and mobillity, I’ve had plenty of other classes manage to run away from me. Its quite funny to chase a warrior with the same build though… The warrior can engage in the fight, but if they sacrifice their damage capabilities for mobility, chances are that you’ll win the fight regardless. So what, they can get away? Its not like you lost anything from the engagement. Take the win and be happy with it. I’m guilty of engaging against a bunker build and both of us being unable to kill each other, so I ran away. OMG NERF NAO!
Tarnished Coast, Hammer guy of [NOPE]
I run a group build warrior with loads of health/stun breaks and mobillity, I’ve had plenty of other classes manage to run away from me. Its quite funny to chase a warrior with the same build though… The warrior can engage in the fight, but if they sacrifice their damage capabilities for mobility, chances are that you’ll win the fight regardless. So what, they can get away? Its not like you lost anything from the engagement. Take the win and be happy with it. I’m guilty of engaging against a bunker build and both of us being unable to kill each other, so I ran away. OMG NERF NAO!
What you do when some1 runs from you is you quickly swap in the rest of the mobility weapons when combat drops then catch up :P
In identical gear your guardian will achieve the exact same toughness, any class will achieve the exact same toughness, and as they are also a heavy, the exact same resulting armor value. Your HP is lower but you can spam protection whenever you feel like it with a hammer making your effective HP 1.5x what it reads.
Hammer is terrible, the 3rd part of that chain is like the second coming of jesus, i’ve tried to make it work i really have but in a fast paced action based combat game it just doesnt cut it. But yes we can get prot from mace, shield, SY and HTL, i personally run 85% boon duration to increase my uptime on prot/regen to try and counterbalance the low HP pool.
Dolyak signet will give you more toughness if you choose to slot it, usually people slot it for the stability more than anything else.
I guess we will have to agree to disagree, the original quote still stands as “Warriors cannot bunker in the slightest” I feel they can if they spec for it, might not be the best bunkers out there but they can be quite tough to take down or clear off a point.
[lion]~ riperonis
[tRex]
In identical gear your guardian will achieve the exact same toughness, any class will achieve the exact same toughness, and as they are also a heavy, the exact same resulting armor value. Your HP is lower but you can spam protection whenever you feel like it with a hammer making your effective HP 1.5x what it reads.
Hammer is terrible, the 3rd part of that chain is like the second coming of jesus, i’ve tried to make it work i really have but in a fast paced action based combat game it just doesnt cut it. But yes we can get prot from mace, shield, SY and HTL, i personally run 85% boon duration to increase my uptime on prot/regen to try and counterbalance the low HP pool.
Dolyak signet will give you more toughness if you choose to slot it, usually people slot it for the stability more than anything else.
I guess we will have to agree to disagree, the original quote still stands as “Warriors cannot bunker in the slightest” I feel they can if they spec for it, might not be the best bunkers out there but they can be quite tough to take down or clear off a point.
I don’t know where that myth came from that warriors can’t bunker. they are without a doubt THE best bunkers in game. Most people just don’t have half a brain and won’t use anything besides cookie cutter builds they find on forums or websites, relying on flawed formulas to tell them what they can and can’t do instead of experimenting and finding out for themselves.
I actually ran something like this to test if a Warrior could be decent bunker around the time of the last balance patch …
http://intothemists.com/calc/?build=VtFwo;1RKVO0g4kKVQ0;9;6TT9;408A27A5;0XVV7;2PcW5PcW53co
As far as I was concerned it was inconclusive, but that’s mainly due to me a) Not really having anything else to compare it to since I don’t really play a bunker playstyle anyway, and b) It bored the hell out of me since it’s not my preferred playstyle so I admittedly didn’t end up giving it more than 6 hours in total.
If anyone wants to pick this up, refine it and try it for themself, be my guest.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
In identical gear your guardian will achieve the exact same toughness, any class will achieve the exact same toughness, and as they are also a heavy, the exact same resulting armor value. Your HP is lower but you can spam protection whenever you feel like it with a hammer making your effective HP 1.5x what it reads.
Hammer is terrible, the 3rd part of that chain is like the second coming of jesus, i’ve tried to make it work i really have but in a fast paced action based combat game it just doesnt cut it. But yes we can get prot from mace, shield, SY and HTL, i personally run 85% boon duration to increase my uptime on prot/regen to try and counterbalance the low HP pool.
Dolyak signet will give you more toughness if you choose to slot it, usually people slot it for the stability more than anything else.
I guess we will have to agree to disagree, the original quote still stands as “Warriors cannot bunker in the slightest” I feel they can if they spec for it, might not be the best bunkers out there but they can be quite tough to take down or clear off a point.
Signet of Judgement – 10% dmg reduction
Dolyak Signet – 180 toughness
Lol ya dolyak signet so good.
I run a group build warrior with loads of health/stun breaks and mobillity, I’ve had plenty of other classes manage to run away from me. Its quite funny to chase a warrior with the same build though… The warrior can engage in the fight, but if they sacrifice their damage capabilities for mobility, chances are that you’ll win the fight regardless. So what, they can get away? Its not like you lost anything from the engagement. Take the win and be happy with it. I’m guilty of engaging against a bunker build and both of us being unable to kill each other, so I ran away. OMG NERF NAO!
What you do when some1 runs from you is you quickly swap in the rest of the mobility weapons when combat drops then catch up :P
I’ve got to be honest with you… I have no idea what you’re trying to ask me but I’m going to try answering…. You take it as a win, and move on. SIMPLE AS THAT. You dont need a loot bag to signify that you win a fight. Its even that way in zerg fights. Your group manages to kill half of the other zerg, they run away, its considered a win. The rule applies to 1v1 as well. Edit: I still dont really understand what you’re asking, but if you’re asking “what do you do if the person you’re fighting with switches to mobility weapons when combat drops” why are you letting them do that to begin with? without the mobility weapons you should be able to keep up just fine.
Tarnished Coast, Hammer guy of [NOPE]
(edited by Nickthemoonwolf.1485)
In identical gear your guardian will achieve the exact same toughness, any class will achieve the exact same toughness, and as they are also a heavy, the exact same resulting armor value. Your HP is lower but you can spam protection whenever you feel like it with a hammer making your effective HP 1.5x what it reads.
Hammer is terrible, the 3rd part of that chain is like the second coming of jesus, i’ve tried to make it work i really have but in a fast paced action based combat game it just doesnt cut it. But yes we can get prot from mace, shield, SY and HTL, i personally run 85% boon duration to increase my uptime on prot/regen to try and counterbalance the low HP pool.
Dolyak signet will give you more toughness if you choose to slot it, usually people slot it for the stability more than anything else.
I guess we will have to agree to disagree, the original quote still stands as “Warriors cannot bunker in the slightest” I feel they can if they spec for it, might not be the best bunkers out there but they can be quite tough to take down or clear off a point.
Signet of Judgement – 10% dmg reduction
Dolyak Signet – 180 toughnessLol ya dolyak signet so good.
?? Stability is the best boon in the game bar none, there’s a reason why every Guardian slots SYG. Seems like you’re just trolling now rather than arguing the point about ‘Warriors can’t bunker in the slightest"
[lion]~ riperonis
[tRex]
(edited by Chorazin.4107)
How can people still be this uninformed on classes?
Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.
Rofl.. you can’t possibly think Warriors are unable to bunker.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
For the idiots who think warrior can’t bunker. http://www.youtube.com/watch?v=-VSMD3rmL2k
I run a group build warrior with loads of health/stun breaks and mobillity, I’ve had plenty of other classes manage to run away from me. Its quite funny to chase a warrior with the same build though… The warrior can engage in the fight, but if they sacrifice their damage capabilities for mobility, chances are that you’ll win the fight regardless. So what, they can get away? Its not like you lost anything from the engagement. Take the win and be happy with it. I’m guilty of engaging against a bunker build and both of us being unable to kill each other, so I ran away. OMG NERF NAO!
What you do when some1 runs from you is you quickly swap in the rest of the mobility weapons when combat drops then catch up :P
I’ve got to be honest with you… I have no idea what you’re trying to ask me but I’m going to try answering…. You take it as a win, and move on. SIMPLE AS THAT. You dont need a loot bag to signify that you win a fight. Its even that way in zerg fights. Your group manages to kill half of the other zerg, they run away, its considered a win. The rule applies to 1v1 as well. Edit: I still dont really understand what you’re asking, but if you’re asking “what do you do if the person you’re fighting with switches to mobility weapons when combat drops” why are you letting them do that to begin with? without the mobility weapons you should be able to keep up just fine.
It’s not a question… it’s an instruction
“what you do when _ is __” ie “what you do when the house is on fire is you gtfo”
english comprehension please
When some thief or ele burns all their mobility and breaks combat, you swap back and forth between a greatsword and a sword/warhorn by clicking your inventory. You use all your mobility skills on their cooldowns and that runner isn’t getting away.
Signet of Judgement – 10% dmg reduction
Dolyak Signet – 180 toughnessLol ya dolyak signet so good.
?? Stability is the best boon in the game bar none, there’s a reason why every Guardian slots SYG. Seems like you’re just trolling now rather than arguing the point about ‘Warriors can’t bunker in the slightest"
This thread isn’t about ‘warriors can’t bunker in the slightest’ it’s about ‘How is this fair?’. Other classes can achieve superior bunkers.
(edited by Player Character.9467)
For the idiots who think warrior can’t bunker. http://www.youtube.com/watch?v=-VSMD3rmL2k
My favorite part about this is that shout healing is about to be buffed. XD
For the idiots who think warrior can’t bunker. http://www.youtube.com/watch?v=-VSMD3rmL2k
The numbers those 2 are hitting that warrior for are kinda sad. Maxed out toughness but no protection they should still be able to make higher numbers pop on his screen if their builds weren’t so bad. Reminds me of that spvp clip of 2 devs built full bunker that couldn’t manage to hurt a bunker warrior.
Clearly none of you understand anything about Warriors themselves.
Warriors are excellent bunkers, except they can’t really stay in the fight, to be bunkers they have to go around corners and abuse line of sight and watch there cool-downs as well. Warriors have the most pro-active defensive in the entire game, whereas other classes abilities are very automatic and passive, or automatically proc for you when you need them to. We don’t have teleports and get out of jail free cards or stealth.
Soon Engineers will even have stealth and group stability, Hammer warriors are also being hit with the sigil of paralization nerf. Do you realize how much this is going to hurt our damage and defenses? We are getting nerfed when all the other classes get these buffs. We still have to sit and take the damage. Our “mobility” unlike RtL is effected by chill/cripple/immobilize. I can’t COUNT on my finger how many times i’ve tried to run away and got immobilized or crippled, or snared.
I’m tired of you whiners, why are you whining here and not asking for ways to counter? How about you change your specs to beat us, as we changed ours to beat you. We are not a 30/30/30/30/30 who can do everything.
Also, those who are complaining about shouts? You realize we literally give up all our damage if we are not 0/0/0/0/30? Shouts is a completely different spec, we also give up our stuns as well because we don’t have the -30% cooldown on burst. We get hit with a CC and Damage nerf hard just because of that. WE ARE NOT GUARDIANS who can get 0/0/30/0/0 AND be set for damage and tankiness. DID you see what they got for meditations?
https://twitter.com/TalathionEQ2
Leaving them be is the best option. I treat warriors that use the GS the same way I treat most thieves. They’re meant to be ignored or killed in the most shameless fashion outside of duels and it would be in your best interest to do so too.
I attempted to use the GS on my warrior once and that gameplay wouldn’t be to far off from the OP’s sample.
You can’t ignore them. They outrun almost every profession in the game.
@ Daecollo, stop protecting your 1500 hours favorite played profession warrior. You want it to be even stronger, while in wvw, it’s the most OP profession there is already.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Leaving them be is the best option. I treat warriors that use the GS the same way I treat most thieves. They’re meant to be ignored or killed in the most shameless fashion outside of duels and it would be in your best interest to do so too.
I attempted to use the GS on my warrior once and that gameplay wouldn’t be to far off from the OP’s sample.
You can’t ignore them. They outrun almost every profession in the game.
@ Daecollo, stop protecting your 1500 hours favorite played profession warrior. You want it to be even stronger, while in wvw, it’s the most OP profession there is already.
Its not making it stronger, its making another build stronger. The builds that your on about won’t be seeing any strength increase…
In fact, since engineers have stealth and aoe stability.. Sigil of paralization nerf and other nerfs on the way.
All I see is Nerfs
https://twitter.com/TalathionEQ2
If problem is that you can reset the fight with enough mobility perhaps completely removing or just reducing out-of-combat regeneration would do the trick.
Being able to have an option to escape from any fight is not fair. When things are not favoring you, you just run and be safe. That why in a pvp or wvw situation mobility is important if you don’t have it then you can neither chase nor run off sad but true. Why do you think there are many thieves soloing in wvw :P
For the idiots who think warrior can’t bunker. http://www.youtube.com/watch?v=-VSMD3rmL2k
Uplevels.
If problem is that you can reset the fight with enough mobility perhaps completely removing or just reducing out-of-combat regeneration would do the trick.
Heal in stealth can effectively do the same thing but for only one person. Also any high enough duration condition that isn’t removed will keep you in combat while the applier is allowed to leave combat. Last I checked, if a ranger wanted to they could leave combat while their pet keeps you in combat by not being as far away.
I’m not exactly sure you are agreeing or disagreeing but I think reducing effect of out-of-combat regeneration would make the game more tactical (even in PvE dungeons). Running away from fight at low health would keep you at risk of getting killed by someone else, instead of getting back to full health in several seconds.
From my observation from that video you kept up with him fine…you just do very little damage….
That and you spent a lot of your time LoS blocked.
Also if the Warrior’s setup includes 2 weapons based around mobility why do you feel entitled to be able to keep up with only 1?
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”