OK this is my take on a PvE solo S/S bleed build for levelling and farming. I haven’t seen something similar before, and I’d like to hear some feedback if possible, please.
Secondary weapon will be Sword/warhorn for more mobility between quests, or longbow.
The build (2 different calculators, so take whatever works for you)
http://www.guildhead.com/skill-calc#mMRkmkV9MoGRkmoGRnmax9MxVcRqVkb
http://www.gw2db.com/skills/calc/warrior#2|2|60|3903|65|4198|246|10|836|0|0|30|1525|1523|2413|0|0|0|0|0|0|0|0|30|1109|1059|1105|0|0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|
The idea of this build is high crit and thus as much bleed as possible.
Standard combat would be:
4 (throw sword). 2 (jump charge), 4 pull out sword. Then just go with 1 until adrenaline is at 3/3 and use Flurry. So much bleeds.
If not dead yet, change to sword/warhorn or longbow to gain Adrenaline and Might. And change back to sword/sword when possible.
Thoughts on the traits:
10 Strength to get berserker’s power. Since I will have some adrenaline most of the time (especially since it never goes completely away because of Adrenal reserves) this seems justifiable. However, since I will be using flurry often (and thus reducing adrenaline), one could disagree.
30 Arms:
10: Deep cuts gives 50% longer bleed. But for standard mobs this might not be necessary, as they will die quickly. So Furious speed for Swiftness, or Rendering Strikes for Vulnerability might be better.
20: No-brainer here.
30: We will be getting plenty of crits and with Furious we will be getting adrenaline faster for even more bleeds
30 Discipline:
10: Heightened Focus. As above this can be justified, but Thrill of the Kill for more Adrenaline, Warrior Sprint for more movement, or Signet mastery for faster signet use are also viable.
20: I have chosen Sweet Revenge as it makes our Revenge ability actually useful. If you are a total kitten and never go down, you can go with either of the 3 alternatives from 10 above.
30: Adrenal reserves: Means you will still have some Adrenaline in reserve for Heightened Focus and berserker’s power. And you will quickly built up for another Flurry.
Skills were a bit tricky for me.
I took Healing signet because I like the regeneration, but Mending for curing conditions or healing surge for more adrenaline isn’t bad either.
Signet of Stamina for removal of all conditions. Sould also have been Shake it Off for removing only one condition but more often.
For great Justice gives us the extra crit we like for bleeeeeeds.
Battle Roar also gives extra crit. Alternatively you can take Endure pain if you die too much or is not a Charr. (Also Battle Roar is kinda weak, so you might just not like it all even though it adds our needed crit).
For gear Precision and everything critty is nice, and of course bonuses to condition damage. As always you can’t ignore Toughness and Vitality either.
As I said all feedback is a appreciated.