Unfortunately I quit playing this game when the expansion hit in october 2015 and will no longer keep this guide up-to-date, as I will not be returning to GW2 in the future. Sorry folks!
This is a guide that I made for the purpose of explaining basic information to those that wish to learn general utility/trait use in PvE on a warrior for primarily solo situations. In this guide I will explain the uses behind our skills, weapons and traits with the intention of maximizing our damage potential when in a solo setting.
I have been soloing dungeons and fractals for over a year now and have also streamed plenty of them. A lot of people ask me on a regular basis for my build while I’m streaming, which gave me the idea of making this thread.
Post 1: Full build link (traits, runes, stat type), healing abilities & elite ability
Post 2: Utilities
Post 3: Foods/nourishment, sigils for weapons, what weapons to use and when to use them
Post 4: Useful consumables worth mentioning
First of all, here is the full build.
Here is a shorter link of the same build, just with a different website that’s easier to edit and use, along with the general rotation for it.
The three specializations you will be taking in solo scenarios are Strength, Arms and Discipline. The specific details for each specialization can be found in the hyperlink above.
The traits Furious in Arms and Burst Mastery in Discipline are your two primary grandmaster traits for ensuring that you’re able to use your burst skill off cooldown, as you will need very fast adrenaline gain.
The trait Heightened Focus in Discipline is technically optimal with Furious but the problem with this trait is that because it’s fairly unpredictable when the quickness will trigger, it can be very disorienting and disruptive to the general flow of a combat situation and can be your downfall.
An example of this would be if you’re trying to time your whirlwind to properly evade a hard hitting attack. If you’re under the effects of quickness, it will shorten the channel of all skills by 50% and this will in turn shorten the evade frame of whirlwind. This also happens with riposte (sword offhand block). Use this trait at your own risk, but just know that it’s definitely the best DPS.
Some of our traits in general aren’t very relevant to what we’re doing which is a consequence of this new specialization system. The fact of the matter is the other options aren’t really all that great either.
However, sometimes you’ll fight enemies like dredge, for example, who will apply boons to themselves. In this circumstance you could swap to Destruction of the Empowered for a 3% damage bonus for any boons your enemies have.
Additionally, you can use Vengeful Return for when you’re fighting hordes of trash mobs to almost guarantee your survival even if you happen to down during a fight! Swap traits accordingly depending on the encounter – it’s free to do so anyways!
Comparisons between our heals to show how much hp/min you heal with them:
Healing Signet – 362 hp every 1 sec * 60 = 21,720 hp/min
Mending – 5240 hp every 20 sec * 3 = 15,720 hp/min
“To The Limit” – 6540 hp every 30 sec * 2 = 13,080 hp/min
Defiant Stance – varies too much
If you don’t need a healing skill during a fight (easy encounter), take “To The Limit” as it will be great to cast at the start of a fight to start at full adrenaline. This way you’ll be able to open with a burst skill for full adrenaline.
If you do need to worry about your health, I suggest taking Healing Signet. It has the most reliable and consistent heal over time and will help you stay alive much more than “To The Limit” will. The active on it has resistance, but for the most part you will be wanting to utilize the passive heal of this skill rather than the active.
Sometimes Defiant Stance is the best option for healing ability. In FotM in particular it can be very helpful, especially in situations when you don’t have the defensive support of aegis from a guardian and/or are low-manning. Defiant Stance can help you go from low to full HP in the blink of an eye, but it can also be risky to use because of the possibility of taking tons of damage while it’s on cooldown.
-Signet of Rage almost always. This is a source of swiftness, might and fury that lasts for a long time. At least never in solos would you ever want to use warbanner if you are striving for efficiency.
(edited by Purple Miku.7032)