1: I disagree with changing the greatsword’s primal burst to a condi-based attack. GS is in all other respects designed as a power weapon, and thus the change doesn’t make a whole lot of sense synergy-wise.
The damage from this scales from power and is not affected by condition damage stat. (.1 power * 316 per second at level 80 for 10 seconds). I removed the condition damage phrase from the notes to avoid confusion. Thanks for bring that to my attention.
2: You have Signet Mastery set to proc when an attack is negated by blind, block, or evade. The problem comes from the fact that signet of might only actually helps against one of those, and thus the proc is incredibly likely to be wasted early in the fight.
This is true, but isn’t much different from how it is now. You hit a foe below a health threshold and instantly cast signet of might- and the foe might not even be blocking or have access to blocks for that matter. I like the idea of giving the opponents of the warrior chances to read out the warrior’s build and exploit the warrior’s weaknesses. If this becomes a problem, I could reduce the ICD back to 20 seconds.
3: I appreciate the general changes to banners, though I don’t think the GM trait you’ve given them is going to help all that much. Why? Because the protection requires that you hold onto the banner for a full ten seconds first, and unless I’m really underestimating the boost to the held skills, that’s a hefty requirement. Also, while -potentially- useful I don’t see the damage on summon as being all that helpful in general. I’d personally rather just have regen/CD reduction/radius increase.
I added that 10 second requirement because yes, protection is very strong on the warrior if the warrior also has access to the reworked defy pain, spiked armor, and berserker eternal champion trait. This is what happens in sum with all the traits combined:
- 33% damage reduction
- 300 toughness whenever you have retaliation
- Negate attacks that deal more than 10% of your health for a second (15s cd)
- 15% damage reduction from eternal champion
If the warrior chooses to run banner with all this, you can imagine how ridiculously sustainable the warrior will become. (48% damage reduction + 300 toughness)
In fact, I have mixed feelings about this- I kinda want to nerf it more because it’s potentially broken. I added a caveat that players will now drop the banner whenever the player carrying the banner is CC’d, but yeah. All speculation at this point.
4: A buff to merciless hammer is very much needed; however, I feel this goes a bit overboard. Corrupting prot and stripping stability on hammer swings would either be useless against some enemies or absolutely -broken- against others that rely on those boons.
I’ve been back and forth on this trait as well, and yeah you do bring up a good point. How about stability strip and corruption of protection only on the 3rd attack of the hammer auto attack? gives players time to evade that last telegraphed attack if necessary.
5: I absolutely approve of the changes to “Fear Me!” A taunt is much more useful to warriors and something we really don’t get enough access to. My only gripe? The name: I’d rather not have my fantasy warrior in full plate yelling “Come at me bro!” Would ideally change to something a bit more lore-fitting.
Yeah, it’s tongue in cheek though. Maybe “Fight me”?
6: The changes to frenzy make it too much a reactive rather than a proactive skill. You have to be both at low health AND use it to break a stun to get full mileage out of it. Frenzy ought to be, in my opinion, a skill used offensively to help land or maximize your burst, not something that only works under precise circumstances.
Yeah, I’m not quite sure on what to do with this. The quickness is nice, but it’s just not as useful as it used to be due to the nerfs on reviving and finishing downed players. On the other hand, this utility skill looks pretty nice (on paper) as a trump card when you get cornered.
I appreciate you adding your comments, it allows me to refine these suggestions more. Please feel free to share more thoughts with me as you find something else.